res-avatar-unity/Assets/_PoiyomiShaders/Shaders/8.1/Pro/Poiyomi_Pro_Locale.asset
2023-07-15 19:51:23 -07:00

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- _ShadingEnabled
- _LightingMode
- _LightingShadowColor
- _ToonRamp
- _ShadowOffset
- _LightingWrappedWrap
- _LightingWrappedNormalization
- _LightingMulitlayerNonLinear
- _ShadowColorTex
- _ShadowColorTexPan
- _ShadowColorTexUV
- _ShadowColor
- _MultilayerMathBlurMap
- _MultilayerMathBlurMapPan
- _MultilayerMathBlurMapUV
- _ShadowBorder
- _ShadowBlur
- _Shadow2ndColorTex
- _Shadow2ndColorTexPan
- _Shadow2ndColorTexUV
- _Shadow2ndColor
- _Shadow2ndBorder
- _Shadow2ndBlur
- _Shadow3rdColorTex
- _Shadow3rdColorTexPan
- _Shadow3rdColorTexUV
- _Shadow3rdColor
- _Shadow3rdBorder
- _Shadow3rdBlur
- _ShadowBorderColor
- _ShadowBorderRange
- _ShadowMainStrength
- _LightingGradientStart
- _LightingGradientEnd
- _1st_ShadeColor
- _1st_ShadeMap
- _1st_ShadeMapPan
- _1st_ShadeMapUV
- _Use_1stShadeMapAlpha_As_ShadowMask
- _1stShadeMapMask_Inverse
- _Use_BaseAs1st
- _2nd_ShadeColor
- _2nd_ShadeMap
- _2nd_ShadeMapPan
- _2nd_ShadeMapUV
- _Use_2ndShadeMapAlpha_As_ShadowMask
- _2ndShadeMapMask_Inverse
- _Use_1stAs2nd
- _BaseColor_Step
- _BaseShade_Feather
- _ShadeColor_Step
- _1st2nd_Shades_Feather
- _ShadingShadeMapBlendType
- _SkinLUT
- _SssScale
- _SkinThicknessMap
- _SkinThicknessMapPan
- _SkinThicknessMapUV
- _SkinThicknessMapInvert
- _SkinThicknessPower
- _SssBumpBlur
- _SssTransmissionAbsorption
- _SssColorBleedAoWeights
- _ClothDFG
- _ClothMetallicSmoothnessMap
- _ClothMetallicSmoothnessMapPan
- _ClothMetallicSmoothnessMapInvert
- _ClothMetallicSmoothnessMapUV
- _ClothLerp
- _ClothReflectance
- _ClothSmoothness
- _SDFShadingTexture
- _SDFShadingTexturePan
- _SDFShadingTextureUV
- _SDFBlur
- _SDFForward
- _SDFLeft
- _ShadowStrength
- _LightingIgnoreAmbientColor
- _LightingAdditiveType
- _LightingAdditiveGradientStart
- _LightingAdditiveGradientEnd
- m_end_PoiShading
- m_start_Aniso
- _EnableAniso
- _AnisoColorMap
- _AnisoColorMapPan
- _AnisoColorMapUV
- _AnisoUseLightColor
- _AnisoUseBaseColor
- _AnisoReplace
- _AnisoAdd
- _AnisoHideInShadow
- _Aniso0Power
- _Aniso0Strength
- _Aniso0Offset
- _Aniso0OffsetMapStrength
- _Aniso0Tint
- _Aniso0SwitchDirection
- _Aniso0ToonMode
- _Aniso0Edge
- _Aniso0Blur
- _Aniso1Power
- _Aniso1Strength
- _Aniso1Offset
- _Aniso1OffsetMapStrength
- _Aniso1Tint
- _Aniso1SwitchDirection
- _Aniso1ToonMode
- _Aniso1Edge
- _Aniso1Blur
- _AnisoDebugToggle
- _AnisoDebugMode
- m_end_Ansio
- m_start_matcap
- _MatcapEnable
- _MatcapUVMode
- _MatcapColor
- _Matcap
- _MatcapBorder
- _MatcapMask
- _MatcapMaskPan
- _MatcapMaskUV
- _MatcapMaskChannel
- _MatcapMaskInvert
- _MatcapMaskGlobalMask
- _MatcapMaskGlobalMaskBlendType
- _MatcapEmissionStrength
- _MatcapIntensity
- _MatcapLightMask
- _MatcapReplace
- _MatcapMultiply
- _MatcapAdd
- _MatcapMixed
- _MatcapAddToLight
- _MatcapAlphaOverride
- _MatcapNormal
- _Matcap0CustomNormal
- _Matcap0NormalMap
- _Matcap0NormalMapPan
- _Matcap0NormalMapUV
- _Matcap0NormalMapScale
- _MatcapHueShiftEnabled
- _MatcapHueShiftSpeed
- _MatcapHueShift
- _MatcapTPSDepthEnabled
- _MatcapTPSMaskStrength
- m_end_matcap
- m_start_Matcap2
- _Matcap2Enable
- _Matcap2UVMode
- _Matcap2Color
- _Matcap2
- _Matcap2Border
- _Matcap2Mask
- _Matcap2MaskPan
- _Matcap2MaskUV
- _Matcap2MaskChannel
- _Matcap2MaskInvert
- _Matcap2MaskGlobalMask
- _Matcap2MaskGlobalMaskBlendType
- _Matcap2EmissionStrength
- _Matcap2Intensity
- _Matcap2LightMask
- _Matcap2Replace
- _Matcap2Multiply
- _Matcap2Add
- _Matcap2Mixed
- _Matcap2AddToLight
- _Matcap2AlphaOverride
- _Matcap2Normal
- _Matcap1CustomNormal
- _Matcap1NormalMap
- _Matcap1NormalMapPan
- _Matcap1NormalMapUV
- _Matcap1NormalMapScale
- _Matcap2HueShiftEnabled
- _Matcap2HueShiftSpeed
- _Matcap2HueShift
- _Matcap2TPSDepthEnabled
- _Matcap2TPSMaskStrength
- m_end_Matcap2
- m_start_Matcap3
- _Matcap3Enable
- _Matcap3UVMode
- _Matcap3Color
- _Matcap3
- _Matcap3Border
- _Matcap3Mask
- _Matcap3MaskChannel
- _Matcap3MaskPan
- _Matcap3MaskUV
- _Matcap3MaskInvert
- _Matcap3MaskGlobalMask
- _Matcap3MaskGlobalMaskBlendType
- _Matcap3EmissionStrength
- _Matcap3Intensity
- _Matcap3LightMask
- _Matcap3Replace
- _Matcap3Multiply
- _Matcap3Add
- _Matcap3Mixed
- _Matcap3AddToLight
- _Matcap3AlphaOverride
- _Matcap3Normal
- _Matcap2CustomNormal
- _Matcap2NormalMap
- _Matcap2NormalMapPan
- _Matcap2NormalMapUV
- _Matcap2NormalMapScale
- _Matcap3HueShiftEnabled
- _Matcap3HueShiftSpeed
- _Matcap3HueShift
- _Matcap3TPSDepthEnabled
- _Matcap3TPSMaskStrength
- m_end_Matcap3
- m_start_Matcap4
- _Matcap4Enable
- _Matcap4UVMode
- _Matcap4Color
- _Matcap4
- _Matcap4Border
- _Matcap4Mask
- _Matcap4MaskPan
- _Matcap4MaskUV
- _Matcap4MaskChannel
- _Matcap4MaskInvert
- _Matcap4MaskGlobalMask
- _Matcap4MaskGlobalMaskBlendType
- _Matcap4EmissionStrength
- _Matcap4Intensity
- _Matcap4LightMask
- _Matcap4Replace
- _Matcap4Multiply
- _Matcap4Add
- _Matcap4Mixed
- _Matcap4AddToLight
- _Matcap4AlphaOverride
- _Matcap4Normal
- _Matcap3CustomNormal
- _Matcap3NormalMap
- _Matcap3NormalMapPan
- _Matcap3NormalMapUV
- _Matcap3NormalMapScale
- _Matcap4HueShiftEnabled
- _Matcap4HueShiftSpeed
- _Matcap4HueShift
- _Matcap4TPSDepthEnabled
- _Matcap4TPSMaskStrength
- m_end_Matcap4
- m_start_CubeMap
- _CubeMapEnabled
- _CubeMapUVMode
- _CubeMapWorldNormalsStrength
- _CubeMapColor
- _CubeMap
- _CubeMapRotation
- _CubeMapRotationPan
- _CubeMapMask
- _CubeMapMaskPan
- _CubeMapMaskUV
- _CubeMapMaskChannel
- _CubeMapMaskInvert
- _CubeMapMaskGlobalMask
- _CubeMapMaskGlobalMaskBlendType
- _CubeMapEmissionStrength
- _CubeMapIntensity
- _CubeMapLightMask
- _CubeMapReplace
- _CubeMapMultiply
- _CubeMapAdd
- _CubeMapNormal
- _CubeMapHueShiftEnabled
- _CubeMapHueShiftSpeed
- _CubeMapHueShift
- m_end_CubeMap
- m_start_rimLightOptions
- m_start_rimLight1Options
- _EnableRimLighting
- _RimStyle
- _RimTex
- _RimTexPan
- _RimTexUV
- _RimMask
- _RimMaskPan
- _RimMaskUV
- _RimMaskChannel
- _RimGlobalMask
- _RimGlobalMaskBlendType
- _Is_NormalMapToRimLight
- _RimLightingInvert
- _RimLightColor
- _RimWidth
- _RimSharpness
- _RimPower
- _RimStrength
- _RimBaseColorMix
- _RimBlendMode
- _RimBrightness
- _RimBlendStrength
- _RimClamp
- _RimApplyGlobalMaskIndex
- _RimApplyGlobalMaskBlendType
- _Set_RimLightMask
- _Tweak_RimLightMaskLevel
- _Is_LightColor_RimLight
- _RimLight_Power
- _RimLight_InsideMask
- _RimLight_FeatherOff
- _LightDirection_MaskOn
- _Tweak_LightDirection_MaskLevel
- _Add_Antipodean_RimLight
- _Is_LightColor_Ap_RimLight
- _Ap_RimLightColor
- _Ap_RimLight_Power
- _Ap_RimLight_FeatherOff
- _RimColor
- _RimColorTex
- _RimColorTexPan
- _RimColorTexUV
- _RimMainStrength
- _RimNormalStrength
- _RimBorder
- _RimBlur
- _RimFresnelPower
- _RimEnableLighting
- _RimShadowMask
- _RimBackfaceMask
- _RimVRParallaxStrength
- _RimDirStrength
- _RimDirRange
- _RimIndirRange
- _RimIndirColor
- _RimIndirBorder
- _RimIndirBlur
- _RimShadowToggle
- _RimShadowMaskRampType
- _RimShadowMaskInvert
- _RimShadowMaskStrength
- _RimShadowAlpha
- _RimShadowWidth
- _RimHueShiftEnabled
- _RimHueShiftSpeed
- _RimHueShift
- m_start_RimAudioLink
- _AudioLinkRimWidthBand
- _AudioLinkRimWidthAdd
- _AudioLinkRimEmissionBand
- _AudioLinkRimEmissionAdd
- _AudioLinkRimBrightnessBand
- _AudioLinkRimBrightnessAdd
- m_end_RimAudioLink
- m_end_rim1LightOptions
- m_start_rim2LightOptions
- _EnableRim2Lighting
- _Rim2Style
- _Rim2Tex
- _Rim2TexPan
- _Rim2TexUV
- _Rim2Mask
- _Rim2MaskPan
- _Rim2MaskUV
- _Rim2MaskChannel
- _Rim2GlobalMask
- _Rim2GlobalMaskBlendType
- _Is_NormalMapToRim2Light
- _Rim2LightingInvert
- _Rim2LightColor
- _Rim2Width
- _Rim2Sharpness
- _Rim2Power
- _Rim2Strength
- _Rim2BaseColorMix
- _Rim2BlendMode
- _Rim2Brightness
- _Rim2BlendStrength
- _Rim2Clamp
- _Rim2ApplyGlobalMaskIndex
- _Rim2ApplyGlobalMaskBlendType
- _Set_Rim2LightMask
- _Tweak_Rim2LightMaskLevel
- _Is_LightColor_Rim2Light
- _Rim2Light_Power
- _Rim2Light_InsideMask
- _Rim2Light_FeatherOff
- _LightDirection_MaskOn2
- _Tweak_LightDirection_MaskLevel2
- _Add_Antipodean_Rim2Light
- _Is_LightColor_Ap_Rim2Light
- _Ap_Rim2LightColor
- _Ap_Rim2Light_Power
- _Ap_Rim2Light_FeatherOff
- _Rim2Color
- _Rim2ColorTex
- _Rim2ColorTexPan
- _Rim2ColorTexUV
- _Rim2MainStrength
- _Rim2NormalStrength
- _Rim2Border
- _Rim2Blur
- _Rim2FresnelPower
- _Rim2EnableLighting
- _Rim2ShadowMask
- _Rim2BackfaceMask
- _Rim2VRParallaxStrength
- _Rim2DirStrength
- _Rim2DirRange
- _Rim2IndirRange
- _Rim2IndirColor
- _Rim2IndirBorder
- _Rim2IndirBlur
- _Rim2ShadowToggle
- _Rim2ShadowMaskRampType
- _Rim2ShadowMaskInvert
- _Rim2ShadowMaskStrength
- _Rim2ShadowAlpha
- _Rim2ShadowWidth
- _Rim2HueShiftEnabled
- _Rim2HueShiftSpeed
- _Rim2HueShift
- m_start_Rim2AudioLink
- _AudioLinkRim2WidthBand
- _AudioLinkRim2WidthAdd
- _AudioLinkRim2EmissionBand
- _AudioLinkRim2EmissionAdd
- _AudioLinkRim2BrightnessBand
- _AudioLinkRim2BrightnessAdd
- m_end_Rim2AudioLink
- m_end_rim2LightOptions
- m_end_rimLightOptions
- m_start_depthRimLightOptions
- _DepthRimNormalToUse
- _DepthRimType
- _DepthRimWidth
- _DepthRimSharpness
- _DepthRimHideInShadow
- _DepthRimMixBaseColor
- _DepthRimMixLightColor
- _DepthRimColor
- _DepthRimBrightness
- _DepthRimEmission
- _DepthRimReplace
- _DepthRimAdd
- _DepthRimMultiply
- _DepthRimAdditiveLighting
- m_end_depthRimLightOptions
- m_start_subsurfaceScattering
- _SubsurfaceScattering
- _SSSColor
- _SSSThicknessMap
- _SSSThicknessMapPan
- _SSSThicknessMapUV
- _SSSThicknessMapChannel
- _SSSThicknessMod
- _SSSStrength
- _SSSSpread
- _SSSDistortion
- m_start_brdf
- _MochieBRDF
- _MochieReflectionStrength
- _MochieSpecularStrength
- _MochieMetallicMultiplier
- _MochieRoughnessMultiplier
- _MochieReflectionTint
- _MochieSpecularTint
- _MochieMetallicMaps
- _MochieMetallicMapsPan
- _MochieMetallicMapsUV
- _MochieMetallicMapsMetallicChannel
- _MochieMetallicMapsRoughnessChannel
- _MochieMetallicMapsReflectionMaskChannel
- _MochieMetallicMapsSpecularMaskChannel
- _MochieMetallicMapInvert
- _MochieRoughnessMapInvert
- _MochieReflectionMaskInvert
- _MochieSpecularMaskInvert
- _MochieMetallicMapsStochastic
- _PBRSplitMaskSample
- _PBRMaskScaleTiling
- _MochieMetallicMasksUV
- _PBRSplitMaskStochastic
- _MochieMetallicMasksPan
- _Specular2ndLayer
- _MochieSpecularStrength2
- _MochieRoughnessMultiplier2
- _MochieReflCube
- _MochieForceFallback
- _MochieLitFallback
- m_start_brdfadvanced
- _IgnoreCastedShadows
- _PBRNormalSelect
- _RefSpecFresnel
- _MochieGSAAEnabled
- _PoiGSAAVariance
- _PoiGSAAThreshold
- _BRDFTPSDepthEnabled
- _BRDFTPSReflectionMaskStrength
- _BRDFTPSSpecularMaskStrength
- m_start_brdfglobalmask
- _MochieReflectionStrengthGlobalMask
- _MochieReflectionStrengthGlobalMaskBlendType
- _MochieSpecularStrengthGlobalMask
- _MochieSpecularStrengthGlobalMaskBlendType
- m_start_clearCoat
- _ClearCoatBRDF
- _ClearCoatStrength
- _ClearCoatSmoothness
- _ClearCoatReflectionStrength
- _ClearCoatSpecularStrength
- _ClearCoatReflectionTint
- _ClearCoatSpecularTint
- _ClearCoatMaps
- _ClearCoatMapsPan
- _ClearCoatMapsUV
- _ClearCoatMaskInvert
- _ClearCoatSmoothnessMapInvert
- _ClearCoatReflectionMaskInvert
- _ClearCoatSpecularMaskInvert
- _ClearCoatMapsStochastic
- _ClearCoatFallback
- _ClearCoatForceFallback
- _ClearCoatLitFallback
- m_start_clearcoatadvanced
- _CCIgnoreCastedShadows
- _ClearCoatNormalSelect
- _ClearcoatFresnel
- _ClearCoatGSAAEnabled
- _ClearCoatGSAAVariance
- _ClearCoatGSAAThreshold
- _ClearCoatTPSDepthMaskEnabled
- _ClearCoatTPSMaskStrength
- m_start_clearcoatglobalmask
- _ClearCoatReflectionStrengthGlobalMask
- _ClearCoatReflectionStrengthGlobalMaskBlendType
- _ClearCoatSpecularStrengthGlobalMask
- _ClearCoatSpecularStrengthGlobalMaskBlendType
- m_start_reflectionRim
- _EnableEnvironmentalRim
- _RimEnviroMask
- _RimEnviroMaskPan
- _RimEnviroMaskUV
- _RimEnviroChannel
- _RimEnviroBlur
- _RimEnviroWidth
- _RimEnviroSharpness
- _RimEnviroMinBrightness
- _RimEnviroIntensity
- m_start_stylizedSpec
- _StylizedSpecular
- _HighColor_Tex
- _HighColor_TexPan
- _HighColor_TexUV
- _HighColor
- _Set_HighColorMask
- _Set_HighColorMaskPan
- _Set_HighColorMaskUV
- _Set_HighColorMaskChannel
- _Tweak_HighColorMaskLevel
- _Is_SpecularToHighColor
- _Is_BlendAddToHiColor
- _StylizedSpecularStrength
- _UseLightColor
- _SSIgnoreCastedShadows
- _HighColor_Power
- _StylizedSpecularFeather
- _Layer1Strength
- _Layer2Size
- _StylizedSpecular2Feather
- _Layer2Strength
- m_start_backlight
- _BacklightEnabled
- _BacklightColor
- _BacklightColorTex
- _BacklightColorTexPan
- _BacklightColorTexUV
- _BacklightMainStrength
- _BacklightNormalStrength
- _BacklightBorder
- _BacklightBlur
- _BacklightDirectivity
- _BacklightViewStrength
- _BacklightReceiveShadow
- _BacklightBackfaceMask
- m_end_backlight
- m_OutlineCategory
- _EnableOutlines
- _OutlineExpansionMode
- _OutlineSpace
- _LineWidth
- _OutlineMask
- _LineColor
- _OutlineTexture
- _OutlineTexturePan
- _OutlineTextureUV
- _OutlineMaskPan
- _OutlineMaskUV
- _OutlineMaskChannel
- _OutlineTintMix
- _PoiUTSStyleOutlineBlend
- _OutlineRimLightBlend
- _OutlinePersonaDirection
- _OutlineDropShadowOffset
- _OutlineEmission
- _OutlineLit
- _OutlineShadowStrength
- _OutlineFixedSize
- _OutlinesMaxDistance
- _OutlineHueShift
- _OutlineHueOffset
- _OutlineHueOffsetSpeed
- _OutlineAlphaDistanceFade
- _OutlineAlphaDistanceFadeType
- _OutlineAlphaDistanceFadeMinAlpha
- _OutlineAlphaDistanceFadeMaxAlpha
- _OutlineAlphaDistanceFadeMin
- _OutlineAlphaDistanceFadeMax
- m_start_outlineAdvanced
- _OutlineUseVertexColorNormals
- _OutlineVertexColorMask
- _OutlineVertexColorMaskStrength
- _OutlineClipAtZeroWidth
- _OutlineOverrideAlpha
- _Offset_Z
- _OutlineCull
- _OutlineZTest
- m_end_outlineAdvanced
- m_start_OutlineAudioLink
- _AudioLinkOutlineSizeBand
- _AudioLinkOutlineSize
- _AudioLinkOutlineEmissionBand
- _AudioLinkOutlineEmission
- m_end_OutlineAudioLink
- m_specialFXCategory
- m_start_udimdiscardOptions
- _EnableUDIMDiscardOptions
- _UDIMDiscardHelpbox
- _UDIMDiscardUV
- _UDIMDiscardMode
- _UDIMDiscardRow3_0
- _UDIMDiscardRow2_0
- _UDIMDiscardRow1_0
- _UDIMDiscardRow0_0
- m_end_udimdiscardOptions
- m_start_DepthBulge
- _EnableDepthBulge
- _DepthBulgeWarning
- _DepthBulgeMask
- _DepthBulgeMaskUV
- _DepthBulgeMaskChannel
- _DepthBulgeFadeLength
- _DepthBulgeHeight
- m_end_DepthBulge
- m_start_dissolve
- _EnableDissolve
- _DissolveType
- _DissolveEdgeWidth
- _DissolveEdgeHardness
- _DissolveEdgeColor
- _DissolveEdgeGradient
- _DissolveEdgeEmission
- _DissolveTextureColor
- _DissolveToTexture
- _DissolveToTexturePan
- _DissolveToTextureUV
- _DissolveToEmissionStrength
- _DissolveNoiseTexture
- _DissolveNoiseTexturePan
- _DissolveNoiseTextureUV
- _DissolveInvertNoise
- _DissolveDetailNoise
- _DissolveDetailNoisePan
- _DissolveDetailNoiseUV
- _DissolveInvertDetailNoise
- _DissolveDetailEdgeSmoothing
- _DissolveDetailStrength
- _DissolveAlpha
- _DissolveMask
- _DissolveMaskPan
- _DissolveMaskUV
- _DissolveMaskGlobalMask
- _DissolveMaskGlobalMaskBlendType
- _DissolveUseVertexColors
- _DissolveMaskInvert
- _ContinuousDissolve
- _EnableDissolveAudioLink
- _AudioLinkDissolveAlphaBand
- _AudioLinkDissolveAlpha
- _AudioLinkDissolveDetailBand
- _AudioLinkDissolveDetail
- m_start_SphericalDissolve
- _SphericalDissolveCenter
- _SphericalDissolveRadius
- _SphericalDissolveInvert
- _SphericalDissolveClamp
- m_end_SphericalDissolve
- m_start_pointToPoint
- _DissolveP2PWorldLocal
- _DissolveP2PEdgeLength
- _DissolveStartPoint
- _DissolveEndPoint
- _DissolveP2PClamp
- m_end_pointToPoint
- m_start_CenterOutDissolve
- _CenterOutDissolveMode
- _CenterOutDissolveDirection
- _CenterOutDissolveInvert
- _CenterOutDissolveNormals
- _CenterOutDissolvePower
- m_end_CenterOutDissolve
- m_start_dissolveHueShift
- _DissolveHueShiftEnabled
- _DissolveHueShiftSpeed
- _DissolveHueShift
- _DissolveEdgeHueShiftEnabled
- _DissolveEdgeHueShiftSpeed
- _DissolveEdgeHueShift
- m_end_dissolveHueShift
- m_start_UVTileDissolve
- _UVTileDissolveEnabled
- _UVTileDissolveUV
- _UVTileDissolveDiscardAtMax
- m_start_UVTileDissolveRow3
- _UVTileDissolveAlpha_Row3_0
- _UVTileDissolveAlpha_Row3_1
- _UVTileDissolveAlpha_Row3_2
- _UVTileDissolveAlpha_Row3_3
- m_end_UVTileDissolveRow3
- m_start_UVTileDissolveRow2
- _UVTileDissolveAlpha_Row2_0
- _UVTileDissolveAlpha_Row2_1
- _UVTileDissolveAlpha_Row2_2
- _UVTileDissolveAlpha_Row2_3
- m_end_UVTileDissolveRow2
- m_start_UVTileDissolveRow1
- _UVTileDissolveAlpha_Row1_0
- _UVTileDissolveAlpha_Row1_1
- _UVTileDissolveAlpha_Row1_2
- _UVTileDissolveAlpha_Row1_3
- m_end_UVTileDissolveRow1
- m_start_UVTileDissolveRow0
- _UVTileDissolveAlpha_Row0_0
- _UVTileDissolveAlpha_Row0_1
- _UVTileDissolveAlpha_Row0_2
- _UVTileDissolveAlpha_Row0_3
- m_end_UVTileDissolveRow0
- m_end_UVTileDissolve
- m_start_BonusSliders
- _DissolveAlpha0
- _DissolveAlpha1
- _DissolveAlpha2
- _DissolveAlpha3
- _DissolveAlpha4
- _DissolveAlpha5
- _DissolveAlpha6
- _DissolveAlpha7
- _DissolveAlpha8
- _DissolveAlpha9
- m_end_BonusSliders
- m_end_dissolve
- m_start_flipBook
- _EnableFlipbook
- _FlipbookAlphaControlsFinalAlpha
- _FlipbookIntensityControlsAlpha
- _FlipbookColorReplaces
- _FlipbookTexArray
- _FlipbookTexArrayPan
- _FlipbookTexArrayUV
- _FlipbookMask
- _FlipbookMaskPan
- _FlipbookMaskUV
- _FlipbookMaskChannel
- _FlipbookMaskGlobalMask
- _FlipbookMaskGlobalMaskBlendType
- _FlipbookColor
- _FlipbookFPS
- _FlipbookFrameOffset
- _FlipbookScaleOffset
- _FlipbookSideOffset
- _FlipbookTiled
- _FlipbookEmissionStrength
- _FlipbookRotation
- _FlipbookRotationSpeed
- _FlipbookReplace
- _FlipbookMultiply
- _FlipbookAdd
- _FlipbookManualFrameControl
- _FlipbookCurrentFrame
- _FlipbookStartAndEnd
- _FlipbookStartFrame
- _FlipbookEndFrame
- _FlipbookCrossfadeEnabled
- _FlipbookCrossfadeRange
- _FlipbookHueShiftEnabled
- _FlipbookHueShiftSpeed
- _FlipbookHueShift
- m_start_FlipbookAudioLink
- _AudioLinkFlipbookScaleBand
- _AudioLinkFlipbookScale
- _AudioLinkFlipbookAlphaBand
- _AudioLinkFlipbookAlpha
- _AudioLinkFlipbookEmissionBand
- _AudioLinkFlipbookEmission
- _AudioLinkFlipbookFrameBand
- _AudioLinkFlipbookFrame
- _FlipbookChronotensityEnabled
- _FlipbookChronotensityBand
- _FlipbookChronoType
- _FlipbookChronotensitySpeed
- m_end_FlipbookAudioLink
- m_end_flipBook
- m_start_emissionOptions
- _EnableEmission
- _EmissionReplace0
- _EmissionColor
- _EmissionMap
- _EmissionMapPan
- _EmissionMapUV
- _EmissionBaseColorAsMap
- _EmissionMask
- _EmissionMaskPan
- _EmissionMaskUV
- _EmissionMaskChannel
- _EmissionMaskInvert
- _EmissionMask0GlobalMask
- _EmissionMask0GlobalMaskBlendType
- _EmissionStrength
- _EmissionHueShiftEnabled
- _EmissionHueShift
- _EmissionHueShiftSpeed
- _EmissionCenterOutEnabled
- _EmissionCenterOutSpeed
- _EnableGITDEmission
- _GITDEWorldOrMesh
- _GITDEMinEmissionMultiplier
- _GITDEMaxEmissionMultiplier
- _GITDEMinLight
- _GITDEMaxLight
- _EmissionBlinkingEnabled
- _EmissiveBlink_Min
- _EmissiveBlink_Max
- _EmissiveBlink_Velocity
- _EmissionBlinkingOffset
- _ScrollingEmission
- _EmissionScrollingUseCurve
- _EmissionScrollingCurve
- _EmissionScrollingVertexColor
- _EmissiveScroll_Direction
- _EmissiveScroll_Width
- _EmissiveScroll_Velocity
- _EmissiveScroll_Interval
- _EmissionScrollingOffset
- _EmissionAL0Enabled
- _EmissionAL0MultipliersBand
- _EmissionAL0Multipliers
- _EmissionAL0StrengthBand
- _EmissionAL0StrengthMod
- _AudioLinkEmission0CenterOutBand
- _AudioLinkEmission0CenterOut
- _AudioLinkEmission0CenterOutSize
- _AudioLinkEmission0CenterOutDuration
- m_start_emission1Options
- _EnableEmission1
- _EmissionReplace1
- _EmissionColor1
- _EmissionMap1
- _EmissionMap1Pan
- _EmissionMap1UV
- _EmissionBaseColorAsMap1
- _EmissionMask1
- _EmissionMask1Pan
- _EmissionMask1UV
- _EmissionMask1Channel
- _EmissionMaskInvert1
- _EmissionMask1GlobalMask
- _EmissionMask1GlobalMaskBlendType
- _EmissionStrength1
- _EmissionHueShiftEnabled1
- _EmissionHueShift1
- _EmissionHueShiftSpeed1
- _EmissionCenterOutEnabled1
- _EmissionCenterOutSpeed1
- _EnableGITDEmission1
- _GITDEWorldOrMesh1
- _GITDEMinEmissionMultiplier1
- _GITDEMaxEmissionMultiplier1
- _GITDEMinLight1
- _GITDEMaxLight1
- _EmissionBlinkingEnabled1
- _EmissiveBlink_Min1
- _EmissiveBlink_Max1
- _EmissiveBlink_Velocity1
- _EmissionBlinkingOffset1
- _ScrollingEmission1
- _EmissionScrollingUseCurve1
- _EmissionScrollingCurve1
- _EmissionScrollingVertexColor1
- _EmissiveScroll_Direction1
- _EmissiveScroll_Width1
- _EmissiveScroll_Velocity1
- _EmissiveScroll_Interval1
- _EmissionScrollingOffset1
- _EmissionAL1Enabled
- _EmissionAL1MultipliersBand
- _EmissionAL1Multipliers
- _EmissionAL1StrengthBand
- _EmissionAL1StrengthMod
- _AudioLinkEmission1CenterOutBand
- _AudioLinkEmission1CenterOut
- _AudioLinkEmission1CenterOutSize
- _AudioLinkEmission1CenterOutDuration
- m_start_emission2Options
- _EnableEmission2
- _EmissionReplace2
- _EmissionColor2
- _EmissionMap2
- _EmissionMap2Pan
- _EmissionMap2UV
- _EmissionBaseColorAsMap2
- _EmissionMask2
- _EmissionMask2Pan
- _EmissionMask2UV
- _EmissionMask2Channel
- _EmissionMaskInvert2
- _EmissionMask2GlobalMask
- _EmissionMask2GlobalMaskBlendType
- _EmissionStrength2
- _EmissionHueShiftEnabled2
- _EmissionHueShift2
- _EmissionHueShiftSpeed2
- _EmissionCenterOutEnabled2
- _EmissionCenterOutSpeed2
- _EnableGITDEmission2
- _GITDEWorldOrMesh2
- _GITDEMinEmissionMultiplier2
- _GITDEMaxEmissionMultiplier2
- _GITDEMinLight2
- _GITDEMaxLight2
- _EmissionBlinkingEnabled2
- _EmissiveBlink_Min2
- _EmissiveBlink_Max2
- _EmissiveBlink_Velocity2
- _EmissionBlinkingOffset2
- _ScrollingEmission2
- _EmissionScrollingUseCurve2
- _EmissionScrollingCurve2
- _EmissionScrollingVertexColor2
- _EmissiveScroll_Direction2
- _EmissiveScroll_Width2
- _EmissiveScroll_Velocity2
- _EmissiveScroll_Interval2
- _EmissionScrollingOffset2
- _EmissionAL2Enabled
- _EmissionAL2MultipliersBand
- _EmissionAL2Multipliers
- _EmissionAL2StrengthBand
- _EmissionAL2StrengthMod
- _AudioLinkEmission2CenterOutBand
- _AudioLinkEmission2CenterOut
- _AudioLinkEmission2CenterOutSize
- _AudioLinkEmission2CenterOutDuration
- m_start_emission3Options
- _EnableEmission3
- _EmissionReplace3
- _EmissionColor3
- _EmissionMap3
- _EmissionMap3Pan
- _EmissionMap3UV
- _EmissionBaseColorAsMap3
- _EmissionMask3
- _EmissionMask3Pan
- _EmissionMask3UV
- _EmissionMask3Channel
- _EmissionMaskInvert3
- _EmissionMask3GlobalMask
- _EmissionMask3GlobalMaskBlendType
- _EmissionStrength3
- _EmissionHueShiftEnabled3
- _EmissionHueShift3
- _EmissionHueShiftSpeed3
- _EmissionCenterOutEnabled3
- _EmissionCenterOutSpeed3
- _EnableGITDEmission3
- _GITDEWorldOrMesh3
- _GITDEMinEmissionMultiplier3
- _GITDEMaxEmissionMultiplier3
- _GITDEMinLight3
- _GITDEMaxLight3
- _EmissionBlinkingEnabled3
- _EmissiveBlink_Min3
- _EmissiveBlink_Max3
- _EmissiveBlink_Velocity3
- _EmissionBlinkingOffset3
- _ScrollingEmission3
- _EmissionScrollingUseCurve3
- _EmissionScrollingCurve3
- _EmissionScrollingVertexColor3
- _EmissiveScroll_Direction3
- _EmissiveScroll_Width3
- _EmissiveScroll_Velocity3
- _EmissiveScroll_Interval3
- _EmissionScrollingOffset3
- _EmissionAL3Enabled
- _EmissionAL3MultipliersBand
- _EmissionAL3Multipliers
- _EmissionAL3StrengthBand
- _EmissionAL3StrengthMod
- _AudioLinkEmission3CenterOutBand
- _AudioLinkEmission3CenterOut
- _AudioLinkEmission3CenterOutSize
- _AudioLinkEmission3CenterOutDuration
- m_start_glitter
- _GlitterEnable
- _GlitterUV
- _GlitterMode
- _GlitterShape
- _GlitterBlendType
- _GlitterUseNormals
- _GlitterColor
- _GlitterUseSurfaceColor
- _GlitterColorMap
- _GlitterColorMapPan
- _GlitterColorMapUV
- _GlitterPan
- _GlitterMask
- _GlitterMaskPan
- _GlitterMaskUV
- _GlitterMaskChannel
- _GlitterMaskGlobalMask
- _GlitterMaskGlobalMaskBlendType
- _GlitterTexture
- _GlitterTexturePan
- _GlitterUVPanning
- _GlitterTextureRotation
- _GlitterFrequency
- _GlitterJitter
- _GlitterSpeed
- _GlitterSize
- _GlitterContrast
- _GlitterAngleRange
- _GlitterMinBrightness
- _GlitterBrightness
- _GlitterBias
- _GlitterHideInShadow
- _GlitterCenterSize
- _glitterFrequencyLinearEmissive
- _GlitterJaggyFix
- _GlitterHueShiftEnabled
- _GlitterHueShiftSpeed
- _GlitterHueShift
- m_start_GlitterRandomStuff
- _GlitterRandomColors
- _GlitterMinMaxSaturation
- _GlitterMinMaxBrightness
- _GlitterRandomSize
- _GlitterMinMaxSize
- _GlitterRandomRotation
- m_end_GlitterRandomStuff
- m_end_glitter
- m_start_pathing
- _EnablePathing
- _PathGradientType
- _PathingOverrideAlpha
- _PathingMap
- _PathingMapUV
- _PathingMapPan
- _PathingColorMap
- _PathingColorMapUV
- _PathingColorMapPan
- _PathTypeR
- _PathTypeG
- _PathTypeB
- _PathTypeA
- _PathColorR
- _PathColorG
- _PathColorB
- _PathColorA
- _PathEmissionStrength
- _PathSoftness
- _PathSpeed
- _PathWidth
- _PathTime
- _PathOffset
- _PathSegments
- m_start_PathAudioLink
- _PathALTimeOffset
- _AudioLinkPathTimeOffsetBandR
- _AudioLinkPathTimeOffsetR
- _AudioLinkPathTimeOffsetBandG
- _AudioLinkPathTimeOffsetG
- _AudioLinkPathTimeOffsetBandB
- _AudioLinkPathTimeOffsetB
- _AudioLinkPathTimeOffsetBandA
- _AudioLinkPathTimeOffsetA
- _PathALEmissionOffset
- _AudioLinkPathEmissionAddBandR
- _AudioLinkPathEmissionAddR
- _AudioLinkPathEmissionAddBandG
- _AudioLinkPathEmissionAddG
- _AudioLinkPathEmissionAddBandB
- _AudioLinkPathEmissionAddB
- _AudioLinkPathEmissionAddBandA
- _AudioLinkPathEmissionAddA
- _PathALWidthOffset
- _AudioLinkPathWidthOffsetBandR
- _AudioLinkPathWidthOffsetR
- _AudioLinkPathWidthOffsetBandG
- _AudioLinkPathWidthOffsetG
- _AudioLinkPathWidthOffsetBandB
- _AudioLinkPathWidthOffsetB
- _AudioLinkPathWidthOffsetBandA
- _AudioLinkPathWidthOffsetA
- _PathALHistory
- _PathALHistoryBandR
- _PathALHistoryR
- _PathALHistoryBandG
- _PathALHistoryG
- _PathALHistoryBandB
- _PathALHistoryB
- _PathALHistoryBandA
- _PathALHistoryA
- _PathALChrono
- _PathChronoBandR
- _PathChronoTypeR
- _PathChronoSpeedR
- _PathChronoBandG
- _PathChronoTypeG
- _PathChronoSpeedG
- _PathChronoBandB
- _PathChronoTypeB
- _PathChronoSpeedB
- _PathChronoBandA
- _PathChronoTypeA
- _PathChronoSpeedA
- _PathALAutoCorrelator
- _PathALAutoCorrelatorR
- _PathALAutoCorrelatorG
- _PathALAutoCorrelatorB
- _PathALAutoCorrelatorA
- _PathALCCR
- _PathALCCG
- _PathALCCB
- _PathALCCA
- m_start_mirrorOptions
- _EnableMirrorOptions
- _VisibilityMode
- _Mirror
- _VisibilityVRCRegular
- _VisibilityVRCMirrorVR
- _VisibilityVRCMirrorDesktop
- _VisibilityVRCCameraVR
- _VisibilityVRCCameraDesktop
- _VisibilityVRCCameraScreenshot
- _MirrorColor
- _MirrorTexture
- _MirrorTexturePan
- _MirrorTextureUV
- _MirrorTextureBlendType
- m_end_mirrorOptions
- m_start_depthFX
- _EnableTouchGlow
- _DepthMask
- _DepthMaskPan
- _DepthMaskUV
- _DepthMaskChannel
- _DepthMaskGlobalMask
- _DepthMaskGlobalMaskBlendType
- _DepthColorToggle
- _DepthColorBlendMode
- _DepthTexture
- _DepthTexturePan
- _DepthTextureUV
- _DepthColor
- _DepthEmissionStrength
- _DepthColorMinDepth
- _DepthColorMaxDepth
- _DepthColorMinValue
- _DepthColorMaxValue
- _DepthAlphaToggle
- _DepthAlphaMinDepth
- _DepthAlphaMaxDepth
- _DepthAlphaMinValue
- _DepthAlphaMaxValue
- m_end_depthFX
- m_start_Iridescence
- _EnableIridescence
- _IridescenceRamp
- _IridescenceRampPan
- _IridescenceMask
- _IridescenceMaskPan
- _IridescenceMaskUV
- _IridescenceMaskChannel
- _IridescenceMaskGlobalMask
- _IridescenceMaskGlobalMaskBlendType
- _IridescenceNormalToggle
- _IridescenceNormalMap
- _IridescenceNormalIntensity
- _IridescenceNormalMapPan
- _IridescenceNormalMapUV
- _IridescenceNormalSelection
- _IridescenceIntensity
- _IridescenceAddBlend
- _IridescenceReplaceBlend
- _IridescenceMultiplyBlend
- _IridescenceEmissionStrength
- _IridescenceHueShiftEnabled
- _IridescenceHueShiftSpeed
- _IridescenceHueShift
- m_start_IridescenceAudioLink
- _IridescenceAudioLinkEmissionAddBand
- _IridescenceAudioLinkEmissionAdd
- m_end_IridescenceAudioLink
- m_end_Iridescence
- m_start_Text
- _TextEnabled
- _TextGlyphs
- _TextPixelRange
- m_start_TextFPS
- _TextFPSEnabled
- _TextFPSUV
- _TextFPSColor
- _TextFPSEmissionStrength
- _TextFPSOffset
- _TextFPSRotation
- _TextFPSScale
- _TextFPSPadding
- m_end_TextFPS
- m_start_TextPosition
- _TextPositionEnabled
- _TextPositionUV
- _TextPositionColor
- _TextPositionEmissionStrength
- _TextPositionOffset
- _TextPositionRotation
- _TextPositionScale
- _TextPositionPadding
- m_end_TextPosition
- m_start_TextInstanceTime
- _TextTimeEnabled
- _TextTimeUV
- _TextTimeColor
- _TextTimeEmissionStrength
- _TextTimeOffset
- _TextTimeRotation
- _TextTimeScale
- _TextTimePadding
- m_end_TextInstanceTime
- m_start_TextNumeric
- _TextNumericEnabled
- _TextNumericUV
- _TextNumericColor
- _TextNumericValue
- _TextNumericWholeDigits
- _TextNumericDecimalDigits
- _TextNumericTrimZeroes
- _TextNumericEmissionStrength
- _TextNumericOffset
- _TextNumericRotation
- _TextNumericScale
- _TextNumericPadding
- m_end_TextNumeric
- m_end_Text
- m_start_FXProximityColor
- _FXProximityColor
- _FXProximityColorType
- _FXProximityColorMinColor
- _FXProximityColorMaxColor
- _FXProximityColorMinDistance
- _FXProximityColorMaxDistance
- _FXProximityColorBackFace
- m_start_internalparallax
- _PoiInternalParallax
- _ParallaxInternalHeightmapMode
- _ParallaxInternalHeightFromAlpha
- _ParallaxInternalMap
- _ParallaxInternalMapPan
- _ParallaxInternalMapMask
- _ParallaxInternalMapMaskPan
- _ParallaxInternalMapMaskUV
- _ParallaxInternalMapMaskChannel
- _ParallaxInternalIterations
- _ParallaxInternalMinDepth
- _ParallaxInternalMaxDepth
- _ParallaxInternalMinFade
- _ParallaxInternalMaxFade
- _ParallaxInternalMinColor
- _ParallaxInternalMaxColor
- _ParallaxInternalPanDepthSpeed
- _ParallaxInternalHueShiftEnabled
- _ParallaxInternalHueShift
- _ParallaxInternalHueShiftSpeed
- _ParallaxInternalHueShiftPerLevel
- m_end_internalparallax
- m_start_truchet
- _EnableTruchet
- _TruchetUV
- _TruchetShape
- _TruchetDensity
- _TruchetThiccness
- _TruchetColor
- _TruchetPan
- _TruchetTex
- _TruchetAlpha
- _TruchetEmissionStrength
- _TruchetTexPan
- m_start_videoEffects
- _VideoEffectsEnable
- _VideoType
- _VideoBacklight
- _VideoEmissionEnabled
- _VideoPixelTexture
- _VideoPixelTextureUV
- _VideoMaskTexture
- _VideoMaskTexturePan
- _VideoMaskTextureUV
- _VideoMaskTextureChannel
- m_start_VideoSettings
- _VideoResolution
- _VideoPixelateToResolution
- _VideoSaturation
- _VideoContrast
- m_end_VideoSettings
- m_start_CRT
- _VideoCRTRefreshRate
- _VideoCRTPixelEnergizedTime
- m_end_CRT
- m_start_Gameboy
- _VideoGameboyRamp
- m_end_Gameboy
- m_end_videoEffects
- m_AudioLinkCategory
- m_start_audioLink
- _EnableAudioLink
- _AudioLinkHelp
- _AudioLinkAnimToggle
- m_end_audioLink
- m_start_ALDecalSpectrum
- _EnableALDecal
- _ALDecalType
- _ALDecalUVMode
- _ALDecalUV
- _ALUVPosition
- _ALUVScale
- _ALUVRotation
- _ALUVRotationSpeed
- _ALDecalLineWidth
- _ALDecaldCircleDimensions
- _ALDecalVolumeStep
- _ALDecalVolumeClipMin
- _ALDecalVolumeClipMax
- _ALDecalBandStep
- _ALDecalBandClipMin
- _ALDecalBandClipMax
- _ALDecalShapeClip
- _ALDecalShapeClipVolumeWidth
- _ALDecalShapeClipBandWidth
- _ALDecalVolume
- _ALDecalBaseBoost
- _ALDecalTrebleBoost
- _ALDecalColorMask
- _ALDecalColorMaskPan
- _ALDecalColorMaskUV
- _ALDecalVolumeColorSource
- _ALDecalVolumeColorLow
- _ALDecalLowEmission
- _ALDecalVolumeColorMid
- _ALDecalMidEmission
- _ALDecalVolumeColorHigh
- _ALDecalHighEmission
- _ALDecalBlendType
- _ALDecalBlendAlpha
- _ALDecalControlsAlpha
- m_end_ALDecalSpectrum
- m_modifierCategory
- m_start_Stochastic
- _StochasticMode
- g_start_deliot
- _StochasticDeliotHeitzDensity
- g_end_deliot
- g_start_hextile
- _StochasticHexGridDensity
- _StochasticHexRotationStrength
- _StochasticHexFallOffContrast
- _StochasticHexFallOffPower
- g_end_hextile
- m_end_Stochastic
- m_start_uvDistortion
- _EnableDistortion
- _DistortionUvToDistort
- _DistortionMask
- _DistortionMaskPan
- _DistortionMaskUV
- _DistortionMaskChannel
- _DistortionFlowTexture
- _DistortionFlowTexturePan
- _DistortionFlowTextureUV
- _DistortionFlowTexture1
- _DistortionFlowTexture1Pan
- _DistortionFlowTexture1UV
- _DistortionStrength
- _DistortionStrength1
- m_start_DistortionAudioLink
- _EnableDistortionAudioLink
- _DistortionStrengthAudioLinkBand
- _DistortionStrengthAudioLink
- _DistortionStrength1AudioLinkBand
- _DistortionStrength1AudioLink
- m_end_DistortionAudioLink
- m_end_uvDistortion
- m_start_uvPanosphere
- _StereoEnabled
- _PanoUseBothEyes
- m_end_uvPanosphere
- m_start_uvPolar
- _PolarUV
- _PolarCenter
- _PolarRadialScale
- _PolarLengthScale
- _PolarSpiralPower
- m_end_uvPolar
- m_start_parallax
- _PoiParallax
- _ParallaxUV
- _HeightMap
- _HeightMapPan
- _HeightMapUV
- _Heightmask
- _HeightmaskPan
- _HeightmaskChannel
- _HeightmaskInvert
- _HeightmaskUV
- _HeightStrength
- _CurvatureU
- _CurvatureV
- _HeightStepsMin
- _HeightStepsMax
- _CurvFix
- m_end_parallax
- m_start_BlackLightMasking
- _BlackLightMaskingEnabled
- _BlackLightMasking0Key
- _BlackLightMasking0Range
- _BlackLightMasking0GlobalMaskIndex
- _BlackLightMasking0GlobalMaskBlendType
- _BlackLightMasking1Key
- _BlackLightMasking1Range
- _BlackLightMasking1GlobalMaskIndex
- _BlackLightMasking1GlobalMaskBlendType
- _BlackLightMasking2Key
- _BlackLightMasking2Range
- _BlackLightMasking2GlobalMaskIndex
- _BlackLightMasking2GlobalMaskBlendType
- _BlackLightMasking3Key
- _BlackLightMasking3Range
- _BlackLightMasking3GlobalMaskIndex
- _BlackLightMasking3GlobalMaskBlendType
- m_end_BlackLightMasking
- m_start_normalCorrect
- _NormalCorrect
- _NormalCorrectAmount
- _NormalCorrectOrigin
- m_postprocessing
- _PPHelp
- _PPLightingMultiplier
- _PPLightingAddition
- _PPEmissionMultiplier
- _PPFinalColorMultiplier
- m_start_postprocess
- _PostProcess
- _PPMask
- _PPMaskPan
- _PPMaskChannel
- _PPMaskInvert
- _PPMaskUV
- _PPHue
- _PPTint
- _PPRGB
- _PPContrast
- _PPSaturation
- _PPBrightness
- _PPLightness
- _PPHDR
- _PPPosterization
- _PPPosterizationAmount
- m_renderingCategory
- _Cull
- _ZTest
- _ZWrite
- _ColorMask
- _OffsetFactor
- _OffsetUnits
- _RenderingReduceClipDistance
- _IgnoreFog
- Instancing
- m_start_blending
- _BlendOp
- _SrcBlend
- _DstBlend
- _AddBlendOp
- _AddSrcBlend
- _AddDstBlend
- m_start_alphaBlending
- _BlendOpAlpha
- _SrcBlendAlpha
- _DstBlendAlpha
- _AddBlendOpAlpha
- _AddSrcBlendAlpha
- _AddDstBlendAlpha
- m_end_alphaBlending
- m_end_blending
- m_start_StencilPassOptions
- _StencilType
- _StencilRef
- _StencilReadMask
- _StencilWriteMask
- _StencilPassOp
- _StencilFailOp
- _StencilZFailOp
- _StencilCompareFunction
- m_start_StencilPassBackOptions
- _FFBFStencilHelp0
- _StencilBackPassOp
- _StencilBackFailOp
- _StencilBackZFailOp
- _StencilBackCompareFunction
- m_end_StencilPassBackOptions
- m_start_StencilPassFrontOptions
- _FFBFStencilHelp1
- _StencilFrontPassOp
- _StencilFrontFailOp
- _StencilFrontZFailOp
- _StencilFrontCompareFunction
- m_end_StencilPassFrontOptions
- m_end_StencilPassOptions
- m_start_OutlineStencil
- _OutlineStencilType
- _OutlineStencilRef
- _OutlineStencilReadMask
- _OutlineStencilWriteMask
- _OutlineStencilPassOp
- _OutlineStencilFailOp
- _OutlineStencilZFailOp
- _OutlineStencilCompareFunction
- m_start_OutlineStencilPassBackOptions
- _FFBFOutlineStencilHelp0
- _OutlineStencilBackPassOp
- _OutlineStencilBackFailOp
- _OutlineStencilBackZFailOp
- _OutlineStencilBackCompareFunction
- m_end_OutlineStencilPassBackOptions
- m_start_OutlineStencilPassFrontOptions
- _FFBFOutlineStencilHelp1
- _OutlineStencilFrontPassOp
- _OutlineStencilFrontFailOp
- _OutlineStencilFrontZFailOp
- _OutlineStencilFrontCompareFunction
- m_end_OutlineStencilPassFrontOptions
- m_end_OutlineStencil
- m_start_outlineBlending
- _OutlineBlendOp
- _OutlineSrcBlend
- _OutlineDstBlend
- _OutlineBlendOpAlpha
- _OutlineSrcBlendAlpha
- _OutlineDstBlendAlpha
- m_end_outlineBlending
- Opaque
- Cutout
- TransClipping
- Fade
- Transparent
- Additive
- Soft Additive
- Multiplicative
- 2x Multiplicative
- Off
- Theme Color 0
- Theme Color 1
- Theme Color 2
- Theme Color 3
- ColorChord 0
- ColorChord 1
- ColorChord 2
- ColorChord 3
- AL Theme 0
- AL Theme 1
- AL Theme 2
- AL Theme 3
- UV0
- UV1
- UV2
- UV3
- Panosphere
- World Pos XZ
- Polar UV
- Distorted UV
- R Hue Mask
- G Brightness Mask
- B Saturation Mask
- Motion increases as intensity of band increases
- Above but Smooth
- Motion moves back and forth as a function of intensity
- Above but Smoooth
- Fixed speed increase when the band is dark Stationary when light
- Above but Smooooth
- Fixed speed increase when the band is dark Fixed speed decrease when light
- Above but Smoooooth
- 1R
- 1G
- 1B
- 1A
- 2R
- 2G
- 2B
- 2A
- 3R
- 3G
- 3B
- 3A
- 4R
- 4G
- 4B
- 4A
- Replace
- Darken
- Multiply
- Color Burn
- Linear Burn
- Lighten
- Screen
- Color Dodge
- Linear Dodge(Add)
- Overlay
- Soft Lighten
- Hard Light
- Vivid Light
- Linear Light
- Pin Light
- Hard Mix
- Difference
- Exclusion
- Subtract
- Divide
- R Texture Mask
- G Normal Mask
- B Nothing
- A Nothing
- R Both
- G Right
- B Left
- A unused
- Show In Both
- Show Only In Mirror
- Dont Show In Mirror
- R Mask
- G Mask
- B Mask
- A Mask
- Decal 0 Mask
- Decal 1 Mask
- Decal 2 Mask
- Decal 3 Mask
- R
- G
- B
- A
- Direct Color
- Indirect Color
- Light Map
- Attenuation
- N Dot L
- Half Dir
- Direction
- Add Color
- Add Attenuation
- Add Shadow
- Add N Dot L
- Metallic Map
- Cloth Mask
- Reflectance
- Smoothness
- RGB Color
- A Offset
- Overall Specular
- Specular 0
- Specular 1
- UTS Style
- Top Pinch
- Double Sided
- Skybox
- Reflection
- World Normal Direction
- Local Normal Direction
- Add
- Mixed
- Two Samples
- Ten Samples
- R Metallic Map
- G Smoothness Map
- B Reflection Mask
- A Specular Mask
- ClearCoat Mask
- Smoothness Map
- Reflection Mask
- Specular Mask
- Toon
- Realistic
- R Path
- G Path
- B Path
- A Path
- Generic
- VRC
- Depth Gradient
- Straight
- Curved
- lil Spectrum
- Simple
- Front Face vs Back Face
- m_thirdpartyCategory
- m_experimentalCategory
- m_furCategory
- _FurLayerCount
- _FurLength
- _FurGravityStrength
- _FurColor
- _FurTexture
- _FurTexturePan
- _FurTextureUV
- _FurTextureApplyToSkin
- _FurMask
- _FurMaskPan
- _FurMaskUV
- _FurHeightMap
- _FurHeightMapPan
- _FurHeightMapUV
- _FurHeightMapMinMax
- _FurAO
- _FurAOMinMax
- _FurHueShiftEnabled
- _FurHueShiftSpeed
- _FurHueShift
- m_start_furAdvanced
- _FurUseVertexColorNormals
- _FurMinDistance
- _FurMaxDistance
- m_end_furAdvanced
- Texture
- Point 2 Point
- Sphere NOT DONE
- center out NOT DONE
- Out in NOT DONE
- m_geoDissolve
- _GeoDissolveAlpha
- _GeoDissolveGradientType
- _GeoDissolveVertexColor
- _GeoDissolveGradient
- _GeoDissolveGradientPan
- _GeoDissolveExpansionTime
- _GeoDissolveStartPoint
- _GeoDissolveEndPoint
- _GeoDissolveSpiral
- _GeoDissolveSpin
- _GeoDissolveTravelDistance
- _GeoDissolveScaleRange
- _GeoDissolveTexture
- _GeoDissolveTexturePan
- _GeoDissolveTextureUV
- _GeoDissolveColor
- _geoEmissionStrength
- _GeoDissolveColorRange
- _GeoDissolveEmissionRange
- m_grabPassCategory
- m_start_GrabPass
- _EnableGrabpass
- _GrabPassUseAlpha
- _GrabPassBlendMap
- _GrabPassBlendMapPan
- _GrabPassBlendMapUV
- _GrabPassBlendMapChannel
- _GrabPassBlendFactor
- _GrabPassBlendGlobalMask
- _GrabPassBlendGlobalMaskBlendType
- _GrabSrcBlend
- _GrabDstBlend
- m_start_Refraction
- _RefractionEnabled
- _RefractionIndex
- _RefractionFalloff
- _RefractionChromaticAberattion
- m_end_Refraction
- m_start_Blur
- _EnableBlur
- _GrabBlurDistance
- _GrabBlurQuality
- _GrabBlurDirections
- m_end_Blur
- m_end_GrabPass
- m_shatterWaveCategory
- _WaveMask
- _WaveMaskPan
- _WaveMaskUV
- _WaveMaskChannel
- _WaveVertexMask
- _WaveColor
- _WaveTexture
- _WaveTexturePan
- _WaveTextureUV
- _WaveEmission
- _WaveGlobalMaskIndex
- _WaveGlobalMaskBlendType
- _ShowUnderWave
- _UnderWaveColor
- _UnderWaveTexture
- _UnderWaveTexturePan
- _UnderWaveTextureUV
- _UnderWaveEmission
- _UnderWaveGlobalMaskIndex
- _UnderWaveGlobalMaskBlendType
- _WaveSpeed
- _WaveSlope
- _WaveDensity
- _WaveHeightThreshold
- _WaveHeight
- m_start_shatterWaveAudioLink
- _ShatterWaveAudioLinkEnabled
- _WaveEmissionALMultiplierBand
- _WaveEmissionALMultiplier
- _WaveEmissionALAddBand
- _WaveEmissionALAdd
- _WaveHeightALMultiplierBand
- _WaveHeightALMultiplier
- _WaveHeightALAddBand
- _WaveHeightALAdd
- _WaveHeightThresholdALMultiplierBand
- _WaveHeightThresholdALMultiplier
- _WaveHeightThresholdALAddBand
- _WaveHeightThresholdALAdd
- _WaveChronoBand
- _WaveChronoType
- _WaveChronoSpeed
- _WaveChronoIntensity
- m_end_shatterWaveAudioLink
- Uniform
- Edge Length
- Distance
- m_tessellationCategory
- _TessellationAMDMoment
- _TessellationType
- _TessellationUniform
- _TessellationDistance
- _TessellationEdgeLength
- _TessellationPhong
- m_start_bakedLighting
- _GIEmissionMultiplier
- DSGI
- LightmapFlags
- m_end_bakedLighting
_values:
- ;;YOU_FORGOT_TO_LOCK_THIS_MATERIAL;
- ;;YOU_FORGOT_TO_LOCK_THIS_MATERIAL;
- "Animationen funktionieren standardm\xE4\xDFig nicht, wenn sie gesperrt sind.
