#ifndef POI_V2F #define POI_V2F struct v2f { float4 pos: SV_POSITION; float4 uv0: TEXCOORD0; float4 uv1: TEXCOORD1; float3 normal: TEXCOORD2; float3 tangentViewDir: TEXCOORD3; float4 tangent: TEXCOORD4; float4 worldPos: TEXCOORD5; float4 localPos: TEXCOORD6; float4 grabPos: TEXCOORD7; float3 barycentricCoordinates: TEXCOORD8; #if defined(GRAIN) float4 screenPos: TEXCOORD9; #endif #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) float4 lightmapUV: TEXCOORD10; #endif float3 modelPos: TEXCOORD11; float angleAlpha: TEXCOORD12; float4 vertexColor: TEXCOORD14; #ifdef FUR float furAlpha: TEXCOORD15; #endif UNITY_SHADOW_COORDS(16) UNITY_FOG_COORDS(17) UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_OUTPUT_STEREO }; #endif