using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEditor; using UnityEngine; namespace Poi.Tools { internal static class PoiPaths { public const string defaultResourcesPath = "Library/unity default resources/"; public const string poiResourcesPath = "Poi/"; } internal static class PoiStyles { public static GUIStyle BigButton { get { if(_bigButton == null) _bigButton = new GUIStyle("button") { fixedHeight = 22 * EditorGUIUtility.pixelsPerPoint }; return _bigButton; } } public static GUIStyle TitleLabel { get { if(_titleLabel == null) _titleLabel = new GUIStyle(EditorStyles.label) { fontSize = 15, stretchHeight = true, clipping = TextClipping.Overflow }; return _titleLabel; } } static GUIStyle _bigButton; static GUIStyle _titleLabel; } internal static class PoiIcons { public static Texture2D LinkIcon { get { if(!_linkIcon) { string linkTexPath = EditorGUIUtility.isProSkin ? "icon_link_pro" : "icon_link"; _linkIcon = Resources.Load(PoiPaths.poiResourcesPath + linkTexPath); } return _linkIcon; } } private static Texture2D _linkIcon; } }