Klicken Sie mit der rechten Maustaste auf eine Eigenschaft, wenn Sie sie animieren
m\xF6chten. Der Shader wird beim Hochladen automatisch gesperrt."
- "\u30ED\u30C3\u30AF\u3055\u308C\u3066\u3044\u308B\u5834\u5408\u3001\u30C7\u30D5\u30A9\u30EB\u30C8\u3067\u306F\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u306F\u6A5F\u80FD\u3057\u307E\u305B\u3093\u3002\u30D7\u30ED\u30D1\u30C6\u30A3\u3092\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u5316\u3059\u308B\u5834\u5408\u306F\u3001\u30D7\u30ED\u30D1\u30C6\u30A3\u3092\u53F3\u30AF\u30EA\u30C3\u30AF\u3057\u307E\u3059\u3002\u30B7\u30A7\u30FC\u30C0\u30FC\u306F\u3001\u30A2\u30C3\u30D7\u30ED\u30FC\u30C9\u6642\u306B\u81EA\u52D5\u7684\u306B\u30ED\u30C3\u30AF\u3055\u308C\u307E\u3059\u3002"
- GEOMETRIE-SHADER AKTIVIERT
- "\u30B8\u30AA\u30E1\u30C8\u30EA \u30B7\u30A7\u30FC\u30C0\u304C\u6709\u52B9"
- TESSELLIERUNG AKTIVIERT
- "\u30C6\u30C3\u30BB\u30EC\u30FC\u30B7\u30E7\u30F3\u6709\u52B9"
- Rendering-Voreinstellung
- "\u30EC\u30F3\u30C0\u30EA\u30F3\u30B0 \u30D7\u30EA\u30BB\u30C3\u30C8"
- Farbe & Normalen
- "\u8272\u3068\u30CE\u30FC\u30DE\u30EB (\u6CD5\u7DDA)"
- Farbe & Alpha
- "\u30AB\u30E9\u30FC\uFF06\u30A2\u30EB\u30D5\u30A1"
- Textur
- "\u30C6\u30AF\u30B9\u30C1\u30E3"
- UV
- UV
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- Pixelmodus
- "\u30D4\u30AF\u30BB\u30EB \u30E2\u30FC\u30C9"
- Stochastisches Sampling
- "\u78BA\u7387\u7684\u30B5\u30F3\u30D7\u30EA\u30F3\u30B0"
- Normale Karte
- "\u30CE\u30FC\u30DE\u30EB\u30DE\u30C3\u30D7 (\u6CD5\u7DDA\u30DE\u30C3\u30D7)"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- "Intensit\xE4t"
- "\u8F1D\u5EA6\u8ABF\u6574"
- Stochastisches Sampling
- "\u78BA\u7387\u7684\u30B5\u30F3\u30D7\u30EA\u30F3\u30B0"
- Alpha-Karte
- "\u30A2\u30EB\u30D5\u30A1\u30DE\u30C3\u30D7"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Umkehren
- "\u53CD\u8EE2"
- Alpha-Cutoff
- "\u30A2\u30EB\u30D5\u30A1 \u30AB\u30C3\u30C8\u30AA\u30D5"
- Farbanpassung
- "\u307C\u304B\u3057\u8ABF\u6574"
- Farben anpassen
- "\u8272\u3092\u8ABF\u6574\u3059\u308B"
- Maske (Erweitern)
- "\u30DE\u30B9\u30AF\uFF08\u62E1\u5927\uFF09"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- "S\xE4ttigung"
- "\u5F69\u5EA6"
- Helligkeit
- "\u660E\u308B\u3055"
- <size=13><b>Farbtonverschiebung</b></size>
- "<size=13><b>\u307C\u304B\u3057\u30B7\u30D5\u30C8</b></size>"
- Farbton ersetzen?
- "\u307C\u304B\u3057\u7F6E\u63DB"
- Farbtonverschiebung
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8"
- Farbtonverschiebungsgeschwindigkeit
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8\u901F\u5EA6"
- <size=13><b>Hue Shift Audio Link</b></size>
- "<size=13><b> \u307C\u304B\u3057\u30B7\u30D5\u30C8AudioLink</b></size>"
- Band
- "\u30D0\u30F3\u30C9"
- Bewegungstyp
- "\u30E2\u30FC\u30B7\u30E7\u30F3\u30BF\u30A4\u30D7"
- Bewegungsgeschwindigkeit
- "\u30E2\u30FC\u30B7\u30E7\u30F3\u30B9\u30D4\u30FC\u30C9"
- Globale Maske
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF"
- Farbton
- "\u307C\u304B\u3057"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- "S\xE4ttigung"
- "\u8272\u8ABF"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- Helligkeit
- "\u660E\u308B\u3055"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- Globale Maske
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF"
- Farbtonverschiebung
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8"
- Alpha-Optionen
- "\u30A2\u30EB\u30D5\u30A1 \u30AA\u30D7\u30B7\u30E7\u30F3"
- Undurchsichtig erzwingen
- "\u4E0D\u900F\u660E\u3092\u5F37\u5236"
- Alpha-Mod
- "\u900F\u660E\u5EA6"
- Alpha-Vormultiplikation
- "\u30A2\u30EB\u30D5\u30A1\u4E8B\u524D\u4E57\u7B97"
- "Erh\xF6hen Sie die Transparenz in ForwardAdd"
- "ForwardAdd \u3067\u900F\u660E\u6027\u3092\u9AD8\u3081\u308B"
- <size=13><b> Alpha bis Abdeckung</b></size>
- "<size=13><b>\u30A2\u30EB\u30D5\u30A1\u3092\u7BC4\u56F2\u306B\u4F7F\u7528\u3059\u308B</b></size>"
- "A2C gesch\xE4rft"
- "\u9BAE\u660E\u306AA2C"
- Mip-Level-Alpha-Skala
- "\u30DF\u30C3\u30D7 \u30EC\u30D9\u30EB \u30A2\u30EB\u30D5\u30A1 \u30B9\u30B1\u30FC\u30EB"
- <size=13><b>Dithering</b></size>
- "<size=13><b>\u30C7\u30A3\u30B6\u30EA\u30F3\u30B0</b></size>"
- Dither-Gradient
- "\u30C7\u30A3\u30B6\u30B0\u30E9\u30C7\u30FC\u30B7\u30E7\u30F3"
- <size=13><b> Abstand Alpha</b></size>
- "<size=13><b>\u8DDD\u96E2\u30A2\u30EB\u30D5\u30A1</b></size>"
- Zu verwendende Position
- "\u4F7F\u7528\u3059\u308B\u4F4D\u7F6E"
- Mindestabstand Alpha
- "\u6700\u5C0F\u8DDD\u96E2\u30A2\u30EB\u30D5\u30A1"
- Maximale Entfernung Alpha
- "\u6700\u5927\u8DDD\u96E2\u30A2\u30EB\u30D5\u30A1"
- Mindestabstand
- "\u6700\u5C0F\u8DDD\u96E2"
- Maximale Entfernung
- "\u6700\u5927\u8DDD\u96E2"
- <size=13><b>Fresnel-Alpha</b></size>
- "<size=13><b> \u30D5\u30EC\u30CD\u30EB \u30A2\u30EB\u30D5\u30A1</b></size>"
- "Intensit\xE4t"
- "\u5F37\u3055"
- "Sch\xE4rfe"
- "\u9BAE\u660E\u3055"
- Breite
- "\u5E45"
- Umkehren
- "\u53CD\u8EE2"
- <size=13><b>Angular Alpha</b></size>
- "<size=13><b>\u89D2\u5EA6\u306E\u3042\u308B\u30A2\u30EB\u30D5\u30A1</b></size>"
- Winkeltyp
- "\u30A2\u30F3\u30B0\u30EB\u30BF\u30A4\u30D7"
- Modell oder vertikale Position
- "\u30E2\u30C7\u30EB\u307E\u305F\u306F\u9802\u70B9\u4F4D\u7F6E"
- "Vorw\xE4rtsrichtung"
- "\u9806\u65B9\u5411"
- Kamerawinkel min
- "\u30AB\u30E1\u30E9\u30A2\u30F3\u30B0\u30EB\u6700\u5C0F"
- Kamerawinkel max
- "\u30AB\u30E1\u30E9\u30A2\u30F3\u30B0\u30EB\u6700\u5927"
- Modell Winkel min
- "\u30E2\u30C7\u30EB\u89D2\u5EA6\u6700\u5C0F"
- Modell Winkel max
- "\u30E2\u30C7\u30EB\u89D2\u5EA6\u6700\u5927"
- Min-Alpha
- "\u6700\u5C0F\u30A2\u30EB\u30D5\u30A1"
- <size=13><b> Alpha-Audio-Link</b></size>
- "<size=13><b>\u30A2\u30EB\u30D5\u30A1AudioLink</b></size>"
- "Band hinzuf\xFCgen"
- "\u30D0\u30F3\u30C9\u3092\u8FFD\u52A0"
- "Bereich hinzuf\xFCgen"
- "\u7BC4\u56F2\u3092\u8FFD\u52A0"
- Globale Maske
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF"
- Alpha
- "\u30A2\u30EB\u30D5\u30A1"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- Globale Maske
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF"
- Alpha-Optionen
- "\u30A2\u30EB\u30D5\u30A1 \u30AA\u30D7\u30B7\u30E7\u30F3"
- Einzelheiten
- "\u30C7\u30A3\u30C6\u30FC\u30EB"
- Aktivieren
- "\u6709\u52B9"
- Detailmaske (Erweitern)
- "\u30C7\u30A3\u30C6\u30FC\u30EB\u30DE\u30B9\u30AF (\u62E1\u5F35)"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- "Detail-Textur-T\xF6nung"
- "\u30C7\u30A3\u30C6\u30FC\u30EB\u30C6\u30AF\u30B9\u30C1\u30E3\u306E\u8272"
- Stochastisches Sampling
- "\u78BA\u7387\u7684\u30B5\u30F3\u30D7\u30EA\u30F3\u30B0"
- Detail-Textur
- "\u30C7\u30A3\u30C6\u30FC\u30EB\u30C6\u30AF\u30B9\u30C1\u30E3"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Stochastisches Sampling
- "\u78BA\u7387\u7684\u30B5\u30F3\u30D7\u30EA\u30F3\u30B0"
- "Detail Tex-Intensit\xE4t"
- "\u30C7\u30A3\u30C6\u30FC\u30EB\u30C6\u30AF\u30B9\u30C1\u30E3\u306E\u900F\u660E\u5EA6\u306E\u8ABF\u6574"
- 'Detailhelligkeit:'
- "\u30C7\u30A3\u30C6\u30FC\u30EB\u8F1D\u5EA6:"
- Details Normal
- "\u30C7\u30A3\u30C6\u30A3\u30FC\u30EB\u30CE\u30FC\u30DE\u30EB"
- "Detail Normale Intensit\xE4t"
- "\u30C7\u30A3\u30C6\u30FC\u30EB\u30CE\u30FC\u30DE\u30EB(\u6CD5\u7DDA)\u306E\u5927\u304D\u3055"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Stochastisches Sampling
- "\u78BA\u7387\u7684\u30B5\u30F3\u30D7\u30EA\u30F3\u30B0"
- Einzelheiten
- "\u30C7\u30A3\u30C6\u30FC\u30EB"
- Vertex-Optionen
- "\u9802\u70B9\u30AA\u30D7\u30B7\u30E7\u30F3"
- "Erm\xF6glicht"
- "\u6709\u52B9"
- "Lokale \xDCbersetzung"
- "\u30ED\u30FC\u30AB\u30EB\u30C8\u30E9\u30F3\u30B9\u30EC\u30FC\u30B7\u30E7\u30F3"
- Lokale Rotation
- "\u30ED\u30FC\u30AB\u30EB\u30ED\u30FC\u30C6\u30FC\u30B7\u30E7\u30F3"
- Lokale Rotationsgeschwindigkeit
- "\u30ED\u30FC\u30AB\u30EB\u56DE\u8EE2\u901F\u5EA6"
- Lokale Skala
- "\u30ED\u30FC\u30AB\u30EB \u30B9\u30B1\u30FC\u30EB"
- "Welt\xFCbersetzung"
- "\u30EF\u30FC\u30EB\u30C9\u57FA\u6E96\u3067\u30E1\u30C3\u30B7\u30E5\u3092\u79FB\u52D5"
- "Scheitelh\xF6he"
- "\u9802\u70B9\u306E\u9AD8\u3055"
- "H\xF6henkarte"
- "\u30CF\u30A4\u30C8\u30DE\u30C3\u30D7"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Kanal
- "\u30C1\u30E3\u30F3\u30CD\u30EB"
- Maskenverzerrung
- "\u30DE\u30B9\u30AF\u306E\u50BE\u304D"
- Rundung aktiviert
- "\u4E38\u3081\u308B"
- Rundungsraum
- "\u4E38\u3081\u308B\u30B9\u30DA\u30FC\u30B9"
- Rundungsintervall
- "\u4E38\u3081\u308B\u9593\u9694"
- <size=13><b>Fassmodus</b></size>
- "<size=13><b>\u30D0\u30EC\u30EB\u30E2\u30FC\u30C9</b></size>"
- Fassbreite
- "\u30D0\u30EC\u30EB\u5E45"
- Barrel Alpha
- "\u30D0\u30EC\u30EB\u30A2\u30EB\u30D5\u30A1"
- "Laufh\xF6he"
- "\u30D0\u30EC\u30EB\u306E\u9AD8\u3055"
- <size=13><b>Audiolink</b></size>
- <size=13><b>AudioLink</b></size>
- "Lokale \xDCbersetzungsband"
- "\u30ED\u30FC\u30AB\u30EB\u5909\u63DB\u30D0\u30F3\u30C9"
- "Lokale \xDCbersetzung Min"
- "\u30ED\u30FC\u30AB\u30EB\u7FFB\u8A33\u5206"
- "Lokale \xDCbersetzung max"
- "\u30ED\u30FC\u30AB\u30EB\u5909\u63DB\u6700\u5927"
- Rotationsband X
- "\u56DE\u8EE2\u30D0\u30F3\u30C9 X"
- Rotationsband Y
- "\u56DE\u8EE2\u30D0\u30F3\u30C9 Y"
- Rotationsband Z
- "\u56DE\u8EE2\u30D0\u30F3\u30C9 Z"
- Drehung
- "\u56DE\u8EE2"
- Band X
- "\u30D0\u30F3\u30C9 X"
- Bewegungstyp X
- "\u30E2\u30FC\u30B7\u30E7\u30F3\u30BF\u30A4\u30D7X"
- Band Y
- "\u30D0\u30F3\u30C9 Y"
- Bewegungstyp Y
- "\u30E2\u30FC\u30B7\u30E7\u30F3\u30BF\u30A4\u30D7Y"
- Band z
- "\u30D0\u30F3\u30C9 Z"
- Bewegungstyp Z
- "\u30E2\u30FC\u30B7\u30E7\u30F3\u30BF\u30A4\u30D7Z"
- Drehgeschwindigkeit
- "\u56DE\u8EE2\u901F\u5EA6"
- Skalenband
- "\u30B9\u30B1\u30FC\u30EB\u30D0\u30F3\u30C9"
- "Ma\xDFstab min"
- "\u6700\u5C0F\u30B9\u30B1\u30FC\u30EB"
- "Ma\xDFstab max"
- "\u6700\u5927\u30B9\u30B1\u30FC\u30EB"
- "Welt\xFCbersetzungsband"
- "\u4E16\u754C\u7FFB\u8A33\u30D0\u30F3\u30C9"
- "Welt\xFCbersetzung Mind"
- "\u30EF\u30FC\u30EB\u30C9\u7FFB\u8A33\u5206"
- "Welt\xFCbersetzung max"
- "\u6700\u5927\u30EF\u30FC\u30EB\u30C9\u30C8\u30E9\u30F3\u30B9\u30EC\u30FC\u30B7\u30E7\u30F3"
- "Scheitelh\xF6henband"
- "\u9802\u70B9\u9AD8\u3055\u30D0\u30F3\u30C9"
- "Scheitelh\xF6he"
- "\u9802\u70B9\u306E\u9AD8\u3055"
- Rundungsband
- "\u4E38\u3081\u308B\u30D0\u30F3\u30C9"
- Rundungsbereich
- "\u4E38\u3081\u7BC4\u56F2"
- Vertex-Offset
- "\u9802\u70B9Offset"
- Vertex-Glitch
- "\u9802\u70B9\u30B0\u30EA\u30C3\u30C1"
- "Erm\xF6glicht"
- "\u6709\u52B9"
- <size=13><b>Textur verwenden</b></size>
- "<size=13><b>\u30C6\u30AF\u30B9\u30C1\u30E3\u3092\u4F7F\u7528</b></size>"
- Glitch-Karte ]
- "\u30B0\u30EA\u30C3\u30C1\u30DE\u30C3\u30D7 (\u5C55\u958B)"
- Glitch-Dichte
- "\u30B0\u30EA\u30C3\u30C1\u5BC6\u5EA6"
- Glitch Map Pan-Geschwindigkeit
- "\u30B0\u30EA\u30C3\u30C1 \u30DE\u30C3\u30D7\u306E\u30D1\u30F3\u901F\u5EA6"
- Glitch-Intervall
- "\u30B0\u30EA\u30C3\u30C1\u9593\u9694"
- Glitch-Schwellenwert
- "\u30B0\u30EA\u30C3\u30C1\u3057\u304D\u3044\u5024"
- "Glitch-St\xE4rke"
- "\u30B0\u30EA\u30C3\u30C1\u306E\u5F37\u3055"
- <size=13><b>Spiegel</b></size>
- "<size=13><b>\u93E1</b></size>"
- Im Spiegel zeigen
- "\u30DF\u30E9\u30FC\u306B\u6620\u3059"
- <size=13><b>Audiolink</b></size>
- <size=13><b>AudioLink</b></size>
- Glitch-Band
- "\u30B0\u30EA\u30C3\u30C1\u30D0\u30F3\u30C9"
- "\xDCberschreiben Sie die Glitch-Intensit\xE4t mit Audiolink"
- "Audiolink \u3067\u30B0\u30EA\u30C3\u30C1\u306E\u5F37\u3055\u3092\u7121\u8996\u3059\u308B"
- Vertex-Glitch
- "\u9802\u70B9\u30B0\u30EA\u30C3\u30C1"
- Scheitelpunktfarben
- "\u9802\u70B9\u306E\u8272"
- Aktivieren
- "\u6709\u52B9"
- Lineare Farben
- "\u30EA\u30CB\u30A2\u8272\u7A7A\u9593"
- Vertexfarbe verwenden
- "\u9802\u70B9\u30AB\u30E9\u30FC\u3092\u4F7F\u7528"
- Vertex Color Alpha verwenden
- "\u9802\u70B9\u30AB\u30E9\u30FC \u30A2\u30EB\u30D5\u30A1\u3092\u4F7F\u7528"
- Scheitelpunktfarben
- "\u9802\u70B9\u306E\u8272"
- "R\xFCckfl\xE4che"
- "\u30D0\u30C3\u30AF\u30D5\u30A7\u30A4\u30B9"
- "R\xFCckseite aktiviert"
- "\u80CC\u9762\u6709\u52B9"
- Farbe
- "\u8272"
- "Emissionsst\xE4rke"
- "\u88CF\u9762\u306E\u767A\u5149\u306E\u5F37\u3055"
- Textur
- "\u30C6\u30AF\u30B9\u30C1\u30E3"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV#
- UV#
- Maske
- "\u30DE\u30B9\u30AF"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV#
- UV#
- Kanal
- "\u30C1\u30E3\u30F3\u30CD\u30EB"
- "Detailintensit\xE4t"
- "\u30C7\u30A3\u30C6\u30FC\u30EB\u306E\u660E\u308B\u3055"
- Alpha ersetzen
- "\u30A2\u30EB\u30D5\u30A1\u3092\u7F6E\u63DB"
- Emissionsbegrenzer
- "\u767A\u5149\u306E\u5236\u9650"
- <size=13><b>Farbtonverschiebung</b></size>
- "<size=13><b>\u307C\u304B\u3057\u30B7\u30D5\u30C8</b></size>"
- Farbtonverschiebung
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8"
- Farbtonverschiebungsgeschwindigkeit
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8\u901F\u5EA6"
- "R\xFCckfl\xE4che"
- "\u30D0\u30C3\u30AF\u30D5\u30A7\u30A4\u30B9"
- RGBA-Farbmaskierung
- "RGBA \u30AB\u30E9\u30FC\u30DE\u30B9\u30AD\u30F3\u30B0"
- RGB-Maske aktiviert
- "RGB \u30DE\u30B9\u30AF\u6709\u52B9"
- Verwenden Sie Scheitelpunktfarben
- "\u9802\u70B9\u30AB\u30E9\u30FC\u3092\u4F7F\u7528"
- Multiplikativ
- "\u4E57\u7B97\u5408\u6210"
- Maske
- "\u30DE\u30B9\u30AF"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Farben
- "\u8272"
- R-Farbe
- "R \u30AB\u30E9\u30FC"
- R-Textur
- "R \u30C6\u30AF\u30B9\u30C1\u30E3"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Stochastisches Sampling
- "\u78BA\u7387\u7684\u30B5\u30F3\u30D7\u30EA\u30F3\u30B0"
- R Alpha-Add
- "R\u30A2\u30EB\u30D5\u30A1\u8FFD\u52A0"
- G-Farbe
- "G \u30AB\u30E9\u30FC"
- G-Textur
- "G \u30C6\u30AF\u30B9\u30C1\u30E3"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Stochastisches Sampling
- "\u78BA\u7387\u7684\u30B5\u30F3\u30D7\u30EA\u30F3\u30B0"
- G-Alpha-Add
- "G \u30A2\u30EB\u30D5\u30A1\u8FFD\u52A0"
- B-Farbe
- "B \u30AB\u30E9\u30FC"
- B-Textur
- "B \u30C6\u30AF\u30B9\u30C1\u30E3\u30FC"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Stochastisches Sampling
- "\u78BA\u7387\u7684\u30B5\u30F3\u30D7\u30EA\u30F3\u30B0"
- B Alpha-Add
- "B\u30A2\u30EB\u30D5\u30A1\u52A0\u7B97"
- Eine Farbe
- "A \u30AB\u30E9\u30FC"
- Eine Textur
- "\u30C6\u30AF\u30B9\u30C1\u30E3"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Stochastisches Sampling
- "\u78BA\u7387\u7684\u30B5\u30F3\u30D7\u30EA\u30F3\u30B0"
- Ein Alpha-Add
- "\u30A2\u30EB\u30D5\u30A1\u8FFD\u52A0"
- Farben
- "\u8272"
- Normale
- "\u30CE\u30FC\u30DE\u30EB(\u6CD5\u7DDA)"
- Normale aktivieren
- "\u30CE\u30FC\u30DE\u30EB(\u6CD5\u7DDA)\u3092\u6709\u52B9\u306B\u3059\u308B"
- Mit Base verblenden
- "\u30D9\u30FC\u30B9\u3068\u30D6\u30EC\u30F3\u30C9"
- R Normal
- "R\u30CE\u30FC\u30DE\u30EB"
- Pfanne
- "\u30D1\u30F3"
- UV
- UV
- Stochastisches Sampling
- "\u78BA\u7387\u7684\u30B5\u30F3\u30D7\u30EA\u30F3\u30B0"
- "Intensit\xE4t"
- "\u5F37\u3055"
- G Normal
- "G\u30CE\u30FC\u30DE\u30EB"
- Pfanne
- "\u30D1\u30F3"
- UV
- UV
- Stochastisches Sampling
- "\u78BA\u7387\u7684\u30B5\u30F3\u30D7\u30EA\u30F3\u30B0"
- "Intensit\xE4t"
- "\u5F37\u3055"
- B Normal
- "B\u30CE\u30FC\u30DE\u30EB"
- Pfanne
- "\u30D1\u30F3"
- UV
- UV
- Stochastisches Sampling
- "\u78BA\u7387\u7684\u30B5\u30F3\u30D7\u30EA\u30F3\u30B0"
- "Intensit\xE4t"
- "\u5F37\u3055"
- Ein normaler
- "A\u30CE\u30FC\u30DE\u30EB"
- Pfanne
- "\u30D1\u30F3"
- UV
- UV
- Stochastisches Sampling
- "\u78BA\u7387\u7684\u30B5\u30F3\u30D7\u30EA\u30F3\u30B0"
- "Intensit\xE4t"
- "\u5F37\u3055"
- RGBA-Normalen
- "RGBA\u30CE\u30FC\u30DE\u30EB(\u6CD5\u7DDA)"
- RGB-Farbmaskierung
- "RGB \u30AB\u30E9\u30FC\u30DE\u30B9\u30AD\u30F3\u30B0"
- Abziehbilder
- "\u30C7\u30AB\u30FC\u30EB"
- Aufkleber RGBA-Maske
- "\u30C7\u30AB\u30FC\u30EB RGBA \u30DE\u30B9\u30AF"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- <size=13><b> TPS-Tiefe aktiviert</b></size>
- "<size=13><b>TPS \u6DF1\u5EA6\u6709\u52B9</b></size>"
- "Maske r St\xE4rke"
- "\u30DE\u30B9\u30AF R \u5F37\u3055"
- "Maske g St\xE4rke"
- "\u30DE\u30B9\u30AF G \u5F37\u3055"
- "Maske b St\xE4rke"
- "\u30DE\u30B9\u30AF B \u5F37\u3055"
- "Maskiere eine St\xE4rke"
- "\u30DE\u30B9\u30AF A \u5F37\u3055"
- Aufkleber 0
- "\u30C7\u30AB\u30FC\u30EB 0"
- Aktivieren
- "\u6709\u52B9"
- Maskenkanal
- "\u30DE\u30B9\u30AF\u30C1\u30E3\u30F3\u30CD\u30EB"
- Globale Maske
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- Farbe
- "\u8272"
- "Emissionsst\xE4rke"
- "\u767A\u5149\u306E\u5F37\u3055"
- Abziehbild
- "\u30C7\u30AB\u30FC\u30EB"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Gefliest
- "\u30BF\u30A4\u30EB\u8868\u793A"
- Tiefe
- "\u6DF1\u3055"
- Skala
- "\u898F\u6A21"
- Seitenversatz
- "\u30B5\u30A4\u30C9\u30AA\u30D5\u30BB\u30C3\u30C8"
- Position
- "\u4F4D\u7F6E"
- Drehung
- "\u56DE\u8EE2"
- Drehgeschwindigkeit
- "\u56DE\u8EE2\u901F\u5EA6"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- Alpha
- "\u30A2\u30EB\u30D5\u30A1"
- "Alpha \xFCberschreiben"
- "\u30A2\u30EB\u30D5\u30A1\u3092\u7121\u8996\u3059\u308B"
- Bewerben Sie sich bei Global Mask
- "\u30B0\u30ED\u30FC\u30D0\u30EB\u30DE\u30B9\u30AF\u306B\u9069\u7528"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- <size=13><b>Farbtonverschiebung</b></size>
- "<size=13><b>\u307C\u304B\u3057\u30B7\u30D5\u30C8</b></size>"
- Schaltgeschwindigkeit
- "\u30B7\u30D5\u30C8\u30B9\u30D4\u30FC\u30C9"
- Farbtonverschiebung
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8"
- Farbwinkelleistung
- "\u89D2\u306E\u307C\u304B\u3057\u306E\u5F37\u3055"
- <size=13><b>Kanaltrennung</b></size>
- "<size=13><b>\u30C1\u30E3\u30F3\u30CD\u30EB\u5206\u96E2</b></size>"
- "Intensit\xE4t"
- "\u5F37\u3055"
- "Intensit\xE4t des Oberfl\xE4chenwinkels"
- "\u8868\u9762\u89D2\u5EA6\u306E\u5F37\u3055"
- Farbton
- "\u307C\u304B\u3057"
- Richtung
- "\u65B9\u5411"
- Alpha vormultiplizieren
- "\u4E8B\u524D\u4E57\u7B97\u30A2\u30EB\u30D5\u30A1"
- "Audiolink \u266B"
- "\u30AA\u30FC\u30C7\u30A3\u30AA\u30EA\u30F3\u30AF\u266B"
- Skalenband
- "\u30B9\u30B1\u30FC\u30EB\u30D0\u30F3\u30C9"
- Skalen-Mod
- "\u30B9\u30B1\u30FC\u30EB\u30E2\u30C3\u30C9"
- Seitenband
- "\u30B5\u30A4\u30C9\u30D0\u30F3\u30C9"
- Seite zu min
- "\u6A2A\u304B\u3089\u6700\u5C0F"
- Seitenmod max
- "\u30B5\u30A4\u30C9 \u30E2\u30C3\u30C9 \u6700\u5927"
- Rotationsband
- "\u56DE\u8EE2\u30D0\u30F3\u30C9"
- Rotationsmod
- "\u30ED\u30FC\u30C6\u30FC\u30B7\u30E7\u30F3\u30FB\u30E2\u30C3\u30C9"
- Alphaband
- "\u30A2\u30EB\u30D5\u30A1\u30D0\u30F3\u30C9"
- Alpha-Mod
- "\u30A2\u30EB\u30D5\u30A1\u30E2\u30C3\u30C9"
- Emissionsband
- "\u767A\u5149\u30D0\u30F3\u30C9"
- Emissionsmod
- "\u767A\u5149\u30E2\u30C3\u30C9"
- CC-Streifen
- "CC\u30B9\u30C8\u30EA\u30C3\u30D7"
- Chronorotationsband
- "\u30AF\u30ED\u30CE\u30ED\u30FC\u30C6\u30FC\u30B7\u30E7\u30F3\u30D0\u30F3\u30C9"
- Chrono-Bewegungstyp
- "\u30AF\u30ED\u30CE\u30E2\u30FC\u30B7\u30E7\u30F3\u30BF\u30A4\u30D7"
- Chrono Rotationsgeschwindigkeit
- "\u30AF\u30ED\u30CE\u56DE\u8EE2\u901F\u5EA6"
- Kanaltrennungsband
- "\u30D0\u30F3\u30C9\u30C1\u30E3\u30F3\u30CD\u30EB\u5206\u96E2\u5E2F\u57DF"
- Kanaltrennung
- "\u30C1\u30E3\u30F3\u30CD\u30EB\u5206\u96E2"
- Audiolink
- AudioLink
- Aufkleber 0
- "\u30C7\u30AB\u30FC\u30EB 0"
- Aufkleber 1
- "\u30C7\u30AB\u30FC\u30EB1"
- Aktivieren
- "\u6709\u52B9"
- Maskenkanal
- "\u30DE\u30B9\u30AF\u30C1\u30E3\u30F3\u30CD\u30EB"
- Globale Maske
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- Farbe
- "\u8272"
- "Emissionsst\xE4rke"
- "\u767A\u5149\u306E\u5F37\u3055"
- Abziehbild
- "\u30C7\u30AB\u30FC\u30EB"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Gefliest
- "\u30BF\u30A4\u30EB\u8868\u793A"
- Tiefe
- "\u6DF1\u3055"
- Skala
- "\u898F\u6A21"
- Seitenversatz
- "\u30B5\u30A4\u30C9\u30AA\u30D5\u30BB\u30C3\u30C8"
- Position
- "\u4F4D\u7F6E"
- Drehung
- "\u56DE\u8EE2"
- Drehgeschwindigkeit
- "\u56DE\u8EE2\u901F\u5EA6"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- Alpha
- "\u30A2\u30EB\u30D5\u30A1"
- "Alpha \xFCberschreiben"
- "\u30A2\u30EB\u30D5\u30A1\u3092\u7121\u8996\u3059\u308B"
- Bewerben Sie sich bei Global Mask
- "\u30B0\u30ED\u30FC\u30D0\u30EB\u30DE\u30B9\u30AF\u306B\u9069\u7528"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- <size=13><b>Farbtonverschiebung</b></size>
- "<size=13><b>\u307C\u304B\u3057\u30B7\u30D5\u30C8</b></size>"
- Schaltgeschwindigkeit
- "\u30B7\u30D5\u30C8\u30B9\u30D4\u30FC\u30C9"
- Farbtonverschiebung
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8"
- Farbwinkelleistung
- "\u89D2\u306E\u307C\u304B\u3057\u306E\u5F37\u3055"
- <size=13><b>Kanaltrennung</b></size>
- "<size=13><b>\u30C1\u30E3\u30F3\u30CD\u30EB\u5206\u96E2</b></size>"
- "Intensit\xE4t"
- "\u5F37\u3055"
- "Intensit\xE4t des Oberfl\xE4chenwinkels"
- "\u8868\u9762\u89D2\u5EA6\u306E\u5F37\u3055"
- Farbton
- "\u307C\u304B\u3057"
- Richtung
- "\u65B9\u5411"
- Alpha vormultiplizieren
- "\u4E8B\u524D\u4E57\u7B97\u30A2\u30EB\u30D5\u30A1"
- "Audiolink \u266B"
- "\u30AA\u30FC\u30C7\u30A3\u30AA\u30EA\u30F3\u30AF\u266B"
- Skalenband
- "\u30B9\u30B1\u30FC\u30EB\u30D0\u30F3\u30C9"
- Skalen-Mod
- "\u30B9\u30B1\u30FC\u30EB\u30E2\u30C3\u30C9"
- Seitenband
- "\u30B5\u30A4\u30C9\u30D0\u30F3\u30C9"
- Seite zu min
- "\u6A2A\u304B\u3089\u6700\u5C0F"
- Seitenmod max
- "\u30B5\u30A4\u30C9 \u30E2\u30C3\u30C9 \u6700\u5927"
- Rotationsband
- "\u56DE\u8EE2\u30D0\u30F3\u30C9"
- Rotationsmod
- "\u30ED\u30FC\u30C6\u30FC\u30B7\u30E7\u30F3\u30FB\u30E2\u30C3\u30C9"
- Alphaband
- "\u30A2\u30EB\u30D5\u30A1\u30D0\u30F3\u30C9"
- Alpha-Mod
- "\u30A2\u30EB\u30D5\u30A1\u30E2\u30C3\u30C9"
- Emissionsband
- "\u767A\u5149\u30D0\u30F3\u30C9"
- Emissionsmod
- "\u767A\u5149\u30E2\u30C3\u30C9"
- CC-Streifen
- "CC\u30B9\u30C8\u30EA\u30C3\u30D7"
- Chronorotationsband
- "\u30AF\u30ED\u30CE\u30ED\u30FC\u30C6\u30FC\u30B7\u30E7\u30F3\u30D0\u30F3\u30C9"
- Chrono-Bewegungstyp
- "\u30AF\u30ED\u30CE\u30E2\u30FC\u30B7\u30E7\u30F3\u30BF\u30A4\u30D7"
- Chrono Rotationsgeschwindigkeit
- "\u30AF\u30ED\u30CE\u56DE\u8EE2\u901F\u5EA6"
- Kanaltrennungsband
- "\u30D0\u30F3\u30C9\u30C1\u30E3\u30F3\u30CD\u30EB\u5206\u96E2\u5E2F\u57DF"
- Kanaltrennung
- "\u30C1\u30E3\u30F3\u30CD\u30EB\u5206\u96E2"
- Audiolink
- AudioLink
- Aufkleber 0
- "\u30C7\u30AB\u30FC\u30EB 0"
- Aufkleber 2
- "\u30C7\u30AB\u30FC\u30EB2"
- Aktivieren
- "\u6709\u52B9"
- Maskenkanal
- "\u30DE\u30B9\u30AF\u30C1\u30E3\u30F3\u30CD\u30EB"
- Globale Maske
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- Farbe
- "\u8272"
- "Emissionsst\xE4rke"
- "\u767A\u5149\u306E\u5F37\u3055"
- Abziehbild
- "\u30C7\u30AB\u30FC\u30EB"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Gefliest
- "\u30BF\u30A4\u30EB\u8868\u793A"
- Tiefe
- "\u6DF1\u3055"
- Skala
- "\u898F\u6A21"
- Seitenversatz
- "\u30B5\u30A4\u30C9\u30AA\u30D5\u30BB\u30C3\u30C8"
- Position
- "\u4F4D\u7F6E"
- Drehung
- "\u56DE\u8EE2"
- Drehgeschwindigkeit
- "\u56DE\u8EE2\u901F\u5EA6"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- Alpha
- "\u30A2\u30EB\u30D5\u30A1"
- "Alpha \xFCberschreiben"
- "\u30A2\u30EB\u30D5\u30A1\u3092\u7121\u8996\u3059\u308B"
- Bewerben Sie sich bei Global Mask
- "\u30B0\u30ED\u30FC\u30D0\u30EB\u30DE\u30B9\u30AF\u306B\u9069\u7528"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- <size=13><b>Farbtonverschiebung</b></size>
- "<size=13><b>\u307C\u304B\u3057\u30B7\u30D5\u30C8</b></size>"
- Schaltgeschwindigkeit
- "\u30B7\u30D5\u30C8\u30B9\u30D4\u30FC\u30C9"
- Farbtonverschiebung
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8"
- Farbwinkelleistung
- "\u89D2\u306E\u307C\u304B\u3057\u306E\u5F37\u3055"
- <size=13><b>Kanaltrennung</b></size>
- "<size=13><b>\u30C1\u30E3\u30F3\u30CD\u30EB\u5206\u96E2</b></size>"
- "Intensit\xE4t"
- "\u5F37\u3055"
- "Intensit\xE4t des Oberfl\xE4chenwinkels"
- "\u8868\u9762\u89D2\u5EA6\u306E\u5F37\u3055"
- Farbton
- "\u307C\u304B\u3057"
- Richtung
- "\u65B9\u5411"
- Alpha vormultiplizieren
- "\u4E8B\u524D\u4E57\u7B97\u30A2\u30EB\u30D5\u30A1"
- "Audiolink \u266B"
- "\u30AA\u30FC\u30C7\u30A3\u30AA\u30EA\u30F3\u30AF\u266B"
- Skalenband
- "\u30B9\u30B1\u30FC\u30EB\u30D0\u30F3\u30C9"
- Skalen-Mod
- "\u30B9\u30B1\u30FC\u30EB\u30E2\u30C3\u30C9"
- Seitenband
- "\u30B5\u30A4\u30C9\u30D0\u30F3\u30C9"
- Seite zu min
- "\u6A2A\u304B\u3089\u6700\u5C0F"
- Seitenmod max
- "\u30B5\u30A4\u30C9 \u30E2\u30C3\u30C9 \u6700\u5927"
- Rotationsband
- "\u56DE\u8EE2\u30D0\u30F3\u30C9"
- Rotationsmod
- "\u30ED\u30FC\u30C6\u30FC\u30B7\u30E7\u30F3\u30FB\u30E2\u30C3\u30C9"
- Alphaband
- "\u30A2\u30EB\u30D5\u30A1\u30D0\u30F3\u30C9"
- Alpha-Mod
- "\u30A2\u30EB\u30D5\u30A1\u30E2\u30C3\u30C9"
- Emissionsband
- "\u767A\u5149\u30D0\u30F3\u30C9"
- Emissionsmod
- "\u767A\u5149\u30E2\u30C3\u30C9"
- CC-Streifen
- "CC\u30B9\u30C8\u30EA\u30C3\u30D7"
- Chronorotationsband
- "\u30AF\u30ED\u30CE\u30ED\u30FC\u30C6\u30FC\u30B7\u30E7\u30F3\u30D0\u30F3\u30C9"
- Chrono-Bewegungstyp
- "\u30AF\u30ED\u30CE\u30E2\u30FC\u30B7\u30E7\u30F3\u30BF\u30A4\u30D7"
- Chrono Rotationsgeschwindigkeit
- "\u30AF\u30ED\u30CE\u56DE\u8EE2\u901F\u5EA6"
- Kanaltrennungsband
- "\u30C1\u30E3\u30F3\u30CD\u30EB\u5206\u96E2\u5E2F\u57DF"
- Kanaltrennung
- "\u30C1\u30E3\u30F3\u30CD\u30EB\u5206\u96E2"
- Audiolink
- AudioLink
- Aufkleber 0
- "\u30C7\u30AB\u30FC\u30EB 0"
- Aufkleber 3
- "\u30C7\u30AB\u30FC\u30EB3"
- Aktivieren
- "\u6709\u52B9"
- Maskenkanal
- "\u30DE\u30B9\u30AF\u30C1\u30E3\u30F3\u30CD\u30EB"
- Globale Maske
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- Farbe
- "\u8272"
- "Emissionsst\xE4rke"
- "\u767A\u5149\u306E\u5F37\u3055"
- Abziehbild
- "\u30C7\u30AB\u30FC\u30EB"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Gefliest
- "\u30BF\u30A4\u30EB\u8868\u793A"
- Tiefe
- "\u6DF1\u3055"
- Skala
- "\u898F\u6A21"
- Seitenversatz
- "\u30B5\u30A4\u30C9\u30AA\u30D5\u30BB\u30C3\u30C8"
- Position
- "\u4F4D\u7F6E"
- Drehung
- "\u56DE\u8EE2"
- Drehgeschwindigkeit
- "\u56DE\u8EE2\u901F\u5EA6"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- Alpha
- "\u30A2\u30EB\u30D5\u30A1"
- "Alpha \xFCberschreiben"
- "\u30A2\u30EB\u30D5\u30A1\u3092\u7121\u8996\u3059\u308B"
- Bewerben Sie sich bei Global Mask
- "\u30B0\u30ED\u30FC\u30D0\u30EB\u30DE\u30B9\u30AF\u306B\u9069\u7528"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- <size=13><b>Farbtonverschiebung</b></size>
- "<size=13><b>\u307C\u304B\u3057\u30B7\u30D5\u30C8</b></size>"
- Schaltgeschwindigkeit
- "\u30B7\u30D5\u30C8\u30B9\u30D4\u30FC\u30C9"
- Farbtonverschiebung
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8"
- Farbwinkelleistung
- "\u89D2\u306E\u307C\u304B\u3057\u306E\u5F37\u3055"
- <size=13><b>Kanaltrennung</b></size>
- "<size=13><b>\u30C1\u30E3\u30F3\u30CD\u30EB\u5206\u96E2</b></size>"
- Richtungsmodus
- "\u65B9\u5411\u30E2\u30FC\u30C9"
- "Intensit\xE4t"
- "\u5F37\u3055"
- "Intensit\xE4t des Oberfl\xE4chenwinkels"
- "\u8868\u9762\u89D2\u5EA6\u306E\u5F37\u3055"
- Farbton
- "\u307C\u304B\u3057"
- Richtung
- "\u65B9\u5411"
- Alpha vormultiplizieren
- "\u4E8B\u524D\u4E57\u7B97\u30A2\u30EB\u30D5\u30A1"
- "Audiolink \u266B"
- "\u30AA\u30FC\u30C7\u30A3\u30AA\u30EA\u30F3\u30AF\u266B"
- Skalenband
- "\u30B9\u30B1\u30FC\u30EB\u30D0\u30F3\u30C9"
- Skalen-Mod
- "\u30B9\u30B1\u30FC\u30EB\u30E2\u30C3\u30C9"
- Seitenband
- "\u30B5\u30A4\u30C9\u30D0\u30F3\u30C9"
- Seite zu min
- "\u6A2A\u304B\u3089\u6700\u5C0F"
- Seitenmod max
- "\u30B5\u30A4\u30C9 \u30E2\u30C3\u30C9 \u6700\u5927"
- Rotationsband
- "\u56DE\u8EE2\u30D0\u30F3\u30C9"
- Rotationsmod
- "\u30ED\u30FC\u30C6\u30FC\u30B7\u30E7\u30F3\u30FB\u30E2\u30C3\u30C9"
- Alphaband
- "\u30A2\u30EB\u30D5\u30A1\u30D0\u30F3\u30C9"
- Alpha-Mod
- "\u30A2\u30EB\u30D5\u30A1\u30E2\u30C3\u30C9"
- Emissionsband
- "\u767A\u5149\u30D0\u30F3\u30C9"
- Emissionsmod
- "\u767A\u5149\u30E2\u30C3\u30C9"
- CC-Streifen
- "CC\u30B9\u30C8\u30EA\u30C3\u30D7"
- Chronorotationsband
- "\u30AF\u30ED\u30CE\u30ED\u30FC\u30C6\u30FC\u30B7\u30E7\u30F3\u30D0\u30F3\u30C9"
- Chrono-Bewegungstyp
- "\u30AF\u30ED\u30CE\u30E2\u30FC\u30B7\u30E7\u30F3\u30BF\u30A4\u30D7"
- Chrono Rotationsgeschwindigkeit
- "\u30AF\u30ED\u30CE\u56DE\u8EE2\u901F\u5EA6"
- Kanaltrennungsband
- "\u30C1\u30E3\u30F3\u30CD\u30EB\u5206\u96E2\u5E2F\u57DF"
- Kanaltrennung
- "\u30C1\u30E3\u30F3\u30CD\u30EB\u5206\u96E2"
- Audiolink
- AudioLink
- Aufkleber 0
- "\u30C7\u30AB\u30FC\u30EB 0"
- Abziehbild
- "\u30C7\u30AB\u30FC\u30EB"
- Eindringling
- "\u30DA\u30CD\u30C8\u30EC\u30FC\u30BF\u30FC"
- Konfiguriert durch Werkzeug
- "\u30C4\u30FC\u30EB\u3067\u69CB\u6210"
- "L\xE4nge des Penetrator-Modells"
- "\u30DA\u30CD\u30C8\u30EC\u30FC\u30BF\u30FC\u30E2\u30C7\u30EB\u306E\u9577\u3055"
- "Ma\xDFstab des Penetrator-Modells"
- "\u30DA\u30CD\u30C8\u30EC\u30FC\u30BF\u30FC\u30E2\u30C7\u30EB\u306E\u30B9\u30B1\u30FC\u30EB"
- Rechter Vektor
- "\u53F3\u30D9\u30AF\u30C8\u30EB"
- Vektor nach oben
- "\u30A2\u30C3\u30D7 \u30D9\u30AF\u30C8\u30EB"
- "Vorw\xE4rts-Vektor"
- "\u524D\u65B9\u30D9\u30AF\u30C8\u30EB"
- Gebackene Scheitelfarben
- "\u30D9\u30A4\u30AF\u3055\u308C\u305F\u9802\u70B9\u30AB\u30E9\u30FC"
- Gebackenes Netz / Maske
- "\u30D9\u30A4\u30AF\u30C9 \u30E1\u30C3\u30B7\u30E5 / \u30DE\u30B9\u30AF"
- TPS
- TPS
- "Penetrator erm\xF6glicht es Ihrem Netz, sich in Richtung einer \xD6ffnung zu
biegen. Es ist voll kompatibel mit DPS. Erfordert die anschlie\xDFende Ausf\xFChrung
des TPS-Setup-Wizards. Klicken Sie hier, um das Setup-Fenster zu \xF6ffnen."
- "\u30DA\u30CD\u30C8\u30EC\u30FC\u30BF\u30FC\u3092\u4F7F\u7528\u3059\u308B\u3068\u3001\u30E1\u30C3\u30B7\u30E5\u3092\u30AA\u30EA\u30D5\u30A3\u30B9\u306E\u65B9\u5411\u306B\u66F2\u3052\u308B\u3053\u3068\u304C\u3067\u304D\u307E\u3059\u3002
DPS\u3068\u5B8C\u5168\u306B\u4E92\u63DB\u6027\u304C\u3042\u308A\u307E\u3059\u3002\u306E\u3061\u307B\u3069TPS
\u30BB\u30C3\u30C8\u30A2\u30C3\u30D7 \u30A6\u30A3\u30B6\u30FC\u30C9\u3092\u5B9F\u884C\u3059\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059\u3002\u3053\u3053\u3092\u30AF\u30EA\u30C3\u30AF\u3057\u3066\u8A2D\u5B9A\u30A6\u30A3\u30F3\u30C9\u30A6\u3092\u958B\u304D\u307E\u3059\u3002"
- "Erm\xF6glicht"
- "\u6709\u52B9"
- Animierbarer Schalter
- "\u30A2\u30CB\u30E1\u30FC\u30C8\u53EF\u80FD\u306A\u30C8\u30B0\u30EB"
- Bezier
- "\u30D9\u30B8\u30A8 (\u66F2\u304C\u308A\u5177\u5408)"
- Bezier-Start
- "\u30D9\u30B8\u30A7\u958B\u59CB"
- "Bezier-Gl\xE4tte"
- "\u30D9\u30B8\u30A8\u306E\u6ED1\u3089\u304B\u3055"
- Reibungsloser Start
- "\u30B9\u30E0\u30FC\u30BA\u30B9\u30BF\u30FC\u30C8 (\u8A8D\u8B58\u8DDD\u96E2)"
- Quetschen
- "\u30B9\u30AF\u30A4\u30FC\u30BA"
- "Squeeze-St\xE4rke"
- "\u7D5E\u308A\u306E\u5F37\u3055"
- Squeeze-Abstand
- "\u30B9\u30AF\u30A4\u30FC\u30BA\u8DDD\u96E2"
- Bauchung
- "\u30D0\u30EB\u30B8"
- Bauchung
- "\u30D0\u30EB\u30B8"
- "W\xF6lbungsabstand"
- "\u30D0\u30EB\u30B8\u8DDD\u96E2"
- Bulge-Abfall
- "\u30D0\u30EB\u30B8\u5265\u96E2\u8DDD\u96E2"
- Pulsierend
- "\u30D7\u30EB\u30B7\u30F3\u30B0"
- Pumpkraft
- "\u30DD\u30F3\u30D7\u6A5F\u80FD\u306E\u5F37\u3055"
- Pumpgeschwindigkeit
- "\u30DD\u30F3\u30D7\u6A5F\u80FD\u306E\u901F\u5EA6"
- Pumpbreite
- "\u30DD\u30F3\u30D7\u6A5F\u80FD\u306E\u5E45"
- Leerlauf
- "\u30A2\u30A4\u30C9\u30EB"
- "Tipp: Verwenden Sie f\xFCr Schwerkraft und Bewegung im Leerlauf Physbones Schwerkraft
und andere Funktionen"
- "\u30D2\u30F3\u30C8: \u30A2\u30A4\u30C9\u30EB\u72B6\u614B\u306E\u91CD\u529B\u3068\u79FB\u52D5\u306B\u306F\u3001PhysBones
\u306E\u91CD\u529B\u3068\u305D\u306E\u4ED6\u306E\u95A2\u6570\u3092\u4F7F\u7528\u3057\u307E\u3059"
- Schrumpfbreite im Leerlauf
- "\u30A2\u30A4\u30C9\u30EB\u30B7\u30E5\u30EA\u30F3\u30AF\u5E45"
- "Schrumpfl\xE4nge im Leerlauf"
- "\u30A2\u30A4\u30C9\u30EB\u30B7\u30E5\u30EA\u30F3\u30AF\u9577"
- TPS-Tiefe zur globalen Maske
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF\u3078\u306E TPS \u6DF1\u5EA6"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- _TPS2_BufferedDepth NL
- "TPS2 \u6DF1\u5EA6\u30D0\u30C3\u30D5\u30A1"
- _TPS2_BufferedStrength NL
- _TPS2_BufferedStrength NL
- Globale Themen
- "\u30B0\u30ED\u30FC\u30D0\u30EB\u30C6\u30FC\u30DE"
- Themenfarbe 0
- "\u30C6\u30FC\u30DE\u30AB\u30E9\u30FC 0"
- Themenfarbe 0
- "\u30C6\u30FC\u30DE\u30AB\u30E9\u30FC 0"
- Farbton anpassen
- "\u307C\u304B\u3057\u8ABF\u6574"
- Geschwindigkeit der Farbtonanpassung
- "\u307C\u304B\u3057\u8ABF\u6574\u901F\u5EA6"
- "S\xE4ttigung anpassen"
- "\u5F69\u5EA6\u8ABF\u6574"
- Wert anpassen
- "\u6570\u5024\u8ABF\u6574"
- Themenfarbe 0
- "\u30C6\u30FC\u30DE\u30AB\u30E9\u30FC 0"
- Themenfarbe 1
- "\u30C6\u30FC\u30DE\u30AB\u30E9\u30FC 1"
- Themenfarbe 1
- "\u30C6\u30FC\u30DE\u30AB\u30E9\u30FC 1"
- Farbton anpassen
- "\u307C\u304B\u3057\u8ABF\u6574"
- Geschwindigkeit der Farbtonanpassung
- "\u307C\u304B\u3057\u8ABF\u6574\u901F\u5EA6"
- "S\xE4ttigung anpassen"
- "\u5F69\u5EA6\u8ABF\u6574"
- Wert anpassen
- "\u6570\u5024\u8ABF\u6574"
- Themenfarbe 1
- "\u30C6\u30FC\u30DE\u30AB\u30E9\u30FC 1"
- Themenfarbe 2
- "\u30C6\u30FC\u30DE\u30AB\u30E9\u30FC 2"
- Themenfarbe 2
- "\u30C6\u30FC\u30DE\u30AB\u30E9\u30FC 2"
- Farbton anpassen
- "\u307C\u304B\u3057\u8ABF\u6574"
- Geschwindigkeit der Farbtonanpassung
- "\u307C\u304B\u3057\u8ABF\u6574\u901F\u5EA6"
- "S\xE4ttigung anpassen"
- "\u5F69\u5EA6\u8ABF\u6574"
- Wert anpassen
- "\u6570\u5024\u8ABF\u6574"
- Themenfarbe 2
- "\u30C6\u30FC\u30DE\u30AB\u30E9\u30FC 2"
- Themenfarbe 3
- "\u30C6\u30FC\u30DE\u30AB\u30E9\u30FC 3"
- Themenfarbe 3
- "\u30C6\u30FC\u30DE\u30AB\u30E9\u30FC 3"
- Farbton anpassen
- "\u307C\u304B\u3057\u8ABF\u6574"
- Geschwindigkeit der Farbtonanpassung
- "\u307C\u304B\u3057\u8ABF\u6574\u901F\u5EA6"
- "S\xE4ttigung anpassen"
- "\u5F69\u5EA6\u8ABF\u6574"
- Wert anpassen
- "\u6570\u5024\u8ABF\u6574"
- Themenfarbe 3
- "\u30C6\u30FC\u30DE\u30AB\u30E9\u30FC 3"
- Globale Themen
- "\u30B0\u30ED\u30FC\u30D0\u30EB\u30C6\u30FC\u30DE"
- Globale Maske
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF"
- Texturen
- "\u30C6\u30AF\u30B9\u30C1\u30E3"
- Globale Maskentexturen aktivieren
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF \u30C6\u30AF\u30B9\u30C1\u30E3\u306E\u6709\u52B9\u5316"
- Globale Maskentextur 1
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF \u30C6\u30AF\u30B9\u30C1\u30E3
1"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- Kacheln/Offset
- Tiling/Offset
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- Kacheln/Offset
- Tiling/Offset
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- Kacheln/Offset
- Tiling/Offset
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- Split-Sampling
- "\u5206\u5272\u30B5\u30F3\u30D7\u30EA\u30F3\u30B0"
- UV
- UV
- Globale Maskentextur 2
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF \u30C6\u30AF\u30B9\u30C1\u30E3
2"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- Kacheln/Offset
- Tiling/Offset
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- Kacheln/Offset
- Tiling/Offset
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- Kacheln/Offset
- Tiling/Offset
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- Split-Sampling
- "\u5206\u5272\u30B5\u30F3\u30D7\u30EA\u30F3\u30B0"
- UV
- UV
- Globale Maskentextur 3
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF \u30C6\u30AF\u30B9\u30C1\u30E3
3"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- Kacheln/Offset
- Tiling/Offset
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- Kacheln/Offset
- Tiling/Offset
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- Kacheln/Offset
- Tiling/Offset
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- Split-Sampling
- "\u5206\u5272\u30B5\u30F3\u30D7\u30EA\u30F3\u30B0"
- UV
- UV
- Globale Maskentextur 4
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF \u30C6\u30AF\u30B9\u30C1\u30E3
4"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- Kacheln/Offset
- Tiling/Offset
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- Kacheln/Offset
- Tiling/Offset
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- Kacheln/Offset
- Tiling/Offset
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- Split-Sampling
- "\u5206\u5272\u30B5\u30F3\u30D7\u30EA\u30F3\u30B0"
- UV
- UV
- Globale Maskentexturen
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF \u30C6\u30AF\u30B9\u30C1\u30E3"
- Modifikatoren
- "\u30E2\u30FC\u30C7\u30A3\u30D5\u30A1\u30A4\u30A2\u30FC"
- "R\xFCckseitenmaskierung"
- "\u88CF\u9762\u30DE\u30B9\u30AD\u30F3\u30B0"
- "Globale Maskenr\xFCckseite aktivieren"
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF \u30D0\u30C3\u30AF\u30D5\u30A7\u30A4\u30B9\u306E\u6709\u52B9\u5316"
- 1R
- 1R
- 1G
- 1G
- 1B
- 1B
- 1A
- 1A
- 2R
- 2R
- 2G
- 2G
- 2b
- 2b
- 2a
- 2a
- 3R
- 3R
- 3G
- 3G
- 3B
- 3B
- 3Abg
- 3Abg
- 4R
- 4R
- 4G
- 4G
- 4B
- 4B
- 4A
- 4A
- Spiegelmaskierung
- "\u30DF\u30E9\u30FC\u30DE\u30B9\u30AD\u30F3\u30B0"
- Globale Maskenspiegelung aktivieren
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF \u30DF\u30E9\u30FC\u306E\u6709\u52B9\u5316"
- Spiegelerkennungsmodus
- "\u30DF\u30E9\u30FC\u691C\u51FA\u30E2\u30FC\u30C9"
- 1R
- 1R
- 1G
- 1G
- 1B
- 1B
- 1A
- 1A
- 2R
- 2R
- 2G
- 2G
- 2b
- 2b
- 2a
- 2a
- 3R
- 3R
- 3G
- 3G
- 3B
- 3B
- 3Abg
- 3Abg
- 4R
- 4R
- 4G
- 4G
- 4B
- 4B
- 4A
- 4A
- Kameramaskierung
- "\u30AB\u30E1\u30E9\u30DE\u30B9\u30AD\u30F3\u30B0"
- Globale Maskenkamera aktivieren
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF \u30AB\u30E1\u30E9\u306E\u6709\u52B9\u5316"
- Die Kameramaskierung funktioniert nur in VRChat.
