#ifndef POI_FLIPBOOK #define POI_FLIPBOOK #if defined(PROP_FLIPBOOKTEXARRAY) || !defined(OPTIMIZER_ENABLED) UNITY_DECLARE_TEX2DARRAY(_FlipbookTexArray); float4 _FlipbookTexArray_ST; #endif #if defined(PROP_FLIPBOOKMASK) || !defined(OPTIMIZER_ENABLED) POI_TEXTURE_NOSAMPLER(_FlipbookMask); #endif float4 _FlipbookColor; float _FlipbookFPS; float _FlipbookTotalFrames; float4 _FlipbookScaleOffset; float _FlipbookTiled; float _FlipbookCurrentFrame; float _FlipbookEmissionStrength; float _FlipbookRotation; float _EnableFlipbook; float _FlipbookTexArrayUV; float _FlipbookAlphaControlsFinalAlpha; float _FlipbookRotationSpeed; float _FlipbookIntensityControlsAlpha; float _FlipbookColorReplaces; float2 _FlipbookTexArrayPan; // blending float _FlipbookReplace; float _FlipbookMultiply; float _FlipbookAdd; // anim float _FlipbookMovementType; float4 _FlipbookStartEndOffset; float _FlipbookMovementSpeed; // Crossfade float _FlipbookCrossfadeEnabled; float2 _FlipbookCrossfadeRange; float _FlipbookHueShiftEnabled; float _FlipbookHueShiftSpeed; float _FlipbookHueShift; // Global float4 flipBookPixel; float4 flipBookPixelMultiply; float flipBookMask; // Audio Link half _AudioLinkFlipbookScaleBand; half4 _AudioLinkFlipbookScale; half _AudioLinkFlipbookAlphaBand; half2 _AudioLinkFlipbookAlpha; half _AudioLinkFlipbookEmissionBand; half2 _AudioLinkFlipbookEmission; half _AudioLinkFlipbookFrameBand; half2 _AudioLinkFlipbookFrame; #ifndef POI_SHADOW void applyFlipbook(inout float4 finalColor, inout float3 flipbookEmission) { #if defined(PROP_FLIPBOOKMASK) || !defined(OPTIMIZER_ENABLED) flipBookMask = POI2D_SAMPLER_PAN(_FlipbookMask, _MainTex, poiMesh.uv[_FlipbookMaskUV], _FlipbookMaskPan).r; #else flipBookMask = 1; #endif float4 flipbookScaleOffset = _FlipbookScaleOffset; #ifdef POI_AUDIOLINK flipbookScaleOffset.xy += lerp(_AudioLinkFlipbookScale.xy, _AudioLinkFlipbookScale.zw, poiMods.audioLink[_AudioLinkFlipbookScaleBand]); #endif flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy; float2 uv = frac(poiMesh.uv[_FlipbookTexArrayUV]); float theta = radians(_FlipbookRotation + _Time.z * _FlipbookRotationSpeed); float cs = cos(theta); float sn = sin(theta); float2 spriteCenter = flipbookScaleOffset.zw + .5; // 2d rotation uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y); float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1)); UNITY_BRANCH if (_FlipbookTiled == 0) { if (max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0) { flipBookPixel = 0; return; } } #if defined(PROP_FLIPBOOKTEXARRAY) || !defined(OPTIMIZER_ENABLED) float currentFrame = fmod(_FlipbookCurrentFrame, _FlipbookTotalFrames); if (_FlipbookCurrentFrame < 0) { currentFrame = (_Time.y / (1 / _FlipbookFPS)) % _FlipbookTotalFrames; } #ifdef POI_AUDIOLINK currentFrame += lerp(_AudioLinkFlipbookFrame.x, _AudioLinkFlipbookFrame.y, poiMods.audioLink[_AudioLinkFlipbookFrameBand]); #endif flipBookPixel = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * _FlipbookTexArrayPan, floor(currentFrame))); UNITY_BRANCH if (_FlipbookCrossfadeEnabled) { float4 flipbookNextPixel = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * _FlipbookTexArrayPan, floor((currentFrame + 1) % _FlipbookTotalFrames))); flipBookPixel = lerp(flipBookPixel, flipbookNextPixel, smoothstep(_FlipbookCrossfadeRange.x, _FlipbookCrossfadeRange.y, frac(currentFrame))); } #else flipBookPixel = 1; #endif UNITY_BRANCH if (_FlipbookIntensityControlsAlpha) { flipBookPixel.a = poiMax(flipBookPixel.rgb); } UNITY_BRANCH if (_FlipbookColorReplaces) { flipBookPixel.rgb = _FlipbookColor.rgb; } else { flipBookPixel.rgb *= _FlipbookColor.rgb; } #ifdef POI_BLACKLIGHT UNITY_BRANCH if (_BlackLightMaskFlipbook != 4) { flipBookMask *= blackLightMask[_BlackLightMaskFlipbook]; } #endif UNITY_BRANCH if (_FlipbookHueShiftEnabled) { flipBookPixel.rgb = hueShift(flipBookPixel.rgb, _FlipbookHueShift + _Time.x * _FlipbookHueShiftSpeed); } half flipbookAlpha = 1; #ifdef POI_AUDIOLINK flipbookAlpha = saturate(lerp(_AudioLinkFlipbookAlpha.x, _AudioLinkFlipbookAlpha.y, poiMods.audioLink[_AudioLinkFlipbookAlphaBand])); #endif finalColor.rgb = lerp(finalColor.rgb, flipBookPixel.rgb, flipBookPixel.a * _FlipbookColor.a * _FlipbookReplace * flipBookMask * flipbookAlpha); finalColor.rgb = finalColor + flipBookPixel.rgb * _FlipbookAdd * flipBookMask * flipbookAlpha; finalColor.rgb = finalColor * lerp(1, flipBookPixel.rgb, flipBookPixel.a * _FlipbookColor.a * flipBookMask * _FlipbookMultiply * flipbookAlpha); UNITY_BRANCH if (_FlipbookAlphaControlsFinalAlpha) { finalColor.a = lerp(finalColor.a, flipBookPixel.a * _FlipbookColor.a, flipBookMask); } float flipbookEmissionStrength = _FlipbookEmissionStrength; #ifdef POI_AUDIOLINK flipbookEmissionStrength += max(lerp(_AudioLinkFlipbookEmission.x, _AudioLinkFlipbookEmission.y, poiMods.audioLink[_AudioLinkFlipbookEmissionBand]), 0); #endif flipbookEmission = lerp(0, flipBookPixel.rgb * flipbookEmissionStrength, flipBookPixel.a * _FlipbookColor.a * flipBookMask * flipbookAlpha); } #else float applyFlipbookAlphaToShadow(float2 uv) { UNITY_BRANCH if (_FlipbookAlphaControlsFinalAlpha) { float flipbookShadowAlpha = 0; float4 flipbookScaleOffset = _FlipbookScaleOffset; flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy; float theta = radians(_FlipbookRotation); float cs = cos(theta); float sn = sin(theta); float2 spriteCenter = flipbookScaleOffset.zw + .5; uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y); float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1)); #if defined(PROP_FLIPBOOKTEXARRAY) || !defined(OPTIMIZER_ENABLED) float currentFrame = fmod(_FlipbookCurrentFrame, _FlipbookTotalFrames); if (_FlipbookCurrentFrame < 0) { currentFrame = (_Time.y / (1 / _FlipbookFPS)) % _FlipbookTotalFrames; } half4 flipbookColor = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * _FlipbookTexArrayPan, floor(currentFrame))); UNITY_BRANCH if (_FlipbookCrossfadeEnabled) { float4 flipbookNextPixel = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * _FlipbookTexArrayPan, floor((currentFrame + 1) % _FlipbookTotalFrames))); flipbookColor = lerp(flipbookColor, flipbookNextPixel, smoothstep(_FlipbookCrossfadeRange.x, _FlipbookCrossfadeRange.y, frac(currentFrame))); } #else half4 flipbookColor = 1; #endif if (_FlipbookIntensityControlsAlpha) { flipbookColor.a = poiMax(flipbookColor.rgb); } UNITY_BRANCH if (_FlipbookTiled == 0) { if (max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0) { flipbookColor.a = 0; } } return flipbookColor.a * _FlipbookColor.a; } return 1; } #endif #endif