435 lines
14 KiB
C#
Executable file
435 lines
14 KiB
C#
Executable file
#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using System.IO;
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using UnityEngine.UI;
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using System;
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using System.Text;
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using UnityEngine.Assertions;
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using System.Linq;
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using System.Text.RegularExpressions;
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using Poiyomi.ModularShaderSystem;
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//using Poiyomi.ModularShaderSystem;
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// PoiyomiPatreon.Scripts.poi_tools.Editor
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namespace Poiyomi.AngryLabs
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{
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[ExecuteInEditMode]
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public class ModuleInstaller : EditorWindow
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{
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[MenuItem("Poi/Module Installer")]
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static void Init()
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{
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//var window = GetWindowWithRect<BlendshapeToTextures>(new Rect(0, 0, 200, 500));
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var window = GetWindow(typeof(ModuleInstaller));
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window.minSize = new Vector2(250, 300);
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window.Show();
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}
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private static void ShowWindow()
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{
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var window = GetWindow<ModuleInstaller>();
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window.titleContent = new GUIContent("Module Installer");
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window.Show();
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RefreshShaderList();
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}
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string CopyName { get; set; }
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string NewID { get; set; } = ".poiyomi/User Modules/";
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string OutputPath;
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static List<ModularShader> _shaders;
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static List<Shader> _compiledShaders;
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static IEnumerable<T> FindAssetsByType<T>(string searchFolder = null)
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{
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AssetDatabase.Refresh();
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string[] guids;
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if(searchFolder != null)
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{
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guids = AssetDatabase.FindAssets($"t:{typeof(T).ToString().Replace("UnityEngine.", "")}", new string[] { searchFolder });
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}
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else
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{
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guids = AssetDatabase.FindAssets($"t:{typeof(T).ToString().Replace("UnityEngine.", "")}");
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}
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var paths = guids.Select(x => AssetDatabase.GUIDToAssetPath(x)).ToList();
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var oassets = paths
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.Select(path => AssetDatabase.LoadMainAssetAtPath(path))
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.Where(x => x != null)
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.ToList()
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;
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List<T> assets = new List<T>(oassets.Cast<T>());
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return assets;
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}
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ModularShader _activeShader;
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ModularShader ActiveShader
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{
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get
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{
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return _activeShader;
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}
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set
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{
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if(ActiveShader == value)
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{
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return;
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}
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_activeShader = value;
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}
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}
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/// <summary>
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/// List of modules to install
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/// </summary>
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List<ShaderModule> ToInstall = new List<ShaderModule>();
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bool AlreadyInstalled
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{
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get
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{
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if (ToInstall == null) return false;
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var modules = ActiveShader.BaseModules;
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var hash = new HashSet<string>(ToInstall.Select(x=>x?.Name).Where(x=>x!=null));
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return modules.Any(x => hash.Contains(x?.Name));
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}
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}
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bool ValidCopyName
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{
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get
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{
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if (_shaders == null) RefreshShaderList();
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return !_shaders.Any(x => x.Name == CopyName) && ! string.IsNullOrEmpty(CopyName);
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}
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}
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bool ValidNewID
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{
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get
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{
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if (_compiledShaders == null) RefreshShaderList();
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if (NewID.EndsWith("/"))
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{
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return false;
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}
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Regex alreadyExists = new Regex($@".*{NewID}$");
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return !_compiledShaders.Any(x => alreadyExists.IsMatch(x.name)) && ! string.IsNullOrEmpty(NewID) ;
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}
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}
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Vector2 ScrollPosition { get; set; }
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bool _refreshing;
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private void OnFocus()
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{
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RefreshShaderList();
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}
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void OnGUI()
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{
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GUILayout.ExpandWidth(true);
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using (new GUILayout.HorizontalScope())
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{
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GUILayout.FlexibleSpace();
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EditorGUILayout.LabelField($"By: AngriestSCV");
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var sty = new GUIStyle(GUI.skin.button)
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{
