#ifndef POI_PASS_SHADOW #define POI_PASS_SHADOW #pragma multi_compile_shadowcaster #include "UnityCG.cginc" #include "UnityShaderVariables.cginc" #include "CGI_PoiMacros.cginc" #include "CGI_PoiShadowIncludes.cginc" #include "CGI_PoiHelpers.cginc" #include "CGI_PoiMirror.cginc" #include "CGI_PoiSpawnInFrag.cginc" #ifdef WIREFRAME #include "CGI_PoiWireframe.cginc" #endif #ifdef _SUNDISK_HIGH_QUALITY #include "CGI_PoiFlipbook.cginc" #endif #ifdef _SUNDISK_NONE #include "CGI_PoiRandom.cginc" #endif #include "CGI_PoiDithering.cginc" #include "CGI_PoiDissolve.cginc" #include "CGI_PoiVertexManipulations.cginc" #include "CGI_PoiSpawnInVert.cginc" #include "CGI_PoiShadowVert.cginc" #include "CGI_PoiShadowFrag.cginc" #endif