- "\u30AB\u30E1\u30E9 \u30DE\u30B9\u30AD\u30F3\u30B0\u306F VRChat \u3067\u306E\u307F\u6A5F\u80FD\u3057\u307E\u3059\u3002"
- 1R
- 1R
- 1G
- 1G
- 1B
- 1B
- 1A
- 1A
- 2R
- 2R
- 2G
- 2G
- 2b
- 2b
- 2a
- 2a
- 3R
- 3R
- 3G
- 3G
- 3B
- 3B
- 3Abg
- 3Abg
- 4R
- 4R
- 4G
- 4G
- 4B
- 4B
- 4A
- 4A
- Optionen
- "\u30AA\u30D7\u30B7\u30E7\u30F3"
- Globale Maskenoptionen aktivieren
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF \u30AA\u30D7\u30B7\u30E7\u30F3\u3092\u6709\u52B9\u306B\u3059\u308B"
- Typ
- "\u30BF\u30A4\u30D7"
- 1R
- 1R
- 1G
- 1G
- 1B
- 1B
- 1A
- 1A
- 2R
- 2R
- 2G
- 2G
- 2b
- 2b
- 2a
- 2a
- 3R
- 3R
- 3G
- 3G
- 3B
- 3B
- 3Abg
- 3Abg
- 4R
- 4R
- 4G
- 4G
- 4B
- 4B
- 4A
- 4A
- 1R
- 1R
- 1G
- 1G
- 1B
- 1B
- 1A
- 1A
- 2R
- 2R
- 2G
- 2G
- 2b
- 2b
- 2a
- 2a
- 3R
- 3R
- 3G
- 3G
- 3B
- 3B
- 3Abg
- 3Abg
- 4R
- 4R
- 4G
- 4G
- 4B
- 4B
- 4A
- 4A
- 1R
- 1R
- 1G
- 1G
- 1B
- 1B
- 1A
- 1A
- 2R
- 2R
- 2G
- 2G
- 2b
- 2b
- 2a
- 2a
- 3R
- 3R
- 3G
- 3G
- 3B
- 3B
- 3Abg
- 3Abg
- 4R
- 4R
- 4G
- 4G
- 4B
- 4B
- 4A
- 4A
- 1R
- 1R
- 1G
- 1G
- 1B
- 1B
- 1A
- 1A
- 2R
- 2R
- 2G
- 2G
- 2b
- 2b
- 2a
- 2a
- 3R
- 3R
- 3G
- 3G
- 3B
- 3B
- 3Abg
- 3Abg
- 4R
- 4R
- 4G
- 4G
- 4B
- 4B
- 4A
- 4A
- Globale Maskenoptionen
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF \u30AA\u30D7\u30B7\u30E7\u30F3"
- Globale Maske
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF"
- Schattierungen
- "\u30E9\u30A4\u30C6\u30A3\u30F3\u30B0\u30FB\u5F71\u8A2D\u5B9A"
- PP-Animationen
- "\u30E9\u30A4\u30C6\u30A3\u30F3\u30B0\u8A2D\u5B9A"
- AO-Karten (erweitern)
- "AO \u30DE\u30C3\u30D7 (\u5C55\u958B)"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- "R-St\xE4rke"
- "R \u5F37\u3055"
- "G-St\xE4rke"
- "G \u5F37\u3055"
- "B-St\xE4rke"
- "B \u5F37\u3055"
- "Eine St\xE4rke"
- "A \u5F37\u3055"
- Detailschatten (erweitern)
- "\u30C7\u30A3\u30C6\u30FC\u30EB\u5F71\u30DE\u30C3\u30D7 (\u5C55\u958B)"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- "R-St\xE4rke"
- "R \u5F37\u3055"
- "G-St\xE4rke"
- "G \u5F37\u3055"
- "B-St\xE4rke"
- "B \u5F37\u3055"
- "Eine St\xE4rke"
- "A \u5F37\u3055"
- "Additiv R-St\xE4rke"
- "\u4ED8\u52A0\u7684R \u5F37\u3055"
- "Zus\xE4tzliche G-St\xE4rke"
- "\u4ED8\u52A0\u7684G \u5F37\u3055"
- "Additiv B St\xE4rke"
- "\u4ED8\u52A0\u7684B \u5F37\u3055"
- "Additiv A St\xE4rke"
- "\u4ED8\u52A0\u7684A \u5F37\u3055"
- Schattenmasken (erweitern)
- "\u5F71 \u30DE\u30B9\u30AF (\u5C55\u958B)"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- "R-St\xE4rke"
- "R \u5F37\u3055"
- "G-St\xE4rke"
- "G \u5F37\u3055"
- "B-St\xE4rke"
- "B \u5F37\u3055"
- "Eine St\xE4rke"
- "A \u5F37\u3055"
- Heller Farbmodus
- "\u30E9\u30A4\u30C8\u30AB\u30E9\u30FC\u30E2\u30FC\u30C9"
- Light-Map-Modus
- "\u30E9\u30A4\u30C8 \u30DE\u30C3\u30D7 \u30E2\u30FC\u30C9"
- Lichtrichtungsmodus
- "\u5149\u65B9\u5411\u30E2\u30FC\u30C9"
- Erzwungene Richtung
- "\u5F37\u5236\u65B9\u5411"
- Lichtfarbe erzwingen
- "\u30E9\u30A4\u30C8\u306E\u8272\u3092\u5F37\u5236\u3059\u308B"
- Erzwungene Farbe
- "\u5F37\u5236\u8272"
- Unlit_Intensity
- "Unlit \u660E\u308B\u3055"
- Helligkeit begrenzen
- "\u660E\u308B\u3055\u3092\u5236\u9650\u3059\u308B"
- Maximale Helligkeit
- "\u660E\u308B\u3055\u306E\u4E0A\u9650"
- Minimale Helligkeit
- "\u660E\u308B\u3055\u306E\u4E0B\u9650"
- Indirekt verwendet Normalen
- "\u30CE\u30FC\u30DE\u30EB(\u6CD5\u7DDA)\u3092\u9593\u63A5\u7684\u306B\u4F7F\u7528"
- Erhalten Sie Casted Shadows
- "\u6295\u5F71\u3055\u308C\u305F\u5F71\u3092\u53D7\u3051\u53D6\u308B"
- Graustufenbeleuchtung
- "\u5F71\u8272\u3078\u306E\u74B0\u5883\u5149\u5F71\u97FF\u5EA6"
- Scheitelpunktlichter (Unwichtig)
- "\u9802\u70B9\u30E9\u30A4\u30C8 (\u91CD\u8981\u3067\u306F\u306A\u3044)"
- Pixellichter (Wichtig)
- "\u30D4\u30AF\u30BB\u30EB \u30E9\u30A4\u30C8 (\u91CD\u8981)"
- Richtung ignorieren
- "\u6307\u5411\u6027\u30E9\u30A4\u30C8\u3092\u7121\u8996"
- Helligkeit begrenzen
- "\u660E\u308B\u3055\u3092\u5236\u9650\u3059\u308B"
- Maximale Helligkeit
- "\u660E\u308B\u3055\u306E\u4E0A\u9650"
- Graustufenbeleuchtung
- "\u5F71\u8272\u3078\u306E\u74B0\u5883\u5149\u5F71\u97FF\u5EA6"
- Point Light Passthrough
- "\u30DD\u30A4\u30F3\u30C8 \u30E9\u30A4\u30C8 \u30D1\u30B9\u30B9\u30EB\u30FC"
- Debuggen
- "\u30C7\u30D0\u30C3\u30B0"
- Visualisieren
- "\u8996\u899A\u5316\u3059\u308B"
- PP-Animationen
- "\u30E9\u30A4\u30C6\u30A3\u30F3\u30B0\u8A2D\u5B9A"
- Schattierungen
- "\u5F71\u8A2D\u5B9A"
- Schattierung aktivieren
- "\u5F71\u8A2D\u5B9A\u3092\u6709\u52B9\u306B\u3059\u308B"
- Beleuchtungstyp
- "\u5149\u6E90\u306E\u7A2E\u985E"
- "Schattent\xF6nung"
- "\u5F71\u306E\u8272\u8ABF\u6574"
- Beleuchtungsrampe
- "\u30E9\u30A4\u30C6\u30A3\u30F3\u30B0\u30E9\u30F3\u30D7"
- Rampen-Offset
- "\u30E9\u30F3\u30D7 \u30AA\u30D5\u30BB\u30C3\u30C8"
- Wickeln
- "\u5305\u3080"
- Normalisierung
- "\u6B63\u898F\u5316"
- Nicht lineare Kante
- "\u975E\u30EA\u30CB\u30A2\u30A8\u30C3\u30B8"
- Schattenfarbe
- "\u5F71\u306E\u8272"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Schattenfarbe
- "\u5F71\u306E\u8272"
- Karte verwischen
- "\u307C\u304B\u3057\u30DE\u30C3\u30D7"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Grenze
- "1 \u756A\u76EE\u306E\u5883\u754C"
- Verwischen
- "\u307C\u304B\u3057"
- 2. Farbe
- "2\u8272\u76EE"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- 2. Farbe
- "2\u8272\u76EE"
- 2. Grenze
- "2 \u756A\u76EE\u306E\u5883\u754C"
- "2. Unsch\xE4rfe"
- "2 \u756A\u76EE\u306E\u307C\u304B\u3057"
- 3. Farbe
- "3\u8272\u76EE"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- 3. Farbe
- "3\u8272\u76EE"
- 3. Grenze
- "3 \u756A\u76EE\u306E\u5883\u754C"
- "3. Unsch\xE4rfe"
- "3 \u756A\u76EE\u306E\u307C\u304B\u3057"
- Randfarbe
- "\u5883\u754C\u306E\u8272"
- Grenzbereich
- "\u5883\u754C\u7BC4\u56F2"
- Kontrast
- "\u5BFE\u6BD4"
- Gradientenstart
- "\u30B0\u30E9\u30C7\u30FC\u30B7\u30E7\u30F3\u306E\u958B\u59CB\u5730\u70B9"
- Gradient Ende
- "\u30B0\u30E9\u30C7\u30FC\u30B7\u30E7\u30F3\u306E\u7D42\u4E86\u5730\u70B9"
- 1. Schattenfarbe
- "1\u756A\u76EE\u306E\u5F71\u8272"
- 1. Schattenkarte
- "1 \u756A\u76EE\u306E\u5F71\u30DE\u30C3\u30D7"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- 1. ShadeMap.a als ShadowMask
- "1 \u756A\u76EE\u306E \u5F71\u30DE\u30C3\u30D7.a \u3092 \u5F71\u30DE\u30B9\u30AF
\u3068\u3057\u3066\u5229\u7528"
- 1. ShadeMapMask Invers
- "1 \u756A\u76EE\u306E \u5F71\u30DE\u30C3\u30D7\u30DE\u30B9\u30AF\u3092\u53CD\u8EE2"
- Verwenden Sie BaseMap als 1. ShadeMap
- "\u30D9\u30FC\u30B9\u30DE\u30C3\u30D7\u30921 \u756A\u76EE\u306E\u5F71\u30DE\u30C3\u30D7\u3068\u3057\u3066\u4F7F\u7528"
- 2. Farbton
- "2\u756A\u76EE\u306E\u30B7\u30A7\u30FC\u5F71\u30C9\u30AB\u30E9\u30FC"
- 2. Schattenkarte
- "2 \u756A\u76EE\u306E\u5F71\u30DE\u30C3\u30D7"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- 2. ShadeMap.a Als ShadowMask
- "2 \u756A\u76EE\u306E\u5F71\u30DE\u30C3\u30D7.a \u3092\u5F71\u30DE\u30B9\u30AF\u3068\u3057\u3066\u5229\u7528"
- 2. ShadeMapMask Invers
- "2 \u756A\u76EE\u306E\u5F71\u30DE\u30C3\u30D7\u30DE\u30B9\u30AF\u3092\u53CD\u8EE2"
- Verwenden Sie die 1. ShadeMap als 2nd_ShadeMapen
- "1 \u756A\u76EE\u306E\u5F71\u30DE\u30C3\u30D7\u3092 2\u756A\u76EE\u306E\u5F71\u30C9\u30DE\u30C3\u30D7\u3068\u3057\u3066\u4F7F\u7528"
- BaseColor_Step
- "\u30D9\u30FC\u30B9\u30AB\u30E9\u30FC\u30FB\u30B9\u30C6\u30C3\u30D7"
- Basis/Schatten_Feder
- "\u30D9\u30FC\u30B9/\u5F71\u30D5\u30A7\u30B6\u30FC"
- ShadeColor_Step
- "\u5F71\u8272\u30FB\u30B9\u30C6\u30C3\u30D7"
- 1./2._Farbton_Feder
- "1/2\u756A\u76EE\u306E\u5F71\u30D5\u30A7\u30B6\u30FC"
- Mischmodus
- "\u30D6\u30EC\u30F3\u30C9\u30E2\u30FC\u30C9"
- LUT
- LUT
- Skala
- "\u898F\u6A21"
- Dickenkarte
- "\u539A\u3055\u30DE\u30C3\u30D7"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Umkehren
- "\u53CD\u8EE2"
- Dickenleistung
- "\u539A\u307F\u30D1\u30EF\u30FC"
- "Sto\xDFunsch\xE4rfe"
- "\u30D0\u30F3\u30D7 \u30D6\u30E9\u30FC"
- Absorption
- "\u5438\u53CE"
- AO Farbverlauf
- "AO \u30AB\u30E9\u30FC\u30D6\u30EA\u30FC\u30C9"
- MultiScatter Tuch DFG
- "\u30DE\u30EB\u30C1\u30B9\u30AD\u30E3\u30C3\u30BF\u30FC \u30AF\u30ED\u30B9 DFG"
- Karten (Erweitern)
- "\u30DE\u30C3\u30D7 (\u62E1\u5927)"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- "Gl\xE4tte umkehren"
- "\u6ED1\u3089\u304B\u3055\u3092\u53CD\u8EE2"
- UV
- UV
- Stoffmaske Lerp
- "\u5E03\u4EEE\u9762\u306E\u30E9\u30FC\u30D7"
- Reflexion
- "\u53CD\u5C04\u7387"
- "Gl\xE4tte"
- "\u6ED1\u3089\u304B\u3055"
- SDF
- "\u81EA\u885B\u968A"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Verwischen
- "\u307C\u304B\u3057"
- "Vorw\xE4rtsrichtung"
- "\u9806\u65B9\u5411"
- Linke Richtung
- "\u5DE6\u65B9\u5411"
- "Schattenst\xE4rke"
- "\u5F71\u306E\u5F37\u3055"
- Ignorieren Sie die indirekte Schattenfarbe
- "\u9593\u63A5\u7684\u306A\u5F71\u306E\u8272\u3092\u7121\u8996"
- Beleuchtungstyp
- "\u5149\u6E90\u306E\u7A2E\u985E"
- Gradientenstart
- "\u30B0\u30E9\u30C7\u30FC\u30B7\u30E7\u30F3\u306E\u958B\u59CB\u5730\u70B9"
- Gradient Ende
- "\u30B0\u30E9\u30C7\u30FC\u30B7\u30E7\u30F3\u306E\u7D42\u4E86\u5730\u70B9"
- Schattierungen
- "\u5F71\u8A2D\u5B9A"
- Anisotrope
- "\u7570\u65B9\u6027\u5149"
- Aktivieren Sie Aniso
- "\u30A2\u30CB\u30BD\u3092\u6709\u52B9\u306B\u3059\u308B"
- Farbe & Versatz
- "\u30AB\u30E9\u30FC\uFF06\u30AA\u30D5\u30BB\u30C3\u30C8"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Lichtfarbe mischen
- "\u5149\u6E90\u3092\u6DF7\u305C\u308B"
- Grundfarbe mischen
- "\u30D9\u30FC\u30B9\u30AB\u30E9\u30FC\u3092\u6DF7\u305C\u308B"
- Mischen ersetzen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0\u3092\u7F6E\u304D\u63DB\u3048\u308B"
- "Mischen hinzuf\xFCgen"
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0\u3092\u8FFD\u52A0"
- Im Schatten verstecken
- "\u5F71\u3067\u96A0\u308C\u308B"
- Leistung
- "\u529B"
- "St\xE4rke"
- "\u5F37\u3055"
- Versatz
- Offset
- "Map-Offset-St\xE4rke"
- "\u30DE\u30C3\u30D7 \u30AA\u30D5\u30BB\u30C3\u30C8\u306E\u5F37\u3055"
- Farbton
- "\u8272\u5408\u3044"
- Richtung wechseln
- "\u65B9\u5411\u3092\u5207\u308A\u66FF\u3048\u308B"
- Mode zeigennl
- "Toon\u30E2\u30FC\u30C9"
- Kante
- "\u89D2"
- Verwischen
- "\u307C\u304B\u3057"
- Leistung
- "\u529B"
- "St\xE4rke"
- "\u5F37\u3055"
- Versatz
- Offset
- "Map-Offset-St\xE4rke"
- "\u30DE\u30C3\u30D7 \u30AA\u30D5\u30BB\u30C3\u30C8\u306E\u5F37\u3055"
- Farbton
- "\u8272\u5408\u3044"
- Richtung wechseln
- "\u65B9\u5411\u3092\u5207\u308A\u66FF\u3048\u308B"
- Mode zeigennl
- "Toon\u30E2\u30FC\u30C9"
- Kante
- "\u89D2"
- Verwischen
- "\u307C\u304B\u3057"
- Debuggen
- "\u30C7\u30D0\u30C3\u30B0"
- Visualisieren
- "\u8996\u899A\u5316\u3059\u308B"
- Anisotrope
- "\u7570\u65B9\u6027\u5149"
- Matcap 0
- "\u30DE\u30C3\u30C8\u30AD\u30E3\u30C3\u30D7 0"
- Matcap aktivieren
- "\u30DE\u30C3\u30C8\u30AD\u30E3\u30C3\u30D7\u3092\u6709\u52B9\u306B\u3059\u308B"
- UV-Modus
- "UV\u30E2\u30FC\u30C9"
- Farbe
- "\u8272"
- Matcap
- "\u30DE\u30C3\u30C8\u30AD\u30E3\u30C3\u30D7"
- Grenze
- "\u5883\u754C"
- Maske
- "\u30DE\u30B9\u30AF"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Kanal
- "\u30C1\u30E3\u30F3\u30CD\u30EB"
- Umkehren
- "\u53CD\u8EE2"
- Globale Maske
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- "Emissionsst\xE4rke"
- "\u767A\u5149\u306E\u5F37\u3055"
- "Intensit\xE4t"
- "\u660E\u308B\u3055"
- Im Schatten verstecken
- "\u5F71\u3067\u96A0\u308C\u308B"
- Mischung ersetzen
- "\u30D6\u30EC\u30F3\u30C9\u3092\u7F6E\u63DB"
- Mischung multiplizieren
- "\u4E57\u7B97\u30D6\u30EC\u30F3\u30C9"
- "Mischung hinzuf\xFCgen"
- "\u30D6\u30EC\u30F3\u30C9\u3092\u8FFD\u52A0"
- Gemischte Mischung
- "\u6DF7\u5408\u30D6\u30EC\u30F3\u30C9"
- "Zum Licht hinzuf\xFCgen"
- "\u30E9\u30A4\u30C8\u306B\u8FFD\u52A0"
- "Alpha \xFCberschreiben"
- "\u30A2\u30EB\u30D5\u30A1\u3092\u7121\u8996\u3059\u308B"
- Normal zu verwenden
- "\u4F7F\u7528\u3059\u308B\u30CE\u30FC\u30DE\u30EB"
- <size=13><b> Benutzerdefiniert Normal</b></size>
- "<size=13><b>\u30AB\u30B9\u30BF\u30E0\u30CE\u30FC\u30DE\u30EB(\u6CD5\u7DDA)</b></size>"
- Normale Karte
- "\u30CE\u30FC\u30DE\u30EB\u30DE\u30C3\u30D7 (\u6CD5\u7DDA\u30DE\u30C3\u30D7)"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- "Intensit\xE4t"
- "\u660E\u308B\u3055"
- <size=13><b>Farbtonverschiebung</b></size>
- "<size=13><b>\u307C\u304B\u3057\u30B7\u30D5\u30C8</b></size>"
- Schaltgeschwindigkeit
- "\u30B7\u30D5\u30C8\u30B9\u30D4\u30FC\u30C9"
- Farbtonverschiebung
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8"
- <size=13><b>TPS-Tiefenmaske aktiviert</b></size>
- "<size=13><b>TPS \u6DF1\u5EA6\u30DE\u30B9\u30AF\u6709\u52B9</b></size>"
- "St\xE4rke der TPS-Maske"
- "TPS \u30DE\u30B9\u30AF\u306E\u5F37\u3055"
- Matcap
- "\u30DE\u30C3\u30C8\u30AD\u30E3\u30C3\u30D7"
- Matcap 1
- "\u30DE\u30C3\u30C8\u30AD\u30E3\u30C3\u30D7 1"
- Aktivieren Sie Matcap 2
- "Matcap 2 \u3092\u6709\u52B9\u306B\u3059\u308B"
- UV-Modus
- "UV\u30E2\u30FC\u30C9"
- Farbe
- "\u8272"
- Matcap
- "\u30DE\u30C3\u30C8\u30AD\u30E3\u30C3\u30D7"
- Grenze
- "\u5883\u754C"
- Maske
- "\u30DE\u30B9\u30AF"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Kanal
- "\u30C1\u30E3\u30F3\u30CD\u30EB"
- Umkehren
- "\u53CD\u8EE2"
- Globale Maske
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- "Emissionsst\xE4rke"
- "\u767A\u5149\u306E\u5F37\u3055"
- "Intensit\xE4t"
- "\u660E\u308B\u3055"
- Im Schatten verstecken
- "\u5F71\u3067\u96A0\u308C\u308B"
- Mischung ersetzen
- "\u30D6\u30EC\u30F3\u30C9\u3092\u7F6E\u63DB"
- Mischung multiplizieren
- "\u4E57\u7B97\u30D6\u30EC\u30F3\u30C9"
- "Mischung hinzuf\xFCgen"
- "\u30D6\u30EC\u30F3\u30C9\u3092\u8FFD\u52A0"
- Gemischte Mischung
- "\u6DF7\u5408\u30D6\u30EC\u30F3\u30C9"
- "Zum Licht hinzuf\xFCgen"
- "\u30E9\u30A4\u30C8\u306B\u8FFD\u52A0"
- "Alpha \xFCberschreiben"
- "\u30A2\u30EB\u30D5\u30A1\u3092\u7121\u8996\u3059\u308B"
- Normal zu verwenden
- "\u4F7F\u7528\u3059\u308B\u30CE\u30FC\u30DE\u30EB"
- Benutzerdefiniert Normal
- "\u30AB\u30B9\u30BF\u30E0\u30CE\u30FC\u30DE\u30EB(\u6CD5\u7DDA)"
- Normale Karte
- "\u30CE\u30FC\u30DE\u30EB\u30DE\u30C3\u30D7 (\u6CD5\u7DDA\u30DE\u30C3\u30D7)"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- "Intensit\xE4t"
- "\u660E\u308B\u3055"
- <size=13><b>Farbtonverschiebung</b></size>
- "<size=13><b>\u307C\u304B\u3057\u30B7\u30D5\u30C8</b></size>"
- Schaltgeschwindigkeit
- "\u30B7\u30D5\u30C8\u30B9\u30D4\u30FC\u30C9"
- Farbtonverschiebung
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8"
- <size=13><b>TPS-Tiefenmaske aktiviert</b></size>
- "<size=13><b>TPS \u6DF1\u5EA6\u30DE\u30B9\u30AF\u6709\u52B9</b></size>"
- "St\xE4rke der TPS-Maske"
- "TPS \u30DE\u30B9\u30AF\u306E\u5F37\u3055"
- Matcap 1
- "\u30DE\u30C3\u30C8\u30AD\u30E3\u30C3\u30D7 1"
- Mattkappe 2
- "\u30DE\u30C3\u30C8\u30AD\u30E3\u30C3\u30D7 2"
- Aktivieren Sie Matcap 2
- "Matcap 2 \u3092\u6709\u52B9\u306B\u3059\u308B"
- UV-Modus
- "UV\u30E2\u30FC\u30C9"
- Farbe
- "\u8272"
- Matcap
- "\u30DE\u30C3\u30C8\u30AD\u30E3\u30C3\u30D7"
- Grenze
- "\u5883\u754C"
- Maske
- "\u30DE\u30B9\u30AF"
- Kanal
- "\u30C1\u30E3\u30F3\u30CD\u30EB"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Umkehren
- "\u53CD\u8EE2"
- Globale Maske
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- "Emissionsst\xE4rke"
- "\u767A\u5149\u306E\u5F37\u3055"
- "Intensit\xE4t"
- "\u660E\u308B\u3055"
- Im Schatten verstecken
- "\u5F71\u3067\u96A0\u308C\u308B"
- Mischung ersetzen
- "\u30D6\u30EC\u30F3\u30C9\u3092\u7F6E\u63DB"
- Mischung multiplizieren
- "\u4E57\u7B97\u30D6\u30EC\u30F3\u30C9"
- "Mischung hinzuf\xFCgen"
- "\u30D6\u30EC\u30F3\u30C9\u3092\u8FFD\u52A0"
- Gemischte Mischung
- "\u6DF7\u5408\u30D6\u30EC\u30F3\u30C9"
- "Zum Licht hinzuf\xFCgen"
- "\u30E9\u30A4\u30C8\u306B\u8FFD\u52A0"
- "Alpha \xFCberschreiben"
- "\u30A2\u30EB\u30D5\u30A1\u3092\u7121\u8996\u3059\u308B"
- Normal zu verwenden
- "\u4F7F\u7528\u3059\u308B\u30CE\u30FC\u30DE\u30EB"
- Benutzerdefiniert Normal
- "\u30AB\u30B9\u30BF\u30E0\u30CE\u30FC\u30DE\u30EB(\u6CD5\u7DDA)"
- Normale Karte
- "\u30CE\u30FC\u30DE\u30EB\u30DE\u30C3\u30D7 (\u6CD5\u7DDA\u30DE\u30C3\u30D7)"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- "Intensit\xE4t"
- "\u660E\u308B\u3055"
- <size=13><b>Farbtonverschiebung</b></size>
- "<size=13><b>\u307C\u304B\u3057\u30B7\u30D5\u30C8</b></size>"
- Schaltgeschwindigkeit
- "\u30B7\u30D5\u30C8\u30B9\u30D4\u30FC\u30C9"
- Farbtonverschiebung
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8"
- <size=13><b>TPS-Tiefenmaske aktiviert</b></size>
- "<size=13><b>TPS \u6DF1\u5EA6\u30DE\u30B9\u30AF\u6709\u52B9</b></size>"
- "St\xE4rke der TPS-Maske"
- "TPS \u30DE\u30B9\u30AF\u306E\u5F37\u3055"
- Mattkappe 2
- "\u30DE\u30C3\u30C8\u30AD\u30E3\u30C3\u30D7 2"
- Matcap 3
- "\u30DE\u30C3\u30C8\u30AD\u30E3\u30C3\u30D7 3"
- Aktivieren Sie Matcap 3
- "Matcap 3 \u3092\u6709\u52B9\u306B\u3059\u308B"
- UV-Modus
- "UV\u30E2\u30FC\u30C9"
- Farbe
- "\u8272"
- Matcap
- "\u30DE\u30C3\u30C8\u30AD\u30E3\u30C3\u30D7"
- Grenze
- "\u5883\u754C"
- Maske
- "\u30DE\u30B9\u30AF"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Kanal
- "\u30C1\u30E3\u30F3\u30CD\u30EB"
- Umkehren
- "\u53CD\u8EE2"
- Globale Maske
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- "Emissionsst\xE4rke"
- "\u767A\u5149\u306E\u5F37\u3055"
- "Intensit\xE4t"
- "\u660E\u308B\u3055"
- Im Schatten verstecken
- "\u5F71\u3067\u96A0\u308C\u308B"
- Mischung ersetzen
- "\u30D6\u30EC\u30F3\u30C9\u3092\u7F6E\u63DB"
- Mischung multiplizieren
- "\u4E57\u7B97\u30D6\u30EC\u30F3\u30C9"
- "Mischung hinzuf\xFCgen"
- "\u30D6\u30EC\u30F3\u30C9\u3092\u8FFD\u52A0"
- Gemischte Mischung
- "\u6DF7\u5408\u30D6\u30EC\u30F3\u30C9"
- "Zum Licht hinzuf\xFCgen"
- "\u30E9\u30A4\u30C8\u306B\u8FFD\u52A0"
- "Alpha \xFCberschreiben"
- "\u30A2\u30EB\u30D5\u30A1\u3092\u7121\u8996\u3059\u308B"
- Normal zu verwenden
- "\u4F7F\u7528\u3059\u308B\u30CE\u30FC\u30DE\u30EB"
- Benutzerdefiniert Normal
- "\u30AB\u30B9\u30BF\u30E0\u30CE\u30FC\u30DE\u30EB(\u6CD5\u7DDA)"
- Normale Karte
- "\u30CE\u30FC\u30DE\u30EB\u30DE\u30C3\u30D7 (\u6CD5\u7DDA\u30DE\u30C3\u30D7)"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- "Intensit\xE4t"
- "\u5F37\u3055"
- <size=13><b>Farbtonverschiebung</b></size>
- "<size=13><b>\u307C\u304B\u3057\u30B7\u30D5\u30C8</b></size>"
- Schaltgeschwindigkeit
- "\u30B7\u30D5\u30C8\u30B9\u30D4\u30FC\u30C9"
- Farbtonverschiebung
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8"
- <size=13><b>TPS-Tiefenmaske aktiviert</b></size>
- "<size=13><b>TPS \u6DF1\u5EA6\u30DE\u30B9\u30AF\u6709\u52B9</b></size>"
- "St\xE4rke der TPS-Maske"
- "TPS \u30DE\u30B9\u30AF\u5F37\u5EA6"
- Matcap 3
- "\u30DE\u30C3\u30C8\u30AD\u30E3\u30C3\u30D7 3"
- "W\xFCrfelkarte"
- "\u30AD\u30E5\u30FC\u30D6\u30DE\u30C3\u30D7"
- CubeMap aktivieren
- "\u30AD\u30E5\u30FC\u30D6\u30DE\u30C3\u30D7\u3092\u6709\u52B9\u306B\u3059\u308B"
- UV-Modus
- "UV\u30E2\u30FC\u30C9"
- "Normale St\xE4rke"
- "\u30CE\u30FC\u30DE\u30EB(\u6CD5\u7DDA)\u306E\u5F37\u3055"
- Farbe
- "\u8272"
- "W\xFCrfelkarte"
- "\u30AD\u30E5\u30FC\u30D6\u30DE\u30C3\u30D7"
- Drehung in Grad
- "\u5EA6\u5358\u4F4D\u306E\u56DE\u8EE2"
- Schwenken in Grad
- "\u5EA6\u5358\u4F4D\u3067\u306E\u30D1\u30F3"
- Maske
- "\u30DE\u30B9\u30AF"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Kanal
- "\u30C1\u30E3\u30F3\u30CD\u30EB"
- Umkehren
- "\u53CD\u8EE2"
- Globale Maske
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- "Emissionsst\xE4rke"
- "\u767A\u5149\u306E\u5F37\u3055"
- "Farbst\xE4rke"
- "\u8272\u306E\u6FC3\u3055"
- Im Schatten verstecken
- "\u5F71\u3067\u96A0\u308C\u308B"
- Durch CubeMap ersetzen
- "\u30AD\u30E5\u30FC\u30D6\u30DE\u30C3\u30D7\u3067\u7F6E\u63DB"
- CubeMap multiplizieren
- "\u30AD\u30E5\u30FC\u30D6\u30DE\u30C3\u30D7\u306E\u4E57\u7B97"
- "CubeMap hinzuf\xFCgen"
- "\u30AD\u30E5\u30FC\u30D6\u30DE\u30C3\u30D7\u3092\u8FFD\u52A0"
- Normal zu verwenden
- "\u4F7F\u7528\u3059\u308B\u30CE\u30FC\u30DE\u30EB"
- "Erm\xF6glicht"
- "\u6709\u52B9"
- Schaltgeschwindigkeit
- "\u30B7\u30D5\u30C8\u30B9\u30D4\u30FC\u30C9"
- Farbtonverschiebung
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8"
- "W\xFCrfelkarte"
- "\u30AD\u30E5\u30FC\u30D6\u30DE\u30C3\u30D7"
- Felgenbeleuchtung
- "\u30EA\u30E0\u30E9\u30A4\u30C8\u8A2D\u5B9A"
- Felgenbeleuchtung 1
- "\u30EA\u30E0\u30E9\u30A4\u30C6\u30A3\u30F3\u30B0 1"
- Randbeleuchtung aktivieren
- "\u30EA\u30E0\u30E9\u30A4\u30C6\u30A3\u30F3\u30B0\u3092\u6709\u52B9\u306B\u3059\u308B"
- Stil
- "\u30B9\u30BF\u30A4\u30EB"
- Felgenstruktur
- "\u30EA\u30E0\u306E\u8CEA\u611F"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Randmaske
- "\u30EA\u30E0\u30DE\u30B9\u30AF"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Kanal
- "\u30C1\u30E3\u30F3\u30CD\u30EB"
- Globale Maske
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- "Normale St\xE4rke"
- "\u30CE\u30FC\u30DE\u30EB\u30DE\u30C3\u30D7(\u6CD5\u7DDA\u30DE\u30C3\u30D7)\u306E\u5F37\u3055"
- Randbeleuchtung umkehren
- "\u30EA\u30E0\u30E9\u30A4\u30C6\u30A3\u30F3\u30B0\u3092\u53CD\u8EE2"
- Felgenfarbe
- "\u30EA\u30E0\u306E\u8272"
- Felgenbreite
- "\u30EA\u30E0\u306E\u5E45"
- "Felgensch\xE4rfe"
- "\u30EA\u30E0\u306E\u307C\u304B\u3057"
- Felgenkraft
- "\u30EA\u30E0\u306E\u5F37\u3055"
- Rim-Emission
- "\u30EA\u30E0\u306E\u660E\u308B\u3055"
- Grundfarbe mischen
- "\u30D9\u30FC\u30B9\u30AB\u30E9\u30FC\u3092\u6DF7\u5408\u3059\u308B"
- Mischmodus
- "\u30D6\u30EC\u30F3\u30C9\u30E2\u30FC\u30C9"
- Helligkeit
- "\u660E\u308B\u3055"
- "Mischungsst\xE4rke"
- "\u30D6\u30EC\u30F3\u30C9\u306E\u5F37\u3055"
- "Klammerintensit\xE4t"
- "\u30AF\u30E9\u30F3\u30D7\u306E\u5F37\u3055"
- Bewerben Sie sich bei Global Mask
- "\u30B0\u30ED\u30FC\u30D0\u30EB\u30DE\u30B9\u30AF\u306B\u9069\u7528"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- Set_RimLightMask
- "\u30EA\u30E0\u30E9\u30A4\u30C8\u30DE\u30B9\u30AF\u3092\u8A2D\u5B9A"
- Tweak_RimLightMaskLevel
- "\u30EA\u30E0\u30E9\u30A4\u30C8\u30DE\u30B9\u30AF\u306E\u5FAE\u8ABF\u6574"
- Lichtfarbe mischen
- "\u5149\u6E90\u3092\u6DF7\u305C\u308B"
- Felgenkraft
- "\u30EA\u30E0\u30D1\u30EF\u30FC"
- Innere Maske
- "\u30A4\u30F3\u30B5\u30A4\u30C9\u30DE\u30B9\u30AF"
- Feder ab
- "\u30D5\u30A7\u30B6\u30FC\u30AA\u30D5"
- <size=13><b>Lichtrichtungsmaske</b></size>
- "<size=13><b>\u5149\u306E\u65B9\u5411\u30DE\u30B9\u30AF</b></size>"
- Light Dir-Maskenstufe
- "\u30E9\u30A4\u30C8\u65B9\u5411\u30DE\u30B9\u30AF \u30EC\u30D9\u30EB"
- <size=13><b> Antipodean (Ap) Rim</b></size>
- "<size=13><b>\u5BFE\u8E60(Ap)\u30EA\u30E0</b></size>"
- Ap Light Color Mix
- "AP\u30E9\u30A4\u30C8\u30AB\u30E9\u30FC\u3092\u6DF7\u5408\u3059\u308B"
- Ap-Farbe
- "AP \u30AB\u30E9\u30FC"
- Ap-Leistung
- "AP\u30D1\u30EF\u30FC"
- Ap-Feder aus
- "AP \u30D5\u30A7\u30B6\u30FC \u30AA\u30D5"
- Felgenfarbe
- "\u30EA\u30E0\u306E\u8272"
- Textur
- "\u30C6\u30AF\u30B9\u30C1\u30E3"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Hauptfarbmischung
- "\u30E1\u30A4\u30F3\u30AB\u30E9\u30FC\u30D6\u30EC\u30F3\u30C9"
- "Normale St\xE4rke"
- "\u30CE\u30FC\u30DE\u30EB\u30DE\u30C3\u30D7(\u6CD5\u7DDA\u30DE\u30C3\u30D7)\u306E\u5F37\u5EA6"
- Grenze
- "\u5883\u754C"
- Verwischen
- "\u307C\u304B\u3057"
- Fresnel-Power
- "\u30D5\u30EC\u30CD\u30EB\u30D1\u30EF\u30FC"
- Beleuchtung aktivieren
- "\u5149\u6E90\u3092\u6709\u52B9\u306B\u3059\u308B"
- Schattenmaske
- "\u5F71\u30DE\u30B9\u30AF"
- Backface-Maske
- "\u80CC\u9762\u30DE\u30B9\u30AF"
- "VR-Parallaxenst\xE4rke"
- "VR\u8996\u5DEE\u306E\u5F37\u3055"
- "Lichtrichtungsst\xE4rke"
- "\u5149\u306E\u65B9\u5411\u306E\u5F37\u3055"
- Breite des Richtungslichts
- "\u65B9\u5411\u30E9\u30A4\u30C8\u5E45"
- Indirekte Lichtbreite
- "\u9593\u63A5\u5149\u6E90\u306E\u5E45"
- Indirekte Farbe
- "\u9593\u63A5\u8272"
- Umleitungsgrenze
- "\u9593\u63A5\u5883\u754C"
- "Indirektionsunsch\xE4rfe"
- "\u9593\u63A5\u307C\u304B\u3057"
- <size=13><b>Lichtrichtungsmaske</b></size>
- "<size=13><b>\u5149\u306E\u65B9\u5411\u30DE\u30B9\u30AF</b></size>"
- Light-Falloff-Typ
- "\u30E9\u30A4\u30C8 \u6E1B\u8870 \u30BF\u30A4\u30D7"
- Schattenmaske umkehren
- "\u5F71 \u30DE\u30B9\u30AF\u3092\u53CD\u8EE2"
- "St\xE4rke der Schattenmaske"
- "\u5F71\u30DE\u30B9\u30AF\u306E\u5F37\u3055"
- Im Schatten verstecken
- "\u5F71\u3067\u96A0\u308C\u308B"
- Im Schatten schrumpfen
- "\u5F71\u3067\u7E2E\u5C0F"
- <size=13><b>Farbtonverschiebung</b></size>
- "<size=13><b>\u307C\u304B\u3057\u30B7\u30D5\u30C8</b></size>"
- Schaltgeschwindigkeit
- "\u30B7\u30D5\u30C8\u30B9\u30D4\u30FC\u30C9"
- Farbtonverschiebung
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8"
- "Audiolink \u266B"
- "\u30AA\u30FC\u30C7\u30A3\u30AA\u30EA\u30F3\u30AF\u266B"
- "Breite Band hinzuf\xFCgen"
- "\u5E45\u8FFD\u52A0\u30D0\u30F3\u30C9"
- "Breite hinzuf\xFCgen"
- "\u5E45\u8FFD\u52A0"
- "Emissionsband hinzuf\xFCgen"
- "\u767A\u5149\u8FFD\u52A0\u30D0\u30F3\u30C9"
- Emission Add
- "\u767A\u5149\u91CF\u8FFD\u52A0"
- Helligkeitsband
- "\u660E\u308B\u3055\u30D0\u30F3\u30C9"
- "Helligkeit hinzuf\xFCgen"
- "\u660E\u308B\u3055\u306E\u8FFD\u52A0"
- Audiolink
- AudioLink
- Felgenbeleuchtung
- "\u30EA\u30E0\u30E9\u30A4\u30C6\u30A3\u30F3\u30B0"
- Felgenbeleuchtung 2
- "\u30EA\u30E0\u30E9\u30A4\u30C6\u30A3\u30F3\u30B0 2"
- Rim2-Beleuchtung aktivieren
- "\u30EA\u30E0\u30E9\u30A4\u30C6\u30A3\u30F3\u30B02\u3092\u6709\u52B9\u306B\u3059\u308B"
- Stil
- "\u30B9\u30BF\u30A4\u30EB"
- Felgenstruktur
- "\u30EA\u30E0\u306E\u8CEA\u611F"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Randmaske
- "\u30EA\u30E0\u30DE\u30B9\u30AF"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Kanal
- "\u30C1\u30E3\u30F3\u30CD\u30EB"
- Globale Maske
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- "Normale St\xE4rke"
- "\u30CE\u30FC\u30DE\u30EB\u30DE\u30C3\u30D7(\u6CD5\u7DDA\u30DE\u30C3\u30D7)\u306E\u5F37\u3055"
- Randbeleuchtung umkehren
- "\u30EA\u30E0\u30E9\u30A4\u30C6\u30A3\u30F3\u30B0\u3092\u53CD\u8EE2"
- Felgenfarbe
- "\u30EA\u30E0\u306E\u8272"
- Felgenbreite
- "\u30EA\u30E0\u306E\u5E45"
- "Felgensch\xE4rfe"
- "\u30EA\u30E0\u306E\u307C\u304B\u3057"
- Felgenkraft
- "\u30EA\u30E0\u30D1\u30EF\u30FC"
- Rim-Emission
- "\u30EA\u30E0\u306E\u660E\u308B\u3055"
- Grundfarbe mischen
- "\u30D9\u30FC\u30B9\u30AB\u30E9\u30FC\u3092\u6DF7\u5408\u3059\u308B"
- Mischmodus
- "\u30D6\u30EC\u30F3\u30C9\u30E2\u30FC\u30C9"
- Helligkeit
- "\u660E\u308B\u3055"
- "Mischungsst\xE4rke"
- "\u30D6\u30EC\u30F3\u30C9\u306E\u5F37\u3055"
- "Klammerintensit\xE4t"
- "\u30AF\u30E9\u30F3\u30D7\u306E\u5F37\u3055"
- Bewerben Sie sich bei Global Mask
- "\u30B0\u30ED\u30FC\u30D0\u30EB\u30DE\u30B9\u30AF\u306B\u9069\u7528"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- Set_RimLightMask
- "\u30EA\u30E0\u30E9\u30A4\u30C8\u30DE\u30B9\u30AF\u3092\u8A2D\u5B9A"
- Tweak_RimLightMaskLevel
- "\u30EA\u30E0\u30E9\u30A4\u30C8\u30DE\u30B9\u30AF\u306E\u5FAE\u8ABF\u6574"
- Lichtfarbe mischen
- "\u5149\u6E90\u3092\u6DF7\u305C\u308B"
- Felgenkraft
- "\u30EA\u30E0\u30D1\u30EF\u30FC"
- Innere Maske
- "\u30A4\u30F3\u30B5\u30A4\u30C9\u30DE\u30B9\u30AF"
- Feder ab
- "\u30D5\u30A7\u30B6\u30FC\u30AA\u30D5"
- <size=13><b>Lichtrichtungsmaske</b></size>
- "<size=13><b>\u5149\u306E\u65B9\u5411\u30DE\u30B9\u30AF</b></size>"
- Light Dir-Maskenstufe
- "\u30E9\u30A4\u30C8\u65B9\u5411\u30DE\u30B9\u30AF \u30EC\u30D9\u30EB"
- <size=13><b> Antipodean (Ap) Rim</b></size>
- "<size=13><b>\u5BFE\u8E60(Ap)\u30EA\u30E0</b></size>"
- Ap Light Color Mix
- "AP\u30E9\u30A4\u30C8\u30AB\u30E9\u30FC\u3092\u6DF7\u5408\u3059\u308B"
- Ap-Farbe
- "AP \u30AB\u30E9\u30FC"
- Ap-Leistung
- "AP\u30D1\u30EF\u30FC"
- Ap-Feder aus
- "AP \u30D5\u30A7\u30B6\u30FC \u30AA\u30D5"
- Felgenfarbe
- "\u30EA\u30E0\u306E\u8272"
- Textur
- "\u30C6\u30AF\u30B9\u30C1\u30E3"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Hauptfarbmischung
- "\u30E1\u30A4\u30F3\u30AB\u30E9\u30FC\u30D6\u30EC\u30F3\u30C9"
- "Normale St\xE4rke"
- "\u30CE\u30FC\u30DE\u30EB\u30DE\u30C3\u30D7(\u6CD5\u7DDA\u30DE\u30C3\u30D7)\u306E\u5F37\u3055"
- Grenze
- "\u5883\u754C"
- Verwischen
- "\u307C\u304B\u3057"
- Fresnel-Power
- "\u30D5\u30EC\u30CD\u30EB\u30D1\u30EF\u30FC"
- Beleuchtung aktivieren
- "\u5149\u6E90\u3092\u6709\u52B9\u306B\u3059\u308B"
- Schattenmaske
- "\u5F71\u30DE\u30B9\u30AF"
- Backface-Maske
- "\u80CC\u9762\u30DE\u30B9\u30AF"
- "VR-Parallaxenst\xE4rke"
- "VR\u8996\u5DEE\u306E\u5F37\u3055"
- "Lichtrichtungsst\xE4rke"
- "\u5149\u306E\u65B9\u5411\u306E\u5F37\u3055"
- Breite des Richtungslichts
- "\u65B9\u5411\u30E9\u30A4\u30C8\u5E45"
- Indirekte Lichtbreite
- "\u9593\u63A5\u5149\u6E90\u306E\u5E45"
- Indirekte Farbe
- "\u9593\u63A5\u8272"
- Umleitungsgrenze
- "\u9593\u63A5\u5883\u754C"
- "Indirektionsunsch\xE4rfe"
- "\u9593\u63A5\u307C\u304B\u3057"
- <size=13><b>Lichtrichtungsmaske</b></size>
- "<size=13><b>\u5149\u306E\u65B9\u5411\u30DE\u30B9\u30AF</b></size>"
- Light-Falloff-Typ
- "\u30E9\u30A4\u30C8 \u6E1B\u8870 \u30BF\u30A4\u30D7"
- Schattenmaske umkehren
- "\u5F71 \u30DE\u30B9\u30AF\u3092\u53CD\u8EE2"
- "St\xE4rke der Schattenmaske"
- "\u5F71\u30DE\u30B9\u30AF\u306E\u5F37\u3055"
- Im Schatten verstecken
- "\u5F71\u3067\u96A0\u308C\u308B"
- Im Schatten schrumpfen
- "\u5F71\u3067\u7E2E\u5C0F"
- <size=13><b>Farbtonverschiebung</b></size>
- "<size=13><b>\u307C\u304B\u3057\u30B7\u30D5\u30C8</b></size>"
- Schaltgeschwindigkeit
- "\u30B7\u30D5\u30C8\u30B9\u30D4\u30FC\u30C9"
- Farbtonverschiebung
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8"
- "Audiolink \u266B"
- "\u30AA\u30FC\u30C7\u30A3\u30AA\u30EA\u30F3\u30AF\u266B"
- "Breite Band hinzuf\xFCgen"
- "\u5E45\u8FFD\u52A0\u30D0\u30F3\u30C9"
- "Breite hinzuf\xFCgen"
- "\u5E45\u8FFD\u52A0"
- "Emissionsband hinzuf\xFCgen"
- "\u767A\u5149\u8FFD\u52A0\u30D0\u30F3\u30C9"
- Emission Add
- "\u767A\u5149\u91CF\u8FFD\u52A0"
- Helligkeitsband
- "\u660E\u308B\u3055\u30D0\u30F3\u30C9"
- "Helligkeit hinzuf\xFCgen"
- "\u660E\u308B\u3055\u306E\u8FFD\u52A0"
- Audiolink
- AudioLink
- Rim2-Beleuchtung
- "\u30EA\u30E0\u30E9\u30A4\u30C6\u30A3\u30F3\u30B02"
- Felgenbeleuchtung
- "\u30EA\u30E0\u30E9\u30A4\u30C8\u8A2D\u5B9A"
- Tiefenrandbeleuchtung
- "\u6DF1\u5EA6 \u30EA\u30E0 \u30E9\u30A4\u30C6\u30A3\u30F3\u30B0"
- Normal zu verwenden
- "\u30CE\u30FC\u30DE\u30EB\u30DE\u30C3\u30D7(\u6CD5\u7DDA\u30DE\u30C3\u30D7)\u306E\u4F7F\u7528"
- Felgentyp
- "\u30EA\u30E0\u306E\u7A2E\u985E"
- Breite
- "\u5E45"
- Tiefe
- "\u6DF1\u3055"
- Im Schatten verstecken
- "\u5F71\u3067\u96A0\u308C\u308B"
- Verwenden Sie die Grundfarbe
- "\u30D9\u30FC\u30B9\u30AB\u30E9\u30FC\u3092\u4F7F\u7528"
- Helle Farbmischung
- "\u5149\u6E90\u306E\u8272\u3092\u6DF7\u5408\u3059\u308B"
- Felgenfarbe
- "\u30EA\u30E0\u306E\u8272"
- Farbhelligkeit
- "\u8272\u306E\u660E\u308B\u3055"
- Emission
- "\u767A\u5149\u91CF"
- Ersetzen
- "\u7F6E\u63DB"
- Addieren
- "\u8FFD\u52A0"
- Multiplizieren
- "\u4E57\u7B97"
- "Zum Licht hinzuf\xFCgen"
- "\u30E9\u30A4\u30C8\u306B\u8FFD\u52A0"
- Felgenbeleuchtung
- "\u30EA\u30E0\u30E9\u30A4\u30C6\u30A3\u30F3\u30B0"
- Untergrundstreuung
- "\u30B5\u30D6\u30B5\u30FC\u30D5\u30A7\u30B9 \u30B9\u30AD\u30E3\u30BF\u30EA\u30F3\u30B0"
- Aktivieren
- "\u6709\u52B9"
- Untergrundfarbe
- "\u30B5\u30D6\u30B5\u30FC\u30D5\u30A7\u30B9 \u30AB\u30E9\u30FC"
- Dickenkarte
- "\u539A\u3055\u30DE\u30C3\u30D7"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Kanal
- "\u30C1\u30E3\u30F3\u30CD\u30EB"
- Dicke mod
- "\u539A\u3055\u5909\u66F4"
- "Lichtst\xE4rke"
- "\u5149\u306E\u5F37\u3055"
- Lichtausbreitung
- "\u5149\u306E\u5E83\u304C\u308A"
- Leichte Verzerrung
- "\u6B6A\u307F"
- Reflexionen & Specular
- "\u53CD\u5C04\u3068\u93E1\u9762\u53CD\u5C04"
- Aktivieren
- "\u6709\u52B9"
- "Reflexionsst\xE4rke"
- "\u53CD\u5C04\u306E\u5F37\u3055"
- "Spiegelst\xE4rke"
- "\u93E1\u9762\u306E\u5F37\u3055"
- Metallisch
- "\u30E1\u30BF\u30EA\u30C3\u30AF"
- "Gl\xE4tte"
- "\u6ED1\u3089\u304B\u3055"
- "Reflexionst\xF6nung"
- "\u53CD\u5C04\u306E\u8272\u5408\u3044"
- "Spiegelnde T\xF6nung"
- "\u53CD\u5C04\u5149\u306E\u8272\u8ABF\u6574"
- Karten ]
- "\u30DE\u30C3\u30D7 (\u5C55\u958B)"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Metallischer Kanal
- "\u30E1\u30BF\u30EA\u30C3\u30AF\u30C1\u30E3\u30F3\u30CD\u30EB"
- Glattheitskanal
- "\u6ED1\u3089\u304B\u3055\u30C1\u30E3\u30F3\u30CD\u30EB"
- Reflexionsmaskenkanal
- "\u53CD\u5C04\u30DE\u30B9\u30AF\u30C1\u30E3\u30F3\u30CD\u30EB"
- Glanzmaskenkanal
- "\u93E1\u9762\u53CD\u5C04\u30DE\u30B9\u30AF\u30C1\u30E3\u30F3\u30CD\u30EB"
- Metallic umkehren
- "\u30E1\u30BF\u30EA\u30C3\u30AF\u3092\u53CD\u8EE2"
- "Gl\xE4tte umkehren"
- "\u6ED1\u3089\u304B\u3055\u3092\u53CD\u8EE2"
- Reflexionsmaske umkehren
- "\u53CD\u5C04\u30DE\u30B9\u30AF\u3092\u53CD\u8EE2"
- Glanzmaske umkehren
- "\u93E1\u9762\u53CD\u5C04\u30DE\u30B9\u30AF\u3092\u53CD\u8EE2"
- Stochastisches Sampling
- "\u78BA\u7387\u7684\u30B5\u30F3\u30D7\u30EA\u30F3\u30B0"
- <size=13><b>Teilungsmasken-Sampling</b></size>
- "<size=13><b>\u5206\u5272\u30DE\u30B9\u30AF \u30B5\u30F3\u30D7\u30EA\u30F3\u30B0</b></size>"
- Kacheln/Offset
- Tiling/Offset
- UV
- UV
- Stochastisches Sampling
- "\u78BA\u7387\u7684\u30B5\u30F3\u30D7\u30EA\u30F3\u30B0"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- <size=13><b> 2. Spiegel</b></size>
- "<size=13><b> 2 \u756A\u76EE\u306E\u53CD\u5C04\u5149</b></size>"
- "St\xE4rke"
- "\u5F37\u3055"
- "Gl\xE4tte"
- "\u6ED1\u3089\u304B\u3055"
- Fallback-Cubemap
- "\u30D5\u30A9\u30FC\u30EB\u30D0\u30C3\u30AF \u30AD\u30E5\u30FC\u30D6\u30DE\u30C3\u30D7"
- "R\xFCckfall erzwingen"
- "\u5F37\u5236\u30D5\u30A9\u30FC\u30EB\u30D0\u30C3\u30AF"
- Fallback beleuchtet
- "\u70B9\u706F\u30D5\u30A9\u30FC\u30EB\u30D0\u30C3\u30AF"
- Fortschrittlich
- "\u9AD8\u5EA6\u306A\u8A2D\u5B9A"
- Ignoriere Schlagschatten
- "\u6295\u5F71\u3055\u308C\u305F\u5F71\u3092\u7121\u8996\u3059\u308B"
- Pixel-Normalmischung
- "\u30D4\u30AF\u30BB\u30EB\u30CE\u30FC\u30DE\u30EB\u3092\u6DF7\u5408\u3059\u308B"
- Fresnel-Reflexion
- "\u30D5\u30EC\u30CD\u30EB\u53CD\u5C04"
- <size=13><b>GSAA</b></size>
- <size=13><b>GSAA</b></size>
- GSAA-Varianz
- "GSAA \u5DEE\u7570"
- GSAA-Schwellenwert
- "GSAA \u3057\u304D\u3044\u5024"
- <size=13><b> TPS-Tiefe aktiviert</b></size>
- "<size=13><b>TPS \u6DF1\u5EA6\u6709\u52B9</b></size>"
- "St\xE4rke der Reflexionsmaske"
- "\u53CD\u5C04\u30DE\u30B9\u30AF\u306E\u5F37\u3055"
- "Glanzmaskenst\xE4rke"
- "\u53CD\u5C04\u5149\u30DE\u30B9\u30AF\u306E\u5F37\u3055"
- Globale Maske
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF"
- "Reflexionsst\xE4rke"
- "\u53CD\u5C04\u306E\u5F37\u3055"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- "Spiegelst\xE4rke"
- "\u93E1\u9762\u306E\u5F37\u3055"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- Klarlack
- "\u30AF\u30EA\u30A2\u30B3\u30FC\u30C8"
- Aktivieren
- "\u6709\u52B9"
- "ClearCoat-St\xE4rke"
- "\u30AF\u30EA\u30A2\u30B3\u30FC\u30C8\u306E\u5F37\u3055"
- "Gl\xE4tte"
- "\u6ED1\u3089\u304B\u3055"
- "Reflexionsst\xE4rke"
- "\u53CD\u5C04\u306E\u5F37\u3055"
- "Spiegelst\xE4rke"
- "\u93E1\u9762\u306E\u5F37\u3055"
- "Reflexionst\xF6nung"
- "\u53CD\u5C04\u306E\u8272\u5408\u3044"
- "Spiegelnde T\xF6nung"
- "\u53CD\u5C04\u5149\u306E\u8272\u8ABF\u6574"
- Karten ]
- "\u30DE\u30C3\u30D7 (\u5C55\u958B)"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- ClearCoat-Maske umkehren
- "\u30AF\u30EA\u30A2\u30B3\u30FC\u30C8\u30DE\u30B9\u30AF\u3092\u53CD\u8EE2"
- "Gl\xE4tte umkehren"
- "\u6ED1\u3089\u304B\u3055\u3092\u53CD\u8EE2"
- Reflexionsmaske umkehren
- "\u53CD\u5C04\u30DE\u30B9\u30AF\u3092\u53CD\u8EE2"
- Glanzmaske umkehren
- "\u93E1\u9762\u53CD\u5C04\u30DE\u30B9\u30AF\u3092\u53CD\u8EE2"
- Stochastisches Sampling
- "\u78BA\u7387\u7684\u30B5\u30F3\u30D7\u30EA\u30F3\u30B0"
- Fallback-Cubemap
- "\u30D5\u30A9\u30FC\u30EB\u30D0\u30C3\u30AF \u30AD\u30E5\u30FC\u30D6\u30DE\u30C3\u30D7"
- "R\xFCckfall erzwingen"
- "\u5F37\u5236\u30D5\u30A9\u30FC\u30EB\u30D0\u30C3\u30AF"
- Fallback beleuchtet
- "\u70B9\u706F\u30D5\u30A9\u30FC\u30EB\u30D0\u30C3\u30AF"
- Fortschrittlich
- "\u9AD8\u5EA6\u306A\u8A2D\u5B9A"
- Ignoriere Schlagschatten
- "\u6295\u5F71\u3055\u308C\u305F\u5F71\u3092\u7121\u8996\u3059\u308B"
