res-avatar-unity/Assets/_PoiyomiShaders/Shaders/7.3/Pro/Includes/CGI_PoiHologram.cginc
2023-07-15 19:51:23 -07:00

44 lines
1.4 KiB
HLSL
Executable file

#ifndef POI_HOLOGRAM
#define POI_HOLOGRAM
#if defined(PROP_HOLOALPHAMAP) || !defined(OPTIMIZER_ENABLED)
UNITY_DECLARE_TEX2D_NOSAMPLER(_HoloAlphaMap); float4 _HoloAlphaMap_ST;
#endif
float _HoloCoordinateSpace; // 0 World, 1 Local, 2 UV
float3 _HoloDirection;
float _HoloScrollSpeed;
float _HoloLineDensity;
fixed _HoloFresnelAlpha;
fixed _HoloRimSharpness;
fixed _HoloRimWidth;
void ApplyHoloAlpha(inout float4 color)
{
float uv = 0;
UNITY_BRANCH
if (_HoloCoordinateSpace == 0)
{
uv = dot(normalize(_HoloDirection), poiMesh.worldPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
}
UNITY_BRANCH
if (_HoloCoordinateSpace == 1)
{
uv = dot(normalize(_HoloDirection), poiMesh.localPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
}
UNITY_BRANCH
if (_HoloCoordinateSpace == 2)
{
uv = dot(_HoloDirection, poiMesh.uv[0] * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
}
float holoRim = saturate(1 - smoothstep(min(_HoloRimSharpness, _HoloRimWidth), _HoloRimWidth, poiCam.viewDotNormal));
holoRim = abs(lerp(1, holoRim, _HoloFresnelAlpha));
#if defined(PROP_HOLOALPHAMAP) || !defined(OPTIMIZER_ENABLED)
fixed holoAlpha = UNITY_SAMPLE_TEX2D_SAMPLER(_HoloAlphaMap, _MainTex, uv).r;
#else
fixed holoAlpha = 1;
#endif
color.a *= holoAlpha * holoRim;
}
#endif