#ifndef POICLUDES #define POICLUDES #include "PoiData.cginc" #include "UnityCG.cginc" #include "Lighting.cginc" #include "UnityPBSLighting.cginc" #include "AutoLight.cginc" UNITY_DECLARE_TEX2D(_MainTex); float4 _MainTex_ST; float _LineWidth; float _OutlineEmission; float4 _LineColor; float4 _Color; float _Clip; sampler2D _OutlineTexture; float4 _OutlineTexture_ST; sampler2D _AlphaMask; float4 _AlphaMask_ST; float4 _OutlineTexturePan; float4 _OutlineFadeDistance; float4 _OutlineGlobalPan; struct VertexInput { float4 vertex: POSITION; float3 normal: NORMAL; float2 texcoord0: TEXCOORD0; UNITY_VERTEX_INPUT_INSTANCE_ID }; struct v2f { float4 pos: SV_POSITION; float2 uv: TEXCOORD0; float3 normal: TEXCOORD1; float3 worldPos: TEXCOORD2; UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_OUTPUT_STEREO UNITY_SHADOW_COORDS(3) UNITY_FOG_COORDS(4) }; static PoiLighting poiLight; float pi; #endif