- Pixel-Normalmischung
- "\u30D4\u30AF\u30BB\u30EB\u30CE\u30FC\u30DE\u30EB\u3092\u6DF7\u5408\u3059\u308B"
- Fresnel-Reflexion
- "\u30D5\u30EC\u30CD\u30EB\u53CD\u5C04"
- <size=13><b>GSAA</b></size>
- <size=13><b>GSAA</b></size>
- GSAA-Varianz
- "GSAA \u5DEE\u7570"
- GSAA-Schwellenwert
- "GSAA \u3057\u304D\u3044\u5024"
- <size=13><b> TPS-Tiefe aktiviert</b></size>
- "<size=13><b>TPS \u6DF1\u5EA6\u6709\u52B9</b></size>"
- "Maskenst\xE4rke"
- "\u30DE\u30B9\u30AF\u306E\u5F37\u3055"
- Globale Maske
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF"
- "Reflexionsst\xE4rke"
- "\u53CD\u5C04\u306E\u5F37\u3055"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- "Spiegelst\xE4rke"
- "\u93E1\u9762\u306E\u5F37\u3055"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- Umgebungsrand
- "\u74B0\u5883\u30EA\u30E0"
- Aktivieren
- "\u6709\u52B9"
- Maske
- "\u30DE\u30B9\u30AF"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Kanal
- "\u30C1\u30E3\u30F3\u30CD\u30EB"
- Verwischen
- "\u307C\u304B\u3057"
- Felgenbreite
- "\u30EA\u30E0\u306E\u5E45"
- "Felgensch\xE4rfe"
- "\u30EA\u30E0\u306E\u307C\u304B\u3057"
- Min. Helligkeitsschwelle
- "\u660E\u308B\u3055\u306E\u4E0B\u9650\u3057\u304D\u3044\u5024"
- "Intensit\xE4t"
- "\u660E\u308B\u3055"
- Stilisierte Spiegelung
- "\u5B9A\u578B\u5316\u3055\u308C\u305F\u93E1\u9762\u53CD\u5C04\u5149"
- Aktivieren
- "\u6709\u52B9"
- Spiegelnde Karte
- "\u53CD\u5C04\u5149 \u30DE\u30C3\u30D7"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Farbton
- "\u8272\u5408\u3044"
- Maske
- "\u30DE\u30B9\u30AF"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Kanal
- "\u30C1\u30E3\u30F3\u30CD\u30EB"
- Maskenebene
- "\u30DE\u30B9\u30AF\u30EC\u30D9\u30EB"
- Specular-Modus
- "\u93E1\u9762\u30E2\u30FC\u30C9"
- Farbmischmodus
- "\u30AB\u30E9\u30FC\u30D6\u30EC\u30F3\u30C9\u30E2\u30FC\u30C9"
- "St\xE4rke"
- "\u5F37\u3055"
- Verwenden Sie helle Farbe
- "\u5149\u6E90\u3092\u4F7F\u7528"
- Ignoriere Schlagschatten
- "\u6295\u5F71\u3055\u308C\u305F\u5F71\u3092\u7121\u8996\u3059\u308B"
- "Gr\xF6\xDFe"
- "\u30B5\u30A4\u30BA"
- Feder
- "\u30D5\u30A7\u30B6\u30FC"
- "St\xE4rke"
- "\u5F37\u3055"
- "Gr\xF6\xDFe"
- "\u30B5\u30A4\u30BA"
- Feder
- "\u30D5\u30A7\u30B6\u30FC"
- "St\xE4rke"
- "\u5F37\u3055"
- Hintergrundbeleuchtung
- "\u30D0\u30C3\u30AF\u30E9\u30A4\u30C8"
- Hintergrundbeleuchtung aktiviert
- "\u30D0\u30C3\u30AF\u30E9\u30A4\u30C8\u6709\u52B9"
- Farbe
- "\u8272"
- Textur
- "\u30C6\u30AF\u30B9\u30C1\u30E3"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Hauptfarbmischung
- "\u30E1\u30A4\u30F3\u30AB\u30E9\u30FC\u30D6\u30EC\u30F3\u30C9"
- "Normale St\xE4rke"
- "\u30CE\u30FC\u30DE\u30EB\u30DE\u30C3\u30D7(\u6CD5\u7DDA\u30DE\u30C3\u30D7)\u306E\u5F37\u3055"
- Grenze
- "\u5883\u754C"
- Verwischen
- "\u307C\u304B\u3057"
- Richtwirkung
- "\u6307\u5411\u6027"
- "Richtungsst\xE4rke anzeigen"
- "\u6307\u5411\u6027\u306E\u5F37\u3055"
- Erhalte Schatten
- "\u6295\u5F71\u3092\u9069\u7528\u3059\u308B"
- Backface-Maske
- "\u80CC\u9762\u30DE\u30B9\u30AF"
- Hintergrundbeleuchtung
- "\u30D0\u30C3\u30AF\u30E9\u30A4\u30C8"
- Umrisse
- "\u8F2A\u90ED\u7DDA (\u30A2\u30A6\u30C8\u30E9\u30A4\u30F3)"
- Konturen aktivieren
- "\u8F2A\u90ED\u7DDA\u3092\u6709\u52B9\u306B\u3059\u308B"
- Modus
- "\u30E2\u30FC\u30C9"
- Raum
- "\u30B9\u30DA\u30FC\u30B9"
- "Umrissgr\xF6\xDFe"
- "\u8F2A\u90ED\u7DDA\u30B5\u30A4\u30BA"
- "Umrissgr\xF6\xDFenmaske"
- "\u8F2A\u90ED\u7DDA \u30B5\u30A4\u30BA \u30DE\u30B9\u30AF"
- Farbe
- "\u8272"
- Umriss-Textur
- "\u8F2A\u90ED\u7DDA \u30C6\u30AF\u30B9\u30C1\u30E3"
- Umriss-Textur-Pfanne
- "\u8F2A\u90ED\u7DDA \u30C6\u30AF\u30B9\u30C1\u30E3 \u30D1\u30F3"
- UV
- UV
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Kanal
- "\u30C1\u30E3\u30F3\u30CD\u30EB"
- MainTex Mixin
- "MainTex \u30DF\u30C3\u30AF\u30B9"
- UTS2-Stilmix
- "UTS2 \u30B9\u30BF\u30A4\u30EB\u3067\u6DF7\u5408\u3059\u308B"
- Randhelle Mischung
- "\u30EA\u30E0\u30E9\u30A4\u30C8\u30D6\u30EC\u30F3\u30C9"
- Richtungsoffset
- "\u65B9\u5411\u30AA\u30D5\u30BB\u30C3\u30C8"
- Drop-Richtung
- "\u30C9\u30ED\u30C3\u30D7\u65B9\u5411"
- Umriss-Emission
- "\u8F2A\u90ED\u7DDA \u767A\u5149\u91CF"
- <size=13><b>Beleuchtung aktivieren</b></size>
- "<size=13><b>\u5149\u6E90\u3092\u6709\u52B9\u306B\u3059\u308B</b></size>"
- "Schattenst\xE4rke"
- "\u5F71\u306E\u5F37\u3055"
- "<size=13><b>Feste Gr\xF6\xDFe</b></size>"
- "<size=13><b>\u56FA\u5B9A\u30B5\u30A4\u30BA</b></size>"
- "Maximale Entfernung mit fester Gr\xF6\xDFe"
- "\u56FA\u5B9A\u30B5\u30A4\u30BA\u306E\u6700\u5927\u8DDD\u96E2"
- <size=13><b>Farbtonverschiebung</b></size>
- "<size=13><b>\u307C\u304B\u3057\u30B7\u30D5\u30C8</b></size>"
- Schicht
- "\u30B7\u30D5\u30C8"
- Schaltgeschwindigkeit
- "\u30B7\u30D5\u30C8\u30B9\u30D4\u30FC\u30C9"
- <size=13><b> Abstand Alpha</b></size>
- "<size=13><b>\u8DDD\u96E2\u30A2\u30EB\u30D5\u30A1</b></size>"
- Zu verwendende Position
- "\u4F7F\u7528\u3059\u308B\u4F4D\u7F6E"
- Mindestabstand Alpha
- "\u6700\u5C0F\u8DDD\u96E2\u30A2\u30EB\u30D5\u30A1"
- Maximale Entfernung Alpha
- "\u6700\u5927\u8DDD\u96E2\u30A2\u30EB\u30D5\u30A1"
- Mindestabstand
- "\u6700\u5C0F\u8DDD\u96E2"
- Maximale Entfernung
- "\u6700\u5927\u8DDD\u96E2"
- Fortschrittlich
- "\u9AD8\u5EA6\u306A\u8A2D\u5B9A"
- Scheitelpunkt-Farbnormalen
- "\u9802\u70B9\u30AB\u30E9\u30FC\u30CE\u30FC\u30DE\u30EB(\u6CD5\u7DDA)"
- Vertex-Farbmaske
- "\u9802\u70B9\u30AB\u30E9\u30FC \u30DE\u30B9\u30AF"
- "St\xE4rke der VC-Maske"
- "VC \u30DE\u30B9\u30AF\u306E\u5F37\u3055"
- Clip 0 Breite
- "\u30AF\u30EA\u30C3\u30D7 0 \u5E45"
- "Basis-Alpha \xFCberschreiben"
- "\u30D9\u30FC\u30B9\u30A2\u30EB\u30D5\u30A1\u3092\u7121\u8996\u3059\u308B"
- Nocken Z-Offset
- "\u30AB\u30E0 Z \u30AA\u30D5\u30BB\u30C3\u30C8"
- "Pfl\xFCcken"
- "Cull (\u63CF\u753B\u9762)"
- ZTest
- Z Test
- Fortschrittlich
- "\u9AD8\u5EA6\u306A\u8A2D\u5B9A"
- "Audiolink \u266B"
- "\u30AA\u30FC\u30C7\u30A3\u30AA\u30EA\u30F3\u30AF\u266B"
- "Gr\xF6\xDFenband"
- "\u30B5\u30A4\u30BA\u30D0\u30F3\u30C9"
- "Gr\xF6\xDFenmod"
- "\u30B5\u30A4\u30BA\u5909\u66F4"
- Emissionsband
- "\u767A\u5149\u30D0\u30F3\u30C9"
- Emissionsmod
- "\u767A\u5149\u30E2\u30C3\u30C9"
- Audiolink
- AudioLink
- Spezialeffekte
- "\u7279\u6B8AFX"
- UV-Kacheln verwerfen
- "UV\u306E\u7834\u68C4"
- Aktivieren Sie die UDIM-Verwerfungsoptionen
- "UDIM \u7834\u68C4\u30AA\u30D7\u30B7\u30E7\u30F3\u3092\u6709\u52B9\u306B\u3059\u308B"
- UV Tile Discard erfordert eine spezielle Modellkonfiguration. Platzieren Sie
Objekt-UVs auf verschiedenen UV-Kacheln.
- "UV \u30BF\u30A4\u30EB\u306E\u7834\u68C4\u306B\u306F\u3001\u7279\u5225\u306A\u30E2\u30C7\u30EB\u306E\u30BB\u30C3\u30C8\u30A2\u30C3\u30D7\u304C\u5FC5\u8981\u3067\u3059\u3002\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8
UV \u3092\u7570\u306A\u308B UV \u30BF\u30A4\u30EB\u306B\u914D\u7F6E\u3057\u307E\u3059\u3002"
- UV verwerfen
- "\u7834\u68C4\u3059\u308BUV"
- Verwerfungsmodus
- "\u7834\u68C4\u30E2\u30FC\u30C9"
- v = 3
- v = 3
- v = 2
- v = 2
- v = 1
- v = 1
- v = 0
- v = 0
- UV-Kacheln verwerfen
- "UV \u30BF\u30A4\u30EB\u306E\u7834\u68C4"
- "Tiefe W\xF6lbung"
- "\u6DF1\u5EA6\u30D0\u30EB\u30B8"
- Ausbuchtung
- "\u30D0\u30EB\u30B8"
- "Depth FX schreibt nicht in die Tiefe, was bestimmte transparente Effekte wie
benutzerdefinierten Nebel und Raymarching beeintr\xE4chtigen kann"
- "\u6DF1\u5EA6 FX \u306F\u6DF1\u5EA6\u306B\u66F8\u304D\u8FBC\u307F\u307E\u305B\u3093\u3002\u3053\u308C\u306B\u3088\u308A\u3001\u30AB\u30B9\u30BF\u30E0
\u30D5\u30A9\u30B0\u3084\u30EC\u30A4\u30DE\u30FC\u30C1\u30F3\u30B0\u306A\u3069\u306E\u7279\u5B9A\u306E\u900F\u660E\u52B9\u679C\u304C\u58CA\u308C\u308B\u53EF\u80FD\u6027\u304C\u3042\u308A\u307E\u3059\u3002"
- Ausbuchtungsmaske
- "\u30D0\u30EB\u30B8\u30DE\u30B9\u30AF"
- UV
- UV
- Kanal
- "\u30C1\u30E3\u30F3\u30CD\u30EB"
- "Ber\xFChren Sie Distanz"
- "\u63A5\u89E6\u8DDD\u96E2"
- "W\xF6lbungsh\xF6he"
- "\u30D0\u30EB\u30B8\u306E\u9AD8\u3055"
- "Tiefe W\xF6lbung"
- "\u6DF1\u5EA6\u30D0\u30EB\u30B8"
- "Sich aufl\xF6sen"
- "\u30C7\u30A3\u30BE\u30EB\u30D6"
- "Aufl\xF6sen aktivieren"
- "\u30C7\u30A3\u30BE\u30EB\u30D6\u3092\u6709\u52B9\u306B\u3059\u308B"
- "Typ aufl\xF6sen"
- "\u30C7\u30A3\u30BE\u30EB\u30D6\u30BF\u30A4\u30D7"
- Kantenbreite
- "\u30A8\u30C3\u30B8\u5E45"
- "Kantenh\xE4rte"
- "\u30A8\u30C3\u30B8\u306E\u9BAE\u660E\u3055"
- Kantenfarbe
- "\u30A8\u30C3\u30B8\u306E\u8272"
- Kantenverlauf
- "\u30A8\u30C3\u30B8\u30B0\u30E9\u30C7\u30FC\u30B7\u30E7\u30F3"
- Kantenemission
- "\u30A8\u30C3\u30B8\u306E\u767A\u5149"
- "Gel\xF6ste Farbe"
- "\u30C7\u30A3\u30BE\u30EB\u30D6\u306E\u8272"
- "Aufgel\xF6ste Textur"
- "\u30C7\u30A3\u30BE\u30EB\u30D6\u30C6\u30AF\u30B9\u30C1\u30E3\u30FC"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- "Gel\xF6ste Emissionsst\xE4rke"
- "\u30C7\u30A3\u30BE\u30EB\u30D6\u306E\u767A\u5149\u306E\u5F37\u3055"
- "Farbverlauf aufl\xF6sen"
- "\u30B0\u30E9\u30C7\u30FC\u30B7\u30E7\u30F3\u3092\u30C7\u30A3\u30BE\u30EB\u30D6"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Umkehren
- "\u53CD\u8EE2"
- "Rauschen aufl\xF6sen"
- "\u30C7\u30A3\u30BE\u30EB\u30D6\u30CE\u30A4\u30BA"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Umkehren
- "\u53CD\u8EE2"
- "Detailrauschen gl\xE4tten"
- "\u30C7\u30A3\u30C6\u30FC\u30EB \u30CE\u30A4\u30BA \u30B9\u30E0\u30FC\u30B8\u30F3\u30B0"
- "Detailst\xE4rke aufl\xF6sen"
- "\u30C7\u30A3\u30BE\u30EB\u30D6 \u30C7\u30A3\u30C6\u30A3\u30FC\u30EB\u5F37\u5EA6"
- "Alpha aufl\xF6sen"
- "\u30C7\u30A3\u30BE\u30EB\u30D6\u30A2\u30EB\u30D5\u30A1"
- "Maske aufl\xF6sen"
- "\u30C7\u30A3\u30BE\u30EB\u30D6\u30DE\u30B9\u30AF"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Globale Maske
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- VertexColor.g-Maske
- "\u9802\u70B9\u30AB\u30E9\u30FC.g \u30DE\u30B9\u30AF"
- Umkehren
- "\u53CD\u8EE2"
- "Kontinuierliche Aufl\xF6sungsgeschwindigkeit"
- "\u9023\u7D9A\u30C7\u30A3\u30BE\u30EB\u30D6\u901F\u5EA6"
- <size=13><b>Audiolink</b></size>
- <size=13><b>AudioLink</b></size>
- "Alpha-Band aufl\xF6sen"
- "\u30A2\u30EB\u30D5\u30A1\u30D0\u30F3\u30C9\u3092\u30C7\u30A3\u30BE\u30EB\u30D6"
- "Alpha-Mod aufl\xF6sen"
- "\u30A2\u30EB\u30D5\u30A1\u30E2\u30C3\u30C9\u3092\u89E3\u4F53"
- "Detailband aufl\xF6sen"
- "\u30C7\u30A3\u30BE\u30EB\u30D6 \u30C7\u30A3\u30C6\u30FC\u30EB \u30D0\u30F3\u30C9"
- "Details aufl\xF6sen Mod"
- Dissolve Detail Mod
- "Sph\xE4risch"
- "\u7403\u72B6"
- Mittelpunkt
- "\u4E2D\u5FC3\u70B9"
- Radius
- "\u534A\u5F84"
- Umkehren
- "\u53CD\u8EE2"
- "Klammer aufl\xF6sen"
- "\u30AF\u30E9\u30F3\u30D7\u30C7\u30A3\u30BE\u30EB\u30D6"
- "Sph\xE4risch"
- "\u7403\u72B6"
- Punkt zu Punkt
- "\u30DD\u30A4\u30F3\u30C8\u304B\u3089\u30DD\u30A4\u30F3\u30C8\u3078"
- Welt/Lokal
- "\u30EF\u30FC\u30EB\u30C9/\u30ED\u30FC\u30AB\u30EB"
- "Kantenl\xE4nge"
- "\u8FBA\u306E\u9577\u3055"
- Startpunkt
- "\u958B\u59CB\u5730\u70B9"
- Endpunkt
- "\u7D42\u70B9"
- "Klammer aufl\xF6sen"
- "\u30AF\u30E9\u30F3\u30D7\u30C7\u30A3\u30BE\u30EB\u30D6"
- Punkt zu Punkt
- "\u30DD\u30A4\u30F3\u30C8\u304B\u3089\u30DD\u30A4\u30F3\u30C8\u3078"
- CenterOut
- "\u30BB\u30F3\u30BF\u30FC\u30A2\u30A6\u30C8"
- CenterOut-Modus
- "\u30BB\u30F3\u30BF\u30FC\u30A2\u30A6\u30C8 \u30E2\u30FC\u30C9"
- Benutzerdefinierte Richtung
- "\u30AB\u30B9\u30BF\u30E0\u65B9\u5411"
- Umkehren
- "\u53CD\u8EE2"
- Verwenden Sie Pixelnormalen
- "\u30D4\u30AF\u30BB\u30EB\u30CE\u30FC\u30DE\u30EB(\u6CD5\u7DDA)\u3092\u4F7F\u7528"
- Leistung
- "\u529B"
- CenterOut
- "\u30BB\u30F3\u30BF\u30FC\u30A2\u30A6\u30C8"
- Farbtonverschiebung
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8"
- "Aufgel\xF6st aktiviert"
- "\u30C7\u30A3\u30BE\u30EB\u30D6\u306E\u6709\u52B9\u5316"
- "Aufgel\xF6ste Geschwindigkeit"
- "\u30C7\u30A3\u30BE\u30EB\u30D6\u901F\u5EA6"
- "Aufgel\xF6ste Schicht"
- "\u30C7\u30A3\u30BE\u30EB\u30D6\u30B7\u30D5\u30C8"
- Kante aktiviert
- "\u30A8\u30C3\u30B8\u306E\u6709\u52B9\u5316"
- Kantengeschwindigkeit
- "\u30A8\u30C3\u30B8\u30B9\u30D4\u30FC\u30C9"
- Kantenverschiebung
- "\u30A8\u30C3\u30B8\u30B7\u30D5\u30C8"
- Farbtonverschiebung
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8"
- "UV-Fliese aufl\xF6sen"
- "UV \u30BF\u30A4\u30EB \u30C7\u30A3\u30BE\u30EB\u30D6"
- "Erm\xF6glicht"
- "\u6709\u52B9"
- UV Kachel UV
- "UV\u30BF\u30A4\u30EB"
- Wirf Kacheln bei max
- "\u6700\u5927\u3067\u30BF\u30A4\u30EB\u3092\u7834\u68C4"
- Zeile 3 Alpha
- "3\u884C\u76EE \u30A2\u30EB\u30D5\u30A1"
- Zeile 3 Spalte 0
- "3\u884C\u76EE \u5217 0"
- Zeile 3 Spalte 1
- "3\u884C\u76EE \u5217 1"
- Zeile 3 Spalte 2
- "3\u884C\u76EE \u5217 2"
- Zeile 3 Spalte 3
- "3\u884C\u76EE \u5217 3"
- Reihe 3
- "3\u884C\u76EE"
- Zeile 2 Alpha
- "2\u884C\u76EE \u30A2\u30EB\u30D5\u30A1"
- Zeile 2 Spalte 0
- "2\u884C\u76EE \u5217 0"
- Zeile 2 Spalte 1
- "2\u884C\u76EE \u5217 1"
- Zeile 2 Spalte 2
- "2\u884C\u76EE \u5217 2"
- Zeile 2 Spalte 3
- "2\u884C\u76EE \u5217 3"
- Reihe 2
- "2\u884C\u76EE"
- Zeile 1 Alpha
- "1\u884C\u76EE \u30A2\u30EB\u30D5\u30A1"
- Zeile 1 Spalte 0
- "1\u884C\u76EE \u5217 0"
- Zeile 1 Spalte 1
- "1\u884C\u76EE \u5217 1"
- Zeile 1 Spalte 2
- "1\u884C\u76EE \u5217 2"
- Zeile 1 Spalte 3
- "1\u884C\u76EE \u5217 3"
- Reihe 1
- "1\u884C\u76EE"
- Zeile 0 Alpha
- "0\u884C\u76EE \u30A2\u30EB\u30D5\u30A1"
- Zeile 0 Spalte 0
- "0\u884C\u76EE \u5217 0"
- Zeile 0 Spalte 1
- "0\u884C\u76EE \u5217 1"
- Zeile 0 Spalte 2
- "0\u884C\u76EE \u5217 2"
- Zeile 0 Spalte 3
- "0\u884C\u76EE \u5217 3"
- Reihe 0
- "0\u884C\u76EE"
- "UV-Fliese aufl\xF6sen"
- "UV \u30BF\u30A4\u30EB \u30C7\u30A3\u30BE\u30EB\u30D6"
- Gesperrte Anim-Schieberegler
- "\u30ED\u30C3\u30AF\u3055\u308C\u305F\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3
\u30B9\u30E9\u30A4\u30C0\u30FC"
- "Alpha 0 aufl\xF6sen"
- "\u30C7\u30A3\u30BE\u30EB\u30D6\u30A2\u30EB\u30D5\u30A10"
- "L\xF6sen Sie Alpha 1 auf"
- "\u30C7\u30A3\u30BE\u30EB\u30D6\u30A2\u30EB\u30D5\u30A11"
- "L\xF6sen Sie Alpha 2 auf"
- "\u30C7\u30A3\u30BE\u30EB\u30D6\u30A2\u30EB\u30D5\u30A12"
- "L\xF6sen Sie Alpha 3 auf"
- "\u30C7\u30A3\u30BE\u30EB\u30D6\u30A2\u30EB\u30D5\u30A13"
- "L\xF6sen Sie Alpha 4 auf"
- "\u30C7\u30A3\u30BE\u30EB\u30D6\u30A2\u30EB\u30D5\u30A14"
- "L\xF6sen Sie Alpha 5 auf"
- "\u30C7\u30A3\u30BE\u30EB\u30D6\u30A2\u30EB\u30D5\u30A15"
- "L\xF6sen Sie Alpha 6 auf"
- "\u30C7\u30A3\u30BE\u30EB\u30D6\u30A2\u30EB\u30D5\u30A16"
- "L\xF6sen Sie Alpha 7 auf"
- "\u30C7\u30A3\u30BE\u30EB\u30D6\u30A2\u30EB\u30D5\u30A17"
- "Alpha 8 aufl\xF6sen"
- "\u30C7\u30A3\u30BE\u30EB\u30D6\u30A2\u30EB\u30D5\u30A18"
- "L\xF6sen Sie Alpha 9 auf"
- "\u30C7\u30A3\u30BE\u30EB\u30D6\u30A2\u30EB\u30D5\u30A19"
- Gesperrte Schieberegler
- "\u30ED\u30C3\u30AF\u30A4\u30F3\u30B9\u30E9\u30A4\u30C0\u30FC"
- "Sich aufl\xF6sen"
- "\u30C7\u30A3\u30BE\u30EB\u30D6\u3059\u308B"
- Daumenkino
- "\u30D5\u30EA\u30C3\u30D7\u30D6\u30C3\u30AF"
- Daumenkino aktivieren
- "\u30D5\u30EA\u30C3\u30D7\u30D6\u30C3\u30AF\u3092\u6709\u52B9\u306B\u3059\u308B"
- Flipbook steuert Alpha
- "\u30D5\u30EA\u30C3\u30D7\u30D6\u30C3\u30AF \u30B3\u30F3\u30C8\u30ED\u30FC\u30EB
\u30A2\u30EB\u30D5\u30A1"
- "Intensit\xE4t steuert Alpha"
- "\u660E\u308B\u3055\u30B3\u30F3\u30C8\u30ED\u30FC\u30EB \u30A2\u30EB\u30D5\u30A1"
- Farbe ersetzt Daumenkino
- "\u8272\u3092\u30D5\u30EA\u30C3\u30D7\u30D6\u30C3\u30AF\u3068\u7F6E\u304D\u63DB\u3048\u308B"
- Textur-Array
- "\u30C6\u30AF\u30B9\u30C1\u30E3\u30A2\u30EC\u30FC"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Maske
- "\u30DE\u30B9\u30AF"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Kanal
- "\u30C1\u30E3\u30F3\u30CD\u30EB"
- Globale Maske
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- Farbe & Alpha
- "\u8272\u3068\u30A2\u30EB\u30D5\u30A1"
- FPS
- FPS
- ' Rahmen'
- "+\u30D5\u30EC\u30FC\u30E0"
- "Ma\xDFstab | Versatz"
- "\u30B9\u30B1\u30FC\u30EB |\u30AA\u30D5\u30BB\u30C3\u30C8"
- Seitenversatz
- "\u30B5\u30A4\u30C9\u30AA\u30D5\u30BB\u30C3\u30C8"
- Gefliest
- "\u30BF\u30A4\u30EB\u8868\u793A"
- "Emissionsst\xE4rke"
- "\u767A\u5149\u306E\u5F37\u3055"
- Drehung
- "\u56DE\u8EE2"
- Drehgeschwindigkeit
- "\u56DE\u8EE2\u901F\u5EA6"
- Ersetzen
- "\u7F6E\u63DB"
- Multiplizieren
- "\u4E57\u7B97"
- Addieren
- "\u8FFD\u52A0"
- <size=13><b>Manuelle Rahmensteuerung</b></size>
- "<size=13><b>\u624B\u52D5\u30D5\u30EC\u30FC\u30E0 \u30B3\u30F3\u30C8\u30ED\u30FC\u30EB</b></size>"
- Aktueller Rahmen
- "\u73FE\u5728\u306E\u30D5\u30EC\u30FC\u30E0"
- <size=13><b> Start- und Endframes</b></size>
- "<size=13><b>\u958B\u59CB\u30D5\u30EC\u30FC\u30E0\u3068\u7D42\u4E86\u30D5\u30EC\u30FC\u30E0</b></size>"
- Rahmen starten
- "\u958B\u59CB\u30D5\u30EC\u30FC\u30E0"
- Rahmen beenden
- "\u7D42\u4E86\u30D5\u30EC\u30FC\u30E0"
- "<size=13><b>\xDCberblenden</b></size>"
- "<size=13><b>\u30AF\u30ED\u30B9\u30D5\u30A7\u30FC\u30C9</b></size>"
- Fade-Bereich
- "\u30D5\u30A7\u30FC\u30C9\u7BC4\u56F2"
- <size=13><b>Farbtonverschiebung</b></size>
- "<size=13><b>\u307C\u304B\u3057\u30B7\u30D5\u30C8</b></size>"
- Schaltgeschwindigkeit
- "\u30B7\u30D5\u30C8\u30B9\u30D4\u30FC\u30C9"
- Farbtonverschiebung
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8"
- "Audiolink \u266B"
- "\u30AA\u30FC\u30C7\u30A3\u30AA\u30EA\u30F3\u30AF\u266B"
- Skalenband
- "\u30B9\u30B1\u30FC\u30EB\u30D0\u30F3\u30C9"
- Skalen-Mod
- "\u30B9\u30B1\u30FC\u30EB\u30E2\u30C3\u30C9"
- Alphaband
- "\u30A2\u30EB\u30D5\u30A1\u30D0\u30F3\u30C9"
- Alpha-Mod
- "\u30A2\u30EB\u30D5\u30A1\u30E2\u30C3\u30C9"
- Emissionsband
- "\u767A\u5149\u30D0\u30F3\u30C9"
- Emissionsmod
- "\u767A\u5149\u30E2\u30C3\u30C9"
- Rahmenband
- "\u30D5\u30EC\u30FC\u30E0\u30D0\u30F3\u30C9"
- Frame-Steuerung
- "\u30D5\u30EC\u30FC\u30E0\u5236\u5FA1"
- "Chronotensit\xE4t"
- "\u30AF\u30ED\u30CE\u30C6\u30F3\u30B7\u30C6\u30A3"
- Chrono-Band
- "\u30AF\u30ED\u30CE\u30D0\u30F3\u30C9"
- Chrono-Typ
- "\u30AF\u30ED\u30CE\u30BF\u30A4\u30D7"
- Chrono-Geschwindigkeit
- "\u30AF\u30ED\u30CE\u30B9\u30D4\u30FC\u30C9"
- Audiolink
- AudioLink
- Daumenkino
- "\u30D5\u30EA\u30C3\u30D7\u30D6\u30C3\u30AF"
- Emission 0
- "\u767A\u5149 0"
- Emission aktivieren
- "\u767A\u5149\u3092\u6709\u52B9\u306B\u3059\u308B"
- Grundfarbe ersetzen
- "\u30D9\u30FC\u30B9\u30AB\u30E9\u30FC\u3092\u7F6E\u63DB"
- Emissionsfarbe
- "\u767A\u5149\u306E\u8272"
- Emissionskarte
- "\u767A\u5149\u30DE\u30C3\u30D7"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Grundfarbe als Karte
- "\u30DE\u30C3\u30D7\u3068\u3057\u3066\u306E\u57FA\u672C\u8272"
- Emissionsmaske
- "\u767A\u5149\u30DE\u30B9\u30AF"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Kanal
- "\u30C1\u30E3\u30F3\u30CD\u30EB"
- Umkehren
- "\u53CD\u8EE2"
- Globale Maske
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- "Emissionsst\xE4rke"
- "\u767A\u5149\u306E\u5F37\u3055"
- <size=13><b>Farbtonverschiebung</b></size>
- "<size=13><b>\u307C\u304B\u3057\u30B7\u30D5\u30C8</b></size>"
- Farbtonverschiebung
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8"
- Farbtonverschiebungsgeschwindigkeit
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8\u901F\u5EA6"
- "<size=13><b>Mitte nach au\xDFen</b></size>"
- "<size=13><b>\u30BB\u30F3\u30BF\u30FC\u30A2\u30A6\u30C8</b></size>"
- "Flie\xDFgeschwindigkeit"
- "\u6D41\u901F"
- <size=13><b>Lichtbasiert</b></size>
- "<size=13><b>\u30E9\u30A4\u30C8\u30D9\u30FC\u30B9</b></size>"
- Beleuchtungstyp
- "\u5149\u6E90\u306E\u7A2E\u985E"
- Min. Emissionsmultiplikator
- "\u6700\u5C0F\u767A\u5149\u4E57\u6570"
- Maximaler Emissionsmultiplikator
- "\u6700\u5927\u767A\u5149\u4E57\u6570"
- Min. Beleuchtung
- "\u6700\u5C0F\u5149\u6E90\u91CF"
- Maximale Beleuchtung
- "\u6700\u5927\u5149\u6E90\u91CF"
- <size=13><b> Blinkt</b></size>
- "<size=13><b>\u70B9\u6EC5</b></size>"
- Emittierendes Blinzeln Min
- "\u767A\u5149\u70B9\u6EC5\u6700\u5C0F"
- Ausstrahlendes Blinzeln max
- "\u767A\u5149\u70B9\u6EC5\u6700\u5927"
- Ausstrahlende Blinzelgeschwindigkeit
- "\u767A\u5149\u70B9\u6EC5\u901F\u5EA6"
- Versatz
- Offset
- <size=13><b>Scrollen</b></size>
- "<size=13><b>\u30B9\u30AF\u30ED\u30FC\u30EB</b></size>"
- Kurve verwenden
- "\u66F2\u7DDA\u3092\u4F7F\u7528"
- Kurve
- "\u66F2\u7DDA"
- VColor als Position
- "\u4F4D\u7F6E\u3068\u3057\u3066\u306E VColor"
- Richtung
- "\u65B9\u5411"
- Breite
- "\u5E45"
- Geschwindigkeit
- "\u901F\u5EA6"
- Intervall
- "\u9593\u9694"
- Versatz
- Offset
- <size=13><b>Audiolink</b></size>
- <size=13><b>AudioLink</b></size>
- Emissionsmultiplikatorband
- "\u767A\u5149\u500D\u7387\u5E2F"
- Emissionsmultiplikator
- "\u767A\u5149\u4E57\u6570"
- "Emissionsst\xE4rke Band hinzuf\xFCgen"
- "\u767A\u5149\u5F37\u5EA6\u8FFD\u52A0\u30D0\u30F3\u30C9"
- "Emissionsst\xE4rke Add"
- "\u767A\u5149\u5F37\u5EA6\u8FFD\u52A0"
- Center-Out-Band
- "\u30BB\u30F3\u30BF\u30FC\u30A2\u30A6\u30C8\u30D0\u30F3\u30C9"
- Zentrieren Sie heraus
- "\u30BB\u30F3\u30BF\u30FC\u30A2\u30A6\u30C8"
- "Intensit\xE4tsschwelle"
- "\u5F37\u5EA6\u95BE\u5024"
- Dauer
- "\u9593\u9694"
- Emission 1
- "\u767A\u5149 1"
- Emission 2 aktivieren
- "\u767A\u5149 2 \u3092\u6709\u52B9\u306B\u3059\u308B"
- Grundfarbe ersetzen
- "\u30D9\u30FC\u30B9\u30AB\u30E9\u30FC\u3092\u7F6E\u63DB"
- Emissionsfarbe
- "\u767A\u5149\u306E\u8272"
- Emissionskarte
- "\u767A\u5149\u30DE\u30C3\u30D7"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Grundfarbe als Karte
- "\u30DE\u30C3\u30D7\u3068\u3057\u3066\u306E\u57FA\u672C\u8272"
- Emissionsmaske
- "\u767A\u5149\u30DE\u30B9\u30AF"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Kanal
- "\u30C1\u30E3\u30F3\u30CD\u30EB"
- Umkehren
- "\u53CD\u8EE2"
- Globale Maske
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- "Emissionsst\xE4rke"
- "\u767A\u5149\u306E\u5F37\u3055"
- <size=13><b>Farbtonverschiebung</b></size>
- "<size=13><b>\u307C\u304B\u3057\u30B7\u30D5\u30C8</b></size>"
- Farbtonverschiebung
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8"
- Farbtonverschiebungsgeschwindigkeit
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8\u901F\u5EA6"
- "<size=13><b>Mitte nach au\xDFen</b></size>"
- "<size=13><b>\u30BB\u30F3\u30BF\u30FC\u30A2\u30A6\u30C8</b></size>"
- "Flie\xDFgeschwindigkeit"
- "\u6D41\u901F"
- <size=13><b>Lichtbasiert</b></size>
- "<size=13><b>\u30E9\u30A4\u30C8\u30D9\u30FC\u30B9</b></size>"
- Beleuchtungstyp
- "\u5149\u6E90\u306E\u7A2E\u985E"
- Min. Emissionsmultiplikator
- "\u6700\u5C0F\u767A\u5149\u4E57\u6570"
- Maximaler Emissionsmultiplikator
- "\u6700\u5927\u767A\u5149\u4E57\u6570"
- Min. Beleuchtung
- "\u6700\u5C0F\u5149\u6E90\u91CF"
- Maximale Beleuchtung
- "\u6700\u5927\u5149\u6E90\u91CF"
- <size=13><b> Blinkt</b></size>
- "<size=13><b>\u70B9\u6EC5</b></size>"
- Emittierendes Blinzeln Min
- "\u767A\u5149\u70B9\u6EC5\u6700\u5C0F"
- Ausstrahlendes Blinzeln max
- "\u767A\u5149\u70B9\u6EC5\u6700\u5927"
- Ausstrahlende Blinzelgeschwindigkeit
- "\u767A\u5149\u70B9\u6EC5\u901F\u5EA6"
- Versatz
- Offset
- <size=13><b>Scrollen</b></size>
- "<size=13><b>\u30B9\u30AF\u30ED\u30FC\u30EB</b></size>"
- Kurve verwenden
- "\u66F2\u7DDA\u3092\u4F7F\u7528"
- Kurve
- "\u66F2\u7DDA"
- VColor als Position
- "\u4F4D\u7F6E\u3068\u3057\u3066\u306E VColor"
- Richtung
- "\u65B9\u5411"
- Breite
- "\u5E45"
- Geschwindigkeit
- "\u901F\u5EA6"
- Intervall
- "\u9593\u9694"
- Versatz
- Offset
- <size=13><b>Audiolink</b></size>
- <size=13><b>AudioLink</b></size>
- Emissionsmultiplikatorband
- "\u767A\u5149\u500D\u7387\u5E2F"
- Emissionsmultiplikator
- "\u767A\u5149\u4E57\u6570"
- "Emissionsst\xE4rke Band hinzuf\xFCgen"
- "\u767A\u5149\u306E\u5F37\u5EA6\u8FFD\u52A0\u30D0\u30F3\u30C9"
- "Emissionsst\xE4rke Add"
- "\u767A\u5149\u5F37\u5EA6\u8FFD\u52A0"
- Center-Out-Band
- "\u30BB\u30F3\u30BF\u30FC\u30A2\u30A6\u30C8\u30D0\u30F3\u30C9"
- Zentrieren Sie heraus
- "\u30BB\u30F3\u30BF\u30FC\u30A2\u30A6\u30C8"
- "Intensit\xE4tsschwelle"
- "\u5F37\u5EA6\u95BE\u5024"
- Dauer
- "\u9593\u9694"
- Emission 2
- "\u767A\u5149 2"
- Emission 2 aktivieren
- "\u767A\u5149 2 \u3092\u6709\u52B9\u306B\u3059\u308B"
- Grundfarbe ersetzen
- "\u30D9\u30FC\u30B9\u30AB\u30E9\u30FC\u3092\u7F6E\u63DB"
- Emissionsfarbe
- "\u767A\u5149\u306E\u8272"
- Emissionskarte
- "\u767A\u5149\u30DE\u30C3\u30D7"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Grundfarbe als Karte
- "\u30DE\u30C3\u30D7\u3068\u3057\u3066\u306E\u57FA\u672C\u8272"
- Emissionsmaske
- "\u767A\u5149\u30DE\u30B9\u30AF"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Kanal
- "\u30C1\u30E3\u30F3\u30CD\u30EB"
- Umkehren
- "\u53CD\u8EE2"
- Globale Maske
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- "Emissionsst\xE4rke"
- "\u767A\u5149\u306E\u5F37\u3055"
- <size=13><b>Farbtonverschiebung</b></size>
- "<size=13><b>\u307C\u304B\u3057\u30B7\u30D5\u30C8</b></size>"
- Farbtonverschiebung
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8"
- Farbtonverschiebungsgeschwindigkeit
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8\u901F\u5EA6"
- "<size=13><b>Mitte nach au\xDFen</b></size>"
- "<size=13><b>\u30BB\u30F3\u30BF\u30FC\u30A2\u30A6\u30C8</b></size>"
- "Flie\xDFgeschwindigkeit"
- "\u6D41\u901F"
- <size=13><b>Lichtbasiert</b></size>
- "<size=13><b>\u30E9\u30A4\u30C8\u30D9\u30FC\u30B9</b></size>"
- Beleuchtungstyp
- "\u5149\u6E90\u306E\u7A2E\u985E"
- Min. Emissionsmultiplikator
- "\u6700\u5C0F\u767A\u5149\u4E57\u6570"
- Maximaler Emissionsmultiplikator
- "\u6700\u5927\u767A\u5149\u4E57\u6570"
- Min. Beleuchtung
- "\u6700\u5C0F\u5149\u6E90\u91CF"
- Maximale Beleuchtung
- "\u6700\u5927\u5149\u6E90\u91CF"
- <size=13><b> Blinkt</b></size>
- "<size=13><b>\u70B9\u6EC5</b></size>"
- Emittierendes Blinzeln Min
- "\u767A\u5149\u70B9\u6EC5\u6700\u5C0F"
- Ausstrahlendes Blinzeln max
- "\u767A\u5149\u70B9\u6EC5\u6700\u5927"
- Ausstrahlende Blinzelgeschwindigkeit
- "\u767A\u5149\u70B9\u6EC5\u901F\u5EA6"
- Versatz
- Offset
- <size=13><b>Scrollen</b></size>
- "<size=13><b>\u30B9\u30AF\u30ED\u30FC\u30EB</b></size>"
- Kurve verwenden
- "\u66F2\u7DDA\u3092\u4F7F\u7528"
- Kurve
- "\u66F2\u7DDA"
- VColor als Position
- "\u4F4D\u7F6E\u3068\u3057\u3066\u306E VColor"
- Richtung
- "\u65B9\u5411"
- Breite
- "\u5E45"
- Geschwindigkeit
- "\u901F\u5EA6"
- Intervall
- "\u9593\u9694"
- Versatz
- Offset
- <size=13><b>Audiolink</b></size>
- <size=13><b>AudioLink</b></size>
- Emissionsmultiplikatorband
- "\u767A\u5149\u500D\u7387\u5E2F"
- Emissionsmultiplikator
- "\u767A\u5149\u4E57\u6570"
- "Emissionsst\xE4rke Band hinzuf\xFCgen"
- "\u767A\u5149\u5F37\u5EA6\u8FFD\u52A0\u30D0\u30F3\u30C9"
- "Emissionsst\xE4rke Add"
- "\u660E\u308B\u3055\u306E\u5F37\u5EA6\u3092\u8FFD\u52A0"
- Center-Out-Band
- "\u30BB\u30F3\u30BF\u30FC\u30A2\u30A6\u30C8\u30D0\u30F3\u30C9"
- Zentrieren Sie heraus
- "\u30BB\u30F3\u30BF\u30FC\u30A2\u30A6\u30C8"
- "Intensit\xE4tsschwelle"
- "\u5F37\u5EA6\u95BE\u5024"
- Dauer
- "\u9593\u9694"
- Emission 3
- "\u767A\u5149 3"
- Emission aktivieren 3
- "\u767A\u5149 3 \u3092\u6709\u52B9\u306B\u3059\u308B"
- Grundfarbe ersetzen
- "\u30D9\u30FC\u30B9\u30AB\u30E9\u30FC\u3092\u7F6E\u63DB"
- Emissionsfarbe
- "\u767A\u5149\u306E\u8272"
- Emissionskarte
- "\u6392\u51FA\u30DE\u30C3\u30D7"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Grundfarbe als Karte
- "\u30DE\u30C3\u30D7\u3068\u3057\u3066\u306E\u57FA\u672C\u8272"
- Emissionsmaske
- "\u767A\u5149\u30DE\u30B9\u30AF"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Kanal
- "\u30C1\u30E3\u30F3\u30CD\u30EB"
- Umkehren
- "\u53CD\u8EE2"
- Globale Maske
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- "Emissionsst\xE4rke"
- "\u767A\u5149\u306E\u5F37\u3055"
- <size=13><b>Farbtonverschiebung</b></size>
- "<size=13><b>\u307C\u304B\u3057\u30B7\u30D5\u30C8</b></size>"
- Farbtonverschiebung
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8"
- Farbtonverschiebungsgeschwindigkeit
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8\u901F\u5EA6"
- "<size=13><b>Mitte nach au\xDFen</b></size>"
- "<size=13><b>\u30BB\u30F3\u30BF\u30FC\u30A2\u30A6\u30C8</b></size>"
- "Flie\xDFgeschwindigkeit"
- "\u6D41\u901F"
- <size=13><b>Lichtbasiert</b></size>
- "<size=13><b>\u30E9\u30A4\u30C8\u30D9\u30FC\u30B9</b></size>"
- Beleuchtungstyp
- "\u5149\u6E90\u306E\u7A2E\u985E"
- Min. Emissionsmultiplikator
- "\u6700\u5C0F\u6392\u51FA\u4E57\u6570"
- Maximaler Emissionsmultiplikator
- "\u6700\u5927\u6392\u51FA\u4E57\u6570"
- Min. Beleuchtung
- "\u6700\u5C0F\u5149\u6E90\u91CF"
- Maximale Beleuchtung
- "\u6700\u5927\u5149\u6E90\u91CF"
- <size=13><b> Blinkt</b></size>
- "<size=13><b>\u70B9\u6EC5</b></size>"
- Emittierendes Blinzeln Min
- "\u767A\u5149\u70B9\u6EC5\u6700\u5C0F"
- Ausstrahlendes Blinzeln max
- "\u767A\u5149\u70B9\u6EC5\u6700\u5927"
- Ausstrahlende Blinzelgeschwindigkeit
- "\u767A\u5149\u70B9\u6EC5\u901F\u5EA6"
- Versatz
- Offset
- <size=13><b>Scrollen</b></size>
- "<size=13><b>\u30B9\u30AF\u30ED\u30FC\u30EB</b></size>"
- Kurve verwenden
- "\u66F2\u7DDA\u3092\u4F7F\u7528"
- Kurve
- "\u66F2\u7DDA"
- VColor als Position
- "\u4F4D\u7F6E\u3068\u3057\u3066\u306E VColor"
- Richtung
- "\u65B9\u5411"
- Breite
- "\u5E45"
- Geschwindigkeit
- "\u901F\u5EA6"
- Intervall
- "\u9593\u9694"
- Versatz
- Offset
- <size=13><b>Audiolink</b></size>
- <size=13><b>AudioLink</b></size>
- Emissionsmultiplikatorband
- "\u6392\u51FA\u500D\u7387\u5E2F"
- Emissionsmultiplikator
- "\u6392\u51FA\u4E57\u6570"
- "Emissionsst\xE4rke Band hinzuf\xFCgen"
- "\u767A\u5149\u5F37\u5EA6\u8FFD\u52A0\u30D0\u30F3\u30C9"
- "Emissionsst\xE4rke Add"
- "\u767A\u5149\u5F37\u5EA6\u8FFD\u52A0"
- Center-Out-Band
- "\u30BB\u30F3\u30BF\u30FC\u30A2\u30A6\u30C8\u30D0\u30F3\u30C9"
- Zentrieren Sie heraus
- "\u30BB\u30F3\u30BF\u30FC\u30A2\u30A6\u30C8"
- "Intensit\xE4tsschwelle"
- "\u5F37\u5EA6\u95BE\u5024"
- Dauer
- "\u9593\u9694"
- Glitzer / Funkeln
- "\u30B0\u30EA\u30C3\u30BF\u30FC / \u30AD\u30E9\u30AD\u30E9"
- Glitzer aktivieren
- "\u30B0\u30EA\u30C3\u30BF\u30FC\u3092\u6709\u52B9\u306B\u3059\u308B"
- UV
- UV
- Modus
- "\u30E2\u30FC\u30C9"
- Form
- "\u5F62"
- Mischmodus
- "\u30D6\u30EC\u30F3\u30C9\u30E2\u30FC\u30C9"
- Normale verwenden
- "\u30CE\u30FC\u30DE\u30EB(\u6CD5\u7DDA)\u3092\u4F7F\u7528"
- Farbe
- "\u8272"
- "Verwenden Sie Oberfl\xE4chenfarbe"
- "\u8868\u9762\u8272\u3092\u4F7F\u7528"
- Glitzer-Farbkarte
- "\u30B0\u30EA\u30C3\u30BF\u30FC\u30AB\u30E9\u30FC\u30DE\u30C3\u30D7"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- Glitzermaske
- "\u30B0\u30EA\u30C3\u30BF\u30FC\u30DE\u30B9\u30AF"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Kanal
- "\u30C1\u30E3\u30F3\u30CD\u30EB"
- Globale Maske
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- Glitzer-Textur
- "\u30B0\u30EA\u30C3\u30BF\u30FC\u30C6\u30AF\u30B9\u30C1\u30E3"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- Schwenkgeschwindigkeit
- "\u30D1\u30F3\u901F\u5EA6"
- Drehgeschwindigkeit
- "\u56DE\u8EE2\u901F\u5EA6"
- Glitzerdichte
- "\u30B0\u30EA\u30C3\u30BF\u30FC\u5BC6\u5EA6"
- Glitzer-Jitter
- "\u30B0\u30EA\u30C3\u30BF\u30FC \u30B8\u30C3\u30BF\u30FC"
- Glitzergeschwindigkeit
- "\u30B0\u30EA\u30C3\u30BF\u30FC\u30B9\u30D4\u30FC\u30C9"
- "Glitzergr\xF6\xDFe"
- "\u30B0\u30EA\u30C3\u30BF\u30FC\u30B5\u30A4\u30BA"
- Glitzer-Kontrast
- "\u30B0\u30EA\u30C3\u30BF\u30FC\u30B3\u30F3\u30C8\u30E9\u30B9\u30C8"
- Glitzer-Winkelbereich
- "\u30B0\u30EA\u30C3\u30BF\u30FC\u89D2\u5EA6\u7BC4\u56F2"
- Glitter Min. Helligkeit
- "\u30B0\u30EA\u30C3\u30BF\u30FC\u6700\u5C0F\u306E\u660E\u308B\u3055"
- Glitzer Max. Helligkeit
- "\u30B0\u30EA\u30C3\u30BF\u30FC\u6700\u5927\u306E\u660E\u308B\u3055"
- Glitzer-Vorspannung
- "\u30B0\u30EA\u30C3\u30BF\u30FC\u306E\u50BE\u304D"
- Verstecke dich im Schatten
- "\u5F71\u3067\u96A0\u308C\u308B"
- schwachem Licht
- "\u8584\u6697\u3044\u5149"
- Frequenz
- "\u5468\u6CE2\u6570"
- Gezackter Fix
- "\u30B8\u30E3\u30AE\u30FC\u30D5\u30A3\u30C3\u30AF\u30B9"
- <size=13><b>Farbtonverschiebung</b></size>
- "<size=13><b>\u307C\u304B\u3057\u30B7\u30D5\u30C8</b></size>"
- Schaltgeschwindigkeit
- "\u30B7\u30D5\u30C8\u30B9\u30D4\u30FC\u30C9"
- Farbtonverschiebung
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8"
- "Zuf\xE4lliges zeugs"
- "\u30E9\u30F3\u30C0\u30E0\u5316"
- "Zuf\xE4llige Farben"
- "\u30E9\u30F3\u30C0\u30E0\u306A\u8272"
- "S\xE4ttigungsbereich"
- "\u8272\u8ABF\u7BC4\u56F2"
- Helligkeitsbereich
- "\u660E\u308B\u3055\u306E\u7BC4\u56F2"
- "Zuf\xE4llige Gr\xF6\xDFe"
- "\u30E9\u30F3\u30C0\u30E0\u306A\u30B5\u30A4\u30BA"
- "Gr\xF6\xDFenbereich"
- "\u30B5\u30A4\u30BA\u7BC4\u56F2"
- "Zuf\xE4llige Tex-Rotation"
- "\u30E9\u30F3\u30C0\u30E0\u306ATex\u30ED\u30FC\u30C6\u30FC\u30B7\u30E7\u30F3"
- "Zuf\xE4lliges zeugs"
- "\u30E9\u30F3\u30C0\u30E0\u5316"
- Glitzer / Funkeln
- "\u30B0\u30EA\u30C3\u30BF\u30FC / \u30AD\u30E9\u30AD\u30E9"
- Pathing
- "\u30D1\u30C3\u30B7\u30F3\u30B0"
- Pathing aktivierenen
- "\u30D1\u30B9\u3092\u6709\u52B9\u306B\u3059\u308B"
- Verlaufstyp
- "\u30B0\u30E9\u30C7\u30FC\u30B7\u30E7\u30F3\u30BF\u30A4\u30D7"
- "Alpha \xFCberschreiben"
- "\u30A2\u30EB\u30D5\u30A1\u3092\u7121\u8996\u3059\u308B"
- RGBA-Pfadkarte
- "RGBA \u30D1\u30B9 \u30DE\u30C3\u30D7"
- UV
- UV
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- Farbe & Maske (Erweitern)
- "\u30AB\u30E9\u30FC\uFF06\u30DE\u30B9\u30AF\uFF08\u62E1\u5927\uFF09"
- UV
- UV
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- R Pfadtyp
- "R \u30D1\u30B9\u306E\u7A2E\u985E"
- G Pfadtyp
- "G \u30D1\u30B9\u306E\u7A2E\u985E"
- B Pfadtyp
- "B \u30D1\u30B9\u306E\u7A2E\u985E"
- Ein Pfadtyp
- "A \u30D1\u30B9\u306E\u7A2E\u985E"
- R-Farbe
- "R \u30AB\u30E9\u30FC"
- G-Farbe
- "G \u30AB\u30E9\u30FC"
- B-Farbe
- "B \u30AB\u30E9\u30FC"
- Eine Farbe
- "A \u30AB\u30E9\u30FC"
- "Emissionsst\xE4rke"
- "\u767A\u5149\u306E\u5F37\u3055"
- Weichheit
- "\u67D4\u3089\u304B\u3055"
- Geschwindigkeit
- "\u30B9\u30D4\u30FC\u30C9"
- "L\xE4nge"
- "\u9577\u3055"
- Manuelle Zeitmessung
- "\u624B\u52D5\u30BF\u30A4\u30DF\u30F3\u30B0"
- Timing-Offset
- "\u30BF\u30A4\u30DF\u30F3\u30B0\u30AA\u30D5\u30BB\u30C3\u30C8"
- Pfadsegmente
- "\u30D1\u30B9 \u30BB\u30B0\u30E1\u30F3\u30C8"
- "Audiolink \u266B"
- "\u30AA\u30FC\u30C7\u30A3\u30AA\u30EA\u30F3\u30AF\u266B"
- <size=13><b>Zeitversatz</b></size>
- "<size=13><b>\u30BF\u30A4\u30E0 \u30AA\u30D5\u30BB\u30C3\u30C8</b></size>"
- Band R
- "\u30D0\u30F3\u30C9R"
- Versatz R
- Offset R
- Band g
- "\u30D0\u30F3\u30C9 G"
- Versatz G
- Offset G
- B und B
- "\u30D0\u30F3\u30C9 B"
- Versatz B
- Offset B
- Band A
- "\u30D0\u30F3\u30C9A"
- Offset A
- Offset A
- <size=13><b>Emissionsausgleich</b></size>
- "<size=13><b>\u767A\u5149\u30AA\u30D5\u30BB\u30C3\u30C8</b></size>"
- Band R
- "\u30D0\u30F3\u30C9R"
- Versatz R
- Offset R
- Band g
- "\u30D0\u30F3\u30C9 G"
- Versatz G
- Offset G
- B und B
- "\u30D0\u30F3\u30C9 B"
- Versatz B
- Offset B
- Band A
- "\u30D0\u30F3\u30C9A"
- Offset A
- Offset A
- <size=13><b>Breitenversatz</b></size>
- "<size=13><b>\u5E45\u30AA\u30D5\u30BB\u30C3\u30C8</b></size>"
- Band R
- "\u30D0\u30F3\u30C9R"
- Versatz R
- Offset R
- Band g
- "\u30D0\u30F3\u30C9 G"
- Versatz G
- Offset G
- B und B
- "\u30D0\u30F3\u30C9 B"
- Versatz B
- Offset B
- Band A
- "\u30D0\u30F3\u30C9A"
- Offset A
- Offset A
- <size=13><b> Verlauf</b></size>
- "<size=13><b>\u6B74\u53F2</b></size>"
- R-Band
- "R\u30D0\u30F3\u30C9"
- R-Geschichte
- "R\u306E\u6B74\u53F2"
- G-Band
- "G\u30D0\u30F3\u30C9"
- G Geschichte
- "G \u6B74\u53F2"
- B-Band
- "B\u30D0\u30F3\u30C9"
- B Geschichte
- "\u30ED \u30D2\u30B9\u30C8\u30EA\u30FC"
- Eine Band
- "\u30D0\u30F3\u30C9"
- Eine Geschichte
- "\u6B74\u53F2"
- <size=13><b> Chrono-Zeit</b></size>
- "<size=13><b>\u30AF\u30ED\u30CE\u30BF\u30A4\u30E0</b></size>"
- R-Band
- "R\u30D0\u30F3\u30C9"
- R Bewegungstyp
- "R\u30E2\u30FC\u30B7\u30E7\u30F3\u30BF\u30A4\u30D7"
- R-Geschwindigkeit
- "R\u30B9\u30D4\u30FC\u30C9"
- G-Band
- "G\u30D0\u30F3\u30C9"
- G Bewegungstyp
- "G\u30E2\u30FC\u30B7\u30E7\u30F3\u30BF\u30A4\u30D7"
- G-Geschwindigkeit
- "G\u30B9\u30D4\u30FC\u30C9"
- B-Band
- "B\u30D0\u30F3\u30C9"
- B Bewegungstyp
- "\u30ED\u30E2\u30FC\u30B7\u30E7\u30F3\u30BF\u30A4\u30D7"
- B-Geschwindigkeit
- "B\u30B9\u30D4\u30FC\u30C9"
- Eine Band
- "\u30D0\u30F3\u30C9"
- Ein Bewegungstyp
