hellcat-nardo-felidal/Assets/Dragon/Materials/OptimizedShaders/Blush/CGI_PoiPassShadow.cginc

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2023-09-10 04:16:23 +00:00
#ifndef POI_PASS_SHADOW
#define POI_PASS_SHADOW
#pragma multi_compile_shadowcaster
#include "UnityCG.cginc"
#include "UnityShaderVariables.cginc"
#include "UnityCG.cginc"
#include "Lighting.cginc"
#include "UnityPBSLighting.cginc"
#include "AutoLight.cginc"
#include "/CGI_PoiMacros.cginc"
#include "/CGI_PoiDefines.cginc"
#include "/CGI_Poicludes.cginc"
#include "/CGI_PoiShadowIncludes.cginc"
#include "/CGI_PoiHelpers.cginc"
#include "/CGI_PoiMirror.cginc"
#include "/CGI_PoiSpawnInFrag.cginc"
#include "/CGI_PoiV2F.cginc"
#include "/CGI_PoiData.cginc"
#ifdef WIREFRAME
#include "/CGI_PoiWireframe.cginc"
#endif
#include "/CGI_PoiDithering.cginc"
#include "/CGI_PoiPenetration.cginc"
#include "/CGI_PoiVertexManipulations.cginc"
#include "/CGI_PoiSpawnInVert.cginc"
#include "/CGI_PoiShadowVert.cginc"
#include "/CGI_PoiShadowFrag.cginc"
#endif