using System.Collections.Generic; using UnityEngine; namespace Poiyomi.ModularShaderSystem { [CreateAssetMenu(fileName = "ModularShader", menuName = MSSConstants.CREATE_PATH + "/Modular Shader", order = 0)] public class ModularShader : ScriptableObject { public string Id; public string Name; public string Version; public string Author; public string Description; public bool UseTemplatesForProperties; public TemplateAsset ShaderPropertiesTemplate; public string ShaderPath; public TemplateAsset ShaderTemplate; public string CustomEditor; public List Properties; public List BaseModules; [HideInInspector] public List AdditionalModules; public bool LockBaseModules; public List LastGeneratedShaders; [HideInInspector] public string AdditionalSerializedData; } }