3->4 colors
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a5379e901c
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2e0c767d74
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@ -8,9 +8,10 @@ const char *tags[] = { "work", "net", "fnord", NULL };
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#define DEFMODE dotile /* dofloat */
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#define DEFMODE dotile /* dofloat */
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#define FONT "-*-terminus-medium-*-*-*-12-*-*-*-*-*-iso10646-*"
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#define FONT "-*-terminus-medium-*-*-*-12-*-*-*-*-*-iso10646-*"
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#define BGCOLOR "#666699"
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#define NORMBGCOLOR "#666699"
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#define FGCOLOR "#eeeeee"
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#define NORMFGCOLOR "#eeeeee"
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#define BORDERCOLOR "#9999CC"
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#define SELBGCOLOR "#eeeeee"
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#define SELFGCOLOR "#000088"
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#define MODKEY Mod1Mask
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#define MODKEY Mod1Mask
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#define MASTERW 60 /* percent */
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#define MASTERW 60 /* percent */
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@ -8,9 +8,10 @@ const char *tags[] = { "1", "2", "3", "4", "5", NULL };
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#define DEFMODE dotile /* dofloat */
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#define DEFMODE dotile /* dofloat */
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#define FONT "fixed"
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#define FONT "fixed"
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#define BGCOLOR "#666699"
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#define NORMBGCOLOR "#666699"
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#define FGCOLOR "#eeeeee"
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#define NORMFGCOLOR "#eeeeee"
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#define BORDERCOLOR "#9999CC"
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#define SELBGCOLOR "#eeeeee"
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#define SELFGCOLOR "#666699"
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#define MODKEY Mod1Mask
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#define MODKEY Mod1Mask
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#define MASTERW 60 /* percent */
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#define MASTERW 60 /* percent */
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@ -1,5 +1,5 @@
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# dwm version
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# dwm version
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VERSION = 1.0
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VERSION = 1.1
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# Customize below to fit your system
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# Customize below to fit your system
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20
draw.c
20
draw.c
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@ -22,16 +22,15 @@ textnw(const char *text, unsigned int len)
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}
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}
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static void
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static void
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drawtext(const char *text, Bool invert, Bool highlight)
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drawtext(const char *text, unsigned int colidx, Bool highlight)
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{
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{
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int x, y, w, h;
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int x, y, w, h;
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static char buf[256];
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static char buf[256];
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unsigned int len, olen;
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unsigned int len, olen;
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XGCValues gcv;
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XPoint points[5];
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XPoint points[5];
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XRectangle r = { dc.x, dc.y, dc.w, dc.h };
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XRectangle r = { dc.x, dc.y, dc.w, dc.h };
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XSetForeground(dpy, dc.gc, invert ? dc.fg : dc.bg);
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XSetForeground(dpy, dc.gc, dc.bg[colidx]);
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XFillRectangles(dpy, dc.drawable, dc.gc, &r, 1);
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XFillRectangles(dpy, dc.drawable, dc.gc, &r, 1);
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points[0].x = dc.x;
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points[0].x = dc.x;
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points[0].y = dc.y;
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points[0].y = dc.y;
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@ -43,7 +42,7 @@ drawtext(const char *text, Bool invert, Bool highlight)
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points[3].y = 0;
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points[3].y = 0;
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points[4].x = 0;
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points[4].x = 0;
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points[4].y = -(dc.h - 1);
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points[4].y = -(dc.h - 1);
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XSetForeground(dpy, dc.gc, dc.border);
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XSetForeground(dpy, dc.gc, dc.fg[colidx]);
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XDrawLines(dpy, dc.drawable, dc.gc, points, 5, CoordModePrevious);
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XDrawLines(dpy, dc.drawable, dc.gc, points, 5, CoordModePrevious);
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if(!text)
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if(!text)
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@ -74,15 +73,10 @@ drawtext(const char *text, Bool invert, Bool highlight)
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if(w > dc.w)
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if(w > dc.w)
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return; /* too long */
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return; /* too long */
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gcv.foreground = invert ? dc.bg : dc.fg;
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if(dc.font.set)
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gcv.background = invert ? dc.fg : dc.bg;
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if(dc.font.set) {
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XChangeGC(dpy, dc.gc, GCForeground | GCBackground, &gcv);
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XmbDrawString(dpy, dc.drawable, dc.font.set, dc.gc, x, y, buf, len);
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XmbDrawString(dpy, dc.drawable, dc.font.set, dc.gc, x, y, buf, len);
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}
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else {
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else {
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gcv.font = dc.font.xfont->fid;
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XSetFont(dpy, dc.gc, dc.font.xfont->fid);
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XChangeGC(dpy, dc.gc, GCForeground | GCBackground | GCFont, &gcv);
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XDrawString(dpy, dc.drawable, dc.gc, x, y, buf, len);
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XDrawString(dpy, dc.drawable, dc.gc, x, y, buf, len);
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}
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}
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if(highlight) {
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if(highlight) {
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@ -157,11 +151,11 @@ drawtitle(Client *c)
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if(c == sel && issel) {
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if(c == sel && issel) {
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drawstatus();
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drawstatus();
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XUnmapWindow(dpy, c->twin);
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XUnmapWindow(dpy, c->twin);
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XSetWindowBorder(dpy, c->win, dc.fg);
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XSetWindowBorder(dpy, c->win, dc.fg[1]);
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return;
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return;
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}
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}
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XSetWindowBorder(dpy, c->win, dc.bg);
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XSetWindowBorder(dpy, c->win, dc.bg[0]);
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XMapWindow(dpy, c->twin);
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XMapWindow(dpy, c->twin);
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dc.x = dc.y = 0;
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dc.x = dc.y = 0;
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dc.w = c->tw;
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dc.w = c->tw;
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5
dwm.h
5
dwm.h
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@ -36,9 +36,8 @@ typedef struct {
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typedef struct { /* draw context */
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typedef struct { /* draw context */
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int x, y, w, h;
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int x, y, w, h;
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unsigned long bg;
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unsigned long bg[2];
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unsigned long fg;
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unsigned long fg[2];
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unsigned long border;
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Drawable drawable;
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Drawable drawable;
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Fnt font;
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Fnt font;
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GC gc;
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GC gc;
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7
main.c
7
main.c
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@ -121,9 +121,10 @@ setup()
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seltag[0] = True;
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seltag[0] = True;
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/* style */
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/* style */
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dc.bg = getcolor(BGCOLOR);
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dc.bg[0] = getcolor(NORMBGCOLOR);
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dc.fg = getcolor(FGCOLOR);
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dc.fg[0] = getcolor(NORMFGCOLOR);
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dc.border = getcolor(BORDERCOLOR);
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dc.bg[1] = getcolor(SELBGCOLOR);
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dc.fg[1] = getcolor(SELFGCOLOR);
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setfont(FONT);
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setfont(FONT);
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sx = sy = 0;
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sx = sy = 0;
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