2023-09-17 06:37:55 +00:00
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#ifndef POI_PASS_SHADOW
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#define POI_PASS_SHADOW
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#pragma multi_compile_shadowcaster
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#include "UnityCG.cginc"
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#include "UnityShaderVariables.cginc"
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#include "UnityCG.cginc"
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#include "Lighting.cginc"
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#include "UnityPBSLighting.cginc"
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#include "AutoLight.cginc"
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#include "/CGI_PoiMacros.cginc"
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#include "/CGI_PoiDefines.cginc"
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#include "/CGI_Poicludes.cginc"
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#include "/CGI_PoiShadowIncludes.cginc"
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#include "/CGI_PoiHelpers.cginc"
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#include "/CGI_PoiMirror.cginc"
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#include "/CGI_PoiSpawnInFrag.cginc"
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#include "/CGI_PoiV2F.cginc"
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#include "/CGI_PoiData.cginc"
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#ifdef WIREFRAME
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#include "/CGI_PoiWireframe.cginc"
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#endif
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#include "/CGI_PoiDithering.cginc"
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#include "/CGI_PoiPenetration.cginc"
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#include "/CGI_PoiVertexManipulations.cginc"
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#include "/CGI_PoiSpawnInVert.cginc"
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#include "/CGI_PoiShadowVert.cginc"
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#include "/CGI_PoiShadowFrag.cginc"
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#endif
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