31 lines
887 B
HLSL
31 lines
887 B
HLSL
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#ifndef POI_PASS_SHADOW
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#define POI_PASS_SHADOW
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#pragma multi_compile_shadowcaster
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#include "UnityCG.cginc"
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#include "UnityShaderVariables.cginc"
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#include "CGI_PoiMacros.cginc"
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#include "CGI_PoiShadowIncludes.cginc"
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#include "CGI_PoiHelpers.cginc"
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#include "CGI_PoiMirror.cginc"
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#include "CGI_PoiSpawnInFrag.cginc"
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#ifdef WIREFRAME
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#include "CGI_PoiWireframe.cginc"
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#endif
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#ifdef _SUNDISK_HIGH_QUALITY
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#include "CGI_PoiFlipbook.cginc"
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#endif
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#ifdef _SUNDISK_NONE
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#include "CGI_PoiRandom.cginc"
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#endif
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#include "CGI_PoiDithering.cginc"
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#include "CGI_PoiDissolve.cginc"
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#include "CGI_PoiVertexManipulations.cginc"
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#include "CGI_PoiSpawnInVert.cginc"
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#include "CGI_PoiShadowVert.cginc"
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#include "CGI_PoiShadowFrag.cginc"
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#endif
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