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padding = new RectOffset()
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{
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bottom = 8,
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top = 8,
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left = 25,
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right = 25,
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},
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};
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if (GUILayout.Button("angriestscv.gumroad.com", sty))
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{
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Application.OpenURL("https://angriestscv.gumroad.com");
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}
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}
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using(var sv = new GUILayout.ScrollViewScope(ScrollPosition))
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using (new GUILayout.VerticalScope())
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{
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ScrollPosition = sv.scrollPosition;
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if (_shaders == null || _compiledShaders == null)
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{
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RefreshShaderList();
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}
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EditorGUILayout.LabelField($""); // provides the perfect amount of vertical space
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ActiveShader = (ModularShader) EditorGUILayout.ObjectField("Shader to install to", ActiveShader, typeof(ModularShader), true);
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if (ActiveShader == null)
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{
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this.ShowNotification(new GUIContent("A Modular Shader target is required"));
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return;
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}
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else
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{
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RemoveNotification();
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}
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GUILayout.Space(20);
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CopyName = EditorGUILayout.TextField("Modular Shader Name", CopyName);
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NewID = EditorGUILayout.TextField("Output Shader Name", NewID);
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OutputPath = EditorGUILayout.TextField("Output Path", OutputPath);
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//EditorGUILayout.LabelField("Output Path", OutputPath);
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if (GUILayout.Button("Set Output Path"))
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{
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string startPath = OutputPath;
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if (!Directory.Exists(startPath??""))
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{
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startPath = "Assets";
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}
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OutputPath = EditorUtility.OpenFolderPanel("Output Path Picker", startPath, "");
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if (OutputPath.StartsWith(Application.dataPath))
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{
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OutputPath = "Assets" + OutputPath.Substring(Application.dataPath.Length);
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}
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else
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{
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OutputPath = "Assets/";
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}
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if(!Directory.Exists(OutputPath))
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{
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OutputPath = "Assets/";
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}
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}
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GUILayout.Space(20);
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using (new GUILayout.HorizontalScope())
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{
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EditorGUILayout.LabelField("Modules to install");
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if (GUILayout.Button("+"))
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{
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ToInstall.Add(null);
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}
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else if(GUILayout.Button("-"))
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{
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if(ToInstall.Count != 0)
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{
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ToInstall.RemoveAt(ToInstall.Count - 1);
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}
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else
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{
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Debug.Log("You are module-less.");
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}
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}
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}
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for(int i=0; i<ToInstall.Count; i++)
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{
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ToInstall[i] = (ShaderModule) EditorGUILayout.ObjectField("", ToInstall[i], typeof(ShaderModule), true);
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}
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GUILayout.Space(20);
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if (!ValidCopyName || !ValidNewID)
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{
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if (string.IsNullOrEmpty(CopyName))
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{
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GUILayout.Label("The output Modular Shader name is required.");
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}
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else if (!ValidCopyName)
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{
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GUILayout.Label("The Modular Shader asset already exists.");
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if (GUILayout.Button("Delete it/them"))
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{
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DeleteModularShaderByName(CopyName);
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RefreshShaderList();
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}
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}
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if (string.IsNullOrEmpty(NewID))
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{
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GUILayout.Label("A new shader name is required");
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}
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else if (NewID.EndsWith("/"))
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{
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GUILayout.Label("'/' is not a valid final character");
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}
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else if (!ValidNewID)
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{
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GUILayout.Label("The shader name is already used.");
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if (GUILayout.Button("Delete it"))
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{
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DeleteShaderByName(NewID);
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RefreshShaderList();
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}
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}
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else
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{
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GUILayout.Label("Valid NewID");
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}
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}
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else if(ToInstall.All(x=>x==null))
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{
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GUILayout.Label("There are no modules to install");
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}