- "\u30E2\u30FC\u30B7\u30E7\u30F3\u30BF\u30A4\u30D7"
- Eine Geschwindigkeit
- "\u901F\u5EA6"
- <size=13><b>Autokorrelator</b></size>
- "<size=13><b>\u81EA\u5DF1\u76F8\u95A2\u5668</b></size>"
- R-Typ
- "R\u30BF\u30A4\u30D7"
- G-Typ
- "G\u30BF\u30A4\u30D7"
- B-Typ
- "B\u30BF\u30A4\u30D7"
- Eine Art
- "\u30BF\u30A4\u30D7"
- R Farbakkordstreifen
- "R \u30AB\u30E9\u30FC \u30B3\u30FC\u30C9 \u30B9\u30C8\u30EA\u30C3\u30D7"
- G Farbiger Akkordstreifen
- "G\u30AB\u30E9\u30FC\u30B3\u30FC\u30C9\u30B9\u30C8\u30EA\u30C3\u30D7"
- B-Farbakkordstreifen
- "B\u30AB\u30E9\u30FC\u30B3\u30FC\u30C9\u30B9\u30C8\u30EA\u30C3\u30D7"
- Ein Farbakkordstreifen
- "\u30AB\u30E9\u30FC\u30B3\u30FC\u30C9\u30B9\u30C8\u30EA\u30C3\u30D7"
- Spiegel-/Kamera-Sichtbarkeit
- "\u30DF\u30E9\u30FC/\u30AB\u30E1\u30E9\u306E\u53EF\u8996\u6027"
- Spiegelungsoptionen aktivieren
- "\u30DF\u30E9\u30FC \u30AA\u30D7\u30B7\u30E7\u30F3\u3092\u6709\u52B9\u306B\u3059\u308B"
- Modus
- "\u30E2\u30FC\u30C9"
- Spiegelsicht
- "\u30DF\u30E9\u30FC\u306E\u53EF\u8996\u6027"
- "Normal (Au\xDFenspiegel/Kamera)"
- "\u30CE\u30FC\u30DE\u30EB\uFF08\u30A2\u30A6\u30C8\u30B5\u30A4\u30C9\u30DF\u30E9\u30FC\u30FB\u30AB\u30E1\u30E9\uFF09"
- Spiegel (VR)
- "\u30DF\u30E9\u30FC\uFF08VR\uFF09"
- Spiegel (Desktop)
- "\u30DF\u30E9\u30FC (\u30C7\u30B9\u30AF\u30C8\u30C3\u30D7)"
- Kamera (VR)
- "\u30AB\u30E1\u30E9\uFF08VR\uFF09"
- Kamera (Desktop)
- "\u30AB\u30E1\u30E9 (\u30C7\u30B9\u30AF\u30C8\u30C3\u30D7)"
- Bildschirmfoto
- "\u30B9\u30AF\u30EA\u30FC\u30F3\u30B7\u30E7\u30C3\u30C8"
- "Spiegelt\xF6nungsfarbe"
- "\u30DF\u30E9\u30FC\u306E\u8272\u8ABF\u6574"
- Spiegel-Textur
- "\u30DF\u30E9\u30FC \u30C6\u30AF\u30B9\u30C1\u30E3"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- Spiegel
- "\u30DF\u30E9\u30FC"
- Tiefen-FX
- "\u6DF1\u5EA6FX"
- Tiefen-FX aktivieren
- "\u6DF1\u5EA6 FX \u3092\u6709\u52B9\u306B\u3059\u308B"
- Maske
- "\u30DE\u30B9\u30AF"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Kanal
- "\u30C1\u30E3\u30F3\u30CD\u30EB"
- Globale Maske
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- <size=13><b>Farbe & Emission</b></size>
- "<size=13><b>\u8272\u3068\u767A\u5149</b></size>"
- Mischungstyp
- "\u30D6\u30EC\u30F3\u30C9\u30BF\u30A4\u30D7"
- Tiefe Textur
- "\u6DF1\u5EA6\u30C6\u30AF\u30B9\u30C1\u30E3"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Farbe
- "\u8272"
- "Emissionsst\xE4rke"
- "\u767A\u5149\u306E\u5F37\u3055"
- Mindesttiefe
- "\u6700\u5C0F\u6DF1\u5EA6"
- Maximale Tiefe
- "\u6700\u5927\u6DF1\u5EA6"
- Min. Farbmischung
- "\u6700\u5C0F\u30AB\u30E9\u30FC \u30D6\u30EC\u30F3\u30C9"
- Maximale Farbmischung
- "\u6700\u5927\u30AB\u30E9\u30FC \u30D6\u30EC\u30F3\u30C9"
- <size=13><b>Alpha</b></size>
- "<size=13><b>\u30A2\u30EB\u30D5\u30A1</b></size>"
- Mindesttiefe
- "\u6700\u5C0F\u6DF1\u5EA6"
- Maximale Tiefe
- "\u6700\u5927\u6DF1\u5EA6"
- Min-Alpha
- "\u6700\u5C0F\u30A2\u30EB\u30D5\u30A1"
- MaxAlpha
- "\u6700\u5927\u30A2\u30EB\u30D5\u30A1"
- Tiefen-FX
- "\u6DF1\u5EA6FX"
- Irisieren
- "\u30A4\u30EA\u30C7\u30A3\u30BB\u30F3\u30C8"
- Schillern aktivieren
- "\u8679\u8272\u3092\u6709\u52B9\u306B\u3059\u308B"
- Rampe
- "\u30E9\u30F3\u30D7"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- Maske
- "\u30DE\u30B9\u30AF"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV-Maske
- "\u30DE\u30B9\u30AFUV"
- Kanal
- "\u30C1\u30E3\u30F3\u30CD\u30EB"
- Globale Maske
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- Benutzerdefinierte Normalen
- "\u30AB\u30B9\u30BF\u30E0\u30CE\u30FC\u30DE\u30EB(\u6CD5\u7DDA)"
- Normale Karte
- "\u30CE\u30FC\u30DE\u30EB\u30DE\u30C3\u30D7 (\u6CD5\u7DDA\u30DE\u30C3\u30D7)"
- "Normale Intensit\xE4t"
- "\u30CE\u30FC\u30DE\u30EB\u30DE\u30C3\u30D7(\u6CD5\u7DDA\u30DE\u30C3\u30D7)\u306E\u5F37\u5EA6"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- Normales UV
- "\u30CE\u30FC\u30DE\u30EB\u30DE\u30C3\u30D7(\u6CD5\u7DDA\u30DE\u30C3\u30D7)\u306EUV"
- Normale Auswahl
- "\u30CE\u30FC\u30DE\u30EB\u30DE\u30C3\u30D7(\u6CD5\u7DDA\u30DE\u30C3\u30D7)\u306E\u9078\u629E"
- "Intensit\xE4t"
- "\u5F37\u5EA6"
- "Mischen Hinzuf\xFCgen"
- "\u30D6\u30EC\u30F3\u30C9\u8FFD\u52A0"
- Mischung ersetzen
- "\u30D6\u30EC\u30F3\u30C9\u7F6E\u63DB"
- Multiplizieren mischen
- "\u30D6\u30EC\u30F3\u30C9\u4E57\u7B97"
- "Emissionsst\xE4rke"
- "\u767A\u5149\u306E\u5F37\u3055"
- <size=13><b>Farbtonverschiebung</b></size>
- "<size=13><b>\u307C\u304B\u3057\u30B7\u30D5\u30C8</b></size>"
- Geschwindigkeit
- "\u30B9\u30D4\u30FC\u30C9"
- Schicht
- "\u30B7\u30D5\u30C8"
- "Audiolink \u266B"
- "\u30AA\u30FC\u30C7\u30A3\u30AA\u30EA\u30F3\u30AF\u266B"
- Emissionsband
- "\u767A\u5149\u5E2F"
- Emissionsmod
- "\u767A\u5149\u30E2\u30C3\u30C9"
- Audiolink
- AudioLink
- Irisieren
- "\u30A4\u30EA\u30C7\u30A3\u30BB\u30F3\u30C8"
- Statistik-Overlay
- "\u7D71\u8A08\u60C5\u5831\u306E\u30AA\u30FC\u30D0\u30FC\u30EC\u30A4\u8868\u793A"
- Text
- "\u6587\u7AE0"
- Font-Array
- "\u30D5\u30A9\u30F3\u30C8\u914D\u5217"
- Pixelbereich
- "\u30D4\u30AF\u30BB\u30EB\u7BC4\u56F2"
- FPS
- FPS
- FPS-Text
- "FPS \u30C6\u30AD\u30B9\u30C8"
- FPS-UV
- FPS UV
- Farbe
- "\u8272"
- "Emissionsst\xE4rke"
- "\u767A\u5149\u306E\u5F37\u3055"
- Versatz
- Offset
- Drehung
- "\u56DE\u8EE2"
- Skala
- "\u898F\u6A21"
- Reduzierung der Polsterung
- "\u30D1\u30C7\u30A3\u30F3\u30B0\u524A\u6E1B"
- FPS
- FPS
- Position
- "\u4F4D\u7F6E"
- Positionstext
- "\u4F4D\u7F6E\u30C6\u30AD\u30B9\u30C8"
- UV positionieren
- "UV\u306E\u4F4D\u7F6E"
- Farbe
- "\u8272"
- "Emissionsst\xE4rke"
- "\u767A\u5149\u306E\u5F37\u3055"
- Versatz
- Offset
- Drehung
- "\u56DE\u8EE2"
- Skala
- "\u898F\u6A21"
- Reduzierung der Polsterung
- "\u30D1\u30C7\u30A3\u30F3\u30B0\u524A\u6E1B"
- Position
- "\u4F4D\u7F6E"
- Instanzzeit
- "\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u6642\u9593"
- Zeittext
- "\u6642\u9593\u30C6\u30AD\u30B9\u30C8"
- Zeit UV
- "\u6642\u9593UV"
- Farbe
- "\u8272"
- "Emissionsst\xE4rke"
- "\u767A\u5149\u306E\u5F37\u3055"
- Versatz
- Offset
- Drehung
- "\u56DE\u8EE2"
- Skala
- "\u898F\u6A21"
- Reduzierung der Polsterung
- "\u30D1\u30C7\u30A3\u30F3\u30B0\u524A\u6E1B"
- Instanzzeit
- "\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u6642\u9593"
- Numerisch (WIP)
- "\u6570\u5024 (\u898B\u672C)"
- Numerischer Text
- "\u6570\u5024\u30C6\u30AD\u30B9\u30C8"
- Numerischer UV
- "\u6570\u5024 UV"
- Farbe
- "\u8272"
- Anzeigewert
- "\u8868\u793A\u5024"
- Ganze Ziffern
- "\u6574\u6570"
- Dezimalziffern
- "10 \u9032\u6570"
- "Trimmen Sie f\xFChrende Nullen"
- "\u5148\u982D\u306E\u30BC\u30ED\u3092\u30C8\u30EA\u30E0"
- "Emissionsst\xE4rke"
- "\u767A\u5149\u306E\u5F37\u3055"
- Versatz
- Offset
- Drehung
- "\u56DE\u8EE2"
- Skala
- "\u898F\u6A21"
- Reduzierung der Polsterung
- "\u30D1\u30C7\u30A3\u30F3\u30B0\u524A\u6E1B"
- Numerisch
- "\u6570\u5024"
- "MSDF-Text\xFCberlagerung"
- "MSDF \u30C6\u30AD\u30B9\u30C8 \u30AA\u30FC\u30D0\u30FC\u30EC\u30A4"
- "N\xE4he Farbe"
- "\u30AB\u30E1\u30E9\u306E\u8DDD\u96E2\u306B\u5FDC\u3058\u305F\u5909\u8272"
- Aktivieren
- "\u6709\u52B9"
- Zu verwendende Position
- "\u4F7F\u7528\u3059\u308B\u4F4D\u7F6E"
- Mindestabstand Alpha
- "\u6700\u5C0F\u8DDD\u96E2\u30A2\u30EB\u30D5\u30A1"
- Maximale Entfernung Alpha
- "\u6700\u5927\u8DDD\u96E2\u30A2\u30EB\u30D5\u30A1"
- Mindestabstand
- "\u6700\u5C0F\u8DDD\u96E2"
- Maximale Entfernung
- "\u6700\u5927\u8DDD\u96E2"
- "R\xFCckseitenfarbe erzwingen"
- "\u80CC\u9762\u306E\u8272\u3092\u5F37\u5236\u3059\u308B"
- Interne Parallaxe
- "\u5185\u90E8\u8996\u5DEE"
- Aktivieren
- "\u6709\u52B9"
- Parallax-Modus
- "\u8996\u5DEE\u30E2\u30FC\u30C9"
- "H\xF6heVonAlpha"
- "\u9AD8\u3055\u3092\u30A2\u30EB\u30D5\u30A1\u304B\u3089\u53D6\u5F97"
- Interne Karte
- "\u5185\u90E8\u30DE\u30C3\u30D7"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- Maske
- "\u30DE\u30B9\u30AF"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Kanal
- "\u30C1\u30E3\u30F3\u30CD\u30EB"
- Parallax Interne Iterationen
- "\u8996\u5DEE\u306E\u5185\u90E8\u53CD\u5FA9"
- Mindesttiefe
- "\u6700\u5C0F\u6DF1\u5EA6"
- Maximale Tiefe
- "\u6700\u5927\u6DF1\u5EA6"
- Minimale Tiefenhelligkeit
- "\u6700\u5C0F\u6DF1\u5EA6\u306E\u660E\u308B\u3055"
- Maximale Tiefenhelligkeit
- "\u6700\u5927\u6DF1\u5EA6\u306E\u660E\u308B\u3055"
- Min. Tiefenfarbe
- "\u6700\u5C0F\u6DF1\u5EA6\u30AB\u30E9\u30FC"
- Maximale Tiefenfarbe
- "\u6700\u5927\u6DF1\u5EA6\u30AB\u30E9\u30FC"
- Geschwindigkeitsmultiplikator pro Level
- "\u30EC\u30D9\u30EB\u3054\u3068\u306E\u901F\u5EA6\u4E57\u6570"
- <size=13><b>Farbtonverschiebung</b></size>
- "<size=13><b>\u307C\u304B\u3057\u30B7\u30D5\u30C8</b></size>"
- Farbtonverschiebung
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8"
- Farbtonverschiebungsgeschwindigkeit
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8\u901F\u5EA6"
- Farbtonverschiebung pro Stufe
- "\u30EC\u30D9\u30EB\u3054\u3068\u306E\u307C\u304B\u3057\u30B7\u30D5\u30C8"
- Interne Parallaxe
- "\u5185\u90E8\u8996\u5DEE"
- Truchet
- "\u30C8\u30EB\u30B7\u30A7\u30C3\u30C8"
- Truet aktivieren
- "\u30C8\u30EB\u30B7\u30A7\u30C3\u30C8 \u3092\u6709\u52B9\u306B\u3059\u308B"
- UV
- UV
- Form
- "\u5F62"
- Dichte
- "\u5BC6\u5EA6"
- Dicke
- "\u539A\u3055"
- Farbe
- "\u8272"
- Pfad Panen
- "\u30D1\u30B9 \u30D1\u30F3"
- TruchetTexen
- Truchet Tex
- Alpha
- "\u30A2\u30EB\u30D5\u30A1"
- "Emissionsst\xE4rke"
- "\u767A\u5149\u306E\u5F37\u3055"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- Videoeffekte
- "\u30D3\u30C7\u30AA\u52B9\u679C"
- Aktivieren Sie VideoEffects
- "VideoEffects \u3092\u6709\u52B9\u306B\u3059\u308B"
- Bildschirmtyp
- "\u30B9\u30AF\u30EA\u30FC\u30F3\u30BF\u30A4\u30D7"
- Helligkeit
- "\u660E\u308B\u3055"
- Emission aktiviert
- "\u767A\u5149\u3092\u6709\u52B9\u306B\u3059\u308B"
- Pixel-Textur
- "\u30D4\u30AF\u30BB\u30EB \u30C6\u30AF\u30B9\u30C1\u30E3"
- UV
- UV
- Maske
- "\u30DE\u30B9\u30AF"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Kanal
- "\u30C1\u30E3\u30F3\u30CD\u30EB"
- Videotextureinstellungen
- "\u30D3\u30C7\u30AA \u30C6\u30AF\u30B9\u30C1\u30E3\u306E\u8A2D\u5B9A"
- "Aufl\xF6sung"
- "\u89E3\u50CF\u5EA6"
- "Auf Aufl\xF6sung verpixeln"
- "\u89E3\u50CF\u5EA6\u3078\u306E\u30D4\u30AF\u30BB\u30EB\u5316"
- "S\xE4ttigung"
- "\u8272\u8ABF"
- "Kontrastverst\xE4rkung"
- "\u30B3\u30F3\u30C8\u30E9\u30B9\u30C8\u30D6\u30FC\u30B9\u30C8"
- Videotextureinstellungen
- "\u30D3\u30C7\u30AA \u30C6\u30AF\u30B9\u30C1\u30E3\u306E\u8A2D\u5B9A"
- CRT-Optionen
- "\u30D6\u30E9\u30A6\u30F3\u7BA1\u30AA\u30D7\u30B7\u30E7\u30F3"
- Aktualisierungsrate
- "\u30EA\u30D5\u30EC\u30C3\u30B7\u30E5\u30EC\u30FC\u30C8"
- Pixel-Fade-Zeit
- "\u30D4\u30AF\u30BB\u30EB\u30D5\u30A7\u30FC\u30C9\u30BF\u30A4\u30E0"
- CRT-Optionen
- "\u30D6\u30E9\u30A6\u30F3\u7BA1\u30AA\u30D7\u30B7\u30E7\u30F3"
- Gameboy-Optionen
- "\u30B2\u30FC\u30E0\u30DC\u30FC\u30A4\u30AA\u30D7\u30B7\u30E7\u30F3"
- Farbrampe
- "\u30AB\u30E9\u30FC\u30E9\u30F3\u30D7"
- Gameboy-Optionen
- "\u30B2\u30FC\u30E0\u30DC\u30FC\u30A4\u30AA\u30D7\u30B7\u30E7\u30F3"
- Videoeffekte
- "\u30D3\u30C7\u30AA\u52B9\u679C"
- Audiolink
- AudioLink
- Audiolink
- AudioLink
- "Erm\xF6glicht"
- "\u6709\u52B9"
- "Dieser Abschnitt enth\xE4lt die globalen Steuerelemente f\xFCr die Audioverbindung.
Steuerelemente f\xFCr einzelne Funktionen befinden sich in den jeweiligen Abschnitten.
(Emission, Aufl\xF6sen, etc...)"
- "\u3053\u306E\u30BB\u30AF\u30B7\u30E7\u30F3\u306B\u306F\u3001AudioLink\u306E\u30B0\u30ED\u30FC\u30D0\u30EB
\u30B3\u30F3\u30C8\u30ED\u30FC\u30EB\u304C\u3042\u308A\u307E\u3059\u3002\u500B\u3005\u306E\u6A5F\u80FD\u306E\u30B3\u30F3\u30C8\u30ED\u30FC\u30EB\u306F\u3001\u305D\u308C\u305E\u308C\u306E\u30BB\u30AF\u30B7\u30E7\u30F3\u306B\u3042\u308A\u307E\u3059\u3002
(\u767A\u5149\u3001\u30C7\u30A3\u30BE\u30EB\u30D6\u306A\u3069)"
- Animation umschalten
- "\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u5207\u308A\u66FF\u3048"
- Audiolink
- AudioLink
- "AL \u266B Spektrumen"
- "AudioLink \u266B \u30B9\u30DA\u30AF\u30C8\u30E9\u30E0"
- AL-Aufkleber aktivieren
- "AL \u30C7\u30AB\u30FC\u30EB\u3092\u6709\u52B9\u306B\u3059\u308B"
- AL-Typ
- "\u30A2\u30EB\u30BF\u30A4\u30D7"
- UV-Modus
- "UV\u30E2\u30FC\u30C9"
- UV
- UV
- Position
- "\u4F4D\u7F6E"
- Skala
- "\u898F\u6A21"
- Drehung
- "\u56DE\u8EE2"
- Drehgeschwindigkeit
- "\u56DE\u8EE2\u901F\u5EA6"
- Linienbreite
- "\u7DDA\u5E45"
- Kreisabmessungen
- "\u30B5\u30FC\u30AF\u30EB\u5BF8\u6CD5"
- "Lautst\xE4rkeschrittnummer (0 = Aus)"
- "\u97F3\u91CF\u30B9\u30C6\u30C3\u30D7\u756A\u53F7 (0 = \u30AA\u30D5)"
- "Lautst\xE4rke Clip Min"
- "\u30DC\u30EA\u30E5\u30FC\u30E0 \u30AF\u30EA\u30C3\u30D7 \u6700\u5C0F\u5024"
- "Lautst\xE4rke Clip max"
- "\u30DC\u30EA\u30E5\u30FC\u30E0 \u30AF\u30EA\u30C3\u30D7 \u6700\u5927\u5024"
- Bandschrittnummer (0 = Aus)
- "\u5E2F\u57DF\u30B9\u30C6\u30C3\u30D7\u756A\u53F7 (0 = \u30AA\u30D5)"
- Bandclip Min
- "\u30D0\u30F3\u30C9 \u30AF\u30EA\u30C3\u30D7 \u6700\u5C0F\u5024"
- Bandclip max
- "\u30D0\u30F3\u30C9 \u30AF\u30EA\u30C3\u30D7 \u6700\u5927\u5024"
- <size=13><b>Formclip</b></size>
- "<size=13><b>\u30B7\u30A7\u30A4\u30D7 \u30AF\u30EA\u30C3\u30D7</b></size>"
- Volumenbreite
- "\u30DC\u30EA\u30E5\u30FC\u30E0\u5E45"
- Bandbreite
- "\u30D0\u30F3\u30C9\u5E45"
- Volumen
- "\u97F3\u91CF"
- Bass-Boost
- "\u30D0\u30B9\u30D6\u30FC\u30B9\u30C8"
- "H\xF6henverst\xE4rkung"
- "\u30C8\u30EC\u30D6\u30EB\u30D6\u30FC\u30B9\u30C8"
- Farbe & Maske
- "\u30AB\u30E9\u30FC\uFF06\u30DE\u30B9\u30AF"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Quelle
- "\u30BD\u30FC\u30B9"
- "Lautst\xE4rke Farbe Niedrig"
- "\u30DC\u30EA\u30E5\u30FC\u30E0 \u30AB\u30E9\u30FC \u4F4E"
- Niedrige Emissionen
- "\u767A\u5149 \u4F4E"
- Volumen Farbe Mittel
- "\u30DC\u30EA\u30E5\u30FC\u30E0 \u30AB\u30E9\u30FC \u4E2D"
- Mittlere Emission
- "\u767A\u5149 \u4E2D"
- Volumen Farbe Hoch
- "\u30DC\u30EA\u30E5\u30FC\u30E0 \u30AB\u30E9\u30FC \u9AD8"
- Hohe Emission
- "\u767A\u5149 \u9AD8"
- Mischungstyp
- "\u30D6\u30EC\u30F3\u30C9\u30BF\u30A4\u30D7"
- Alpha
- "\u30A2\u30EB\u30D5\u30A1"
- "Alpha \xFCberschreiben"
- "\u30A2\u30EB\u30D5\u30A1\u3092\u30AA\u30FC\u30D0\u30FC\u30E9\u30A4\u30C9"
- "AL \u266B Spektrumen"
- "AudioLink \u266B \u30B9\u30DA\u30AF\u30C8\u30E9\u30E0"
- Modifikatoren
- "\u30E2\u30FC\u30C7\u30A3\u30D5\u30A1\u30A4\u30A2\u30FC"
- Stochastisches Sampling
- "\u78BA\u7387\u7684\u30B5\u30F3\u30D7\u30EA\u30F3\u30B0"
- Sampling-Modus
- "\u30B5\u30F3\u30D7\u30EA\u30F3\u30B0\u30E2\u30FC\u30C9"
- Deliot Heitzde
- "\u30C7\u30EA\u30AA\u30C3\u30C8\u30FB\u30CF\u30A4\u30C4"
- Detilierungsdichte
- "\u30C7\u30A3\u30C6\u30FC\u30EB\u5BC6\u5EA6"
- Deliot Heitzde
- "\u30C7\u30EA\u30AA\u30C3\u30C8\u30FB\u30CF\u30A4\u30C4"
- Hextil
- "\u30D8\u30AF\u30BF\u30A4\u30EB"
- Hex-Gitterdichte
- "16 \u9032\u30B0\u30EA\u30C3\u30C9\u5BC6\u5EA6"
- "Rotationsst\xE4rke"
- "\u56DE\u8EE2\u5F37\u5EA6"
- Falloff-Kontrast
- "\u6E1B\u8870\u30B3\u30F3\u30C8\u30E9\u30B9\u30C8"
- Falloff-Leistung
- "\u6E1B\u8870\u529B"
- Hextil
- "\u30D8\u30AF\u30BF\u30A4\u30EB"
- Stochastisches Sampling
- "\u78BA\u7387\u7684\u30B5\u30F3\u30D7\u30EA\u30F3\u30B0"
- Verzerrung UV
- "UV\u306E\u6B6A\u307F"
- "Erm\xF6glicht"
- "\u6709\u52B9"
- Verzerrtes UV
- "\u6B6A\u307E\u305B\u308BUV"
- Maske
- "\u30DE\u30B9\u30AF"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Kanal
- "\u30C1\u30E3\u30F3\u30CD\u30EB"
- Verzerrungstextur 1
- "\u6B6A\u307F\u30C6\u30AF\u30B9\u30C1\u30E3 1"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Verzerrungstextur 2
- "\u6B6A\u307F\u30C6\u30AF\u30B9\u30C1\u30E3 2"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- "St\xE4rke1"
- "\u5F37\u30551"
- "St\xE4rke2"
- "\u5F37\u30552"
- "Audiolink \u266B"
- "\u30AA\u30FC\u30C7\u30A3\u30AA\u30EA\u30F3\u30AF\u266B"
- "Erm\xF6glicht"
- "\u6709\u52B9"
- "Band der St\xE4rke 1"
- "\u5F37\u5EA6 1 \u30D0\u30F3\u30C9"
- "St\xE4rke 1 Offset-Bereich"
- "\u5F37\u5EA6 1 \u30AA\u30D5\u30BB\u30C3\u30C8\u7BC4\u56F2"
- "St\xE4rke 2-Band"
- "\u5F37\u5EA6 2 \u30D0\u30F3\u30C9"
- "St\xE4rke 2 Offset-Bereich"
- "\u5F37\u5EA6 2 \u30AA\u30D5\u30BB\u30C3\u30C8\u7BC4\u56F2"
- Audiolink
- AudioLink
- Verzerrung UV
- "UV\u306E\u6B6A\u307F"
- "Panosph\xE4re UV"
- "\u30D1\u30CE\u30B9\u30D5\u30A3\u30A2 UV"
- Stereo aktiviert
- "\u30B9\u30C6\u30EC\u30AA\u306E\u6709\u52B9\u5316"
- Perspektive korrekt (VR)
- "\u30D1\u30FC\u30B9\u30DA\u30AF\u30C6\u30A3\u30D6 \u30B3\u30EC\u30AF\u30C8 (VR)"
- "Panosph\xE4re UV"
- "\u30D1\u30CE\u30B9\u30D5\u30A3\u30A2 UV"
- Polares UV
- "\u6975\u7DDA\u30FB\u96C6\u4E2D\u7DDAUV"
- UV
- UV
- Zentrumskoordinate
- "\u4E2D\u5FC3\u5EA7\u6A19"
- Radiale Skala
- "\u653E\u5C04\u72B6\u30B9\u30B1\u30FC\u30EB"
- "L\xE4ngenskala"
- "\u9577\u3055\u30B9\u30B1\u30FC\u30EB"
- Spiralkraft
- "\u30B9\u30D1\u30A4\u30E9\u30EB\u30D1\u30EF\u30FC"
- Polares UV
- "\u6975\u7DDA\u30FB\u96C6\u4E2D\u7DDAUV"
- Parallax Heightmapping
- "\u8996\u5DEE\u306E\u30CF\u30A4\u30C8\u30DE\u30C3\u30D4\u30F3\u30B0"
- Aktivieren
- "\u6709\u52B9"
- "Gilt f\xFCr:"
- "\u9069\u7528\u5148\uFF1A"
- "H\xF6henkarte"
- "\u30CF\u30A4\u30C8\u30DE\u30C3\u30D7"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Maske
- "\u30DE\u30B9\u30AF"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- Kanal
- "\u30C1\u30E3\u30F3\u30CD\u30EB"
- Umkehren
- "\u53CD\u8EE2"
- UV
- UV
- "St\xE4rke"
- "\u5F37\u3055"
- "U-B\xF6genco"
- "\u66F2\u7387 U"
- "Kr\xFCmmung v"
- "\u66F2\u7387 V"
- Schritte min
- "\u6700\u5C0F\u6B69\u6570"
- Schritte max
- "\u6700\u5927\u6B69\u6570"
- "Kr\xFCmmungsverzerrung"
- "\u66F2\u9762\u306E\u50BE\u304D"
- Parallax Heightmapping
- "\u8996\u5DEE\u306E\u30CF\u30A4\u30C8\u30DE\u30C3\u30D4\u30F3\u30B0"
- Schwarzlichtmaskierung
- "\u30D6\u30E9\u30C3\u30AF\u30E9\u30A4\u30C8\u30DE\u30B9\u30AD\u30F3\u30B0"
- BlackLight-Maskierung aktiviert
- "\u30D6\u30E9\u30C3\u30AF\u30E9\u30A4\u30C8\u30DE\u30B9\u30AD\u30F3\u30B0\u6709\u52B9"
- Taste
- "\u30AD\u30FC"
- Bereich
- "\u7BC4\u56F2"
- Bewerben Sie sich bei Global Mask
- "\u30B0\u30ED\u30FC\u30D0\u30EB\u30DE\u30B9\u30AF\u306B\u9069\u7528"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- Taste
- "\u30AD\u30FC"
- Bereich
- "\u7BC4\u56F2"
- Bewerben Sie sich bei Global Mask
- "\u30B0\u30ED\u30FC\u30D0\u30EB\u30DE\u30B9\u30AF\u306B\u9069\u7528"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- Taste
- "\u30AD\u30FC"
- Bereich
- "\u7BC4\u56F2"
- Bewerben Sie sich bei Global Mask
- "\u30B0\u30ED\u30FC\u30D0\u30EB\u30DE\u30B9\u30AF\u306B\u9069\u7528"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- Taste
- "\u30AD\u30FC"
- Bereich
- "\u7BC4\u56F2"
- Bewerben Sie sich bei Global Mask
- "\u30B0\u30ED\u30FC\u30D0\u30EB\u30DE\u30B9\u30AF\u306B\u9069\u7528"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- Schwarzlichtmaskierung
- "\u30D6\u30E9\u30C3\u30AF\u30E9\u30A4\u30C8\u30DE\u30B9\u30AD\u30F3\u30B0"
- Normal richtig
- "\u30CE\u30FC\u30DE\u30EB\u88DC\u6B63"
- Aktivieren
- "\u6709\u52B9"
- Normale korrekte Menge
- "\u30CE\u30FC\u30DE\u30EB\u306E\u88DC\u6B63\u5024"
- Herkunft
- "\u539F\u70B9"
- Nachbearbeitung
- "\u5F8C\u51E6\u7406"
- "Dieser Abschnitt ist f\xFCr Echtzeitanpassungen durch Animationen gedacht und
darf nicht in Einheit ge\xE4ndert werden"
- "\u3053\u306E\u30BB\u30AF\u30B7\u30E7\u30F3\u306F\u3001\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u306B\u3088\u308B\u30EA\u30A2\u30EB\u30BF\u30A4\u30E0\u306E\u8ABF\u6574\u3092\u76EE\u7684\u3068\u3057\u3066\u304A\u308A\u3001\u7D71\u4E00\u3055\u308C\u305F\u3082\u306E\u3067\u306F\u3042\u308A\u307E\u305B\u3093"
- Beleuchtungsmultiplikator
- "\u5149\u6E90\u5024\u4E57\u6570"
- "Beleuchtung zus\xE4tzl"
- "\u5149\u6E90\u5024\u8FFD\u52A0"
- Emissionsmultiplikator
- "\u767A\u5149\u4E57\u6570"
- "Endg\xFCltiger Farbmultiplikator"
- "\u6700\u7D42\u8272\u4E57\u6570"
- Nachbearbeitung
- "\u5F8C\u51E6\u7406"
- Aktivieren
- "\u6709\u52B9"
- Maske
- "\u30DE\u30B9\u30AF"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- Kanal
- "\u30C1\u30E3\u30F3\u30CD\u30EB"
- Umkehren
- "\u53CD\u8EE2"
- UV
- UV
- Farbton
- "\u8272\u8ABF"
- Farbton
- "\u8272\u5408\u3044"
- RGB
- RGB
- Kontrast
- "\u5BFE\u6BD4"
- "S\xE4ttigung"
- "\u8272\u8ABF"
- Helligkeit
- "\u660E\u308B\u3055"
- Leichtigkeit
- "\u660E\u5EA6"
- HDR
- HDR
- <size=13><b> Posterisierung</b></size>
- "<size=13><b>\u30DD\u30B9\u30BF\u30EA\u30BC\u30FC\u30B7\u30E7\u30F3</b></size>"
- Schritte
- "\u624B\u6570"
- Rendern
- "\u30EC\u30F3\u30C0\u30EA\u30F3\u30B0"
- "Pfl\xFCcken"
- "Cull (\u63CF\u753B\u9762)"
- ZTest
- Z Test
- ZSchreiben
- ZWrite
- Farbmaske
- "\u30AB\u30E9\u30FC\u30DE\u30B9\u30AF"
- Offset-Faktor
- "\u30AA\u30D5\u30BB\u30C3\u30C8\u4FC2\u6570"
- Offset-Einheiten
- "\u30AA\u30D5\u30BB\u30C3\u30C8\u5358\u4F4D"
- Reduzieren Sie den Schnittabstand
- "\u8DDD\u96E2\u30AF\u30EA\u30C3\u30D4\u30F3\u30B0\u30AD\u30E3\u30F3\u30BB\u30E9\u30FC"
- Nebel ignorieren
- "\u30D5\u30A9\u30B0\u3092\u7121\u8996\u3059\u308B"
- Instanziierung
- "\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u5316"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- RGB-Mischop
- "RGB \u30D6\u30EC\u30F3\u30C9 Op"
- RGB-Quellmischung
- "RGB \u30BD\u30FC\u30B9 \u30D6\u30EC\u30F3\u30C9"
- RGB-Zielmischung
- "RGB \u30C7\u30B9\u30C6\u30A3\u30CD\u30FC\u30B7\u30E7\u30F3 \u30D6\u30EC\u30F3\u30C9"
- RGB-Mischop
- "RGB \u30D6\u30EC\u30F3\u30C9 Op"
- RGB-Quellmischung
- "RGB \u30BD\u30FC\u30B9 \u30D6\u30EC\u30F3\u30C9"
- RGB-Zielmischung
- "RGB \u30C7\u30B9\u30C6\u30A3\u30CD\u30FC\u30B7\u30E7\u30F3 \u30D6\u30EC\u30F3\u30C9"
- Erweitertes Alpha-Blending
- "\u9AD8\u5EA6\u306A\u30A2\u30EB\u30D5\u30A1 \u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- Alpha Blend Op
- "\u30A2\u30EB\u30D5\u30A1 \u30D6\u30EC\u30F3\u30C9 Op"
- Alpha-Quellen-Mischung
- "\u30A2\u30EB\u30D5\u30A1 \u30BD\u30FC\u30B9 \u30D6\u30EC\u30F3\u30C9"
- Alpha-Destination-Mischung
- "\u30A2\u30EB\u30D5\u30A1 \u30C7\u30B9\u30C6\u30A3\u30CD\u30FC\u30B7\u30E7\u30F3
\u30D6\u30EC\u30F3\u30C9"
- Alpha Blend Op
- "\u30A2\u30EB\u30D5\u30A1 \u30D6\u30EC\u30F3\u30C9 Op"
- Alpha-Quellen-Mischung
- "\u30A2\u30EB\u30D5\u30A1 \u30BD\u30FC\u30B9 \u30D6\u30EC\u30F3\u30C9"
- Alpha-Destination-Mischung
- "\u30A2\u30EB\u30D5\u30A1 \u30C7\u30B9\u30C6\u30A3\u30CD\u30FC\u30B7\u30E7\u30F3
\u30D6\u30EC\u30F3\u30C9"
- Erweitertes Alpha-Blending
- "\u9AD8\u5EA6\u306A\u30A2\u30EB\u30D5\u30A1 \u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- Schablone
- "\u30B9\u30C6\u30F3\u30B7\u30EB"
- Schablonentyp
- "\u30B9\u30C6\u30F3\u30B7\u30EB\u306E\u7A2E\u985E"
- Schablonenbezugswert
- "\u30B9\u30C6\u30F3\u30B7\u30EB Ref \u5024"
- Stencil ReadMask-Wert
- "\u30B9\u30C6\u30F3\u30B7\u30EB ReadMask \u5024"
- Stencil WriteMask-Wert
- "\u30B9\u30C6\u30F3\u30B7\u30EB WriteMask \u5024"
- Schablonenpass Op
- "\u30B9\u30C6\u30F3\u30B7\u30EB Pass Op"
- Stencil Fail Op
- "\u30B9\u30C6\u30F3\u30B7\u30EB Fail Op"
- Schablone ZFail Open
- "\u30B9\u30C6\u30F3\u30B7\u30EB ZFail Op"
- Stencil-Vergleichsfunktion
- "\u30B9\u30C6\u30F3\u30B7\u30EB\u6BD4\u8F03\u6A5F\u80FD"
- "Der R\xFCcken"
- "\u623B\u308B"
- "Vorder- und R\xFCckseitenschablonen funktionieren nur, wenn sie aufgrund der
Schablonenverwaltung von Unity gesperrt sind"
- "\u30D5\u30ED\u30F3\u30C8 \u30D5\u30A7\u30A4\u30B9\u3068\u30D0\u30C3\u30AF \u30D5\u30A7\u30A4\u30B9\u306E\u30B9\u30C6\u30F3\u30B7\u30EB\u306F\u3001Unity
\u306E\u30B9\u30C6\u30F3\u30B7\u30EB\u7BA1\u7406\u306B\u3088\u308A\u30ED\u30C3\u30AF\u3055\u308C\u3066\u3044\u308B\u5834\u5408\u306B\u306E\u307F\u6A5F\u80FD\u3057\u307E\u3059\u3002"
- "R\xFCckpass Oplb"
- "\u30D0\u30C3\u30AF\u30D1\u30B9\u4F5C\u6226lb"
- Back-Fail-Op
- "\u30D0\u30C3\u30AF \u30D5\u30A7\u30A4\u30EB \u30AA\u30DA\u30EC\u30FC\u30B7\u30E7\u30F3"
- "Zur\xFCck ZFail Op"
- "\u30D0\u30C3\u30AF ZFail Op"
- "R\xFCckvergleichsfunktion"
- "\u30D0\u30C3\u30AF\u30B3\u30F3\u30DA\u30A2\u6A5F\u80FD"
- "Der R\xFCcken"
- "\u623B\u308B"
- Vorderseite
- "\u6B63\u9762"
- "Vorder- und R\xFCckseitenschablonen funktionieren nur, wenn sie aufgrund der
Schablonenverwaltung von Unity gesperrt sind"
- "\u30D5\u30ED\u30F3\u30C8 \u30D5\u30A7\u30A4\u30B9\u3068\u30D0\u30C3\u30AF \u30D5\u30A7\u30A4\u30B9\u306E\u30B9\u30C6\u30F3\u30B7\u30EB\u306F\u3001Unity
\u306E\u30B9\u30C6\u30F3\u30B7\u30EB\u7BA1\u7406\u306B\u3088\u308A\u30ED\u30C3\u30AF\u3055\u308C\u3066\u3044\u308B\u5834\u5408\u306B\u306E\u307F\u6A5F\u80FD\u3057\u307E\u3059\u3002"
- Front Pass Op
- "\u30D5\u30ED\u30F3\u30C8\u30D1\u30B9\u30AA\u30DA\u30EC\u30FC\u30B7\u30E7\u30F3"
- Frontausfall Open
- "\u30D5\u30ED\u30F3\u30C8\u30D5\u30A7\u30A4\u30EB\u30AA\u30DA\u30EC\u30FC\u30B7\u30E7\u30F3"
- Front ZFail Op
- "\u30D5\u30ED\u30F3\u30C8 ZFail Op"
- Vorderseite Vergleichsfunktion
- "\u30D5\u30ED\u30F3\u30C8\u30B3\u30F3\u30DA\u30A2\u6A5F\u80FD"
- Vorderseite
- "\u6B63\u9762"
- Schablone
- "\u30B9\u30C6\u30F3\u30B7\u30EB"
- Gliederungsschablone
- "\u8F2A\u90ED\u7DDA \u30B9\u30C6\u30F3\u30B7\u30EB"
- Schablonentyp
- "\u30B9\u30C6\u30F3\u30B7\u30EB\u306E\u7A2E\u985E"
- Schablonenbezugswert
- "\u30B9\u30C6\u30F3\u30B7\u30EB Ref \u5024"
- Stencil ReadMask-Wert
- "\u30B9\u30C6\u30F3\u30B7\u30EB ReadMask \u5024"
- Stencil WriteMask-Wert
- "\u30B9\u30C6\u30F3\u30B7\u30EB WriteMask \u5024"
- Schablonenpass Op
- "\u30B9\u30C6\u30F3\u30B7\u30EB Pass Op"
- Stencil Fail Op
- "\u30B9\u30C6\u30F3\u30B7\u30EB Fail Op"
- Schablone ZFail Open
- "\u30B9\u30C6\u30F3\u30B7\u30EB ZFail Op"
- Stencil-Vergleichsfunktion
- "\u30B9\u30C6\u30F3\u30B7\u30EB\u6BD4\u8F03\u6A5F\u80FD"
- "Der R\xFCcken"
- "\u623B\u308B"
- "Vorder- und R\xFCckseitenschablonen funktionieren nur, wenn sie aufgrund der
Schablonenverwaltung von Unity gesperrt sind"
- "\u30D5\u30ED\u30F3\u30C8 \u30D5\u30A7\u30A4\u30B9\u3068\u30D0\u30C3\u30AF \u30D5\u30A7\u30A4\u30B9\u306E\u30B9\u30C6\u30F3\u30B7\u30EB\u306F\u3001Unity
\u306E\u30B9\u30C6\u30F3\u30B7\u30EB\u7BA1\u7406\u306B\u3088\u308A\u30ED\u30C3\u30AF\u3055\u308C\u3066\u3044\u308B\u5834\u5408\u306B\u306E\u307F\u6A5F\u80FD\u3057\u307E\u3059\u3002"
- "R\xFCckpass Oplb"
- "\u30D0\u30C3\u30AF\u30D1\u30B9\u4F5C\u6226"
- Back-Fail-Op
- "\u30D0\u30C3\u30AF \u30D5\u30A7\u30A4\u30EB \u30AA\u30DA\u30EC\u30FC\u30B7\u30E7\u30F3"
- "Zur\xFCck ZFail Op"
- "\u30D0\u30C3\u30AF ZFail Op"
- "R\xFCckvergleichsfunktion"
- "\u30D0\u30C3\u30AF\u30B3\u30F3\u30DA\u30A2\u6A5F\u80FD"
- "Der R\xFCcken"
- "\u623B\u308B"
- Vorderseite
- "\u6B63\u9762"
- "Vorder- und R\xFCckseitenschablonen funktionieren nur, wenn sie aufgrund der
Schablonenverwaltung von Unity gesperrt sind"
- "\u30D5\u30ED\u30F3\u30C8 \u30D5\u30A7\u30A4\u30B9\u3068\u30D0\u30C3\u30AF \u30D5\u30A7\u30A4\u30B9\u306E\u30B9\u30C6\u30F3\u30B7\u30EB\u306F\u3001Unity
\u306E\u30B9\u30C6\u30F3\u30B7\u30EB\u7BA1\u7406\u306B\u3088\u308A\u30ED\u30C3\u30AF\u3055\u308C\u3066\u3044\u308B\u5834\u5408\u306B\u306E\u307F\u6A5F\u80FD\u3057\u307E\u3059\u3002"
- Front Pass Op
- "\u30D5\u30ED\u30F3\u30C8\u30D1\u30B9\u30AA\u30DA\u30EC\u30FC\u30B7\u30E7\u30F3"
- Frontausfall Open
- "\u30D5\u30ED\u30F3\u30C8\u30D5\u30A7\u30A4\u30EB\u30AA\u30DA\u30EC\u30FC\u30B7\u30E7\u30F3"
- Front ZFail Op
- "\u30D5\u30ED\u30F3\u30C8 ZFail Op"
- Vorderseite Vergleichsfunktion
- "\u30D5\u30ED\u30F3\u30C8\u30B3\u30F3\u30DA\u30A2\u6A5F\u80FD"
- Vorderseite
- "\u6B63\u9762"
- Gliederungsschablone
- "\u8F2A\u90ED\u7DDA \u30B9\u30C6\u30F3\u30B7\u30EB"
- Outline Blending
- "\u8F2A\u90ED\u7DDA\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- RGB-Mischop
- "RGB \u30D6\u30EC\u30F3\u30C9 Op"
- RGB-Quellmischung
- "RGB \u30BD\u30FC\u30B9 \u30D6\u30EC\u30F3\u30C9"
- RGB-Zielmischung
- "RGB \u30C7\u30B9\u30C6\u30A3\u30CD\u30FC\u30B7\u30E7\u30F3 \u30D6\u30EC\u30F3\u30C9"
- Alpha Blend Op
- "\u30A2\u30EB\u30D5\u30A1 \u30D6\u30EC\u30F3\u30C9 Op"
- Alpha-Quellen-Mischung
- "\u30A2\u30EB\u30D5\u30A1 \u30BD\u30FC\u30B9 \u30D6\u30EC\u30F3\u30C9"
- Alpha-Destination-Mischung
- "\u30A2\u30EB\u30D5\u30A1 \u30C7\u30B9\u30C6\u30A3\u30CD\u30FC\u30B7\u30E7\u30F3
\u30D6\u30EC\u30F3\u30C9"
- Outline Blending
- "\u8F2A\u90ED\u7DDA\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- Undurchsichtig
- "\u4E0D\u900F\u660E"
- Ausgeschnitten
- "\u30AB\u30C3\u30C8\u30A2\u30A6\u30C8"
- TransClipping
- "\u30C8\u30E9\u30F3\u30B9\u30AF\u30EA\u30C3\u30D4\u30F3\u30B0"
- Verblassen
- "\u30D5\u30A7\u30FC\u30C9"
- Transparent
- "\u900F\u660E"
- Zusatzstoff
- "\u30A2\u30C7\u30A3\u30C6\u30A3\u30D6"
- Weicher Zusatz
- "\u30BD\u30D5\u30C8\u30A2\u30C7\u30A3\u30C6\u30A3\u30D6"
- Multiplikativ
- "\u4E57\u7B97\u5408\u6210"
- 2x Multiplikativ
- "2x \u4E57\u7B97\u5408\u6210"
- Aus
- "\u30AA\u30D5"
- Themenfarbe 0
- "\u30C6\u30FC\u30DE\u30AB\u30E9\u30FC 0"
- Themenfarbe 1
- "\u30C6\u30FC\u30DE\u30AB\u30E9\u30FC 1"
- Themenfarbe 2
- "\u30C6\u30FC\u30DE\u30AB\u30E9\u30FC 2"
- Themenfarbe 3
- "\u30C6\u30FC\u30DE\u30AB\u30E9\u30FC 3"
- Farbakkord 0
- "\u30AB\u30E9\u30FC\u30B3\u30FC\u30C9 0"
- Farbakkord 1
- "\u30AB\u30E9\u30FC\u30B3\u30FC\u30C9 1"
- Farbakkord 2
- "\u30AB\u30E9\u30FC\u30B3\u30FC\u30C9 2"
- Farbakkord 3
- "\u30AB\u30E9\u30FC\u30B3\u30FC\u30C9 3"
- AL-Thema 0
- "AL\u30C6\u30FC\u30DE 0"
- AL-Thema 1
- "AL \u30C6\u30FC\u30DE 1"
- AL-Thema 2
- "AL \u30C6\u30FC\u30DE 2"
- AL-Thema 3
- "AL \u30C6\u30FC\u30DE 3"
- UV0
- UV0
- UV1
- UV1
- UV2
- UV2
- UV3
- UV3
- "Panosph\xE4re"
- "\u30D1\u30CE\u30B9\u30D5\u30A3\u30A2"
- Weltposition XZ
- "\u30EF\u30FC\u30EB\u30C9 Pos XZ"
- Polares UV
- "\u6975\u7DDA\u30FB\u96C6\u4E2D\u7DDAUV"
- Verzerrtes UV
- "\u6B6A\u3093\u3060UV"
- R Hue-Maske
- "R\u307C\u304B\u3057\u30DE\u30B9\u30AF"
- G Helligkeitsmaske
- "G\u660E\u308B\u3055\u30DE\u30B9\u30AF"
- "B S\xE4ttigungsmaske"
- "B\u5F69\u5EA6\u30DE\u30B9\u30AF"
- "Die Bewegung nimmt zu, wenn die Intensit\xE4t des Bandes zunimmt"
- "\u30D0\u30F3\u30C9\u306E\u5F37\u5EA6\u304C\u5897\u3059\u306B\u3064\u308C\u3066\u30E2\u30FC\u30B7\u30E7\u30F3\u304C\u5897\u52A0\u3057\u307E\u3059"
- Oben aber glatt
- "\u4E0A\u3060\u304C\u30B9\u30E0\u30FC\u30BA"
- "Die Bewegung bewegt sich als Funktion der Intensit\xE4t hin und her"
- "\u30E2\u30FC\u30B7\u30E7\u30F3\u306F\u3001\u5F37\u5EA6\u306E\u95A2\u6570\u3068\u3057\u3066\u524D\u5F8C\u306B\u79FB\u52D5\u3057\u307E\u3059"
- Oben aber glatt
- "\u4E0A\u3060\u304C\u30B9\u30E0\u30FC\u30BA"
- "Feste Geschwindigkeitserh\xF6hung bei dunklem Band. Station\xE4r bei Licht"
- "\u30D0\u30F3\u30C9\u304C\u6697\u3044\u3068\u304D\u306F\u56FA\u5B9A\u901F\u5EA6\u5897\u52A0
\u660E\u308B\u3044\u3068\u304D\u306F\u56FA\u5B9A"
- Oben aber Smooooth
- "\u4E0A\u3060\u304C\u30B9\u30E0\u30FC\u30BA"
- "Feste Geschwindigkeitserh\xF6hung bei dunklem Band Feste Geschwindigkeitsabnahme
bei Licht"
- "\u30D0\u30F3\u30C9\u304C\u6697\u3044\u3068\u304D\u306E\u56FA\u5B9A\u901F\u5EA6\u5897\u52A0
\u660E\u308B\u3044\u3068\u304D\u306E\u56FA\u5B9A\u901F\u5EA6\u6E1B\u5C11"
- Oben aber Smooooth
- "\u4E0A\u3060\u304C\u30B9\u30E0\u30FC\u30BA"
- 1R
- 1R
- 1G
- 1G
- 1B
- 1B
- 1A
- 1A
- 2R
- 2R
- 2G
- 2G
- 2b
- 2b
- 2a
- 2a
- 3R
- 3R
- 3G
- 3G
- 3B
- 3B
- 3Abg
- 3Abg
- 4R
- 4R
- 4G
- 4G
- 4B
- 4B
- 4A
- 4A
- Ersetzen
- "\u7F6E\u63DB"
- Darken
- "\u6697\u304F\u3059\u308B"
- Multiplizieren
- "\u4E57\u7B97"
- Farbe brennen
- "\u713C\u304D\u8FBC\u307F\u30AB\u30E9\u30FC"
- Lineares Brennen
- "\u713C\u304D\u8FBC\u307F\uFF08\u30EA\u30CB\u30A2\uFF09"
- Erleichtern
- "\u6BD4\u8F03\uFF08\u660E\uFF09"
- Bildschirm
- "\u30B9\u30AF\u30EA\u30FC\u30F3"
- Farbe ausweichen
- "\u8986\u3044\u713C\u304D\u30AB\u30E9\u30FC"
- "Lineares Ausweichen (Hinzuf\xFCgen)"
- "\u8986\u3044\u713C\u304D\u30EA\u30CB\u30A2 (\u8FFD\u52A0)"
- "\xDCberlagerung"
- "\u30AA\u30FC\u30D0\u30FC\u30EC\u30A4"
- Sanft aufhellen
- "\u6BD4\u8F03\uFF08\u67D4\u3089\u304B\u3044\u660E\uFF09"
- Hartes Licht
- "\u30CF\u30FC\u30C9\u30E9\u30A4\u30C8"
- Strahlendes Licht
- "\u30D3\u30D3\u30C3\u30C9\u30E9\u30A4\u30C8"
- Lineares Licht
- "\u30EA\u30CB\u30A2\u30E9\u30A4\u30C8"
- Pin-Licht
- "\u30D4\u30F3\u30E9\u30A4\u30C8"
- Harte Mischung
- "\u30CF\u30FC\u30C9\u30DF\u30C3\u30AF\u30B9"
- Unterschied
- "\u5DEE\u306E\u7D76\u5BFE\u5024"
- Ausschluss
- "\u9664\u5916"
- Subtrahieren
- "\u6E1B\u7B97"
- Teilen
- "\u9664\u7B97"
- R Texturmaske
- "R \u30C6\u30AF\u30B9\u30C1\u30E3 \u30DE\u30B9\u30AF"
- G Normale Maske
- "G\u30CE\u30FC\u30DE\u30EB\u30DE\u30B9\u30AF"
- B Nichts
- "B \u7121\u3057"
- Ein Nichts
- "A \u7121\u3057"
- R Beides
- "R \u4E21\u65B9"
- G Richtig
- "G \u53F3"
- B links
- "B \u5DE6"
- Eine unbenutzte
- "A \u672A\u5229\u7528"
- Show in beiden
- "\u4E21\u65B9\u306B\u8868\u793A"
- Nur im Spiegel anzeigen
- "\u30DF\u30E9\u30FC\u3067\u306E\u307F\u8868\u793A"
- Nicht im Spiegel zeigen
- "\u30DF\u30E9\u30FC\u306B\u6620\u3055\u306A\u3044"
- R-Maske
- "R \u30DE\u30B9\u30AF"
- G-Maske
- "G \u30DE\u30B9\u30AF"
- B-Maske
- "B \u30DE\u30B9\u30AF"
- Eine Maske
- "A \u30DE\u30B9\u30AF"
- Aufkleber 0 Maske
- "\u30C7\u30AB\u30FC\u30EB 0 \u30DE\u30B9\u30AF"
- Aufkleber 1 Maske
- "\u30C7\u30AB\u30FC\u30EB 1 \u30DE\u30B9\u30AF"
- Aufkleber 2 Maske
- "\u30C7\u30AB\u30FC\u30EB 2 \u30DE\u30B9\u30AF"
- Aufkleber 3 Maske
- "\u30C7\u30AB\u30FC\u30EB 3 \u30DE\u30B9\u30AF"
- R
- R
- G
- G
- B
- B
- EIN
- A
- Direkte Farbe
- "\u30C0\u30A4\u30EC\u30AF\u30C8\u30AB\u30E9\u30FC"
- Indirekte Farbe
- "\u9593\u63A5\u8272"
- Lichtkarte
- "\u30E9\u30A4\u30C8 \u30DE\u30C3\u30D7"
- "D\xE4mpfung"
- "\u6E1B\u8870"
- N Punkt L
- "N \u30C9\u30C3\u30C8 L"
- Halbe Richtung
- "\u30CF\u30FC\u30D5\u65B9\u5411"
- Richtung
- "\u65B9\u5411"
- "Farbe hinzuf\xFCgen"
- "\u8272\u3092\u8FFD\u52A0"
- "D\xE4mpfung hinzuf\xFCgen"
- "\u6E1B\u8870\u3092\u8FFD\u52A0"
- "Schatten hinzuf\xFCgen"
- "\u5F71\u3092\u8FFD\u52A0"
- "F\xFCgen Sie N Punkt L hinzu"
- "N \u30C9\u30C3\u30C8 L \u3092\u8FFD\u52A0"
- Metallische Karte
- "\u30E1\u30BF\u30EA\u30C3\u30AF\u30DE\u30C3\u30D7"
- Stoffmaske
- "\u5E03\u30DE\u30B9\u30AF"
- Reflexion
- "\u53CD\u5C04\u7387"
- "Gl\xE4tte"
- "\u6ED1\u3089\u304B\u3055"
- RGB-Farbe
- "RGB \u30AB\u30E9\u30FC"
- Ein Versatz
- A Offset
- "Insgesamt gl\xE4nzend"
- "\u5168\u4F53\u7684\u306A\u53CD\u5C04\u5149"
- Spiegel 0
- "\u53CD\u5C04\u5149 0"
- Spiegel 1
- "\u53CD\u5C04\u5149 1"
- UTS-Stil
- "UTS \u30B9\u30BF\u30A4\u30EB"
- Obere Prise
- "\u30C8\u30C3\u30D7\u30D4\u30F3\u30C1"
- Beidseitig
- "\u4E21\u9762"
- Skybox
- "\u30B9\u30AB\u30A4\u30DC\u30C3\u30AF\u30B9"
- Betrachtung
- "\u53CD\u5C04"
- Weltnormale Richtung
- "\u30EF\u30FC\u30EB\u30C9\u30CE\u30FC\u30DE\u30EB(\u6CD5\u7DDA)\u65B9\u5411"
- Lokale normale Richtung
- "\u30ED\u30FC\u30AB\u30EB\u30CE\u30FC\u30DE\u30EB(\u6CD5\u7DDA)\u65B9\u5411"
- Addieren
- "\u8FFD\u52A0"
- Gemischt
- "\u6DF7\u5408"
- Zwei Proben
- "2 \u3064\u306E\u30B5\u30F3\u30D7\u30EB"
- Zehn Proben
- "10 \u500B\u306E\u30B5\u30F3\u30D7\u30EB"
- R Metallic-Karte
- "R\u30E1\u30BF\u30EA\u30C3\u30AF\u30DE\u30C3\u30D7"
- "G Gl\xE4ttekarte"
- "G \u6ED1\u3089\u304B\u3055\u30DE\u30C3\u30D7"
- B Reflexionsmaske
- "B \u53CD\u5C04\u30DE\u30B9\u30AF"
- Eine Spiegelmaske
- "A \u93E1\u9762\u53CD\u5C04\u30DE\u30B9\u30AF"
- ClearCoat-Maske
- "\u30AF\u30EA\u30A2\u30B3\u30FC\u30C8 \u30DE\u30B9\u30AF"
- Glattheitskarte
- "\u6ED1\u3089\u304B\u3055\u30DE\u30C3\u30D7"
- Reflexionsmaske
- "\u53CD\u5C04\u30DE\u30B9\u30AF"
- Spiegelnde Maske
- "\u93E1\u9762\u53CD\u5C04\u30DE\u30B9\u30AF"
- Toon
- Toon
- Realistisch
- Realistic
- R-Pfad
- "R \u30D1\u30B9"
- G-Pfad
- "G \u30D1\u30B9"
- B-Pfad
- "B \u30D1\u30B9"
- Ein Weg
- "A \u30D1\u30B9"
- Generisch
- Generic
- VRC
- VRC
- Tiefengradient
- "\u6DF1\u5EA6\u30B0\u30E9\u30C7\u30FC\u30B7\u30E7\u30F3"
- Gerade
- "\u76F4\u7DDA"
- Gebogen
- "\u66F2\u7DDA"
- kleines Spektrum
- "\u30EA\u30EB\u30B9\u30DA\u30AF\u30C8\u30E9\u30E0"
- Einfach
- "\u5358\u7D14"
- "Vorderseite vs. R\xFCckseite"
- "\u524D\u9762 vs \u80CC\u9762"
- Dritte Seite
- "\u7B2C\u4E09\u8005"
- Experimental
- "\u5B9F\u9A13\u7684"
- Pelz
- "\u6BDB\u76AE"
- Schichtanzahl
- "\u30EC\u30A4\u30E4\u30FC\u6570"
- "L\xE4nge"
- "\u9577\u3055"
- Schwerkraft
- "\u91CD\u529B\u306E\u5F37\u3055"
- Farbe
- "\u8272"
- Fellstruktur
