152 lines
6.4 KiB
C#
Executable file
152 lines
6.4 KiB
C#
Executable file
#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEngine.Experimental.Rendering;
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public class OrificeSetup : ScriptableWizard {
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public GameObject orifice;
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private string errorInfo="";
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private int[] shapes;
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private Material orificeMaterial;
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[MenuItem("Tools/Raliv/Orifice Setup")]
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static void Setup() {
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ScriptableWizard.DisplayWizard<OrificeSetup>("Orifice Setup");
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}
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private List<string> blendshapeNameList(Mesh m) {
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List<string> nameList = new List<string>();
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nameList.Add("None");
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for (int i=0; i<m.blendShapeCount; i++) {
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nameList.Add(m.GetBlendShapeName(i));
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}
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return nameList;
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}
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Vector3 ToTangentSpace(Vector3 input, Vector3 normal, Vector3 tangent) {
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Vector3 X = normal;
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Vector3 Y = new Vector3(tangent.x, tangent.y, tangent.z);
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Vector3 Z = Vector3.Cross(X, Y);
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Vector3.OrthoNormalize(ref X, ref Y, ref Z);
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Matrix4x4 toNewSpace = new Matrix4x4();
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toNewSpace.SetRow(0, X);
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toNewSpace.SetRow(1, Y);
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toNewSpace.SetRow(2, Z);
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toNewSpace[3, 3] = 1.0F;
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return toNewSpace.MultiplyPoint(input);
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}
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void BlitShape(Texture2D texture, Mesh mesh, int shapeIndex, int encodingIndex) {
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Vector3[] deltaVerts = new Vector3[mesh.vertexCount];
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Vector3[] deltaNormals = new Vector3[mesh.vertexCount];
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Vector3[] deltaTangents = new Vector3[mesh.vertexCount];
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Vector3[] vertices = mesh.vertices;
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Vector3[] normals = mesh.normals;
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Vector4[] tangents = mesh.tangents;
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mesh.GetBlendShapeFrameVertices(shapeIndex, 0, deltaVerts, deltaNormals, deltaTangents);
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BlitShapeInfo(texture, encodingIndex*2, vertices, normals, tangents, deltaVerts);
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BlitShapeInfo(texture, encodingIndex*2+1, vertices, normals, tangents, deltaNormals);
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}
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void BlitShapeInfo(Texture2D texture, float index, Vector3[] v, Vector3[] n, Vector4[] t, Vector3[] d) {
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Color color;
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int currentVert=0;
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for (int y = Mathf.FloorToInt((texture.height/8f)*index); y < Mathf.FloorToInt((texture.height/8f)*(index+1)); y++) {
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for (int x = 0; x < texture.width; x++) {
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if (currentVert<d.Length) {
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Vector3 deltaVert=Vector3.zero;
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deltaVert = d[currentVert];
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float tn=Vector3.Project(deltaVert, n[currentVert]).magnitude * Mathf.Sign(Vector3.Dot(deltaVert, n[currentVert]));
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float tt=Vector3.Project(deltaVert, t[currentVert]).magnitude * Mathf.Sign(Vector3.Dot(deltaVert, t[currentVert]));
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float tb=Vector3.Project(deltaVert, Vector3.Cross(n[currentVert].normalized, t[currentVert].normalized)).magnitude * Mathf.Sign(Vector3.Dot(deltaVert, Vector3.Cross(n[currentVert].normalized, t[currentVert].normalized)));
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tn+=1f;
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tt+=1f;
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tb+=1f;
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color = new Color(tn, tt, tb);
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//Vector3 ntb=ToTangentSpace(deltaVert, n[currentVert], t[currentVert]);
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//ntb+=Vector3.one;
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//color = new Color(ntb.x, ntb.y, ntb.z);
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texture.SetPixel(x, y, color);
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currentVert++;
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} else {
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//texture.SetPixel(x, y, new Color(128f/255f,128f/255f,128f/255f));
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texture.SetPixel(x, y, new Color(1f,1f,1f));
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}
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}
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}
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}
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void CreateTexture() {