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else if(string.IsNullOrEmpty(OutputPath))
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{
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GUILayout.Label("An output path is required");
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}
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else if (!Directory.Exists(OutputPath))
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{
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GUILayout.Label("The given output directory does not exist");
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}
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else
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{
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if (AlreadyInstalled)
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{
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GUILayout.Label("At least one of the modules to install is already in the active shader. Duplicates will not be reinstalled");
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}
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if (GUILayout.Button("Install Modules"))
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{
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Install();
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}
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}
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}
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}
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private void DeleteModularShaderByName(string name)
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{
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AssetDatabase.Refresh();
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string[] guids;
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guids = AssetDatabase.FindAssets($"t:{typeof(ModularShader).ToString().Replace("UnityEngine.", "")}");
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IEnumerable<string> paths = guids.Select(x => AssetDatabase.GUIDToAssetPath(x)).ToList();
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var assets = paths
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.Select(path => new { Asset = AssetDatabase.LoadMainAssetAtPath(path) as ModularShader, Path = path })
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.Where(x => x.Asset != null)
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.Where(x => x.Asset.Name == name)
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.ToList();
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var toDel = assets
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.Select(x => x.Path)
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.ToList()
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;
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foreach(string path in toDel)
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{
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AssetDatabase.DeleteAsset(path);
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}
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}
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private void DeleteShaderByName(string name)
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{
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AssetDatabase.Refresh();
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string[] guids;
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guids = AssetDatabase.FindAssets($"t:{typeof(Shader).ToString().Replace("UnityEngine.", "")}");
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IEnumerable<string> paths = guids.Select(x => AssetDatabase.GUIDToAssetPath(x)).ToList();
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var assets = paths
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.Select(path => new { Asset = AssetDatabase.LoadMainAssetAtPath(path) as Shader, Path = path })
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.Where(x => x.Asset != null)
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.ToList();
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Regex re = new Regex($@".*{name}$");
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string delAsset = assets
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.Where(x => re.IsMatch(x.Asset.name))
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.Select(x => x.Path)
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.FirstOrDefault()
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;
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AssetDatabase.DeleteAsset(delAsset);
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}
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private void Install()
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{
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RefreshShaderList();
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if(!ValidCopyName || !ValidNewID)
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{
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return;
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}
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ModularShader shader = new ModularShader()
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{
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AdditionalModules = ActiveShader.AdditionalModules.ToList(),
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AdditionalSerializedData = ActiveShader.AdditionalSerializedData,
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Author = ActiveShader.Author,
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BaseModules = ActiveShader.BaseModules.Where(x=>x!=null).ToList(),
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CustomEditor = ActiveShader.CustomEditor,
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Description = ActiveShader.Description,
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hideFlags = ActiveShader.hideFlags,
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Name = CopyName,
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Properties = ActiveShader.Properties.ToList(),
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ShaderTemplate = ActiveShader.ShaderTemplate,
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ShaderPropertiesTemplate = ActiveShader.ShaderPropertiesTemplate,
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UseTemplatesForProperties = ActiveShader.UseTemplatesForProperties,
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Version = ActiveShader.Version,
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Id = ActiveShader.Id + "AudioBump",
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ShaderPath = NewID,
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LockBaseModules = ActiveShader.LockBaseModules,
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LastGeneratedShaders = new List<Shader>(),
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};
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string savePath = $"{OutputPath}/{CopyName}.asset";
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Debug.Log($"Creating new asset at [{savePath}]");
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AssetDatabase.CreateAsset(shader, savePath);
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var installedNames = new HashSet<string>(shader.BaseModules.Select(x => x.Name).Where(x => x != null));
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foreach(ShaderModule mod in ToInstall)
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{
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if (mod == null) continue;
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if (installedNames.Contains(mod.Name)) continue;
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installedNames.Add(mod.Name);
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shader.BaseModules.Add(mod);
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}
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AssetDatabase.SaveAssets();
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RefreshShaderList();
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}
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ShaderModule FindModuleById(string name, string searchPath)
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{
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var modules = FindAssetsByType<ShaderModule>(searchPath);
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return modules.FirstOrDefault(x => x?.Id == name);
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}
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private static void RefreshShaderList()
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{
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_shaders = FindAssetsByType<ModularShader>().ToList();
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_compiledShaders = FindAssetsByType<Shader>().ToList();
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}
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}
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}
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#endif
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