- "\u6BDB\u76AE\u306E\u30C6\u30AF\u30B9\u30C1\u30E3"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Fellstruktur auf die Haut auftragen
- "\u30B9\u30AD\u30F3\u306B\u30D5\u30A1\u30FC \u30C6\u30AF\u30B9\u30C1\u30E3\u3092\u9069\u7528\u3059\u308B"
- Maske
- "\u30DE\u30B9\u30AF"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- "H\xF6henkarte"
- "\u9AD8\u3055\u30DE\u30C3\u30D7"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- "H\xF6henkarte Min. Max"
- "\u9AD8\u3055\u30DE\u30C3\u30D7 \u6700\u5C0F \u6700\u5927"
- ZU
- "\u306B"
- AO Min. Max
- "AO \u6700\u5C0F \u6700\u5927"
- <size=13><b>Farbtonverschiebung</b></size>
- "<size=13><b>\u307C\u304B\u3057\u30B7\u30D5\u30C8</b></size>"
- Schaltgeschwindigkeit
- "\u30B7\u30D5\u30C8\u30B9\u30D4\u30FC\u30C9"
- Farbtonverschiebung
- "\u307C\u304B\u3057\u30B7\u30D5\u30C8"
- Fortschrittlich
- "\u9AD8\u5EA6\u306A\u8A2D\u5B9A"
- Scheitelpunkt-Farbnormalen
- "\u9802\u70B9\u30AB\u30E9\u30FC\u30CE\u30FC\u30DE\u30EB(\u6CD5\u7DDA)"
- Mindestabstand
- "\u6700\u5C0F\u8DDD\u96E2"
- Maximale Entfernung
- "\u6700\u5927\u8DDD\u96E2"
- Fortschrittlich
- "\u9AD8\u5EA6\u306A\u8A2D\u5B9A"
- Textur
- "\u30C6\u30AF\u30B9\u30C1\u30E3"
- Punkt 2 Punkt
- "\u30DD\u30A4\u30F3\u30C8 2 \u30DD\u30A4\u30F3\u30C8"
- "Sph\xE4re NICHT FERTIG"
- "\u30B9\u30D5\u30A3\u30A2\u672A\u5B8C\u4E86"
- Mitte heraus NICHT FERTIG
- "\u30BB\u30F3\u30BF\u30FC\u30A2\u30A6\u30C8 \u672A\u5B8C\u4E86"
- Raus in NICHT FERTIG
- "\u672A\u5B8C\u4E86"
- "Geometrische Aufl\xF6sung"
- "\u30B8\u30AA\u30E1\u30C8\u30EA\u30C3\u30AF \u30C7\u30A3\u30BE\u30EB\u30D6"
- "Alpha aufl\xF6sen"
- "\u30C7\u30A3\u30BE\u30EB\u30D6\u30A2\u30EB\u30D5\u30A1"
- Verlaufstyp
- "\u30B0\u30E9\u30C7\u30FC\u30B7\u30E7\u30F3\u30BF\u30A4\u30D7"
- Scheitelpunkt-Farbposition
- "\u9802\u70B9\u30AB\u30E9\u30FC\u4F4D\u7F6E"
- Gradient
- "\u30B0\u30E9\u30C7\u30FC\u30B7\u30E7\u30F3"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- Expansionszeit
- "\u5C55\u958B\u6642\u9593"
- Startpunkt
- "\u958B\u59CB\u5730\u70B9"
- Endpunkt
- "\u7D42\u70B9"
- Spiral
- "\u87BA\u65CB"
- Drehen
- "\u30B9\u30D4\u30F3"
- Reiseentfernung
- "\u8D70\u884C\u8DDD\u96E2"
- Skalenbereich
- "\u30B9\u30B1\u30FC\u30EB\u7BC4\u56F2"
- Farbe Tex
- "\u30AB\u30E9\u30FC\u30C6\u30C3\u30AF\u30B9"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Farbe
- "\u8272"
- "Emissionsst\xE4rke"
- "\u767A\u5149\u306E\u5F37\u3055"
- Farbspektrum
- "\u8272\u306E\u7BC4\u56F2"
- Emissionsbereich
- "\u660E\u308B\u3055\u306E\u7BC4\u56F2"
- Schnappen Sie sich den Pass
- "\u30B0\u30E9\u30D6\u30D1\u30B9"
- GrabPass-Transparenz
- "GrabPass \u900F\u660E\u5EA6"
- GrabPass aktivieren
- "GrabPass \u3092\u6709\u52B9\u306B\u3059\u308B"
- Verwenden Sie Alpha
- "\u30A2\u30EB\u30D5\u30A1\u3092\u4F7F\u7528"
- Karte mischen
- "\u30D6\u30EC\u30F3\u30C9 \u30DE\u30C3\u30D7"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Kanal
- "\u30C1\u30E3\u30F3\u30CD\u30EB"
- Mischungsbetrag
- "\u30D6\u30EC\u30F3\u30C9\u91CF"
- Globale Maske
- "\u30B0\u30ED\u30FC\u30D0\u30EB \u30DE\u30B9\u30AF"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- Quellenmischung
- "\u30BD\u30FC\u30B9\u30D6\u30EC\u30F3\u30C9"
- Destination Blend
- "\u30C7\u30B9\u30C6\u30A3\u30CD\u30FC\u30B7\u30E7\u30F3 \u30D6\u30EC\u30F3\u30C9"
- Brechung
- "\u5C48\u6298"
- Refraktion aktivieren,
- "\u5C48\u6298\u3092\u6709\u52B9\u306B\u3057\u3001"
- Brechung
- "\u5C48\u6298"
- Brechungsabfall
- "\u5C48\u6298\u306E\u6E1B\u8870"
- Chromatische Abweichung
- "\u8272\u53CE\u5DEE"
- Brechung
- "\u5C48\u6298"
- Verwischen
- "\u307C\u304B\u3057"
- Weichzeichnen aktivieren
- "\u307C\u304B\u3057\u3092\u6709\u52B9\u306B\u3059\u308B"
- Entfernung verwischen
- "\u307C\u304B\u3057\u8DDD\u96E2"
- "Unsch\xE4rfequalit\xE4t"
- "\u307C\u304B\u3057\u54C1\u8CEA"
- Richtungen verwischen
- "\u307C\u304B\u3057\u306E\u65B9\u5411"
- Verwischen
- "\u307C\u304B\u3057"
- GrabPass-Transparenz
- "GrabPass \u900F\u660E\u5EA6"
- ShatterWave
- "\u30B7\u30E3\u30C3\u30BF\u30FC\u30A6\u30A7\u30FC\u30D6"
- Wellenmaske
- "\u30A6\u30A7\u30FC\u30D6\u30DE\u30B9\u30AF"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Kanal
- "\u30C1\u30E3\u30F3\u30CD\u30EB"
- Vertex-Farbmaske
- "\u9802\u70B9\u30AB\u30E9\u30FC \u30DE\u30B9\u30AF"
- Wellenfarbe
- "\u6CE2\u306E\u8272"
- Wellenstruktur
- "\u6CE2\u306E\u30C6\u30AF\u30B9\u30C1\u30E3"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Wellenemission
- "\u6CE2\u52D5\u7684\u660E\u308B\u3055"
- Bewerben Sie sich bei Global Mask
- "\u30B0\u30ED\u30FC\u30D0\u30EB\u30DE\u30B9\u30AF\u306B\u9069\u7528"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- Unter Welle anzeigen
- "\u6CE2\u306E\u4E0B\u306B\u8868\u793A"
- Unter Wellenfarbe
- "\u30A2\u30F3\u30C0\u30FC\u30A6\u30A7\u30FC\u30D6\u30AB\u30E9\u30FC"
- Unter Wellenstruktur
- "\u6CE2\u306E\u30C6\u30AF\u30B9\u30C1\u30E3\u306E\u4E0B"
- Schwenken
- "\u30D1\u30F3\u30CB\u30F3\u30B0"
- UV
- UV
- Unter Wellenemission
- "\u30A2\u30F3\u30C0\u30FC\u30A6\u30A7\u30FC\u30D6\u767A\u5149"
- Bewerben Sie sich bei Global Mask
- "\u30B0\u30ED\u30FC\u30D0\u30EB\u30DE\u30B9\u30AF\u306B\u9069\u7528"
- Mischen
- "\u30D6\u30EC\u30F3\u30C7\u30A3\u30F3\u30B0"
- Wellengeschwindigkeit X Y Z
- "\u6CE2\u52D5\u901F\u5EA6 X Y Z"
- Wellenneigung X Y Z
- "\u6CE2\u306E\u50BE\u304D X Y Z"
- Wellendichte X Y Z
- "\u6CE2\u52D5\u5BC6\u5EA6 X Y Z"
- Wellenbreite
- "\u6CE2\u5E45"
- "Wellenh\xF6he"
- "\u6CE2\u9AD8"
- Audiolink
- AudioLink
- Audiolink
- AudioLink
- Emissionsmultiplikatorband
- "\u767A\u5149\u500D\u7387\u5E2F"
- Emissionsmultiplikator
- "\u767A\u5149\u4E57\u6570"
- "Emissionsband hinzuf\xFCgen"
- "\u767A\u5149\u8FFD\u52A0\u30D0\u30F3\u30C9"
- Emission Add
- "\u767A\u5149\u91CF\u8FFD\u52A0"
- "H\xF6henmultiplikatorband"
- "\u9AD8\u3055\u4E57\u6570\u30D0\u30F3\u30C9"
- "H\xF6henmultiplikator"
- "\u9AD8\u3055\u4E57\u6570"
- "H\xF6he Band hinzuf\xFCgen"
- "\u9AD8\u3055\u8FFD\u52A0\u30D0\u30F3\u30C9"
- "H\xF6he hinzuf\xFCgen"
- "\u9AD8\u3055\u3092\u8FFD\u52A0"
- "Multiplikatorband f\xFCr den H\xF6henschwellenwert"
- "\u9AD8\u3055\u3057\u304D\u3044\u5024\u4E57\u6570\u30D0\u30F3\u30C9"
- "H\xF6henschwellenmultiplikator"
- "\u9AD8\u3055\u3057\u304D\u3044\u5024\u4E57\u6570"
- "H\xF6henschwelle Band hinzuf\xFCgen"
- "\u9AD8\u3055\u306E\u3057\u304D\u3044\u5024\u8FFD\u52A0\u30D0\u30F3\u30C9"
- "H\xF6henschwelle Add"
- "\u9AD8\u3055\u306E\u3057\u304D\u3044\u5024\u3092\u8FFD\u52A0"
- ChronoTime Band
- "ChronoTime \u30D0\u30F3\u30C9"
- ChronoTime-Bewegungstyp
- "ChronoTime \u30E2\u30FC\u30B7\u30E7\u30F3\u30BF\u30A4\u30D7"
- ChronoTime-Geschwindigkeit
- "\u30AF\u30ED\u30CE\u30BF\u30A4\u30E0\u30B9\u30D4\u30FC\u30C9"
- "ChronoTime-Intensit\xE4t"
- "ChronoTime \u30A4\u30F3\u30C6\u30F3\u30B7\u30C6\u30A3"
- Audiolink
- AudioLink
- Uniform
- "\u30E6\u30CB\u30D5\u30A9\u30FC\u30E0"
- "Kantenl\xE4nge"
- "\u8FBA\u306E\u9577\u3055"
- Distanz
- "\u8DDD\u96E2"
- Tessellation
- "\u30C6\u30C3\u30BB\u30EC\u30FC\u30B7\u30E7\u30F3"
- "Tessellation kann bei einigen AMD-GPUs zu Problemen f\xFChren \u2013 seien Sie
vorsichtig, wenn Sie hohe Faktoren verwenden."
- "\u30C6\u30C3\u30BB\u30EC\u30FC\u30B7\u30E7\u30F3\u306F\u3001\u4E00\u90E8\u306E
AMD GPU \u3067\u554F\u984C\u3092\u5F15\u304D\u8D77\u3053\u3059\u53EF\u80FD\u6027\u304C\u3042\u308A\u307E\u3059\u3002\u9AD8\u3044\u4FC2\u6570\u3092\u4F7F\u7528\u3059\u308B\u5834\u5408\u306F\u6CE8\u610F\u3057\u3066\u304F\u3060\u3055\u3044\u3002"
- Tessellationstyp
- "\u30C6\u30C3\u30BB\u30EC\u30FC\u30B7\u30E7\u30F3 \u30BF\u30A4\u30D7"
- Einheitlicher Faktor
- "\u5747\u4E00\u4FC2\u6570"
- Distanz
- "\u8DDD\u96E2"
- "Kantenl\xE4nge (px)"
- "\u30A8\u30C3\u30B8\u306E\u9577\u3055 (px)"
- Wind
- "\u98A8"
- Gebackene Beleuchtung
- "\u30D9\u30FC\u30AF\u3055\u308C\u305F\u5149\u6E90"
- GI-Emissionsmultiplikator
- "GI\u767A\u5149\u4E57\u6570"
- DSGI
- DSGI
- Lightmap-Flags
- "\u30E9\u30A4\u30C8\u30DE\u30C3\u30D7 \u30D5\u30E9\u30B0"
- Gebackene Beleuchtung
- "\u30D9\u30FC\u30AF\u3055\u308C\u305F\u7167\u660E"
_defaultKeys:
- shader_properties_locale
- shader_master_label
- shader_is_using_thry_editor
- footer_youtube
- footer_twitter
- footer_patreon
- footer_discord
- footer_github
- _ShaderOptimizerEnabled
- _ColorThemeIndex
- _DetailTintThemeIndex
- _BackFaceColorThemeIndex
- _RedColorThemeIndex
- _GreenColorThemeIndex
- _BlueColorThemeIndex
- _AlphaColorThemeIndex
- _DecalColorThemeIndex
- g_start_Decal0ChannelSeparation
- g_end_Decal0ChannelSeparation
- _DecalColor1ThemeIndex
- g_start_Decal1ChannelSeparation
- g_end_Decal1ChannelSeparation
- _DecalColor2ThemeIndex
- g_start_Decal2ChannelSeparation
- g_end_Decal2ChannelSeparation
- _DecalColor3ThemeIndex
- g_start_Decal3ChannelSeparation
- g_end_Decal3ChannelSeparation
- m_end_tps_penetrator
- m_end_GlobalMaskModifiersBackface
- m_end_GlobalMaskModifiersMirror
- m_end_GlobalMaskModifiersCamera
- m_end_GlobalMaskModifiers
- g_start_GlobalMaskOptionsSliders
- g_end_GlobalMaskOptionsSliders
- g_start_GlobalMaskOptionsMinMaxSliders
- g_end_GlobalMaskOptionsMinMaxSliders
- g_start_GlobalMaskOptionsForceToggles
- g_end_GlobalMaskOptionsForceToggles
- _LightingForcedColorThemeIndex
- _Aniso0TintIndex
- _Aniso1TintIndex
- _MatcapColorThemeIndex
- _Matcap2ColorThemeIndex
- _Matcap3ColorThemeIndex
- _Matcap4ColorThemeIndex
- _CubeMapColorThemeIndex
- _RimLightColorThemeIndex
- _RimApColorThemeIndex
- _Rim2LightColorThemeIndex
- _Rim2ApColorThemeIndex
- _EnableDepthRimLighting
- _DepthRimColorThemeIndex
- m_end_subsurfaceScattering
- _MochieReflectionTintThemeIndex
- _MochieSpecularTintThemeIndex
- m_end_brdfadvanced
- m_end_brdfglobalmask
- m_end_brdf
- _ClearCoatReflectionTintThemeIndex
- _ClearCoatSpecularTintThemeIndex
- m_end_clearcoatadvanced
- m_end_clearcoatglobalmask
- m_end_clearCoat
- m_end_reflectionRim
- _HighColorThemeIndex
- m_end_stylizedSpec
- _LineColorThemeIndex
- _UDIMDiscardRow3_1
- _UDIMDiscardRow3_2
- _UDIMDiscardRow3_3
- _UDIMDiscardRow2_1
- _UDIMDiscardRow2_2
- _UDIMDiscardRow2_3
- _UDIMDiscardRow1_1
- _UDIMDiscardRow1_2
- _UDIMDiscardRow1_3
- _UDIMDiscardRow0_1
- _UDIMDiscardRow0_2
- _UDIMDiscardRow0_3
- _DissolveEdgeColorThemeIndex
- _DissolveTextureColorThemeIndex
- _FlipbookColorThemeIndex
- _EmissionColorThemeIndex
- m_end_emissionOptions
- _EmissionColor1ThemeIndex
- m_end_emission1Options
- _EmissionColor2ThemeIndex
- m_end_emission2Options
- _EmissionColor3ThemeIndex
- m_end_emission3Options
- _GlitterColorThemeIndex
- _PathColorRThemeIndex
- _PathColorGThemeIndex
- _PathColorBThemeIndex
- _PathColorAThemeIndex
- m_end_PathAudioLink
- m_end_pathing
- _MirrorColorThemeIndex
- _DepthColorThemeIndex
- _TextFPSColorThemeIndex
- _TextPositionColorThemeIndex
- _TextTimeColorThemeIndex
- _TextNumericColorThemeIndex
- _FXProximityColorMinColorThemeIndex
- _FXProximityColorMaxColorThemeIndex
- m_end_FXProximityColor
- m_end_truchet
- _ALDecalVolumeColorLowThemeIndex
- _ALDecalVolumeColorMidThemeIndex
- _ALDecalVolumeColorHighThemeIndex
- m_end_normalCorrect
- m_end_postprocess
- Opaque
- Cutout
- TransClipping
- Fade
- Transparent
- Additive
- Soft Additive
- Multiplicative
- 2x Multiplicative
- Off
- Theme Color 0
- Theme Color 1
- Theme Color 2
- Theme Color 3
- ColorChord 0
- ColorChord 1
- ColorChord 2
- ColorChord 3
- AL Theme 0
- AL Theme 1
- AL Theme 2
- AL Theme 3
- UV0
- UV1
- UV2
- UV3
- Panosphere
- World Pos XZ
- Polar UV
- Distorted UV
- 1R
- 1G
- 1B
- 1A
- 2R
- 2G
- 2B
- 2A
- 3R
- 3G
- 3B
- 3A
- 4R
- 4G
- 4B
- 4A
- Replace
- Darken
- Multiply
- Color Burn
- Linear Burn
- Lighten
- Screen
- Color Dodge
- Linear Dodge(Add)
- Overlay
- Soft Lighten
- Hard Light
- Vivid Light
- Linear Light
- Pin Light
- Hard Mix
- Difference
- Exclusion
- Subtract
- Divide
- _ForgotToLockMaterial
- _LockTooltip
- GeometryShader_Enabled
- Tessellation_Enabled
- _Mode
- m_mainCategory
- _Color
- _MainTex
- _MainTexUV
- _MainTexPan
- _MainPixelMode
- _MainTexStochastic
- _BumpMap
- _BumpMapPan
- _BumpMapUV
- _BumpScale
- _BumpMapStochastic
- _ClippingMask
- _ClippingMaskPan
- _ClippingMaskUV
- _Inverse_Clipping
- _Cutoff
- m_start_MainHueShift
- _MainColorAdjustToggle
- _MainColorAdjustTexture
- _MainColorAdjustTexturePan
- _MainColorAdjustTextureUV
- _Saturation
- _MainBrightness
- _MainHueShiftToggle
- _MainHueShiftReplace
- _MainHueShift
- _MainHueShiftSpeed
- _MainHueALCTEnabled
- _MainALHueShiftBand
- _MainALHueShiftCTIndex
- _MainHueALMotionSpeed
- m_start_MainHueShiftGlobalMask
- _MainHueGlobalMask
- _MainHueGlobalMaskBlendType
- _MainSaturationGlobalMask
- _MainSaturationGlobalMaskBlendType
- _MainBrightnessGlobalMask
- _MainBrightnessGlobalMaskBlendType
- m_end_MainHueShiftGlobalMask
- m_end_MainHueShift
- m_start_Alpha
- _AlphaForceOpaque
- _AlphaMod
- _AlphaPremultiply
- _AlphaBoostFA
- _AlphaToCoverage
- _AlphaSharpenedA2C
- _AlphaMipScale
- _AlphaDithering
- _AlphaDitherGradient
- _AlphaDistanceFade
- _AlphaDistanceFadeType
- _AlphaDistanceFadeMinAlpha
- _AlphaDistanceFadeMaxAlpha
- _AlphaDistanceFadeMin
- _AlphaDistanceFadeMax
- _AlphaFresnel
- _AlphaFresnelAlpha
- _AlphaFresnelSharpness
- _AlphaFresnelWidth
- _AlphaFresnelInvert
- _AlphaAngular
- _AngleType
- _AngleCompareTo
- _AngleForwardDirection
- _CameraAngleMin
- _CameraAngleMax
- _ModelAngleMin
- _ModelAngleMax
- _AngleMinAlpha
- _AlphaAudioLinkEnabled
- _AlphaAudioLinkAddBand
- _AlphaAudioLinkAddRange
- m_start_AlphaGlobalMask
- _AlphaGlobalMask
- _AlphaGlobalMaskBlendType
- m_end_AlphaGlobalMask
- m_end_Alpha
- m_start_DetailOptions
- _DetailEnabled
- _DetailMask
- _DetailMaskPan
- _DetailMaskUV
- _DetailTint
- _DetailMaskStochastic
- _DetailTex
- _DetailTexPan
- _DetailTexUV
- _DetailTexStochastic
- _DetailTexIntensity
- _DetailBrightness
- _DetailNormalMap
- _DetailNormalMapScale
- _DetailNormalMapPan
- _DetailNormalMapUV
- _DetailNormalMapStochastic
- m_end_DetailOptions
- m_start_vertexManipulation
- _VertexManipulationsEnabled
- _VertexManipulationLocalTranslation
- _VertexManipulationLocalRotation
- _VertexManipulationLocalRotationSpeed
- _VertexManipulationLocalScale
- _VertexManipulationWorldTranslation
- _VertexManipulationHeight
- _VertexManipulationHeightMask
- _VertexManipulationHeightMaskPan
- _VertexManipulationHeightMaskUV
- _VertexManipulationHeightMaskChannel
- _VertexManipulationHeightBias
- _VertexRoundingEnabled
- _VertexRoundingSpace
- _VertexRoundingDivision
- _VertexBarrelMode
- _VertexBarrelWidth
- _VertexBarrelAlpha
- _VertexBarrelHeight
- _VertexAudioLinkEnabled
- _VertexLocalTranslationALBand
- _VertexLocalTranslationALMin
- _VertexLocalTranslationALMax
- _VertexLocalRotationALBandX
- _VertexLocalRotationALBandY
- _VertexLocalRotationALBandZ
- _VertexLocalRotationAL
- _VertexLocalRotationCTALBandX
- _VertexLocalRotationCTALTypeX
- _VertexLocalRotationCTALBandY
- _VertexLocalRotationCTALTypeY
- _VertexLocalRotationCTALBandZ
- _VertexLocalRotationCTALTypeZ
- _VertexLocalRotationCTALSpeed
- _VertexLocalScaleALBand
- _VertexLocalScaleALMin
- _VertexLocalScaleALMax
- _VertexWorldTranslationALBand
- _VertexWorldTranslationALMin
- _VertexWorldTranslationALMax
- _VertexManipulationHeightBand
- _VertexManipulationHeightAL
- _VertexRoundingRangeBand
- _VertexRoundingRangeAL
- m_end_vertexManipulation
- m_start_vertexGlitching
- _VertexGlitchingEnabled
- _VertexGlitchingUseTexture
- _VertexGlitchMap
- _VertexGlitchDensity
- _VertexGlitchMapPanSpeed
- _VertexGlitchFrequency
- _VertexGlitchThreshold
- _VertexGlitchStrength
- _VertexGlitchMirrorEnable
- _VertexGlitchMirror
- _VertexGlitchingAudioLinkEnabled
- _VertexGlitchingAudioLinkBand
- _VertexGlitchingAudiolinkOverride
- m_end_vertexGlitching
- m_start_MainVertexColors
- _MainVertexColoringEnabled
- _MainVertexColoringLinearSpace
- _MainVertexColoring
- _MainUseVertexColorAlpha
- m_end_MainVertexColors
- m_start_backFace
- _BackFaceEnabled
- _BackFaceColor
- _BackFaceEmissionStrength
- _BackFaceTexture
- _BackFaceTexturePan
- _BackFaceTextureUV
- _BackFaceMask
- _BackFaceMaskPan
- _BackFaceMaskUV
- _BackFaceMaskChannel
- _BackFaceDetailIntensity
- _BackFaceReplaceAlpha
- _BackFaceEmissionLimiter
- _BackFaceHueShiftEnabled
- _BackFaceHueShift
- _BackFaceHueShiftSpeed
- m_end_backFace
- m_start_RGBMask
- _RGBMaskEnabled
- _RGBUseVertexColors
- _RGBBlendMultiplicative
- _RGBMask
- _RGBMaskPan
- _RGBMaskUV
- m_start_RGBAColors
- _RedColor
- _RedTexture
- _RedTexturePan
- _RedTextureUV
- _RedTextureStochastic
- _RedAlphaAdd
- _GreenColor
- _GreenTexture
- _GreenTexturePan
- _GreenTextureUV
- _GreenTextureStochastic
- _GreenAlphaAdd
- _BlueColor
- _BlueTexture
- _BlueTexturePan
- _BlueTextureUV
- _BlueTextureStochastic
- _BlueAlphaAdd
- _AlphaColor
- _AlphaTexture
- _AlphaTexturePan
- _AlphaTextureUV
- _AlphaTextureStochastic
- _AlphaAlphaAdd
- m_end_RGBAColors
- m_start_rgbanormals
- _RgbNormalsEnabled
- _RGBNormalBlend
- _RgbNormalR
- _RgbNormalRPan
- _RgbNormalRUV
- _RgbNormalRStochastic
- _RgbNormalRScale
- _RgbNormalG
- _RgbNormalGPan
- _RgbNormalGUV
- _RgbNormalGStochastic
- _RgbNormalGScale
- _RgbNormalB
- _RgbNormalBPan
- _RgbNormalBUV
- _RgbNormalBStochastic
- _RgbNormalBScale
- _RgbNormalA
- _RgbNormalAPan
- _RgbNormalAUV
- _RgbNormalAStochastic
- _RgbNormalAScale
- m_end_rgbanormals
- m_end_RGBMask
- m_start_DecalSection
- _DecalMask
- _DecalMaskPan
- _DecalMaskUV
- _DecalTPSDepthMaskEnabled
- _Decal0TPSMaskStrength
- _Decal1TPSMaskStrength
- _Decal2TPSMaskStrength
- _Decal3TPSMaskStrength
- m_start_Decal0
- _DecalEnabled
- _Decal0MaskChannel
- _Decal0GlobalMask
- _Decal0GlobalMaskBlendType
- _DecalColor
- _DecalEmissionStrength
- _DecalTexture
- _DecalTexturePan
- _DecalTextureUV
- _DecalTiled
- _Decal0Depth
- _DecalScale
- _DecalSideOffset
- _DecalPosition
- _DecalRotation
- _DecalRotationSpeed
- _DecalBlendType
- _DecalBlendAlpha
- _DecalOverrideAlpha
- _Decal0ApplyGlobalMaskIndex
- _Decal0ApplyGlobalMaskBlendType
- _DecalHueShiftEnabled
- _DecalHueShiftSpeed
- _DecalHueShift
- _Decal0HueAngleStrength
- _Decal0ChannelSeparationEnable
- _Decal0ChannelSeparation
- _Decal0ChannelSeparationAngleStrength
- _Decal0ChannelSeparationHue
- _Decal0ChannelSeparationVertical
- _Decal0ChannelSeparationPremultiply
- m_start_Decal0AudioLink
- _AudioLinkDecal0ScaleBand
- _AudioLinkDecal0Scale
- _AudioLinkDecal0SideBand
- _AudioLinkDecal0SideMin
- _AudioLinkDecal0SideMax
- _AudioLinkDecal0RotationBand
- _AudioLinkDecal0Rotation
- _AudioLinkDecal0AlphaBand
- _AudioLinkDecal0Alpha
- _AudioLinkDecal0EmissionBand
- _AudioLinkDecal0Emission
- _AudioLinkDecalCC0
- _DecalRotationCTALBand0
- _DecalRotationCTALType0
- _DecalRotationCTALSpeed0
- _AudioLinkDecal0ChannelSeparationBand
- _AudioLinkDecal0ChannelSeparation
- m_end_Decal0AudioLink
- m_end_Decal0
- m_start_Decal1
- _DecalEnabled1
- _Decal1MaskChannel
- _Decal1GlobalMask
- _Decal1GlobalMaskBlendType
- _DecalColor1
- _DecalEmissionStrength1
- _DecalTexture1
- _DecalTexture1Pan
- _DecalTexture1UV
- _DecalTiled1
- _Decal1Depth
- _DecalScale1
- _DecalSideOffset1
- _DecalPosition1
- _DecalRotation1
- _DecalRotationSpeed1
- _DecalBlendType1
- _DecalBlendAlpha1
- _DecalOverrideAlpha1
- _Decal1ApplyGlobalMaskIndex
- _Decal1ApplyGlobalMaskBlendType
- _DecalHueShiftEnabled1
- _DecalHueShiftSpeed1
- _DecalHueShift1
- _Decal1HueAngleStrength
- _Decal1ChannelSeparationEnable
- _Decal1ChannelSeparation
- _Decal1ChannelSeparationAngleStrength
- _Decal1ChannelSeparationHue
- _Decal1ChannelSeparationVertical
- _Decal1ChannelSeparationPremultiply
- m_start_Decal1AudioLink
- _AudioLinkDecal1ScaleBand
- _AudioLinkDecal1Scale
- _AudioLinkDecal1SideBand
- _AudioLinkDecal1SideMin
- _AudioLinkDecal1SideMax
- _AudioLinkDecal1RotationBand
- _AudioLinkDecal1Rotation
- _AudioLinkDecal1AlphaBand
- _AudioLinkDecal1Alpha
- _AudioLinkDecal1EmissionBand
- _AudioLinkDecal1Emission
- _AudioLinkDecalCC1
- _DecalRotationCTALBand1
- _DecalRotationCTALType1
- _DecalRotationCTALSpeed1
- _AudioLinkDecal1ChannelSeparationBand
- _AudioLinkDecal1ChannelSeparation
- m_end_Decal1AudioLink
- m_end_Decal1
- m_start_Decal2
- _DecalEnabled2
- _Decal2MaskChannel
- _Decal2GlobalMask
- _Decal2GlobalMaskBlendType
- _DecalColor2
- _DecalEmissionStrength2
- _DecalTexture2
- _DecalTexture2Pan
- _DecalTexture2UV
- _DecalTiled2
- _Decal2Depth
- _DecalScale2
- _DecalSideOffset2
- _DecalPosition2
- _DecalRotation2
- _DecalRotationSpeed2
- _DecalBlendType2
- _DecalBlendAlpha2
- _DecalOverrideAlpha2
- _Decal2ApplyGlobalMaskIndex
- _Decal2ApplyGlobalMaskBlendType
- _DecalHueShiftEnabled2
- _DecalHueShiftSpeed2
- _DecalHueShift2
- _Decal2HueAngleStrength
- _Decal2ChannelSeparationEnable
- _Decal2ChannelSeparation
- _Decal2ChannelSeparationAngleStrength
- _Decal2ChannelSeparationHue
- _Decal2ChannelSeparationVertical
- _Decal2ChannelSeparationPremultiply
- m_start_Decal2AudioLink
- _AudioLinkDecal2ScaleBand
- _AudioLinkDecal2Scale
- _AudioLinkDecal2SideBand
- _AudioLinkDecal2SideMin
- _AudioLinkDecal2SideMax
- _AudioLinkDecal2RotationBand
- _AudioLinkDecal2Rotation
- _AudioLinkDecal2AlphaBand
- _AudioLinkDecal2Alpha
- _AudioLinkDecal2EmissionBand
- _AudioLinkDecal2Emission
- _AudioLinkDecalCC2
- _DecalRotationCTALBand2
- _DecalRotationCTALType2
- _DecalRotationCTALSpeed2
- _AudioLinkDecal2ChannelSeparationBand
- _AudioLinkDecal2ChannelSeparation
- m_end_Decal2AudioLink
- m_end_Decal2
- m_start_Decal3
- _DecalEnabled3
- _Decal3MaskChannel
- _Decal3GlobalMask
- _Decal3GlobalMaskBlendType
- _DecalColor3
- _DecalEmissionStrength3
- _DecalTexture3
- _DecalTexture3Pan
- _DecalTexture3UV
- _DecalTiled3
- _Decal3Depth
- _DecalScale3
- _DecalSideOffset3
- _DecalPosition3
- _DecalRotation3
- _DecalRotationSpeed3
- _DecalBlendType3
- _DecalBlendAlpha3
- _DecalOverrideAlpha3
- _Decal3ApplyGlobalMaskIndex
- _Decal3ApplyGlobalMaskBlendType
- _DecalHueShiftEnabled3
- _DecalHueShiftSpeed3
- _DecalHueShift3
- _Decal3HueAngleStrength
- _Decal3ChannelSeparationEnable
- _Decal3ChannelSeparationMode
- _Decal3ChannelSeparation
- _Decal3ChannelSeparationAngleStrength
- _Decal3ChannelSeparationHue
- _Decal3ChannelSeparationVertical
- _Decal3ChannelSeparationPremultiply
- m_start_Decal3AudioLink
- _AudioLinkDecal3ScaleBand
- _AudioLinkDecal3Scale
- _AudioLinkDecal3SideBand
- _AudioLinkDecal3SideMin
- _AudioLinkDecal3SideMax
- _AudioLinkDecal3RotationBand
- _AudioLinkDecal3Rotation
- _AudioLinkDecal3AlphaBand
- _AudioLinkDecal3Alpha
- _AudioLinkDecal3EmissionBand
- _AudioLinkDecal3Emission
- _AudioLinkDecalCC3
- _DecalRotationCTALBand3
- _DecalRotationCTALType3
- _DecalRotationCTALSpeed3
- _AudioLinkDecal3ChannelSeparationBand
- _AudioLinkDecal3ChannelSeparation
- m_end_Decal3AudioLink
- m_end_Decal3
- m_end_DecalSection
- m_start_tps_penetrator
- m_start_pen_autoConfig
- _TPS_PenetratorLength
- _TPS_PenetratorScale
- _TPS_PenetratorRight
- _TPS_PenetratorUp
- _TPS_PenetratorForward
- _TPS_IsSkinnedMeshRenderer
- _TPS_BakedMesh
- m_end_pen_autoConfig
- _TPSHelpbox
- _TPSPenetratorEnabled
- _TPS_AnimatedToggle
- _TPSBezierHeader
- _TPS_BezierStart
- _TPS_BezierSmoothness
- _TPS_SmoothStart
- _TPSSqueezeHeader
- _TPS_Squeeze
- _TPS_SqueezeDistance
- _TPSBuldgeHeader
- _TPS_Buldge
- _TPS_BuldgeDistance
- _TPS_BuldgeFalloffDistance
- _TPSPulsingHeader
- _TPS_PumpingStrength
- _TPS_PumpingSpeed
- _TPS_PumpingWidth
- _TPSIdleHeader
- _TPS_IdleGravity
- _TPS_IdleSkrinkWidth
- _TPS_IdleSkrinkLength
- _TPS_BufferedDepthGlobalMaskIndex
- _TPS_BufferedDepthGlobalMaskBlendType
- _TPS_BufferedDepth
- _TPS_BufferedStrength
- m_start_GlobalThemes
- m_start_GlobalThemeColor0
- _GlobalThemeColor0
- _GlobalThemeHue0
- _GlobalThemeHueSpeed0
- _GlobalThemeSaturation0
- _GlobalThemeValue0
- m_end_GlobalThemeColor0
- m_start_GlobalThemeColor1
- _GlobalThemeColor1
- _GlobalThemeHue1
- _GlobalThemeHueSpeed1
- _GlobalThemeSaturation1
- _GlobalThemeValue1
- m_end_GlobalThemeColor1
- m_start_GlobalThemeColor2
- _GlobalThemeColor2
- _GlobalThemeHue2
- _GlobalThemeHueSpeed2
- _GlobalThemeSaturation2
- _GlobalThemeValue2
- m_end_GlobalThemeColor2
- m_start_GlobalThemeColor3
- _GlobalThemeColor3
- _GlobalThemeHue3
- _GlobalThemeHueSpeed3
- _GlobalThemeSaturation3
- _GlobalThemeValue3
- m_end_GlobalThemeColor3
- m_end_GlobalThemes
- m_start_GlobalMask
- m_start_GlobalMaskTextures
- _GlobalMaskTexturesEnable
- _GlobalMaskTexture0
- _GlobalMaskTexture0Pan
- _GlobalMaskTexture0SplitTilingOffset_G
- _GlobalMaskTexture0SplitPan_G
- _GlobalMaskTexture0SplitTilingOffset_B
- _GlobalMaskTexture0SplitPan_B
- _GlobalMaskTexture0SplitTilingOffset_A
- _GlobalMaskTexture0SplitPan_A
- _GlobalMaskTexture0Split
- _GlobalMaskTexture0UV
- _GlobalMaskTexture1
- _GlobalMaskTexture1Pan
- _GlobalMaskTexture1SplitTilingOffset_G
- _GlobalMaskTexture1SplitPan_G
- _GlobalMaskTexture1SplitTilingOffset_B
- _GlobalMaskTexture1SplitPan_B
- _GlobalMaskTexture1SplitTilingOffset_A
- _GlobalMaskTexture1SplitPan_A
- _GlobalMaskTexture1Split
- _GlobalMaskTexture1UV
- _GlobalMaskTexture2
- _GlobalMaskTexture2Pan
- _GlobalMaskTexture2SplitTilingOffset_G
- _GlobalMaskTexture2SplitPan_G
- _GlobalMaskTexture2SplitTilingOffset_B
- _GlobalMaskTexture2SplitPan_B
- _GlobalMaskTexture2SplitTilingOffset_A
- _GlobalMaskTexture2SplitPan_A
- _GlobalMaskTexture2Split
- _GlobalMaskTexture2UV
- _GlobalMaskTexture3
- _GlobalMaskTexture3Pan
- _GlobalMaskTexture3SplitTilingOffset_G
- _GlobalMaskTexture3SplitPan_G
- _GlobalMaskTexture3SplitTilingOffset_B
- _GlobalMaskTexture3SplitPan_B
- _GlobalMaskTexture3SplitTilingOffset_A
- _GlobalMaskTexture3SplitPan_A
- _GlobalMaskTexture3Split
- _GlobalMaskTexture3UV
- m_end_GlobalMaskTextures
- m_start_GlobalMaskModifiers
- m_start_GlobalMaskModifiersBackface
- _GlobalMaskModifiersBackfaceEnable
- _GlobalMaskBackface_0
- _GlobalMaskBackface_1
- _GlobalMaskBackface_2
- _GlobalMaskBackface_3
- _GlobalMaskBackface_4
- _GlobalMaskBackface_5
- _GlobalMaskBackface_6
- _GlobalMaskBackface_7
- _GlobalMaskBackface_8
- _GlobalMaskBackface_9
- _GlobalMaskBackface_10
- _GlobalMaskBackface_11
- _GlobalMaskBackface_12
- _GlobalMaskBackface_13
- _GlobalMaskBackface_14
- _GlobalMaskBackface_15
- m_start_GlobalMaskModifiersMirror
- _GlobalMaskModifiersMirrorEnable
- _GlobalMaskMirrorVisibilityMode
- _GlobalMaskMirror_0
- _GlobalMaskMirror_1
- _GlobalMaskMirror_2
- _GlobalMaskMirror_3
- _GlobalMaskMirror_4
- _GlobalMaskMirror_5
- _GlobalMaskMirror_6
- _GlobalMaskMirror_7
- _GlobalMaskMirror_8
- _GlobalMaskMirror_9
- _GlobalMaskMirror_10
- _GlobalMaskMirror_11
- _GlobalMaskMirror_12
- _GlobalMaskMirror_13
- _GlobalMaskMirror_14
- _GlobalMaskMirror_15
- m_start_GlobalMaskModifiersCamera
- _GlobalMaskModifiersCameraEnable
- _GlobalMaskModifiersCameraInfo
- _GlobalMaskCamera_0
- _GlobalMaskCamera_1
- _GlobalMaskCamera_2
- _GlobalMaskCamera_3
- _GlobalMaskCamera_4
- _GlobalMaskCamera_5
- _GlobalMaskCamera_6
- _GlobalMaskCamera_7
- _GlobalMaskCamera_8
- _GlobalMaskCamera_9
- _GlobalMaskCamera_10
- _GlobalMaskCamera_11
- _GlobalMaskCamera_12
- _GlobalMaskCamera_13
- _GlobalMaskCamera_14
- _GlobalMaskCamera_15
- m_start_GlobalMaskOptions
- _GlobalMaskOptionsEnable
- _GlobalMaskOptionsType
- _GlobalMaskSlider_0
- _GlobalMaskSlider_1
- _GlobalMaskSlider_2
- _GlobalMaskSlider_3
- _GlobalMaskSlider_4
- _GlobalMaskSlider_5
- _GlobalMaskSlider_6
- _GlobalMaskSlider_7
- _GlobalMaskSlider_8
- _GlobalMaskSlider_9
- _GlobalMaskSlider_10
- _GlobalMaskSlider_11
- _GlobalMaskSlider_12
- _GlobalMaskSlider_13
- _GlobalMaskSlider_14
- _GlobalMaskSlider_15
- _GlobalMaskMinMaxSlider_0
- _GlobalMaskMinMaxSlider_1
- _GlobalMaskMinMaxSlider_2
- _GlobalMaskMinMaxSlider_3
- _GlobalMaskMinMaxSlider_4
- _GlobalMaskMinMaxSlider_5
- _GlobalMaskMinMaxSlider_6
- _GlobalMaskMinMaxSlider_7
- _GlobalMaskMinMaxSlider_8
- _GlobalMaskMinMaxSlider_9
- _GlobalMaskMinMaxSlider_10
- _GlobalMaskMinMaxSlider_11
- _GlobalMaskMinMaxSlider_12
- _GlobalMaskMinMaxSlider_13
- _GlobalMaskMinMaxSlider_14
- _GlobalMaskMinMaxSlider_15
- _GlobalMaskToggleOn_0
- _GlobalMaskToggleOn_1
- _GlobalMaskToggleOn_2
- _GlobalMaskToggleOn_3
- _GlobalMaskToggleOn_4
- _GlobalMaskToggleOn_5
- _GlobalMaskToggleOn_6
- _GlobalMaskToggleOn_7
- _GlobalMaskToggleOn_8
- _GlobalMaskToggleOn_9
- _GlobalMaskToggleOn_10
- _GlobalMaskToggleOn_11
- _GlobalMaskToggleOn_12
- _GlobalMaskToggleOn_13
- _GlobalMaskToggleOn_14
- _GlobalMaskToggleOn_15
- _GlobalMaskToggleOff_0
- _GlobalMaskToggleOff_1
- _GlobalMaskToggleOff_2
- _GlobalMaskToggleOff_3
- _GlobalMaskToggleOff_4
- _GlobalMaskToggleOff_5
- _GlobalMaskToggleOff_6
- _GlobalMaskToggleOff_7
- _GlobalMaskToggleOff_8
- _GlobalMaskToggleOff_9
- _GlobalMaskToggleOff_10
- _GlobalMaskToggleOff_11
- _GlobalMaskToggleOff_12
- _GlobalMaskToggleOff_13
- _GlobalMaskToggleOff_14
- _GlobalMaskToggleOff_15
- m_end_GlobalMaskOptions
- m_end_GlobalMask
- m_lightingCategory
- m_start_PoiLightData
- _LightingAOMaps
- _LightingAOMapsPan
- _LightingAOMapsUV
- _LightDataAOStrengthR
- _LightDataAOStrengthG
- _LightDataAOStrengthB
- _LightDataAOStrengthA
- _LightingDetailShadowMaps
- _LightingDetailShadowMapsPan
- _LightingDetailShadowMapsUV
- _LightingDetailShadowStrengthR
- _LightingDetailShadowStrengthG
- _LightingDetailShadowStrengthB
- _LightingDetailShadowStrengthA
- _LightingAddDetailShadowStrengthR
- _LightingAddDetailShadowStrengthG
- _LightingAddDetailShadowStrengthB
- _LightingAddDetailShadowStrengthA
- _LightingShadowMasks
- _LightingShadowMasksPan
- _LightingShadowMasksUV
- _LightingShadowMaskStrengthR
- _LightingShadowMaskStrengthG
- _LightingShadowMaskStrengthB
- _LightingShadowMaskStrengthA
- _LightingColorMode
- _LightingMapMode
- _LightingDirectionMode
- _LightngForcedDirection
- _LightingForceColorEnabled
- _LightingForcedColor
- _Unlit_Intensity
- _LightingCapEnabled
- _LightingCap
- _LightingMinLightBrightness
- _LightingIndirectUsesNormals
- _LightingCastedShadows
- _LightingMonochromatic
- _LightingVertexLightingEnabled
- _LightingAdditiveEnable
- _DisableDirectionalInAdd
- _LightingAdditiveLimited
- _LightingAdditiveLimit
- _LightingAdditiveMonochromatic
- _LightingAdditivePassthrough
- _LightDataDebugEnabled
- _LightingDebugVisualize
- m_end_PoiLightData
- m_start_PoiShading
- _ShadingEnabled
- _LightingMode
- _LightingShadowColor
- _ToonRamp
- _ShadowOffset
- _LightingWrappedWrap
- _LightingWrappedNormalization
- _LightingMulitlayerNonLinear
- _ShadowColorTex
- _ShadowColorTexPan
- _ShadowColorTexUV
- _ShadowColor
- _MultilayerMathBlurMap
- _MultilayerMathBlurMapPan
- _MultilayerMathBlurMapUV
- _ShadowBorder
- _ShadowBlur
- _Shadow2ndColorTex
- _Shadow2ndColorTexPan
- _Shadow2ndColorTexUV
- _Shadow2ndColor
- _Shadow2ndBorder
- _Shadow2ndBlur
- _Shadow3rdColorTex
- _Shadow3rdColorTexPan
- _Shadow3rdColorTexUV
- _Shadow3rdColor
- _Shadow3rdBorder
- _Shadow3rdBlur
- _ShadowBorderColor
- _ShadowBorderRange
- _ShadowMainStrength
- _LightingGradientStart
- _LightingGradientEnd
- _1st_ShadeColor
- _1st_ShadeMap
- _1st_ShadeMapPan
- _1st_ShadeMapUV
- _Use_1stShadeMapAlpha_As_ShadowMask
- _1stShadeMapMask_Inverse
- _Use_BaseAs1st
- _2nd_ShadeColor
- _2nd_ShadeMap
- _2nd_ShadeMapPan
- _2nd_ShadeMapUV
- _Use_2ndShadeMapAlpha_As_ShadowMask
- _2ndShadeMapMask_Inverse
- _Use_1stAs2nd
- _BaseColor_Step
- _BaseShade_Feather
- _ShadeColor_Step
- _1st2nd_Shades_Feather
- _ShadingShadeMapBlendType
- _SkinLUT
- _SssScale
- _SkinThicknessMap
- _SkinThicknessMapPan
- _SkinThicknessMapUV
- _SkinThicknessMapInvert
- _SkinThicknessPower
- _SssBumpBlur
- _SssTransmissionAbsorption
- _SssColorBleedAoWeights
- _ClothDFG
- _ClothMetallicSmoothnessMap
- _ClothMetallicSmoothnessMapPan
- _ClothMetallicSmoothnessMapInvert
- _ClothMetallicSmoothnessMapUV
- _ClothLerp
- _ClothReflectance
- _ClothSmoothness
- _SDFShadingTexture
- _SDFShadingTexturePan
- _SDFShadingTextureUV
- _SDFBlur
- _SDFForward
- _SDFLeft
- _ShadowStrength
- _LightingIgnoreAmbientColor
- _LightingAdditiveType
- _LightingAdditiveGradientStart
- _LightingAdditiveGradientEnd
- m_end_PoiShading
- m_start_Aniso
- _EnableAniso
- _AnisoColorMap
- _AnisoColorMapPan
- _AnisoColorMapUV
- _AnisoUseLightColor
- _AnisoUseBaseColor
- _AnisoReplace
- _AnisoAdd
- _AnisoHideInShadow
- _Aniso0Power
- _Aniso0Strength
- _Aniso0Offset
- _Aniso0OffsetMapStrength
- _Aniso0Tint
- _Aniso0SwitchDirection
- _Aniso0ToonMode
- _Aniso0Edge
- _Aniso0Blur
- _Aniso1Power
- _Aniso1Strength
- _Aniso1Offset
- _Aniso1OffsetMapStrength
- _Aniso1Tint
- _Aniso1SwitchDirection
- _Aniso1ToonMode
- _Aniso1Edge
- _Aniso1Blur
- _AnisoDebugToggle
- _AnisoDebugMode
- m_end_Ansio
- m_start_matcap
- _MatcapEnable
- _MatcapUVMode
- _MatcapColor
- _Matcap
- _MatcapBorder
- _MatcapMask
- _MatcapMaskPan
- _MatcapMaskUV
- _MatcapMaskChannel
- _MatcapMaskInvert
- _MatcapMaskGlobalMask
- _MatcapMaskGlobalMaskBlendType
- _MatcapEmissionStrength
- _MatcapIntensity
- _MatcapLightMask
- _MatcapReplace
- _MatcapMultiply
- _MatcapAdd
- _MatcapMixed
- _MatcapAddToLight
- _MatcapAlphaOverride
- _MatcapNormal
- _Matcap0CustomNormal
- _Matcap0NormalMap
- _Matcap0NormalMapPan
- _Matcap0NormalMapUV
- _Matcap0NormalMapScale
- _MatcapHueShiftEnabled
- _MatcapHueShiftSpeed
- _MatcapHueShift
- _MatcapTPSDepthEnabled
- _MatcapTPSMaskStrength
- m_end_matcap
- m_start_Matcap2
- _Matcap2Enable
- _Matcap2UVMode
- _Matcap2Color
- _Matcap2
- _Matcap2Border
- _Matcap2Mask
- _Matcap2MaskPan
- _Matcap2MaskUV
- _Matcap2MaskChannel
- _Matcap2MaskInvert
- _Matcap2MaskGlobalMask
- _Matcap2MaskGlobalMaskBlendType
- _Matcap2EmissionStrength
- _Matcap2Intensity
- _Matcap2LightMask
- _Matcap2Replace
- _Matcap2Multiply
- _Matcap2Add
- _Matcap2Mixed
- _Matcap2AddToLight
- _Matcap2AlphaOverride
- _Matcap2Normal
- _Matcap1CustomNormal
- _Matcap1NormalMap
- _Matcap1NormalMapPan
- _Matcap1NormalMapUV
- _Matcap1NormalMapScale
- _Matcap2HueShiftEnabled
- _Matcap2HueShiftSpeed
- _Matcap2HueShift
- _Matcap2TPSDepthEnabled
- _Matcap2TPSMaskStrength
- m_end_Matcap2
- m_start_Matcap3
- _Matcap3Enable
- _Matcap3UVMode
- _Matcap3Color
- _Matcap3
- _Matcap3Border
- _Matcap3Mask
- _Matcap3MaskChannel
- _Matcap3MaskPan
- _Matcap3MaskUV
- _Matcap3MaskInvert
- _Matcap3MaskGlobalMask
- _Matcap3MaskGlobalMaskBlendType
- _Matcap3EmissionStrength
- _Matcap3Intensity
- _Matcap3LightMask
- _Matcap3Replace
- _Matcap3Multiply
- _Matcap3Add
- _Matcap3Mixed
- _Matcap3AddToLight
- _Matcap3AlphaOverride
- _Matcap3Normal
- _Matcap2CustomNormal
- _Matcap2NormalMap
- _Matcap2NormalMapPan
- _Matcap2NormalMapUV
- _Matcap2NormalMapScale
- _Matcap3HueShiftEnabled
- _Matcap3HueShiftSpeed
- _Matcap3HueShift
- _Matcap3TPSDepthEnabled
- _Matcap3TPSMaskStrength
- m_end_Matcap3
- m_start_Matcap4
- _Matcap4Enable
- _Matcap4UVMode
- _Matcap4Color
- _Matcap4
- _Matcap4Border
- _Matcap4Mask
- _Matcap4MaskPan
- _Matcap4MaskUV
- _Matcap4MaskChannel
- _Matcap4MaskInvert
- _Matcap4MaskGlobalMask
- _Matcap4MaskGlobalMaskBlendType
- _Matcap4EmissionStrength
- _Matcap4Intensity
- _Matcap4LightMask
- _Matcap4Replace
- _Matcap4Multiply
- _Matcap4Add
- _Matcap4Mixed
- _Matcap4AddToLight
- _Matcap4AlphaOverride
- _Matcap4Normal
- _Matcap3CustomNormal
- _Matcap3NormalMap
- _Matcap3NormalMapPan
- _Matcap3NormalMapUV
- _Matcap3NormalMapScale
- _Matcap4HueShiftEnabled
- _Matcap4HueShiftSpeed
- _Matcap4HueShift
- _Matcap4TPSDepthEnabled
- _Matcap4TPSMaskStrength
- m_end_Matcap4
- m_start_CubeMap
- _CubeMapEnabled
- _CubeMapUVMode
- _CubeMapWorldNormalsStrength
- _CubeMapColor
- _CubeMap
- _CubeMapRotation
- _CubeMapRotationPan
- _CubeMapMask
- _CubeMapMaskPan
- _CubeMapMaskUV
- _CubeMapMaskChannel
- _CubeMapMaskInvert
- _CubeMapMaskGlobalMask
- _CubeMapMaskGlobalMaskBlendType
- _CubeMapEmissionStrength
- _CubeMapIntensity
- _CubeMapLightMask
- _CubeMapReplace
- _CubeMapMultiply
- _CubeMapAdd
- _CubeMapNormal
- _CubeMapHueShiftEnabled
- _CubeMapHueShiftSpeed
- _CubeMapHueShift
- m_end_CubeMap
- m_start_rimLightOptions
- m_start_rimLight1Options
- _EnableRimLighting
- _RimStyle
- _RimTex
- _RimTexPan
- _RimTexUV
- _RimMask
- _RimMaskPan
- _RimMaskUV