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SkinnedMeshRenderer meshRenderer = orifice.GetComponent<SkinnedMeshRenderer>();
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Mesh mesh = meshRenderer.sharedMesh;
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if (mesh.tangents.Length<mesh.vertices.Length) {
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errorInfo="Tangents not available";
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} else {
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Texture2D texture = new Texture2D(1024, 1024, TextureFormat.RGBAFloat, false, true);
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var fillColorArray = texture.GetPixels();
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for(var i = 0; i < fillColorArray.Length; ++i)
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{
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fillColorArray[i] = new Color(1f,1f,1f);
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}
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texture.SetPixels( fillColorArray );
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if (shapes[0]>0) BlitShape(texture, mesh, shapes[0]-1, 0);
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if (shapes[1]>0) BlitShape(texture, mesh, shapes[1]-1, 1);
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if (shapes[2]>0) BlitShape(texture, mesh, shapes[2]-1, 2);
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if (shapes[3]>0) BlitShape(texture, mesh, shapes[3]-1, 3);
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texture.Apply();
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AssetDatabase.CreateAsset(texture, "Assets/RalivDynamicPenetrationSystem/MyData/"+orifice.name+".asset");
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AssetDatabase.SaveAssets();
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if (orifice.GetComponent<SkinnedMeshRenderer>()!=null) {
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orificeMaterial.SetTexture("_OrificeData",(Texture2D)AssetDatabase. LoadAssetAtPath("Assets/RalivDynamicPenetrationSystem/MyData/"+orifice.name+".asset",typeof(Texture2D)));
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}
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}
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}
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void FindOrificeMaterial(SkinnedMeshRenderer meshRenderer) {
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for (int i=0;i<meshRenderer.sharedMaterials.Length;i++) {
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if (meshRenderer.sharedMaterials[i].HasProperty("_OrificeData")) orificeMaterial=meshRenderer.sharedMaterials[i];
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}
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}
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void OnGUI() {
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GUIStyle textStyle = EditorStyles.label;
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textStyle.wordWrap = true;
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if (shapes==null) shapes=new int[4];
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orifice = (GameObject)EditorGUILayout.ObjectField("Orifice", orifice, typeof(GameObject), true);
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if (errorInfo!="") EditorGUILayout.HelpBox(errorInfo, MessageType.Error);
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if (orifice==null) {
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EditorGUILayout.HelpBox("Drop your orifice object above", MessageType.Info);
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} else {
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if (orifice.GetComponent<SkinnedMeshRenderer>()==null) {
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EditorGUILayout.HelpBox("No skinned mesh renderer detected!", MessageType.Error);
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} else {
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if (orificeMaterial==null) {
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FindOrificeMaterial(orifice.GetComponent<SkinnedMeshRenderer>());
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if (orificeMaterial==null) EditorGUILayout.HelpBox("Mesh does not have orifice material!", MessageType.Error);
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} else {
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EditorGUILayout.LabelField("Select blendshapes for penetration deformations", textStyle);
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EditorGUILayout.LabelField("", textStyle);
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EditorGUILayout.LabelField("Entrance", textStyle);
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shapes[0] = EditorGUILayout.Popup(shapes[0], blendshapeNameList(orifice.GetComponent<SkinnedMeshRenderer>().sharedMesh).ToArray());
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EditorGUILayout.LabelField("Depth1", textStyle);
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shapes[1] = EditorGUILayout.Popup(shapes[1], blendshapeNameList(orifice.GetComponent<SkinnedMeshRenderer>().sharedMesh).ToArray());
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EditorGUILayout.LabelField("Depth2", textStyle);
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shapes[2] = EditorGUILayout.Popup(shapes[2], blendshapeNameList(orifice.GetComponent<SkinnedMeshRenderer>().sharedMesh).ToArray());
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EditorGUILayout.LabelField("Depth3", textStyle);
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shapes[3] = EditorGUILayout.Popup(shapes[3], blendshapeNameList(orifice.GetComponent<SkinnedMeshRenderer>().sharedMesh).ToArray());
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EditorGUILayout.LabelField("", textStyle);
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if (GUILayout.Button("Generate Texture")) {
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CreateTexture();
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Close();
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}
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}
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}
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}
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}
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}
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#endif |