moved floating to layout.c, kept tile.c outside
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f6e41b0bc3
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@ -25,7 +25,6 @@ static Rule rule[] = { \
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/* layout(s) */
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/* layout(s) */
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#include "tile.h"
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#include "tile.h"
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#include "float.h"
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#define LAYOUTS \
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#define LAYOUTS \
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static Layout layout[] = { \
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static Layout layout[] = { \
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/* symbol function */ \
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/* symbol function */ \
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@ -26,7 +26,6 @@ static Rule rule[] = { \
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/* layout(s) */
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/* layout(s) */
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#include "tile.h"
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#include "tile.h"
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#include "float.h"
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#define LAYOUTS \
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#define LAYOUTS \
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static Layout layout[] = { \
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static Layout layout[] = { \
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/* symbol function */ \
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/* symbol function */ \
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@ -3,8 +3,8 @@ VERSION = 4.4
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# Customize below to fit your system
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# Customize below to fit your system
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# layouts
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# additional layouts beside floating
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SRC = float.c tile.c
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SRC = tile.c
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# paths
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# paths
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PREFIX = /usr/local
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PREFIX = /usr/local
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2
dwm.h
2
dwm.h
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@ -120,12 +120,14 @@ unsigned int textw(const char *text); /* return the width of text in px*/
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void grabkeys(void); /* grab all keys defined in config.h */
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void grabkeys(void); /* grab all keys defined in config.h */
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/* layout.c */
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/* layout.c */
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void floating(void); /* arranges all windows floating, fallback layout */
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void focusclient(const char *arg); /* focuses next(1)/previous(-1) visible client */
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void focusclient(const char *arg); /* focuses next(1)/previous(-1) visible client */
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void initlayouts(void); /* initialize layout array */
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void initlayouts(void); /* initialize layout array */
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Client *nexttiled(Client *c); /* returns tiled successor of c */
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Client *nexttiled(Client *c); /* returns tiled successor of c */
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void restack(void); /* restores z layers of all clients */
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void restack(void); /* restores z layers of all clients */
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void setlayout(const char *arg); /* sets layout, NULL means next layout */
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void setlayout(const char *arg); /* sets layout, NULL means next layout */
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void togglebar(const char *arg); /* shows/hides the bar */
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void togglebar(const char *arg); /* shows/hides the bar */
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void togglemax(const char *arg); /* toggles maximization of floating client */
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/* main.c */
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/* main.c */
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void updatebarpos(void); /* updates the bar position */
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void updatebarpos(void); /* updates the bar position */
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41
float.c
41
float.c
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@ -1,41 +0,0 @@
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/* See LICENSE file for copyright and license details. */
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#include "dwm.h"
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/* extern */
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void
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floating(void) {
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Client *c;
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if(lt->arrange != floating)
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return;
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for(c = clients; c; c = c->next)
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if(isvisible(c)) {
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unban(c);
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resize(c, c->x, c->y, c->w, c->h, True);
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}
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else
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ban(c);
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focus(NULL);
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restack();
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}
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void
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togglemax(const char *arg) {
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XEvent ev;
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if(!sel || (lt->arrange != floating && !sel->isfloating) || sel->isfixed)
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return;
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if((sel->ismax = !sel->ismax)) {
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sel->rx = sel->x;
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sel->ry = sel->y;
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sel->rw = sel->w;
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sel->rh = sel->h;
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resize(sel, wax, way, waw - 2 * sel->border, wah - 2 * sel->border, True);
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}
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else
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resize(sel, sel->rx, sel->ry, sel->rw, sel->rh, True);
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drawstatus();
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while(XCheckMaskEvent(dpy, EnterWindowMask, &ev));
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}
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5
float.h
5
float.h
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@ -1,5 +0,0 @@
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/* See LICENSE file for copyright and license details. */
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/* float.c */
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void floating(void); /* arranges all windows floating */
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void togglemax(const char *arg); /* toggles maximization of floating client */
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37
layout.c
37
layout.c
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@ -13,6 +13,24 @@ LAYOUTS
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/* extern */
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/* extern */
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void
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floating(void) {
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Client *c;
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if(lt->arrange != floating)
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return;
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for(c = clients; c; c = c->next)
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if(isvisible(c)) {
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unban(c);
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resize(c, c->x, c->y, c->w, c->h, True);
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}
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else
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ban(c);
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focus(NULL);
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restack();
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}
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void
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void
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focusclient(const char *arg) {
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focusclient(const char *arg) {
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Client *c;
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Client *c;
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@ -115,3 +133,22 @@ togglebar(const char *arg) {
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updatebarpos();
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updatebarpos();
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lt->arrange();
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lt->arrange();
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}
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}
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void
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togglemax(const char *arg) {
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XEvent ev;
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if(!sel || (lt->arrange != floating && !sel->isfloating) || sel->isfixed)
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return;
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if((sel->ismax = !sel->ismax)) {
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sel->rx = sel->x;
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sel->ry = sel->y;
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sel->rw = sel->w;
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sel->rh = sel->h;
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resize(sel, wax, way, waw - 2 * sel->border, wah - 2 * sel->border, True);
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}
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else
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resize(sel, sel->rx, sel->ry, sel->rw, sel->rh, True);
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drawstatus();
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while(XCheckMaskEvent(dpy, EnterWindowMask, &ev));
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}
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