- _RimMaskChannel
- _RimGlobalMask
- _RimGlobalMaskBlendType
- _Is_NormalMapToRimLight
- _RimLightingInvert
- _RimLightColor
- _RimWidth
- _RimSharpness
- _RimPower
- _RimStrength
- _RimBaseColorMix
- _RimBlendMode
- _RimBrightness
- _RimBlendStrength
- _RimClamp
- _RimApplyGlobalMaskIndex
- _RimApplyGlobalMaskBlendType
- _Set_RimLightMask
- _Tweak_RimLightMaskLevel
- _Is_LightColor_RimLight
- _RimLight_Power
- _RimLight_InsideMask
- _RimLight_FeatherOff
- _LightDirection_MaskOn
- _Tweak_LightDirection_MaskLevel
- _Add_Antipodean_RimLight
- _Is_LightColor_Ap_RimLight
- _Ap_RimLightColor
- _Ap_RimLight_Power
- _Ap_RimLight_FeatherOff
- _RimColor
- _RimColorTex
- _RimColorTexPan
- _RimColorTexUV
- _RimMainStrength
- _RimNormalStrength
- _RimBorder
- _RimBlur
- _RimFresnelPower
- _RimEnableLighting
- _RimShadowMask
- _RimBackfaceMask
- _RimVRParallaxStrength
- _RimDirStrength
- _RimDirRange
- _RimIndirRange
- _RimIndirColor
- _RimIndirBorder
- _RimIndirBlur
- _RimShadowToggle
- _RimShadowMaskRampType
- _RimShadowMaskInvert
- _RimShadowMaskStrength
- _RimShadowAlpha
- _RimShadowWidth
- _RimHueShiftEnabled
- _RimHueShiftSpeed
- _RimHueShift
- m_start_RimAudioLink
- _AudioLinkRimWidthBand
- _AudioLinkRimWidthAdd
- _AudioLinkRimEmissionBand
- _AudioLinkRimEmissionAdd
- _AudioLinkRimBrightnessBand
- _AudioLinkRimBrightnessAdd
- m_end_RimAudioLink
- m_end_rim1LightOptions
- m_start_rim2LightOptions
- _EnableRim2Lighting
- _Rim2Style
- _Rim2Tex
- _Rim2TexPan
- _Rim2TexUV
- _Rim2Mask
- _Rim2MaskPan
- _Rim2MaskUV
- _Rim2MaskChannel
- _Rim2GlobalMask
- _Rim2GlobalMaskBlendType
- _Is_NormalMapToRim2Light
- _Rim2LightingInvert
- _Rim2LightColor
- _Rim2Width
- _Rim2Sharpness
- _Rim2Power
- _Rim2Strength
- _Rim2BaseColorMix
- _Rim2BlendMode
- _Rim2Brightness
- _Rim2BlendStrength
- _Rim2Clamp
- _Rim2ApplyGlobalMaskIndex
- _Rim2ApplyGlobalMaskBlendType
- _Set_Rim2LightMask
- _Tweak_Rim2LightMaskLevel
- _Is_LightColor_Rim2Light
- _Rim2Light_Power
- _Rim2Light_InsideMask
- _Rim2Light_FeatherOff
- _LightDirection_MaskOn2
- _Tweak_LightDirection_MaskLevel2
- _Add_Antipodean_Rim2Light
- _Is_LightColor_Ap_Rim2Light
- _Ap_Rim2LightColor
- _Ap_Rim2Light_Power
- _Ap_Rim2Light_FeatherOff
- _Rim2Color
- _Rim2ColorTex
- _Rim2ColorTexPan
- _Rim2ColorTexUV
- _Rim2MainStrength
- _Rim2NormalStrength
- _Rim2Border
- _Rim2Blur
- _Rim2FresnelPower
- _Rim2EnableLighting
- _Rim2ShadowMask
- _Rim2BackfaceMask
- _Rim2VRParallaxStrength
- _Rim2DirStrength
- _Rim2DirRange
- _Rim2IndirRange
- _Rim2IndirColor
- _Rim2IndirBorder
- _Rim2IndirBlur
- _Rim2ShadowToggle
- _Rim2ShadowMaskRampType
- _Rim2ShadowMaskInvert
- _Rim2ShadowMaskStrength
- _Rim2ShadowAlpha
- _Rim2ShadowWidth
- _Rim2HueShiftEnabled
- _Rim2HueShiftSpeed
- _Rim2HueShift
- m_start_Rim2AudioLink
- _AudioLinkRim2WidthBand
- _AudioLinkRim2WidthAdd
- _AudioLinkRim2EmissionBand
- _AudioLinkRim2EmissionAdd
- _AudioLinkRim2BrightnessBand
- _AudioLinkRim2BrightnessAdd
- m_end_Rim2AudioLink
- m_end_rim2LightOptions
- m_end_rimLightOptions
- m_start_depthRimLightOptions
- _DepthRimNormalToUse
- _DepthRimType
- _DepthRimWidth
- _DepthRimSharpness
- _DepthRimHideInShadow
- _DepthRimMixBaseColor
- _DepthRimMixLightColor
- _DepthRimColor
- _DepthRimBrightness
- _DepthRimEmission
- _DepthRimReplace
- _DepthRimAdd
- _DepthRimMultiply
- _DepthRimAdditiveLighting
- m_end_depthRimLightOptions
- m_start_subsurfaceScattering
- _SubsurfaceScattering
- _SSSColor
- _SSSThicknessMap
- _SSSThicknessMapPan
- _SSSThicknessMapUV
- _SSSThicknessMapChannel
- _SSSThicknessMod
- _SSSStrength
- _SSSSpread
- _SSSDistortion
- m_start_brdf
- _MochieBRDF
- _MochieReflectionStrength
- _MochieSpecularStrength
- _MochieMetallicMultiplier
- _MochieRoughnessMultiplier
- _MochieReflectionTint
- _MochieSpecularTint
- _MochieMetallicMaps
- _MochieMetallicMapsPan
- _MochieMetallicMapsUV
- _MochieMetallicMapsMetallicChannel
- _MochieMetallicMapsRoughnessChannel
- _MochieMetallicMapsReflectionMaskChannel
- _MochieMetallicMapsSpecularMaskChannel
- _MochieMetallicMapInvert
- _MochieRoughnessMapInvert
- _MochieReflectionMaskInvert
- _MochieSpecularMaskInvert
- _MochieMetallicMapsStochastic
- _PBRSplitMaskSample
- _PBRMaskScaleTiling
- _MochieMetallicMasksUV
- _PBRSplitMaskStochastic
- _MochieMetallicMasksPan
- _Specular2ndLayer
- _MochieSpecularStrength2
- _MochieRoughnessMultiplier2
- _MochieReflCube
- _MochieForceFallback
- _MochieLitFallback
- m_start_brdfadvanced
- _IgnoreCastedShadows
- _PBRNormalSelect
- _RefSpecFresnel
- _MochieGSAAEnabled
- _PoiGSAAVariance
- _PoiGSAAThreshold
- _BRDFTPSDepthEnabled
- _BRDFTPSReflectionMaskStrength
- _BRDFTPSSpecularMaskStrength
- m_start_brdfglobalmask
- _MochieReflectionStrengthGlobalMask
- _MochieReflectionStrengthGlobalMaskBlendType
- _MochieSpecularStrengthGlobalMask
- _MochieSpecularStrengthGlobalMaskBlendType
- m_start_clearCoat
- _ClearCoatBRDF
- _ClearCoatStrength
- _ClearCoatSmoothness
- _ClearCoatReflectionStrength
- _ClearCoatSpecularStrength
- _ClearCoatReflectionTint
- _ClearCoatSpecularTint
- _ClearCoatMaps
- _ClearCoatMapsPan
- _ClearCoatMapsUV
- _ClearCoatMaskInvert
- _ClearCoatSmoothnessMapInvert
- _ClearCoatReflectionMaskInvert
- _ClearCoatSpecularMaskInvert
- _ClearCoatMapsStochastic
- _ClearCoatFallback
- _ClearCoatForceFallback
- _ClearCoatLitFallback
- m_start_clearcoatadvanced
- _CCIgnoreCastedShadows
- _ClearCoatNormalSelect
- _ClearcoatFresnel
- _ClearCoatGSAAEnabled
- _ClearCoatGSAAVariance
- _ClearCoatGSAAThreshold
- _ClearCoatTPSDepthMaskEnabled
- _ClearCoatTPSMaskStrength
- m_start_clearcoatglobalmask
- _ClearCoatReflectionStrengthGlobalMask
- _ClearCoatReflectionStrengthGlobalMaskBlendType
- _ClearCoatSpecularStrengthGlobalMask
- _ClearCoatSpecularStrengthGlobalMaskBlendType
- m_start_reflectionRim
- _EnableEnvironmentalRim
- _RimEnviroMask
- _RimEnviroMaskPan
- _RimEnviroMaskUV
- _RimEnviroChannel
- _RimEnviroBlur
- _RimEnviroWidth
- _RimEnviroSharpness
- _RimEnviroMinBrightness
- _RimEnviroIntensity
- m_start_stylizedSpec
- _StylizedSpecular
- _HighColor_Tex
- _HighColor_TexPan
- _HighColor_TexUV
- _HighColor
- _Set_HighColorMask
- _Set_HighColorMaskPan
- _Set_HighColorMaskUV
- _Set_HighColorMaskChannel
- _Tweak_HighColorMaskLevel
- _Is_SpecularToHighColor
- _Is_BlendAddToHiColor
- _StylizedSpecularStrength
- _UseLightColor
- _SSIgnoreCastedShadows
- _HighColor_Power
- _StylizedSpecularFeather
- _Layer1Strength
- _Layer2Size
- _StylizedSpecular2Feather
- _Layer2Strength
- m_start_backlight
- _BacklightEnabled
- _BacklightColor
- _BacklightColorTex
- _BacklightColorTexPan
- _BacklightColorTexUV
- _BacklightMainStrength
- _BacklightNormalStrength
- _BacklightBorder
- _BacklightBlur
- _BacklightDirectivity
- _BacklightViewStrength
- _BacklightReceiveShadow
- _BacklightBackfaceMask
- m_end_backlight
- m_OutlineCategory
- _EnableOutlines
- _OutlineExpansionMode
- _OutlineSpace
- _LineWidth
- _OutlineMask
- _LineColor
- _OutlineTexture
- _OutlineTexturePan
- _OutlineTextureUV
- _OutlineMaskPan
- _OutlineMaskUV
- _OutlineMaskChannel
- _OutlineTintMix
- _PoiUTSStyleOutlineBlend
- _OutlineRimLightBlend
- _OutlinePersonaDirection
- _OutlineDropShadowOffset
- _OutlineEmission
- _OutlineLit
- _OutlineShadowStrength
- _OutlineFixedSize
- _OutlinesMaxDistance
- _OutlineHueShift
- _OutlineHueOffset
- _OutlineHueOffsetSpeed
- _OutlineAlphaDistanceFade
- _OutlineAlphaDistanceFadeType
- _OutlineAlphaDistanceFadeMinAlpha
- _OutlineAlphaDistanceFadeMaxAlpha
- _OutlineAlphaDistanceFadeMin
- _OutlineAlphaDistanceFadeMax
- m_start_outlineAdvanced
- _OutlineUseVertexColorNormals
- _OutlineVertexColorMask
- _OutlineVertexColorMaskStrength
- _OutlineClipAtZeroWidth
- _OutlineOverrideAlpha
- _Offset_Z
- _OutlineCull
- _OutlineZTest
- m_end_outlineAdvanced
- m_start_OutlineAudioLink
- _AudioLinkOutlineSizeBand
- _AudioLinkOutlineSize
- _AudioLinkOutlineEmissionBand
- _AudioLinkOutlineEmission
- m_end_OutlineAudioLink
- m_specialFXCategory
- m_start_udimdiscardOptions
- _EnableUDIMDiscardOptions
- _UDIMDiscardHelpbox
- _UDIMDiscardUV
- _UDIMDiscardMode
- _UDIMDiscardRow3_0
- _UDIMDiscardRow2_0
- _UDIMDiscardRow1_0
- _UDIMDiscardRow0_0
- m_end_udimdiscardOptions
- m_start_DepthBulge
- _EnableDepthBulge
- _DepthBulgeWarning
- _DepthBulgeMask
- _DepthBulgeMaskUV
- _DepthBulgeMaskChannel
- _DepthBulgeFadeLength
- _DepthBulgeHeight
- m_end_DepthBulge
- m_start_dissolve
- _EnableDissolve
- _DissolveType
- _DissolveEdgeWidth
- _DissolveEdgeHardness
- _DissolveEdgeColor
- _DissolveEdgeGradient
- _DissolveEdgeEmission
- _DissolveTextureColor
- _DissolveToTexture
- _DissolveToTexturePan
- _DissolveToTextureUV
- _DissolveToEmissionStrength
- _DissolveNoiseTexture
- _DissolveNoiseTexturePan
- _DissolveNoiseTextureUV
- _DissolveInvertNoise
- _DissolveDetailNoise
- _DissolveDetailNoisePan
- _DissolveDetailNoiseUV
- _DissolveInvertDetailNoise
- _DissolveDetailEdgeSmoothing
- _DissolveDetailStrength
- _DissolveAlpha
- _DissolveMask
- _DissolveMaskPan
- _DissolveMaskUV
- _DissolveMaskGlobalMask
- _DissolveMaskGlobalMaskBlendType
- _DissolveUseVertexColors
- _DissolveMaskInvert
- _ContinuousDissolve
- _EnableDissolveAudioLink
- _AudioLinkDissolveAlphaBand
- _AudioLinkDissolveAlpha
- _AudioLinkDissolveDetailBand
- _AudioLinkDissolveDetail
- m_start_SphericalDissolve
- _SphericalDissolveCenter
- _SphericalDissolveRadius
- _SphericalDissolveInvert
- _SphericalDissolveClamp
- m_end_SphericalDissolve
- m_start_pointToPoint
- _DissolveP2PWorldLocal
- _DissolveP2PEdgeLength
- _DissolveStartPoint
- _DissolveEndPoint
- _DissolveP2PClamp
- m_end_pointToPoint
- m_start_CenterOutDissolve
- _CenterOutDissolveMode
- _CenterOutDissolveDirection
- _CenterOutDissolveInvert
- _CenterOutDissolveNormals
- _CenterOutDissolvePower
- m_end_CenterOutDissolve
- m_start_dissolveHueShift
- _DissolveHueShiftEnabled
- _DissolveHueShiftSpeed
- _DissolveHueShift
- _DissolveEdgeHueShiftEnabled
- _DissolveEdgeHueShiftSpeed
- _DissolveEdgeHueShift
- m_end_dissolveHueShift
- m_start_UVTileDissolve
- _UVTileDissolveEnabled
- _UVTileDissolveUV
- _UVTileDissolveDiscardAtMax
- m_start_UVTileDissolveRow3
- _UVTileDissolveAlpha_Row3_0
- _UVTileDissolveAlpha_Row3_1
- _UVTileDissolveAlpha_Row3_2
- _UVTileDissolveAlpha_Row3_3
- m_end_UVTileDissolveRow3
- m_start_UVTileDissolveRow2
- _UVTileDissolveAlpha_Row2_0
- _UVTileDissolveAlpha_Row2_1
- _UVTileDissolveAlpha_Row2_2
- _UVTileDissolveAlpha_Row2_3
- m_end_UVTileDissolveRow2
- m_start_UVTileDissolveRow1
- _UVTileDissolveAlpha_Row1_0
- _UVTileDissolveAlpha_Row1_1
- _UVTileDissolveAlpha_Row1_2
- _UVTileDissolveAlpha_Row1_3
- m_end_UVTileDissolveRow1
- m_start_UVTileDissolveRow0
- _UVTileDissolveAlpha_Row0_0
- _UVTileDissolveAlpha_Row0_1
- _UVTileDissolveAlpha_Row0_2
- _UVTileDissolveAlpha_Row0_3
- m_end_UVTileDissolveRow0
- m_end_UVTileDissolve
- m_start_BonusSliders
- _DissolveAlpha0
- _DissolveAlpha1
- _DissolveAlpha2
- _DissolveAlpha3
- _DissolveAlpha4
- _DissolveAlpha5
- _DissolveAlpha6
- _DissolveAlpha7
- _DissolveAlpha8
- _DissolveAlpha9
- m_end_BonusSliders
- m_end_dissolve
- m_start_flipBook
- _EnableFlipbook
- _FlipbookAlphaControlsFinalAlpha
- _FlipbookIntensityControlsAlpha
- _FlipbookColorReplaces
- _FlipbookTexArray
- _FlipbookTexArrayPan
- _FlipbookTexArrayUV
- _FlipbookMask
- _FlipbookMaskPan
- _FlipbookMaskUV
- _FlipbookMaskChannel
- _FlipbookMaskGlobalMask
- _FlipbookMaskGlobalMaskBlendType
- _FlipbookColor
- _FlipbookFPS
- _FlipbookFrameOffset
- _FlipbookScaleOffset
- _FlipbookSideOffset
- _FlipbookTiled
- _FlipbookEmissionStrength
- _FlipbookRotation
- _FlipbookRotationSpeed
- _FlipbookReplace
- _FlipbookMultiply
- _FlipbookAdd
- _FlipbookManualFrameControl
- _FlipbookCurrentFrame
- _FlipbookStartAndEnd
- _FlipbookStartFrame
- _FlipbookEndFrame
- _FlipbookCrossfadeEnabled
- _FlipbookCrossfadeRange
- _FlipbookHueShiftEnabled
- _FlipbookHueShiftSpeed
- _FlipbookHueShift
- m_start_FlipbookAudioLink
- _AudioLinkFlipbookScaleBand
- _AudioLinkFlipbookScale
- _AudioLinkFlipbookAlphaBand
- _AudioLinkFlipbookAlpha
- _AudioLinkFlipbookEmissionBand
- _AudioLinkFlipbookEmission
- _AudioLinkFlipbookFrameBand
- _AudioLinkFlipbookFrame
- _FlipbookChronotensityEnabled
- _FlipbookChronotensityBand
- _FlipbookChronoType
- _FlipbookChronotensitySpeed
- m_end_FlipbookAudioLink
- m_end_flipBook
- m_start_emissionOptions
- _EnableEmission
- _EmissionReplace0
- _EmissionColor
- _EmissionMap
- _EmissionMapPan
- _EmissionMapUV
- _EmissionBaseColorAsMap
- _EmissionMask
- _EmissionMaskPan
- _EmissionMaskUV
- _EmissionMaskChannel
- _EmissionMaskInvert
- _EmissionMask0GlobalMask
- _EmissionMask0GlobalMaskBlendType
- _EmissionStrength
- _EmissionHueShiftEnabled
- _EmissionHueShift
- _EmissionHueShiftSpeed
- _EmissionCenterOutEnabled
- _EmissionCenterOutSpeed
- _EnableGITDEmission
- _GITDEWorldOrMesh
- _GITDEMinEmissionMultiplier
- _GITDEMaxEmissionMultiplier
- _GITDEMinLight
- _GITDEMaxLight
- _EmissionBlinkingEnabled
- _EmissiveBlink_Min
- _EmissiveBlink_Max
- _EmissiveBlink_Velocity
- _EmissionBlinkingOffset
- _ScrollingEmission
- _EmissionScrollingUseCurve
- _EmissionScrollingCurve
- _EmissionScrollingVertexColor
- _EmissiveScroll_Direction
- _EmissiveScroll_Width
- _EmissiveScroll_Velocity
- _EmissiveScroll_Interval
- _EmissionScrollingOffset
- _EmissionAL0Enabled
- _EmissionAL0MultipliersBand
- _EmissionAL0Multipliers
- _EmissionAL0StrengthBand
- _EmissionAL0StrengthMod
- _AudioLinkEmission0CenterOutBand
- _AudioLinkEmission0CenterOut
- _AudioLinkEmission0CenterOutSize
- _AudioLinkEmission0CenterOutDuration
- m_start_emission1Options
- _EnableEmission1
- _EmissionReplace1
- _EmissionColor1
- _EmissionMap1
- _EmissionMap1Pan
- _EmissionMap1UV
- _EmissionBaseColorAsMap1
- _EmissionMask1
- _EmissionMask1Pan
- _EmissionMask1UV
- _EmissionMask1Channel
- _EmissionMaskInvert1
- _EmissionMask1GlobalMask
- _EmissionMask1GlobalMaskBlendType
- _EmissionStrength1
- _EmissionHueShiftEnabled1
- _EmissionHueShift1
- _EmissionHueShiftSpeed1
- _EmissionCenterOutEnabled1
- _EmissionCenterOutSpeed1
- _EnableGITDEmission1
- _GITDEWorldOrMesh1
- _GITDEMinEmissionMultiplier1
- _GITDEMaxEmissionMultiplier1
- _GITDEMinLight1
- _GITDEMaxLight1
- _EmissionBlinkingEnabled1
- _EmissiveBlink_Min1
- _EmissiveBlink_Max1
- _EmissiveBlink_Velocity1
- _EmissionBlinkingOffset1
- _ScrollingEmission1
- _EmissionScrollingUseCurve1
- _EmissionScrollingCurve1
- _EmissionScrollingVertexColor1
- _EmissiveScroll_Direction1
- _EmissiveScroll_Width1
- _EmissiveScroll_Velocity1
- _EmissiveScroll_Interval1
- _EmissionScrollingOffset1
- _EmissionAL1Enabled
- _EmissionAL1MultipliersBand
- _EmissionAL1Multipliers
- _EmissionAL1StrengthBand
- _EmissionAL1StrengthMod
- _AudioLinkEmission1CenterOutBand
- _AudioLinkEmission1CenterOut
- _AudioLinkEmission1CenterOutSize
- _AudioLinkEmission1CenterOutDuration
- m_start_emission2Options
- _EnableEmission2
- _EmissionReplace2
- _EmissionColor2
- _EmissionMap2
- _EmissionMap2Pan
- _EmissionMap2UV
- _EmissionBaseColorAsMap2
- _EmissionMask2
- _EmissionMask2Pan
- _EmissionMask2UV
- _EmissionMask2Channel
- _EmissionMaskInvert2
- _EmissionMask2GlobalMask
- _EmissionMask2GlobalMaskBlendType
- _EmissionStrength2
- _EmissionHueShiftEnabled2
- _EmissionHueShift2
- _EmissionHueShiftSpeed2
- _EmissionCenterOutEnabled2
- _EmissionCenterOutSpeed2
- _EnableGITDEmission2
- _GITDEWorldOrMesh2
- _GITDEMinEmissionMultiplier2
- _GITDEMaxEmissionMultiplier2
- _GITDEMinLight2
- _GITDEMaxLight2
- _EmissionBlinkingEnabled2
- _EmissiveBlink_Min2
- _EmissiveBlink_Max2
- _EmissiveBlink_Velocity2
- _EmissionBlinkingOffset2
- _ScrollingEmission2
- _EmissionScrollingUseCurve2
- _EmissionScrollingCurve2
- _EmissionScrollingVertexColor2
- _EmissiveScroll_Direction2
- _EmissiveScroll_Width2
- _EmissiveScroll_Velocity2
- _EmissiveScroll_Interval2
- _EmissionScrollingOffset2
- _EmissionAL2Enabled
- _EmissionAL2MultipliersBand
- _EmissionAL2Multipliers
- _EmissionAL2StrengthBand
- _EmissionAL2StrengthMod
- _AudioLinkEmission2CenterOutBand
- _AudioLinkEmission2CenterOut
- _AudioLinkEmission2CenterOutSize
- _AudioLinkEmission2CenterOutDuration
- m_start_emission3Options
- _EnableEmission3
- _EmissionReplace3
- _EmissionColor3
- _EmissionMap3
- _EmissionMap3Pan
- _EmissionMap3UV
- _EmissionBaseColorAsMap3
- _EmissionMask3
- _EmissionMask3Pan
- _EmissionMask3UV
- _EmissionMask3Channel
- _EmissionMaskInvert3
- _EmissionMask3GlobalMask
- _EmissionMask3GlobalMaskBlendType
- _EmissionStrength3
- _EmissionHueShiftEnabled3
- _EmissionHueShift3
- _EmissionHueShiftSpeed3
- _EmissionCenterOutEnabled3
- _EmissionCenterOutSpeed3
- _EnableGITDEmission3
- _GITDEWorldOrMesh3
- _GITDEMinEmissionMultiplier3
- _GITDEMaxEmissionMultiplier3
- _GITDEMinLight3
- _GITDEMaxLight3
- _EmissionBlinkingEnabled3
- _EmissiveBlink_Min3
- _EmissiveBlink_Max3
- _EmissiveBlink_Velocity3
- _EmissionBlinkingOffset3
- _ScrollingEmission3
- _EmissionScrollingUseCurve3
- _EmissionScrollingCurve3
- _EmissionScrollingVertexColor3
- _EmissiveScroll_Direction3
- _EmissiveScroll_Width3
- _EmissiveScroll_Velocity3
- _EmissiveScroll_Interval3
- _EmissionScrollingOffset3
- _EmissionAL3Enabled
- _EmissionAL3MultipliersBand
- _EmissionAL3Multipliers
- _EmissionAL3StrengthBand
- _EmissionAL3StrengthMod
- _AudioLinkEmission3CenterOutBand
- _AudioLinkEmission3CenterOut
- _AudioLinkEmission3CenterOutSize
- _AudioLinkEmission3CenterOutDuration
- m_start_glitter
- _GlitterEnable
- _GlitterUV
- _GlitterMode
- _GlitterShape
- _GlitterBlendType
- _GlitterUseNormals
- _GlitterColor
- _GlitterUseSurfaceColor
- _GlitterColorMap
- _GlitterColorMapPan
- _GlitterColorMapUV
- _GlitterPan
- _GlitterMask
- _GlitterMaskPan
- _GlitterMaskUV
- _GlitterMaskChannel
- _GlitterMaskGlobalMask
- _GlitterMaskGlobalMaskBlendType
- _GlitterTexture
- _GlitterTexturePan
- _GlitterUVPanning
- _GlitterTextureRotation
- _GlitterFrequency
- _GlitterJitter
- _GlitterSpeed
- _GlitterSize
- _GlitterContrast
- _GlitterAngleRange
- _GlitterMinBrightness
- _GlitterBrightness
- _GlitterBias
- _GlitterHideInShadow
- _GlitterCenterSize
- _glitterFrequencyLinearEmissive
- _GlitterJaggyFix
- _GlitterHueShiftEnabled
- _GlitterHueShiftSpeed
- _GlitterHueShift
- m_start_GlitterRandomStuff
- _GlitterRandomColors
- _GlitterMinMaxSaturation
- _GlitterMinMaxBrightness
- _GlitterRandomSize
- _GlitterMinMaxSize
- _GlitterRandomRotation
- m_end_GlitterRandomStuff
- m_end_glitter
- m_start_pathing
- _EnablePathing
- _PathGradientType
- _PathingOverrideAlpha
- _PathingMap
- _PathingMapUV
- _PathingMapPan
- _PathingColorMap
- _PathingColorMapUV
- _PathingColorMapPan
- _PathTypeR
- _PathTypeG
- _PathTypeB
- _PathTypeA
- _PathColorR
- _PathColorG
- _PathColorB
- _PathColorA
- _PathEmissionStrength
- _PathSoftness
- _PathSpeed
- _PathWidth
- _PathTime
- _PathOffset
- _PathSegments
- m_start_PathAudioLink
- _PathALTimeOffset
- _AudioLinkPathTimeOffsetBandR
- _AudioLinkPathTimeOffsetR
- _AudioLinkPathTimeOffsetBandG
- _AudioLinkPathTimeOffsetG
- _AudioLinkPathTimeOffsetBandB
- _AudioLinkPathTimeOffsetB
- _AudioLinkPathTimeOffsetBandA
- _AudioLinkPathTimeOffsetA
- _PathALEmissionOffset
- _AudioLinkPathEmissionAddBandR
- _AudioLinkPathEmissionAddR
- _AudioLinkPathEmissionAddBandG
- _AudioLinkPathEmissionAddG
- _AudioLinkPathEmissionAddBandB
- _AudioLinkPathEmissionAddB
- _AudioLinkPathEmissionAddBandA
- _AudioLinkPathEmissionAddA
- _PathALWidthOffset
- _AudioLinkPathWidthOffsetBandR
- _AudioLinkPathWidthOffsetR
- _AudioLinkPathWidthOffsetBandG
- _AudioLinkPathWidthOffsetG
- _AudioLinkPathWidthOffsetBandB
- _AudioLinkPathWidthOffsetB
- _AudioLinkPathWidthOffsetBandA
- _AudioLinkPathWidthOffsetA
- _PathALHistory
- _PathALHistoryBandR
- _PathALHistoryR
- _PathALHistoryBandG
- _PathALHistoryG
- _PathALHistoryBandB
- _PathALHistoryB
- _PathALHistoryBandA
- _PathALHistoryA
- _PathALChrono
- _PathChronoBandR
- _PathChronoTypeR
- _PathChronoSpeedR
- _PathChronoBandG
- _PathChronoTypeG
- _PathChronoSpeedG
- _PathChronoBandB
- _PathChronoTypeB
- _PathChronoSpeedB
- _PathChronoBandA
- _PathChronoTypeA
- _PathChronoSpeedA
- _PathALAutoCorrelator
- _PathALAutoCorrelatorR
- _PathALAutoCorrelatorG
- _PathALAutoCorrelatorB
- _PathALAutoCorrelatorA
- _PathALCCR
- _PathALCCG
- _PathALCCB
- _PathALCCA
- m_start_mirrorOptions
- _EnableMirrorOptions
- _VisibilityMode
- _Mirror
- _VisibilityVRCRegular
- _VisibilityVRCMirrorVR
- _VisibilityVRCMirrorDesktop
- _VisibilityVRCCameraVR
- _VisibilityVRCCameraDesktop
- _VisibilityVRCCameraScreenshot
- _MirrorColor
- _MirrorTexture
- _MirrorTexturePan
- _MirrorTextureUV
- _MirrorTextureBlendType
- m_end_mirrorOptions
- m_start_depthFX
- _EnableTouchGlow
- _DepthMask
- _DepthMaskPan
- _DepthMaskUV
- _DepthMaskChannel
- _DepthMaskGlobalMask
- _DepthMaskGlobalMaskBlendType
- _DepthColorToggle
- _DepthColorBlendMode
- _DepthTexture
- _DepthTexturePan
- _DepthTextureUV
- _DepthColor
- _DepthEmissionStrength
- _DepthColorMinDepth
- _DepthColorMaxDepth
- _DepthColorMinValue
- _DepthColorMaxValue
- _DepthAlphaToggle
- _DepthAlphaMinDepth
- _DepthAlphaMaxDepth
- _DepthAlphaMinValue
- _DepthAlphaMaxValue
- m_end_depthFX
- m_start_Iridescence
- _EnableIridescence
- _IridescenceRamp
- _IridescenceRampPan
- _IridescenceMask
- _IridescenceMaskPan
- _IridescenceMaskUV
- _IridescenceMaskChannel
- _IridescenceMaskGlobalMask
- _IridescenceMaskGlobalMaskBlendType
- _IridescenceNormalToggle
- _IridescenceNormalMap
- _IridescenceNormalIntensity
- _IridescenceNormalMapPan
- _IridescenceNormalMapUV
- _IridescenceNormalSelection
- _IridescenceIntensity
- _IridescenceAddBlend
- _IridescenceReplaceBlend
- _IridescenceMultiplyBlend
- _IridescenceEmissionStrength
- _IridescenceHueShiftEnabled
- _IridescenceHueShiftSpeed
- _IridescenceHueShift
- m_start_IridescenceAudioLink
- _IridescenceAudioLinkEmissionAddBand
- _IridescenceAudioLinkEmissionAdd
- m_end_IridescenceAudioLink
- m_end_Iridescence
- m_start_Text
- _TextEnabled
- _TextGlyphs
- _TextPixelRange
- m_start_TextFPS
- _TextFPSEnabled
- _TextFPSUV
- _TextFPSColor
- _TextFPSEmissionStrength
- _TextFPSOffset
- _TextFPSRotation
- _TextFPSScale
- _TextFPSPadding
- m_end_TextFPS
- m_start_TextPosition
- _TextPositionEnabled
- _TextPositionUV
- _TextPositionColor
- _TextPositionEmissionStrength
- _TextPositionOffset
- _TextPositionRotation
- _TextPositionScale
- _TextPositionPadding
- m_end_TextPosition
- m_start_TextInstanceTime
- _TextTimeEnabled
- _TextTimeUV
- _TextTimeColor
- _TextTimeEmissionStrength
- _TextTimeOffset
- _TextTimeRotation
- _TextTimeScale
- _TextTimePadding
- m_end_TextInstanceTime
- m_start_TextNumeric
- _TextNumericEnabled
- _TextNumericUV
- _TextNumericColor
- _TextNumericValue
- _TextNumericWholeDigits
- _TextNumericDecimalDigits
- _TextNumericTrimZeroes
- _TextNumericEmissionStrength
- _TextNumericOffset
- _TextNumericRotation
- _TextNumericScale
- _TextNumericPadding
- m_end_TextNumeric
- m_end_Text
- m_start_FXProximityColor
- _FXProximityColor
- _FXProximityColorType
- _FXProximityColorMinColor
- _FXProximityColorMaxColor
- _FXProximityColorMinDistance
- _FXProximityColorMaxDistance
- _FXProximityColorBackFace
- m_start_internalparallax
- _PoiInternalParallax
- _ParallaxInternalHeightmapMode
- _ParallaxInternalHeightFromAlpha
- _ParallaxInternalMap
- _ParallaxInternalMapPan
- _ParallaxInternalMapMask
- _ParallaxInternalMapMaskPan
- _ParallaxInternalMapMaskUV
- _ParallaxInternalMapMaskChannel
- _ParallaxInternalIterations
- _ParallaxInternalMinDepth
- _ParallaxInternalMaxDepth
- _ParallaxInternalMinFade
- _ParallaxInternalMaxFade
- _ParallaxInternalMinColor
- _ParallaxInternalMaxColor
- _ParallaxInternalPanDepthSpeed
- _ParallaxInternalHueShiftEnabled
- _ParallaxInternalHueShift
- _ParallaxInternalHueShiftSpeed
- _ParallaxInternalHueShiftPerLevel
- m_end_internalparallax
- m_start_truchet
- _EnableTruchet
- _TruchetUV
- _TruchetShape
- _TruchetDensity
- _TruchetThiccness
- _TruchetColor
- _TruchetPan
- _TruchetTex
- _TruchetAlpha
- _TruchetEmissionStrength
- _TruchetTexPan
- m_start_videoEffects
- _VideoEffectsEnable
- _VideoType
- _VideoBacklight
- _VideoEmissionEnabled
- _VideoPixelTexture
- _VideoPixelTextureUV
- _VideoMaskTexture
- _VideoMaskTexturePan
- _VideoMaskTextureUV
- _VideoMaskTextureChannel
- m_start_VideoSettings
- _VideoResolution
- _VideoPixelateToResolution
- _VideoSaturation
- _VideoContrast
- m_end_VideoSettings
- m_start_CRT
- _VideoCRTRefreshRate
- _VideoCRTPixelEnergizedTime
- m_end_CRT
- m_start_Gameboy
- _VideoGameboyRamp
- m_end_Gameboy
- m_end_videoEffects
- m_AudioLinkCategory
- m_start_audioLink
- _EnableAudioLink
- _AudioLinkHelp
- _AudioLinkAnimToggle
- m_end_audioLink
- m_start_ALDecalSpectrum
- _EnableALDecal
- _ALDecalType
- _ALDecalUVMode
- _ALDecalUV
- _ALUVPosition
- _ALUVScale
- _ALUVRotation
- _ALUVRotationSpeed
- _ALDecalLineWidth
- _ALDecaldCircleDimensions
- _ALDecalVolumeStep
- _ALDecalVolumeClipMin
- _ALDecalVolumeClipMax
- _ALDecalBandStep
- _ALDecalBandClipMin
- _ALDecalBandClipMax
- _ALDecalShapeClip
- _ALDecalShapeClipVolumeWidth
- _ALDecalShapeClipBandWidth
- _ALDecalVolume
- _ALDecalBaseBoost
- _ALDecalTrebleBoost
- _ALDecalColorMask
- _ALDecalColorMaskPan
- _ALDecalColorMaskUV
- _ALDecalVolumeColorSource
- _ALDecalVolumeColorLow
- _ALDecalLowEmission
- _ALDecalVolumeColorMid
- _ALDecalMidEmission
- _ALDecalVolumeColorHigh
- _ALDecalHighEmission
- _ALDecalBlendType
- _ALDecalBlendAlpha
- _ALDecalControlsAlpha
- m_end_ALDecalSpectrum
- m_modifierCategory
- m_start_Stochastic
- _StochasticMode
- g_start_deliot
- _StochasticDeliotHeitzDensity
- g_end_deliot
- g_start_hextile
- _StochasticHexGridDensity
- _StochasticHexRotationStrength
- _StochasticHexFallOffContrast
- _StochasticHexFallOffPower
- g_end_hextile
- m_end_Stochastic
- m_start_uvDistortion
- _EnableDistortion
- _DistortionUvToDistort
- _DistortionMask
- _DistortionMaskPan
- _DistortionMaskUV
- _DistortionMaskChannel
- _DistortionFlowTexture
- _DistortionFlowTexturePan
- _DistortionFlowTextureUV
- _DistortionFlowTexture1
- _DistortionFlowTexture1Pan
- _DistortionFlowTexture1UV
- _DistortionStrength
- _DistortionStrength1
- m_start_DistortionAudioLink
- _EnableDistortionAudioLink
- _DistortionStrengthAudioLinkBand
- _DistortionStrengthAudioLink
- _DistortionStrength1AudioLinkBand
- _DistortionStrength1AudioLink
- m_end_DistortionAudioLink
- m_end_uvDistortion
- m_start_uvPanosphere
- _StereoEnabled
- _PanoUseBothEyes
- m_end_uvPanosphere
- m_start_uvPolar
- _PolarUV
- _PolarCenter
- _PolarRadialScale
- _PolarLengthScale
- _PolarSpiralPower
- m_end_uvPolar
- m_start_parallax
- _PoiParallax
- _ParallaxUV
- _HeightMap
- _HeightMapPan
- _HeightMapUV
- _Heightmask
- _HeightmaskPan
- _HeightmaskChannel
- _HeightmaskInvert
- _HeightmaskUV
- _HeightStrength
- _CurvatureU
- _CurvatureV
- _HeightStepsMin
- _HeightStepsMax
- _CurvFix
- m_end_parallax
- m_start_BlackLightMasking
- _BlackLightMaskingEnabled
- _BlackLightMasking0Key
- _BlackLightMasking0Range
- _BlackLightMasking0GlobalMaskIndex
- _BlackLightMasking0GlobalMaskBlendType
- _BlackLightMasking1Key
- _BlackLightMasking1Range
- _BlackLightMasking1GlobalMaskIndex
- _BlackLightMasking1GlobalMaskBlendType
- _BlackLightMasking2Key
- _BlackLightMasking2Range
- _BlackLightMasking2GlobalMaskIndex
- _BlackLightMasking2GlobalMaskBlendType
- _BlackLightMasking3Key
- _BlackLightMasking3Range
- _BlackLightMasking3GlobalMaskIndex
- _BlackLightMasking3GlobalMaskBlendType
- m_end_BlackLightMasking
- m_start_normalCorrect
- _NormalCorrect
- _NormalCorrectAmount
- _NormalCorrectOrigin
- m_postprocessing
- _PPHelp
- _PPLightingMultiplier
- _PPLightingAddition
- _PPEmissionMultiplier
- _PPFinalColorMultiplier
- m_start_postprocess
- _PostProcess
- _PPMask
- _PPMaskPan
- _PPMaskChannel
- _PPMaskInvert
- _PPMaskUV
- _PPHue
- _PPTint
- _PPRGB
- _PPContrast
- _PPSaturation
- _PPBrightness
- _PPLightness
- _PPHDR
- _PPPosterization
- _PPPosterizationAmount
- m_renderingCategory
- _Cull
- _ZTest
- _ZWrite
- _ColorMask
- _OffsetFactor
- _OffsetUnits
- _RenderingReduceClipDistance
- _IgnoreFog
- Instancing
- m_start_blending
- _BlendOp
- _SrcBlend
- _DstBlend
- _AddBlendOp
- _AddSrcBlend
- _AddDstBlend
- m_start_alphaBlending
- _BlendOpAlpha
- _SrcBlendAlpha
- _DstBlendAlpha
- _AddBlendOpAlpha
- _AddSrcBlendAlpha
- _AddDstBlendAlpha
- m_end_alphaBlending
- m_end_blending
- m_start_StencilPassOptions
- _StencilType
- _StencilRef
- _StencilReadMask
- _StencilWriteMask
- _StencilPassOp
- _StencilFailOp
- _StencilZFailOp
- _StencilCompareFunction
- m_start_StencilPassBackOptions
- _FFBFStencilHelp0
- _StencilBackPassOp
- _StencilBackFailOp
- _StencilBackZFailOp
- _StencilBackCompareFunction
- m_end_StencilPassBackOptions
- m_start_StencilPassFrontOptions
- _FFBFStencilHelp1
- _StencilFrontPassOp
- _StencilFrontFailOp
- _StencilFrontZFailOp
- _StencilFrontCompareFunction
- m_end_StencilPassFrontOptions
- m_end_StencilPassOptions
- m_start_OutlineStencil
- _OutlineStencilType
- _OutlineStencilRef
- _OutlineStencilReadMask
- _OutlineStencilWriteMask
- _OutlineStencilPassOp
- _OutlineStencilFailOp
- _OutlineStencilZFailOp
- _OutlineStencilCompareFunction
- m_start_OutlineStencilPassBackOptions
- _FFBFOutlineStencilHelp0
- _OutlineStencilBackPassOp
- _OutlineStencilBackFailOp
- _OutlineStencilBackZFailOp
- _OutlineStencilBackCompareFunction
- m_end_OutlineStencilPassBackOptions
- m_start_OutlineStencilPassFrontOptions
- _FFBFOutlineStencilHelp1
- _OutlineStencilFrontPassOp
- _OutlineStencilFrontFailOp
- _OutlineStencilFrontZFailOp
- _OutlineStencilFrontCompareFunction
- m_end_OutlineStencilPassFrontOptions
- m_end_OutlineStencil
- m_start_outlineBlending
- _OutlineBlendOp
- _OutlineSrcBlend
- _OutlineDstBlend
- _OutlineBlendOpAlpha
- _OutlineSrcBlendAlpha
- _OutlineDstBlendAlpha
- m_end_outlineBlending
- R Hue Mask
- G Brightness Mask
- B Saturation Mask
- Motion increases as intensity of band increases
- Above but Smooth
- Motion moves back and forth as a function of intensity
- Above but Smoooth
- Fixed speed increase when the band is dark Stationary when light
- Above but Smooooth
- Fixed speed increase when the band is dark Fixed speed decrease when light
- Above but Smoooooth
- R Texture Mask
- G Normal Mask
- B Nothing
- A Nothing
- R Both
- G Right
- B Left
- A unused
- Show In Both
- Show Only In Mirror
- Dont Show In Mirror
- R Mask
- G Mask
- B Mask
- A Mask
- Decal 0 Mask
- Decal 1 Mask
- Decal 2 Mask
- Decal 3 Mask
- R
- G
- B
- A
- Direct Color
- Indirect Color
- Light Map
- Attenuation
- N Dot L
- Half Dir
- Direction
- Add Color
- Add Attenuation
- Add Shadow
- Add N Dot L
- Metallic Map
- Cloth Mask
- Reflectance
- Smoothness
- RGB Color
- A Offset
- Overall Specular
- Specular 0
- Specular 1
- UTS Style
- Top Pinch
- Double Sided
- Skybox
- Reflection
- World Normal Direction
- Local Normal Direction
- Add
- Mixed
- Two Samples
- Ten Samples
- R Metallic Map
- G Smoothness Map
- B Reflection Mask
- A Specular Mask
- ClearCoat Mask
- Smoothness Map
- Reflection Mask
- Specular Mask
- Toon
- Realistic
- R Path
- G Path
- B Path
- A Path
- Generic
- VRC
- Depth Gradient
- Straight
- Curved
- lil Spectrum
- Simple
- Front Face vs Back Face
- m_thirdpartyCategory
- m_experimentalCategory
- m_furCategory
- _FurLayerCount
- _FurLength
- _FurGravityStrength
- _FurColor
- _FurColorThemeIndex
- _FurTexture
- _FurTexturePan
- _FurTextureUV
- _FurTextureApplyToSkin
- _FurMask
- _FurMaskPan
- _FurMaskUV
- _FurHeightMap
- _FurHeightMapPan
- _FurHeightMapUV
- _FurHeightMapMinMax
- _FurAO
- _FurAOMinMax
- _FurHueShiftEnabled
- _FurHueShiftSpeed
- _FurHueShift
- m_start_furAdvanced
- _FurUseVertexColorNormals
- g_start_worldsettings
- _FurMinDistance
- _FurMaxDistance
- g_end_worldsettings
- m_end_furAdvanced
- Texture
- Point 2 Point
- Sphere NOT DONE
- center out NOT DONE
- Out in NOT DONE
- m_geoDissolve
- _GeoDissolveAlpha
- _GeoDissolveGradientType
- _GeoDissolveVertexColor
- _GeoDissolveGradient
- _GeoDissolveGradientPan
- _GeoDissolveExpansionTime
- _GeoDissolveStartPoint
- _GeoDissolveEndPoint
- _GeoDissolveSpiral
- _GeoDissolveSpin
- _GeoDissolveTravelDistance
- _GeoDissolveScaleRange
- _GeoDissolveTexture
- _GeoDissolveTexturePan
- _GeoDissolveTextureUV
- _GeoDissolveColor
- _GeoDissolveColorThemeIndex
- _geoEmissionStrength
- _GeoDissolveColorRange
- _GeoDissolveEmissionRange
- m_grabPassCategory
- m_start_GrabPass
- _EnableGrabpass
- _GrabPassUseAlpha
- _GrabPassBlendMap
- _GrabPassBlendMapPan
- _GrabPassBlendMapUV
- _GrabPassBlendMapChannel
- _GrabPassBlendFactor
- _GrabPassBlendGlobalMask
- _GrabPassBlendGlobalMaskBlendType
- _GrabSrcBlend
- _GrabDstBlend
- m_start_Refraction
- _RefractionEnabled
- _RefractionIndex
- _RefractionFalloff
- _RefractionChromaticAberattion
- m_end_Refraction
- m_start_Blur
- _EnableBlur
- _GrabBlurDistance
- _GrabBlurQuality
- _GrabBlurDirections
- m_end_Blur
- m_end_GrabPass
- m_shatterWaveCategory
- _WaveMask
- _WaveMaskPan
- _WaveMaskUV
- _WaveMaskChannel
- _WaveVertexMask
- _WaveColor
- _WaveTexture
- _WaveTexturePan
- _WaveTextureUV
- _WaveEmission
- _WaveGlobalMaskIndex
- _WaveGlobalMaskBlendType
- _ShowUnderWave
- _UnderWaveColor
- _UnderWaveTexture
- _UnderWaveTexturePan
- _UnderWaveTextureUV
- _UnderWaveEmission
- _UnderWaveGlobalMaskIndex
- _UnderWaveGlobalMaskBlendType
- _WaveSpeed
- _WaveSlope
- _WaveDensity
- _WaveHeightThreshold
- _WaveHeight
- m_start_shatterWaveAudioLink
- _ShatterWaveAudioLinkEnabled
- _WaveEmissionALMultiplierBand
- _WaveEmissionALMultiplier
- _WaveEmissionALAddBand
- _WaveEmissionALAdd
- _WaveHeightALMultiplierBand
- _WaveHeightALMultiplier
- _WaveHeightALAddBand
- _WaveHeightALAdd
- _WaveHeightThresholdALMultiplierBand
- _WaveHeightThresholdALMultiplier
- _WaveHeightThresholdALAddBand
- _WaveHeightThresholdALAdd
- _WaveChronoBand
- _WaveChronoType
- _WaveChronoSpeed
- _WaveChronoIntensity
- m_end_shatterWaveAudioLink
- Uniform
- Edge Length
- Distance
- m_tessellationCategory
- _TessellationAMDMoment
- _TessellationType
- _TessellationUniform
- _TessellationDistance
- _TessellationEdgeLength
- _TessellationPhong
- m_start_bakedLighting
- _GIEmissionMultiplier
- DSGI
- LightmapFlags
- m_end_bakedLighting
_defaultValues:
- a9ded5748adc25d44811208bd0acff92
- <color=#E75898ff>Poiyomi 8.1.154</color>
-
- '{texture:{name:icon-youtube,height:16},action:{type:URL,data:https://www.youtube.com/poiyomi},hover:YOUTUBE}'
- '{texture:{name:icon-twitter,height:16},action:{type:URL,data:https://twitter.com/poiyomi},hover:TWITTER}'
- '{texture:{name:icon-patreon,height:16},action:{type:URL,data:https://www.patreon.com/poiyomi},hover:PATREON}'
- '{texture:{name:icon-discord,height:16},action:{type:URL,data:https://discord.gg/Ays52PY},hover:DISCORD}'
- '{texture:{name:icon-github,height:16},action:{type:URL,data:https://github.com/poiyomi/PoiyomiToonShader},hover:GITHUB}'
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- Opaque
- Cutout
- TransClipping
- Fade
- Transparent
- Additive
- Soft Additive
- Multiplicative
- 2x Multiplicative
- Off
- Theme Color 0
- Theme Color 1
- Theme Color 2
- Theme Color 3
- ColorChord 0
- ColorChord 1
- ColorChord 2
- ColorChord 3
- AL Theme 0
- AL Theme 1
- AL Theme 2
- AL Theme 3
- UV0
- UV1
- UV2
- UV3
- Panosphere
- World Pos XZ
- Polar UV
- Distorted UV
- 1R
- 1G
- 1B
- 1A
- 2R
- 2G
- 2B
- 2A
- 3R
- 3G
- 3B
- 3A
- 4R
- 4G
- 4B
- 4A
- Replace
- Darken
- Multiply
- Color Burn
- Linear Burn
- Lighten
- Screen
- Color Dodge
- Linear Dodge(Add)
- Overlay
- Soft Lighten
- Hard Light
- Vivid Light
- Linear Light
- Pin Light
- Hard Mix
- Difference
- Exclusion
- Subtract
- Divide
- ;;YOU_FORGOT_TO_LOCK_THIS_MATERIAL;
- Animations don't work by default when locked in. Right click a property if you
want to animate it. The shader will lock in automatically at upload time.
