47 lines
1.2 KiB
HLSL
Executable file
47 lines
1.2 KiB
HLSL
Executable file
#ifndef POICLUDES
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#define POICLUDES
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#include "PoiData.cginc"
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#include "UnityCG.cginc"
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#include "Lighting.cginc"
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#include "UnityPBSLighting.cginc"
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#include "AutoLight.cginc"
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//Structs
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struct appdata
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{
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float4 vertex: POSITION;
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float3 normal: NORMAL;
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float4 tangent: TANGENT;
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float2 texcoord: TEXCOORD0;
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float2 texcoord1: TEXCOORD1;
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uint vertexId : SV_VertexID;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct v2f
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{
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float2 uv: TEXCOORD0;
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float3 normal: TEXCOORD1;
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#if defined(BINORMAL_PER_FRAGMENT)
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float4 tangent: TEXCOORD2;
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#else
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float3 tangent: TEXCOORD2;
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float3 binormal: TEXCOORD3;
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#endif
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float4 pos: SV_POSITION;
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float4 worldPos: TEXCOORD4;
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float4 localPos: TEXCOORD5;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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UNITY_VERTEX_OUTPUT_STEREO
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UNITY_SHADOW_COORDS(7)
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UNITY_FOG_COORDS(8)
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uint vertexId: TEXCOORD9;
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};
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static PoiLighting poiLight;
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float3 baseNormal;
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#define pi float(3.14159265359)
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#endif
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