- GEOMETRY SHADER ENABLED
- TESSELLATION ENABLED
- Rendering Preset
- Color & Normals
- Color & Alpha
- Texture
- UV
- Panning
- Pixel Mode
- Stochastic Sampling
- Normal Map
- Panning
- UV
- Intensity
- Stochastic Sampling
- Alpha Map
- Panning
- UV
- Invert
- Alpha Cutoff
- Color Adjust
- Adjust Colors
- Mask (Expand)
- Panning
- UV
- Saturation
- Brightness
- <size=13><b> Hue Shift</b></size>
- Hue Replace?
- Hue Shift
- Hue Shift Speed
- <size=13><b> Hue Shift Audio Link</b></size>
- Band
- Motion Type
- Motion Speed
- Global Mask
- Hue
- Blending
- Saturation
- Blending
- Brightness
- Blending
- Global Mask
- Hue Shift
- Alpha Options
- Force Opaque
- Alpha Mod
- Alpha Premultiply
- Boost Transparency in ForwardAdd
- <size=13><b> Alpha To Coverage</b></size>
- Sharpened A2C
- Mip Level Alpha Scale
- <size=13><b> Dithering</b></size>
- Dither Gradient
- <size=13><b> Distance Alpha</b></size>
- Pos To Use
- Min Distance Alpha
- Max Distance Alpha
- Min Distance
- Max Distance
- <size=13><b> Fresnel Alpha</b></size>
- Intensity
- Sharpness
- Width
- Invert
- <size=13><b> Angular Alpha</b></size>
- Angle Type
- Model or Vert Positon
- Forward Direction
- Camera Angle Min
- Camera Angle Max
- Model Angle Min
- Model Angle Max
- Min Alpha
- <size=13><b> Alpha Audio Link</b></size>
- Add Band
- Add Range
- Global Mask
- Alpha
- Blending
- Global Mask
- Alpha Options
- Details
- Enable
- Detail Mask (Expand)
- Panning
- UV
- Detail Texture Tint
- Stochastic Sampling
- Detail Texture
- Panning
- UV
- Stochastic Sampling
- Detail Tex Intensity
- 'Detail Brightness:'
- Detail Normal
- Detail Normal Intensity
- Panning
- UV
- Stochastic Sampling
- Details
- Vertex Options
- Enabled
- Local Translation
- Local Rotation
- Local Rotation Speed
- Local Scale
- World Translation
- Vertex Height
- Height Map
- Panning
- UV
- Channel
- Mask Bias
- Rounding Enabled
- Rounding Space
- Rounding Interval
- <size=13><b> Barrel Mode</b></size>
- Barrel Width
- Barrel Alpha
- Barrel Height
- <size=13><b> Audio Link</b></size>
- Local Translate Band
- Local Translate Min
- Local Translate Max
- Rotation Band X
- Rotation Band Y
- Rotation Band Z
- Rotation
- Band X
- Motion Type X
- Band Y
- Motion Type Y
- Band Z
- Motion Type Z
- Rotation Speed
- Scale Band
- Scale Min
- Scale Max
- World Translation Band
- World Translation Min
- World Translation Max
- Vertex Height Band
- Vertex Height
- Rounding Band
- Rounding Range
- Vertex Offset
- Vertex Glitching
- Enabled
- <size=13><b> Use Texture</b></size>
- Glitch Map [Expand]
- Glitch Density
- Glitch Map Pan Speed
- Glitch Interval
- Glitch Threshold
- Glitch Strength
- <size=13><b>Mirror</b></size>
- Show in mirror
- <size=13><b> Audio Link</b></size>
- Glitch Band
- Override Glitch Intensity with Audiolink
- Vertex Glitching
- Vertex Colors
- Enable
- Linear Colors
- Use Vertex Color
- Use Vertex Color Alpha
- Vertex Colors
- Back Face
- Backface Enabled
- Color
- Emission Strength
- Texture
- Panning
- UV#
- Mask
- Panning
- UV#
- Channel
- Detail Intensity
- Replace Alpha
- Emission Limiter
- <size=13><b> Hue Shift</b></size>
- Hue Shift
- Hue Shift Speed
- Back Face
- RGBA Color Masking
- RGB Mask Enabled
- Use Vertex Colors
- Multiplicative
- Mask
- Panning
- UV
- Colors
- R Color
- R Texture
- Panning
- UV
- Stochastic Sampling
- R Alpha Add
- G Color
- G Texture
- Panning
- UV
- Stochastic Sampling
- G Alpha Add
- B Color
- B Texture
- Panning
- UV
- Stochastic Sampling
- B Alpha Add
- A Color
- A Texture
- Panning
- UV
- Stochastic Sampling
- A Alpha Add
- Colors
- Normals
- Enable Normals
- Blend with Base
- R Normal
- Pan
- UV
- Stochastic Sampling
- Intensity
- G Normal
- Pan
- UV
- Stochastic Sampling
- Intensity
- B Normal
- Pan
- UV
- Stochastic Sampling
- Intensity
- A Normal
- Pan
- UV
- Stochastic Sampling
- Intensity
- RGBA Normals
- RGB Color Masking
- Decals
- Decal RGBA Mask
- Panning
- UV
- <size=13><b> TPS Depth Enabled</b></size>
- Mask r Strength
- Mask g Strength
- Mask b Strength
- Mask a Strength
- Decal 0
- Enable
- Mask Channel
- Global Mask
- Blending
- Color
- Emission Strength
- Decal
- Panning
- UV
- Tiled
- Depth
- Scale
- Side Offset
- Position
- Rotation
- Rotation Speed
- Blending
- Alpha
- Override Alpha
- Apply to Global Mask
- Blending
- <size=13><b> Hue Shift</b></size>
- Shift Speed
- Hue Shift
- Hue Angle Power
- <size=13><b> Channel Separation</b></size>
- Intensity
- Surface Angle Intensity
- Hue
- Direction
- Premultiply Alpha
- "Audio Link \u266B"
- Scale Band
- Scale Mod
- Side Band
- Side Mod Min
- Side Mod Max
- Rotation Band
- Rotation Mod
- Alpha Band
- Alpha Mod
- Emission Band
- Emission Mod
- CC Strip
- Chrono Rotation Band
- Chrono Motion Type
- Chrono Rotation Speed
- Channel Separation Band
- Channel Separation
- Audio Link
- Decal 0
- Decal 1
- Enable
- Mask Channel
- Global Mask
- Blending
- Color
- Emission Strength
- Decal
- Panning
- UV
- Tiled
- Depth
- Scale
- Side Offset
- Position
- Rotation
- Rotation Speed
- Blending
- Alpha
- Override Alpha
- Apply to Global Mask
- Blending
- <size=13><b>Hue Shift</b></size>
- Shift Speed
- Hue Shift
- Hue Angle Power
- <size=13><b> Channel Separation</b></size>
- Intensity
- Surface Angle Intensity
- Hue
- Direction
- Premultiply Alpha
- "Audio Link \u266B"
- Scale Band
- Scale Mod
- Side Band
- Side Mod Min
- Side Mod Max
- Rotation Band
- Rotation Mod
- Alpha Band
- Alpha Mod
- Emission Band
- Emission Mod
- CC Strip
- Chrono Rotation Band
- Chrono Motion Type
- Chrono Rotation Speed
- Channel Separation Band
- Channel Separation
- Audio Link
- Decal 0
- Decal 2
- Enable
- Mask Channel
- Global Mask
- Blending
- Color
- Emission Strength
- Decal
- Panning
- UV
- Tiled
- Depth
- Scale
- Side Offset
- Position
- Rotation
- Rotation Speed
- Blending
- Alpha
- Override Alpha
- Apply to Global Mask
- Blending
- <size=13><b>Hue Shift</b></size>
- Shift Speed
- Hue Shift
- Hue Angle Power
- <size=13><b> Channel Separation</b></size>
- Intensity
- Surface Angle Intensity
- Hue
- Direction
- Premultiply Alpha
- "Audio Link \u266B"
- Scale Band
- Scale Mod
- Side Band
- Side Mod Min
- Side Mod Max
- Rotation Band
- Rotation Mod
- Alpha Band
- Alpha Mod
- Emission Band
- Emission Mod
- CC Strip
- Chrono Rotation Band
- Chrono Motion Type
- Chrono Rotation Speed
- Channel Separation Band
- Channel Separation
- Audio Link
- Decal 0
- Decal 3
- Enable
- Mask Channel
- Global Mask
- Blending
- Color
- Emission Strength
- Decal
- Panning
- UV
- Tiled
- Depth
- Scale
- Side Offset
- Position
- Rotation
- Rotation Speed
- Blending
- Alpha
- Override Alpha
- Apply to Global Mask
- Blending
- <size=13><b>Hue Shift</b></size>
- Shift Speed
- Hue Shift
- Hue Angle Power
- <size=13><b> Channel Separation</b></size>
- Direction Mode
- Intensity
- Surface Angle Intensity
- Hue
- Direction
- Premultiply Alpha
- "Audio Link \u266B"
- Scale Band
- Scale Mod
- Side Band
- Side Mod Min
- Side Mod Max
- Rotation Band
- Rotation Mod
- Alpha Band
- Alpha Mod
- Emission Band
- Emission Mod
- CC Strip
- Chrono Rotation Band
- Chrono Motion Type
- Chrono Rotation Speed
- Channel Separation Band
- Channel Separation
- Audio Link
- Decal 0
- Decal
- Penetrator
- Configured By Tool
- Length of Penetrator Model
- Scale of Penetrator Model
- Right Vector
- Up Vector
- Forward Vector
- Baked Vertex Colors
- Baked Mesh / Mask
- TPS
- Penetrator allows your mesh to bend in the direction of an orifice. It is fully
compatible with DPS. Requires the TPS Setup Wizard to be run afterwards. Click
here to open the setup window.
- Enabled
- Animatable Toggle
- Bezier
- Bezier Start
- Bezier Smoothness
- Smooth Start
- Squeeze
- Squeeze Strength
- Squeeze Distance
- Buldge
- Buldge
- Buldge Distance
- Buldge Falloff
- Pulsing
- Pumping Strength
- Pumping Speed
- Pumping Width
- Idle
- 'Tip: For idle gravity & movement use physbones gravity & other functions'
- Idle Shrink Width
- Idle Shrink Length
- TPS Depth to Global Mask
- Blending
- _TPS2_BufferedDepth NL
- _TPS2_BufferedStrength NL
- Global Themes
- Theme Color 0
- Theme Color 0
- Hue Adjust
- Hue Adjust Speed
- Saturation Adjust
- Value Adjust
- Theme Color 0
- Theme Color 1
- Theme Color 1
- Hue Adjust
- Hue Adjust Speed
- Saturation Adjust
- Value Adjust
- Theme Color 1
- Theme Color 2
- Theme Color 2
- Hue Adjust
- Hue Adjust Speed
- Saturation Adjust
- Value Adjust
- Theme Color 2
- Theme Color 3
- Theme Color 3
- Hue Adjust
- Hue Adjust Speed
- Saturation Adjust
- Value Adjust
- Theme Color 3
- Global Themes
- Global Mask
- Textures
- Global Mask Textures Enable
- Global Mask Texture 1
- Panning
- Tiling/Offset
- Panning
- Tiling/Offset
- Panning
- Tiling/Offset
- Panning
- Split Sampling
- UV
- Global Mask Texture 2
- Panning
- Tiling/Offset
- Panning
- Tiling/Offset
- Panning
- Tiling/Offset
- Panning
- Split Sampling
- UV
- Global Mask Texture 3
- Panning
- Tiling/Offset
- Panning
- Tiling/Offset
- Panning
- Tiling/Offset
- Panning
- Split Sampling
- UV
- Global Mask Texture 4
- Panning
- Tiling/Offset
- Panning
- Tiling/Offset
- Panning
- Tiling/Offset
- Panning
- Split Sampling
- UV
- Global Mask Textures
- Modifiers
- Backface Masking
- Global Mask Backface Enable
- 1R
- 1G
- 1B
- 1A
- 2R
- 2G
- 2B
- 2A
- 3R
- 3G
- 3B
- 3A
- 4R
- 4G
- 4B
- 4A
- Mirror Masking
- Global Mask Mirror Enable
- Mirror Detection Mode
- 1R
- 1G
- 1B
- 1A
- 2R
- 2G
- 2B
- 2A
- 3R
- 3G
- 3B
- 3A
- 4R
- 4G
- 4B
- 4A
- Camera Masking
- Global Mask Camera Enable
- Camera Masking only works in VRChat.
- 1R
- 1G
- 1B
- 1A
- 2R
- 2G
- 2B
- 2A
- 3R
- 3G
- 3B
- 3A
- 4R
- 4G
- 4B
- 4A
- Options
- Global Mask Options Enable
- Type
- 1R
- 1G
- 1B
- 1A
- 2R
- 2G
- 2B
- 2A
- 3R
- 3G
- 3B
- 3A
- 4R
- 4G
- 4B
- 4A
- 1R
- 1G
- 1B
- 1A
- 2R
- 2G
- 2B
- 2A
- 3R
- 3G
- 3B
- 3A
- 4R
- 4G
- 4B
- 4A
- 1R
- 1G
- 1B
- 1A
- 2R
- 2G
- 2B
- 2A
- 3R
- 3G
- 3B
- 3A
- 4R
- 4G
- 4B
- 4A
- 1R
- 1G
- 1B
- 1A
- 2R
- 2G
- 2B
- 2A
- 3R
- 3G
- 3B
- 3A
- 4R
- 4G
- 4B
- 4A
- Global Mask Options
- Global Mask
- Shading
- PP Animations
- AO Maps (expand)
- Panning
- UV
- R Strength
- G Strength
- B Strength
- A Strength
- Detail Shadows (expand)
- Panning
- UV
- R Strength
- G Strength
- B Strength
- A Strength
- Additive R Strength
- Additive G Strength
- Additive B Strength
- Additive A Strength
- Shadow Masks (expand)
- Panning
- UV
- R Strength
- G Strength
- B Strength
- A Strength
- Light Color Mode
- Light Map Mode
- Light Direction Mode
- Forced Direction
- Force Light Color
- Forced Color
- Unlit_Intensity
- Limit Brightness
- Max Brightness
- Min Brightness
- Indirect Uses Normals
- Receive Casted Shadows
- Grayscale Lighting
- Vertex lights (Non-Important)
- Pixel lights (Important)
- Ignore Directional
- Limit Brightness
- Max Brightness
- Grayscale Lighting
- Point Light Passthrough
- Debug
- Visualize
- 'PP Animations '
- ' Shading'
- Enable Shading
- Lighting Type
- Shadow Tint
- Lighting Ramp
- Ramp Offset
- Wrap
- Normalization
- Non Linear Edge
- Shadow Color
- Panning
- UV
- Shadow Color
- Blur Map
- Panning
- UV
- Border
- Blur
- 2nd Color
- Panning
- UV
- 2nd Color
- 2nd Border
- 2nd Blur
- 3rd Color
- Panning
- UV
- 3rd Color
- 3rd Border
- 3rd Blur
- Border Color
- Border Range
- Contrast
- Gradient Start
- Gradient End
- 1st ShadeColor
- 1st ShadeMap
- Panning
- UV
- 1st ShadeMap.a As ShadowMask
- 1st ShadeMapMask Inverse
- Use BaseMap as 1st ShadeMap
- 2nd ShadeColor
- 2nd ShadeMap
- Panning
- UV
- 2nd ShadeMap.a As ShadowMask
- 2nd ShadeMapMask Inverse
- Use 1st ShadeMap as 2nd_ShadeMap
- BaseColor_Step
- Base/Shade_Feather
- ShadeColor_Step
- 1st/2nd_Shades_Feather
- Blend Mode
- LUT
- Scale
- Thickness Map
- Panning
- UV
- Invert
- Thickness Power
- Bump Blur
- Absorption
- AO Color Bleed
- MultiScatter Cloth DFG
- Maps (Expand)
- Panning
- Invert Smoothness
- UV
- Clothmask Lerp
- Reflectance
- Smoothness
- SDF
- Panning
- UV
- Blur
- Forward Direction
- Left Direction
- Shadow Strength
- Ignore Indirect Shadow Color
- Lighting Type
- Gradient Start
- Gradient End
- Shading
- ' Anisotropics'
- Enable Aniso
- Color & Offset
- Panning
- UV
- Mix Light Color
- Mix Base Color
- Replace Blending
- Add Blending
- Hide In Shadow
- Power
- Strength
- Offset
- Map Offset Strength
- Tint
- Switch Direction
- Toon Mode
- Edge
- Blur
- Power
- Strength
- Offset
- Map Offset Strength
- Tint
- Switch Direction
- Toon Mode
- Edge
- Blur
- Debug
- Visualize
- Anisotropics
- Matcap 0
- Enable Matcap
- UV Mode
- Color
- Matcap
- Border
- Mask
- Panning
- UV
- Channel
- Invert
- Global Mask
- Blending
- Emission Strength
- Intensity
- Hide in Shadow
- Replace Blend
- Multiply Blend
- Add Blend
- Mixed Blend
- Add To Light
- Override Alpha
- Normal to use
- <size=13><b> Custom Normal</b></size>
- Normal Map
- Panning
- UV
- Intensity
- <size=13><b> Hue Shift</b></size>
- Shift Speed
- Hue Shift
- <size=13><b> TPS Depth Mask Enabled</b></size>
- TPS Mask Strength
- Matcap
- Matcap 1
- Enable Matcap 2
- UV Mode
- Color
- Matcap
- Border
- Mask
- Panning
- UV
- Channel
- Invert
- Global Mask
- Blending
- Emission Strength
- Intensity
- Hide in Shadow
- Replace Blend
- Multiply Blend
- Add Blend
- Mixed Blend
- Add To Light
- Override Alpha
- Normal to use
- Custom Normal
- Normal Map
- Panning
- UV
- Intensity
- <size=13><b> Hue Shift</b></size>
- Shift Speed
- Hue Shift
- <size=13><b> TPS Depth Mask Enabled</b></size>
- TPS Mask Strength
- Matcap 1
- Matcap 2
- Enable Matcap 2
- UV Mode
- Color
- Matcap
- Border
- Mask
- Channel
- Panning
- UV
- Invert
- Global Mask
- Blending
- Emission Strength
- Intensity
- Hide in Shadow
- Replace Blend
- Multiply Blend
- Add Blend
- Mixed Blend
- Add To Light
- Override Alpha
- Normal to use
- Custom Normal
- Normal Map
- Panning
- UV
- Intensity
- <size=13><b> Hue Shift</b></size>
- Shift Speed
- Hue Shift
- <size=13><b> TPS Depth Mask Enabled</b></size>
- TPS Mask Strength
- Matcap 2
- Matcap 3
- Enable Matcap 3
- UV Mode
- Color
- Matcap
- Border
- Mask
- Panning
- UV
- Channel
- Invert
- Global Mask
- Blending
- Emission Strength
- Intensity
- Hide in Shadow
- Replace Blend
- Multiply Blend
- Add Blend
- Mixed Blend
- Add To Light
- Override Alpha
- Normal to use
- Custom Normal
- Normal Map
- Panning
- UV
- Intensity
- <size=13><b> Hue Shift</b></size>
- Shift Speed
- Hue Shift
- <size=13><b> TPS Depth Mask Enabled</b></size>
- TPS Mask Strength
- Matcap 3
- CubeMap
- Enable CubeMap
- UV Mode
- Normals Strength
- Color
- CubeMap
- Rotation in Degrees
- Panning in Degrees
- Mask
- Panning
- UV
- Channel
- Invert
- Global Mask
- Blending
- Emission Strength
- Color Strength
- Hide in Shadow
- Replace With CubeMap
- Multiply CubeMap
- Add CubeMap
- Normal to use
- Enabled
- Shift Speed
- Hue Shift
- CubeMap
- Rim Lighting
- Rim Lighting 1
- Enable Rim Lighting
- Style
- Rim Texture
- Panning
- UV
- Rim Mask
- Panning
- UV
- Channel
- Global Mask
- Blending
- Normal Strength
- Invert Rim Lighting
- Rim Color
- Rim Width
- Rim Sharpness
- Rim Power
- Rim Emission
- Mix Base Color
- Blend Mode
- Brightness
- Blend Strength
- Clamp Intensity
- Apply to Global Mask
- Blending
- Set_RimLightMask
- Tweak_RimLightMaskLevel
- Mix Light Color
- Rim Power
- Inside Mask
- Feather Off
- <size=13><b> Light Direction Mask</b></size>
- Light Dir Mask Level
- <size=13><b> Antipodean(Ap) Rim</b></size>
- Ap Light Color Mix
- Ap Color
- Ap Power
- Ap Feather Off
- Rim Color
- Texture
- Panning
- UV
- Main Color Blend
- Normal Strength
- Border
- Blur
- Fresnel Power
- Enable Lighting
- Shadow Mask
- Backface Mask
- VR Parallax Strength
- Light direction strength
- Direction Light Width
- Indirection Light Width
- Indirection Color
- Indirection Border
- Indirection Blur
- <size=13><b> Light Direction Mask</b></size>
- Light Falloff Type
- Invert Shadow Mask
- Shadow Mask Strength
- Hide In Shadow
- Shrink In Shadow
- <size=13><b> Hue Shift</b></size>
- Shift Speed
- Hue Shift
- "Audio Link \u266B"
- Width Add Band
- Width Add
- Emission Add Band
- Emission Add
- Brightness Band
- Brightness Add
- Audio Link
- Rim Lighting
- Rim Lighting 2
- Enable Rim2 Lighting
- Style
- Rim Texture
- Panning
- UV
- Rim Mask
- Panning
- UV
- Channel
- Global Mask
- Blending
- Normal Strength
- Invert Rim Lighting
- Rim Color
- Rim Width
- Rim Sharpness
- Rim Power
- Rim Emission
- Mix Base Color
- Blend Mode
- Brightness
- Blend Strength
- Clamp Intensity
- Apply to Global Mask
- Blending
- Set_RimLightMask
- Tweak_RimLightMaskLevel
- Mix Light Color
- Rim Power
- Inside Mask
- Feather Off
- <size=13><b> Light Direction Mask</b></size>
- Light Dir Mask Level
- <size=13><b> Antipodean(Ap) Rim</b></size>
- Ap Light Color Mix
- Ap Color
- Ap Power
- Ap Feather Off
- Rim Color
- Texture
- Panning
- UV
- Main Color Blend
- Normal Strength
- Border
- Blur
- Fresnel Power
- Enable Lighting
- Shadow Mask
- Backface Mask
- VR Parallax Strength
- Light direction strength
- Direction Light Width
- Indirection Light Width
- Indirection Color
- Indirection Border
- Indirection Blur
- <size=13><b> Light Direction Mask</b></size>
- Light Falloff Type
- Invert Shadow Mask
- Shadow Mask Strength
- Hide In Shadow
- Shrink In Shadow
- <size=13><b> Hue Shift</b></size>
- Shift Speed
- Hue Shift
- "Audio Link \u266B"
- Width Add Band
- Width Add
- Emission Add Band
- Emission Add
- Brightness Band
- Brightness Add
- Audio Link
- Rim2 Lighting
- Rim Lighting
- Depth Rim Lighting
- Normal To Use
- Rim Type
- Width
- Depth
- Hide In Shadow
- Use Base Color
- Light Color Mix
- Rim Color
- Color Brightness
- Emission
- Replace
- Add
- Multiply
- Add to Light
- Rim Lighting
- Subsurface Scattering
- Enable
- Subsurface Color
- Thickness Map
- Panning
- UV
- Channel
- Thickness mod
- Light Strength
- Light Spread
- Light Distortion
- Reflections & Specular
- Enable
- Reflection Strength
- Specular Strength
- Metallic
- Smoothness
- Reflection Tint
- Specular Tint
- Maps [Expand]
- Panning
- UV
- Metallic Channel
- Smoothness Channel
- Reflection Mask Channel
- Specular Mask Channel
- Invert Metallic
- Invert Smoothness
- Invert Reflection Mask
- Invert Specular Mask
- Stochastic Sampling
- <size=13><b> Split Mask Sampling</b></size>
- Tiling/Offset
- UV
- Stochastic Sampling
- Panning
- <size=13><b> 2nd Specular</b></size>
- Strength
- Smoothness
- Fallback Cubemap
- Force Fallback
- Lit Fallback
- Advanced
- Ignore Casted Shadows
- Pixel Normal Mix
- Fresnel Reflection
- <size=13><b> GSAA</b></size>
- GSAA Variance
- GSAA Threshold
- <size=13><b> TPS Depth Enabled</b></size>
- Reflection Mask Strength
- Specular Mask Strength
- Global Mask
- Reflection Strength
- Blending
- Specular Strength
- Blending
- Clear Coat
- Enable
- ClearCoat Strength
- Smoothness
- Reflections Strength
- Specular Strength
- Reflection Tint
- Specular Tint
- Maps [Expand]
- Panning
- UV
- Invert ClearCoat Mask
- Invert Smoothness
- Invert Reflection Mask
- Invert Specular Mask
- Stochastic Sampling
- Fallback Cubemap
- Force Fallback
- Lit Fallback
- Advanced
- Ignore Casted Shadows
- Pixel Normal Mix
- Fresnel Reflection
- <size=13><b> GSAA</b></size>
- GSAA Variance
- GSAA Threshold
- <size=13><b> TPS Depth Enabled</b></size>
- Mask Strength
- Global Mask
- Reflection Strength
- Blending
- Specular Strength
- Blending
- Environmental Rim
- Enable
- Mask
- Panning
- UV
- Channel
- Blur
- Rim Width
- Rim Sharpness
- Min Brightness Threshold
- Intensity
- ' Stylized Specular'
- Enable
- Specular Map
- Panning
- UV
- Tint
- Mask
- Panning
- UV
- Channel
- Mask Level
- Specular Mode
- Color Blend Mode
- Strength
- Use Light Color
- Ignore Casted Shadows
- Size
- Feather
- Strength
- Size
- Feather
- Strength
- Backlight
- Backlight Enabled
- Color
- Texture
- Panning
- UV
- Main Color Blend
- Normal Strength
- Border
- Blur
- Directivity
- View direction strength
- Receive Shadow
- Backface Mask
- Backlight
- ' Outlines'
- Enable Outlines
- Mode
- Space
- Outline Size
- Outline Size Mask
- Color
- Outline Texture
- Outline Texture Pan
- UV
- Panning
- UV
- Channel
- MainTex Mixin
- UTS2 style mix
- Rim Light Blend
- Directional Offset
- Drop Direction
- Outline Emission
- <size=13><b> Enable Lighting</b></size>
- Shadow Strength
- <size=13><b> Fixed Size</b></size>
- Fixed Size Max Distance
- <size=13><b> Hue Shift</b></size>
- Shift
- Shift Speed
- <size=13><b> Distance Alpha</b></size>
- Pos To Use
- Min Distance Alpha
- Max Distance Alpha
- Min Distance
- Max Distance
- Advanced
- Vertex Color Normals
- Vertex Color Mask
- VC Mask Strength
- Clip 0 Width
- Override Base Alpha
- Cam Z Offset
- Cull
- ZTest
- Advanced
- "Audio Link \u266B"
- Size Band
- Size Mod
- Emission Band
- Emission Mod
- Audio Link
- Special FX
- UV Tile Discard
- Enable UDIM Discard Options
- UV Tile Discard requires special model setup. Place object UVs on different UV
Tiles.
- Discard UV
- Discard Mode
- v = 3
- v = 2
- v = 1
- v = 0
- UV Tile Discard
- Depth Bulge
- Bulge
- Depth FX doesn't write to depth, which can break certain transparent effects
like custom fog and raymarching
- Bulge Mask
- UV
- Channel
- Touch Distance
- Bulge Height
- Depth Bulge
- Dissolve
- Enable Dissolve
- Dissolve Type
- Edge Width
- Edge Hardness
- Edge Color
- Edge Gradient
- Edge Emission
- Dissolved Color
- Dissolved Texture
- Panning
- UV
- Dissolved Emission Strength
- Dissolve Gradient
- Panning
- UV
- Invert
- Dissolve Noise
- Panning
- UV
- Invert
- Detail Noise Smoothing
- Dissolve Detail Strength
- Dissolve Alpha
- Dissolve Mask
- Panning
- UV
- Global Mask
- Blending
- VertexColor.g Mask
- Invert
- Continuous Dissolve Speed
- <size=13><b> Audio Link</b></size>
- Dissolve Alpha Band
- Dissolve Alpha Mod
- Dissolve Detail Band
- Dissolve Detail Mod
- Spherical
- Center Point
- Radius
- Invert
- Clamp Dissolve
- Spherical
- Point to Point
- World/Local
- Edge Length
- Start Point
- End Point
- Clamp Dissolve
- Point To Point
- CenterOut
- CenterOut Mode
- Custom Direction
- Invert
- Use Pixel Normals
- Power
- CenterOut
- Hue Shift
- Dissolved Enabled
- Dissolved Speed
- Dissolved Shift
- Edge Enabled
- Edge Speed
- Edge Shift
- Hue Shift
- UV Tile Dissolve
- Enabled
- UV Tile UV
- Discard Tiles at Max
- Row 3 Alpha
- Row 3 Column 0
- Row 3 Column 1
- Row 3 Column 2
- Row 3 Column 3
- Row 3
- Row 2 Alpha
- Row 2 Column 0
- Row 2 Column 1
- Row 2 Column 2
- Row 2 Column 3
- Row 2
- Row 1 Alpha
- Row 1 Column 0
- Row 1 Column 1
- Row 1 Column 2
- Row 1 Column 3
- Row 1
- Row 0 Alpha
- Row 0 Column 0
- Row 0 Column 1
- Row 0 Column 2
- Row 0 Column 3
- Row 0
- UV Tile Dissolve
- Locked In Anim Sliders
- Dissolve Alpha 0
- Dissolve Alpha 1
- Dissolve Alpha 2
- Dissolve Alpha 3
- Dissolve Alpha 4
- Dissolve Alpha 5
- Dissolve Alpha 6
- Dissolve Alpha 7
- Dissolve Alpha 8
- Dissolve Alpha 9
- Locked In Sliders
- Dissolve
- Flipbook
- Enable Flipbook
- Flipbook Controls Alpha
- Intensity Controls Alpha
- Color Replaces Flipbook
- Texture Array
- Panning
- UV
- Mask
- Panning
- UV
- Channel
- Global Mask
- Blending
- Color & alpha
- FPS
- +Frame
- Scale | Offset
- Side Offset
- Tiled
- Emission Strength
- Rotation
- Rotation Speed
- Replace
- Multiply
- Add
- <size=13><b> Manual Frame Control</b></size>
- Current Frame
- <size=13><b> Start and End Frames</b></size>
- Start Frame
- End Frame
- <size=13><b> Crossfade</b></size>
- Fade Range
- <size=13><b> Hue Shift</b></size>
- Shift Speed
- Hue Shift
- "Audio Link \u266B"
- Scale Band
- Scale Mod
- Alpha Band
- Alpha Mod
- Emission Band
- Emission Mod
- Frame Band
- Frame control
- Chronotensity
- Chrono Band
- Chrono Type
- Chrono Speed
- Audio Link
- Flipbook
- Emission 0
- Enable Emission
- Replace Base Color
- Emission Color
- Emission Map
- Panning
- UV
- Base Color as Map
- Emission Mask
- Panning
- UV
- Channel
- Invert
- Global Mask
- Blending
- Emission Strength
- <size=13><b> Hue Shift</b></size>
- Hue Shift
- Hue Shift Speed
- <size=13><b> Center Out</b></size>
- Flow Speed
- <size=13><b> Light Based</b></size>
- Lighting Type
- Min Emission Multiplier
- Max Emission Multiplier
- Min Lighting
- Max Lighting
- <size=13><b> Blinking</b></size>
- Emissive Blink Min
- Emissive Blink Max
- Emissive Blink Velocity
- Offset
- <size=13><b> Scrolling</b></size>
- Use Curve
- Curve
- VColor as position
- Direction
- Width
- Velocity
- Interval
- Offset
- <size=13><b> Audio Link</b></size>
- Emission Multiplier Band
- Emission Multiplier
- Emission Strength Add Band
- Emission Strength Add
- Center Out Band
- Center Out
- Intensity Threshold
- Duration
- Emission 1
- Enable Emission 2
- Replace Base Color
- Emission Color
- Emission Map
- Panning
- UV
- Base Color as Map
- Emission Mask
- Panning
- UV
- Channel
- Invert
- Global Mask
- Blending
- Emission Strength
- <size=13><b> Hue Shift</b></size>
- Hue Shift
- Hue Shift Speed
- <size=13><b> Center Out</b></size>
- Flow Speed
- <size=13><b> Light Based</b></size>
- Lighting Type
- Min Emission Multiplier
- Max Emission Multiplier
- Min Lighting
- Max Lighting
- <size=13><b> Blinking</b></size>
- Emissive Blink Min
- Emissive Blink Max
- Emissive Blink Velocity
- Offset
- <size=13><b> Scrolling</b></size>
- Use Curve
- Curve
- VColor as position
- Direction
- Width
- Velocity
- Interval
- Offset
- <size=13><b> Audio Link</b></size>
- Emission Multiplier Band
- Emission Multiplier
- Emission Strength Add Band
- Emission Strength Add
- Center Out Band
- Center Out
- Intensity Threshold
- Duration
- Emission 2
- Enable Emission 2
- Replace Base Color
- Emission Color
- Emission Map
- Panning
- UV
- Base Color as Map
- Emission Mask
- Panning
- UV
- Channel
- Invert
- Global Mask
- Blending
- Emission Strength
- <size=13><b> Hue Shift</b></size>
- Hue Shift
- Hue Shift Speed
- <size=13><b> Center Out</b></size>
- Flow Speed
- <size=13><b> Light Based</b></size>
- Lighting Type
- Min Emission Multiplier
- Max Emission Multiplier
- Min Lighting
- Max Lighting
- <size=13><b> Blinking</b></size>
- Emissive Blink Min
- Emissive Blink Max
- Emissive Blink Velocity
- Offset
- <size=13><b> Scrolling</b></size>
- Use Curve
- Curve
- VColor as position
- Direction
- Width
- Velocity
- Interval
- Offset
- <size=13><b> Audio Link</b></size>
- Emission Multiplier Band
- Emission Multiplier
- Emission Strength Add Band
- Emission Strength Add
- Center Out Band
- Center Out
- Intensity Threshold
- Duration
- Emission 3
- Enable Emission 3
- Replace Base Color
- Emission Color
- Emission Map
- Panning
- UV
- Base Color as Map
- Emission Mask
- Panning
- UV
- Channel
- Invert
- Global Mask
- Blending
- Emission Strength
- <size=13><b> Hue Shift</b></size>
- Hue Shift
- Hue Shift Speed
- <size=13><b> Center Out</b></size>
- Flow Speed
- <size=13><b> Light Based</b></size>
- Lighting Type
- Min Emission Multiplier
- Max Emission Multiplier
- Min Lighting
- Max Lighting
- <size=13><b> Blinking</b></size>
- Emissive Blink Min
- Emissive Blink Max
- Emissive Blink Velocity
- Offset
- <size=13><b> Scrolling</b></size>
- Use Curve
- Curve
- VColor as position
- Direction
- Width
- Velocity
- Interval
- Offset
- <size=13><b> Audio Link</b></size>
- Emission Multiplier Band
- Emission Multiplier
- Emission Strength Add Band
- Emission Strength Add
- Center Out Band
- Center Out
- Intensity Threshold
- Duration
- Glitter / Sparkle
- Enable Glitter
- UV
- Mode
- Shape
- Blend Mode
- Use Normals
- Color
- Use Surface Color
- Glitter Color Map
- Panning
- UV
- Panning
- Glitter Mask
- Panning
- UV
- Channel
- Global Mask
- Blending
- Glitter Texture
- Panning
- Panning Speed
- Rotation Speed
- Glitter Density
- Glitter Jitter
- Glitter Speed
- Glitter Size
- Glitter Contrast
- Glitter Angle Range
- Glitter Min Brightness
- Glitter Max Brightness
- Glitter Bias
- Hide in shadow
- dim light
- Frequency
- Jaggy Fix
- <size=13><b> Hue Shift</b></size>
- Shift Speed
- Hue Shift
- Random Stuff
- Random Colors
- Saturation Range
- Brightness Range
- Random Size
- Size Range
- Random Tex Rotation
- Random Stuff
- Glitter / Sparkle
- Pathing
- Enable Pathing
- Gradient Type
- Override alpha
- RGBA Path Map
- UV
- Panning
- Color & Mask (Expand)
- UV
- Panning
- R Path Type
- G Path Type
- B Path Type
- A Path Type
- R Color
- G Color
- B Color
- A Color
- Emission Strength
- Softness
- Speed
- Length
- Manual Timing
- Timing Offset
- Path Segments
- "Audio Link \u266B"
- <size=13><b> Time Offset</b></size>
- "Band\tR"
- "Offset\tR"
- "Band\tG"
- "Offset\tG"
- "Band\tB"
- "Offset\tB"
- "Band\tA"
- "Offset\tA"
- <size=13><b> Emission Offset</b></size>
- "Band\tR"
- "Offset\tR"
- "Band\tG"
- "Offset\tG"
- "Band\tB"
- "Offset\tB"
- "Band\tA"
- "Offset\tA"
- <size=13><b> Width Offset</b></size>
- "Band\tR"
- "Offset\tR"
- "Band\tG"
- "Offset\tG"
- "Band\tB"
- "Offset\tB"
- "Band\tA"
- "Offset\tA"
- <size=13><b> History</b></size>
- R Band
- R History
- G Band
- G History
- B Band
- B History
- A Band
- A History
- <size=13><b> Chrono Time</b></size>
- R Band
- R Motion Type
- R Speed
- G Band
- G Motion Type
- G Speed
- B Band
- B Motion Type
- B Speed
- A Band
- A Motion Type
- A Speed
- <size=13><b> Auto Correlator</b></size>
- R Type
- G Type
- B Type
- A Type
- R Color Chord Strip
- G Color Chord Strip
- B Color Chord Strip
- A Color Chord Strip
- Mirror/Camera Visibility
- Enable Mirror Options
- Mode
- Mirror Visibility
- Normal (Outside Mirror/Camera)
- Mirror (VR)
- Mirror (Desktop)
- Camera (VR)
- Camera (Desktop)
- Screenshot
- Mirror Tint Color
- Mirror Texture
- Panning
- UV
- Blending
- Mirror
- Depth FX
- Enable Depth FX
- Mask
- Panning
- UV
- Channel
- Global Mask
- Blending
- <size=13><b> Color & Emission</b></size>
- Blend Type
- Depth Texture
- Panning
- UV
- Color
- Emission Strength
- Min Depth
- Max Depth
- Min Color Blend
- Max Color Blend
- <size=13><b> Alpha</b></size>
- Min Depth
- Max Depth
- Min Alpha
- Max Alpha
- Depth FX
- Iridescence
- Enable Iridescence
- Ramp
- Panning
- Mask
- Panning
- Mask UV
- Channel
- Global Mask
- Blending
- Custom Normals
- Normal Map
- Normal Intensity
- Panning
- Normal UV
- Normal Select
- Intensity
- Blend Add
- Blend Replace
- Blend Multiply
- Emission Strength
- <size=13><b> Hue Shift</b></size>
- Speed
- Shift
- "Audio Link \u266B"
- Emission Band
- Emission Mod
- Audio Link
- Iridescence
- Stats Overlay
- Text
- Font Array
- Pixel Range
- FPS
- FPS Text
- FPS UV
- Color
- Emission Strength
- Offset
- Rotation
- Scale
- Padding Reduction
- FPS
- Position
- Position Text
- Position UV
- Color
- Emission Strength
- Offset
- Rotation
- Scale
- Padding Reduction
- Position
- Instance Time
- Time Text
- Time UV
- Color
- Emission Strength
- Offset
- Rotation
- Scale
- Padding Reduction
- Instance Time
- Numeric (WIP)
- Numeric Text
- Numeric UV
- Color
- Display Value
- Whole Digits
- Decimal Digits
- Trim Leading Zeroes
- Emission Strength
- Offset
- Rotation
- Scale
- Padding Reduction
- Numeric
- MSDF Text Overlay
- Proximity Color
- Enable
- Pos To Use
- Min Distance Alpha
- Max Distance Alpha
- Min Distance
- Max Distance
- Force BackFace Color
- ' Internal Parallax'
- Enable
- Parallax Mode
- HeightFromAlpha
- Internal Map
- Panning
- Mask
- Panning
- UV
- Channel
- Parallax Internal Iterations
- Min Depth
- Max Depth
- Min Depth Brightness
- Max Depth Brightness
- Min Depth Color
- Max Depth Color
- Per Level Speed Multiplier
- <size=13><b> Hue Shift</b></size>
- Hue Shift
- Hue Shift Speed
- Hue Shift Per Level
- Internal Parallax
- Truchet
- Enable Truchet
- UV
- Shape
- Density
- Thiccness
- Color
- Path Pan
- TruchetTex
- Alpha
- Emission Strength
- Panning
- Video Effects
- Enable VideoEffects
- Screen Type
- Brightness
- Emission Enabled
- Pixel Texture
- UV
- Mask
- Panning
- UV
- Channel
- Video Texture Settings
- Resolution
- Pixelate To Resolution
- Saturation
- Contrast boost
- Video Texture Settings
- CRT Options
- Refresh Rate
- Pixel Fade Time
- CRT Options
- Gameboy Options
- Color Ramp
- Gameboy Options
- Video Effects
- ' Audio Link'
- Audio Link
- Enabled
- This section houses the global controls for audio link. Controls for individual
features are in their respective sections. (Emission, Dissolve, etc...)
- Anim Toggle
- Audio Link
- "AL \u266B Spectrum"
- Enable AL Decal
- AL Type
- UV Mode
- UV
- Position
- Scale
- Rotation
- Rotation Speed
- Line Width
- Cirlce Dimensions
- Volume Step Num (0 = Off)
- Volume Clip Min
- Volume Clip Max
- Band Step Num (0 = Off)
- Band Clip Min
- Band Clip Max
- <size=13><b> Shape Clip</b></size>
- Volume Width
- Band Width
- Volume
- Bass Boost
- Treble Boost
- Color & Mask
- Panning
- UV
- Source
- Volume Color Low
- Low Emission
- Volume Color Mid
- Mid Emission
- Volume Color High
- High Emission
- Blend Type
- Alpha
- Override Alpha
- "AL \u266B Spectrum"
- Modifiers
- Stochastic Sampling
- Sampling Mode
- Deliot Heitz
- Detiling Density
- Deliot Heitz
- Hextile
- Hex Grid Density
- Rotation Strength
- Falloff Contrast
- Falloff Power
- Hextile
- Stochastic Sampling
- ' Distortion UV'
- Enabled
- Distorted UV
- Mask
- Panning
- UV
- Channel
- Distortion Texture 1
- Panning
- UV
- Distortion Texture 2
- Panning
- UV
- Strength1
- Strength2
- "Audio Link \u266B"
- Enabled
- Strength 1 Band
- Strength 1 Offset Range
- Strength 2 Band
- Strength 2 Offset Range
- Audio Link
- Distortion UV
- Panosphere UV
- Stereo Enabled
- Perspective Correct (VR)
- Panosphere UV
- Polar UV
- UV
- Center Coordinate
- Radial Scale
- Length Scale
- Spiral Power
- Polar UV
- ' Parallax Heightmapping'
- Enable
- 'Applies To: '
- Heightmap
- Panning
- UV
- Mask
- Panning
- Channel
- Invert
- UV
- Strength
- Curvature U
- Curvature V
- Steps Min
- Steps Max
- Curvature Bias
- Parallax Heightmapping
- BlackLight Masking
- BlackLight Masking Enabled
- Key
- Range
- Apply to Global Mask
- Blending
- Key
- Range
- Apply to Global Mask
- Blending
- Key
- Range
- Apply to Global Mask
- Blending
- Key
- Range
- Apply to Global Mask
- Blending
- BlackLight Masking
- ' Normal Correct'
- Enable
- Normal Correct Amount
- Origin
- Post Processing
- This section meant for real time adjustments through animations and not to be
changed in unity
- Lighting Mulitplier
- Lighting Add
- Emission Multiplier
- Final Color Multiplier
- Post Processing
- Enable
- Mask
- Panning
- Channel
- Invert
- UV
- Hue
- Tint
- RGB
- Contrast
- Saturation
- Brightness
- Lightness
- HDR
- <size=13><b> Posterization</b></size>
- Steps
- Rendering
- Cull
- ZTest
- ZWrite
- Color Mask
- Offset Factor
- Offset Units
- Reduce Clip Distance
- Ignore Fog
- Instancing
- Blending
- RGB Blend Op
- RGB Source Blend
- RGB Destination Blend
- RGB Blend Op
- RGB Source Blend
- RGB Destination Blend
- Advanced Alpha Blending
- Alpha Blend Op
- Alpha Source Blend
- Alpha Destination Blend
- Alpha Blend Op
- Alpha Source Blend
- Alpha Destination Blend
- Advanced Alpha Blending
- Blending
- Stencil
- Stencil Type
- Stencil Reference Value
- Stencil ReadMask Value
- Stencil WriteMask Value
- Stencil Pass Op
- Stencil Fail Op
- Stencil ZFail Op
- Stencil Compare Function
- Back
- Front Face and Back Face Stencils only work when locked in due to Unity's Stencil
managment
- Back Pass Op
- Back Fail Op
- Back ZFail Op
- Back Compare Function
- Back
- Front
- Front Face and Back Face Stencils only work when locked in due to Unity's Stencil
managment
- Front Pass Op
- Front Fail Op
- Front ZFail Op
- Front Compare Function
- Front
- Stencil
- Outline Stencil
- Stencil Type
- Stencil Reference Value
- Stencil ReadMask Value
- Stencil WriteMask Value
- Stencil Pass Op
- Stencil Fail Op
- Stencil ZFail Op
- Stencil Compare Function
- Back
- Front Face and Back Face Stencils only work when locked in due to Unity's Stencil
managment
- Back Pass Op
- Back Fail Op
- Back ZFail Op
- Back Compare Function
- Back
- Front
- Front Face and Back Face Stencils only work when locked in due to Unity's Stencil
managment
- Front Pass Op
- Front Fail Op
- Front ZFail Op
- Front Compare Function
- Front
- Outline Stencil
- Outline Blending
- RGB Blend Op
- RGB Source Blend
- RGB Destination Blend
- Alpha Blend Op
- Alpha Source Blend
- Alpha Destination Blend
- Outline Blending
- R Hue Mask
- G Brightness Mask
- B Saturation Mask
- Motion increases as intensity of band increases
- Above but Smooth
- Motion moves back and forth as a function of intensity
- Above but Smoooth
- Fixed speed increase when the band is dark Stationary when light
- Above but Smooooth
- Fixed speed increase when the band is dark Fixed speed decrease when light
- Above but Smoooooth
- R Texture Mask
- G Normal Mask
- B Nothing
- A Nothing
- R Both
- G Right
- B Left
- A unused
- Show In Both
- Show Only In Mirror
- Dont Show In Mirror
- R Mask
- G Mask
- B Mask
- A Mask
- Decal 0 Mask
- Decal 1 Mask
- Decal 2 Mask
- Decal 3 Mask
- R
- G
- B
- A
- Direct Color
- Indirect Color
- Light Map
- Attenuation
- N Dot L
- Half Dir
- Direction
- Add Color
- Add Attenuation
- Add Shadow
- Add N Dot L
- Metallic Map
- Cloth Mask
- Reflectance
- Smoothness
- RGB Color
- A Offset
- Overall Specular
- Specular 0
- Specular 1
- UTS Style
- Top Pinch
- Double Sided
- Skybox
- Reflection
- World Normal Direction
- Local Normal Direction
- Add
- Mixed
- Two Samples
- Ten Samples
- R Metallic Map
- G Smoothness Map
- B Reflection Mask
- A Specular Mask
- ClearCoat Mask
- Smoothness Map
- Reflection Mask
- Specular Mask
- Toon
- Realistic
- R Path
- G Path
- B Path
- A Path
- Generic
- VRC
- Depth Gradient
- Straight
- Curved
- lil Spectrum
- Simple
- Front Face vs Back Face
- Third Party
- Experimental
- Fur
- Layer Count
- Length
- Gravity Strength
- Color
-
- Fur Texture
- Panning
- UV
- Apply Fur Texture to Skin
- Mask
- Panning
- UV
- Height Map
- Panning
- UV
- Height Map Min Max
- AO
- AO Min Max
- <size=13><b> Hue Shift</b></size>
- Shift Speed
- Hue Shift
- Advanced
- Vertex Color Normals
-
- Min Distance
- Max Distance
-
- Advanced
- Texture
- Point 2 Point
- Sphere NOT DONE
- center out NOT DONE
- Out in NOT DONE
- Geometric Dissolve
- Dissolve Alpha
- Gradient Type
- Vertex Color Position
- Gradient
- Panning
- Expansion Time
- Start Point
- End Point
- Spiral
- Spin
- Travel Distance
- Scale Range
- Color Tex
- Panning
- UV
- Color
-
- Emission Strength
- Color Range
- Emission Range
- Grab Pass
- GrabPass Transparency
- Enable GrabPass
- Use Alpha
- Blend Map
- Panning
- UV
- Channel
- Blend Amount
- Global Mask
- Blending
- Source Blend
- Destination Blend
- Refraction
- Enable Refraction,
- Refraction
- Refraction Falloff
- Chromatic Aberration
- Refraction
- Blur
- Enable Blur
- Blur Distance
- Blur Quality
- Blur Directions
- Blur
- GrabPass Transparency
- ShatterWave
- Wave Mask
- Panning
- UV
- Channel
- Vertex Color Mask
- Wave Color
- Wave Texture
- Panning
- UV
- Wave Emission
- Apply to Global Mask
- Blending
- Show Under Wave
- Under Wave Color
- Under Wave Texture
- Panning
- UV
- Under Wave Emission
- Apply to Global Mask
- Blending
- Wave Speed X Y Z
- Wave Slope X Y Z
- Wave Density X Y Z
- Wave Width
- Wave Height
- Audio Link
- Audio Link
- Emission Multiplier Band
- Emission Multiplier
- Emission Add Band
- Emission Add
- Height Multiplier Band
- Height Multiplier
- Height Add Band
- Height Add
- Height Threshold Multiplier Band
- Height Threshold Multiplier
- Height Threshold Add Band
- Height Threshold Add
- ChronoTime Band
- ChronoTime Motion Type
- ChronoTime Speed
- ChronoTime Intensity
- Audio Link
- Uniform
- Edge Length
- Distance
- Tessellation
- Tessellation can cause issues on some AMD GPUs - be careful when using high factors.
- Tessellation Type
- Uniform Factor
- Distance
- Edge Length (px)
- Phong
- Baked Lighting
- GI Emission Multiplier
- DSGI
- Lightmap Flags
- Baked Lighting