#ifndef POI_DEBUG #define POI_DEBUG float _DebugEnabled; uint _DebugMeshData; uint _DebugLightingData; uint _DebugCameraData; void displayDebugInfo(inout float4 finalColor) { UNITY_BRANCH if (_DebugEnabled != 0) { //Mesh Data if (_DebugMeshData == 1) { finalColor.rgb = poiMesh.normals[0]; return; } else if(_DebugMeshData == 2) { finalColor.rgb = poiMesh.normals[1]; return; } else if(_DebugMeshData == 3) { finalColor.rgb = poiMesh.tangent; return; } else if(_DebugMeshData == 4) { finalColor.rgb = poiMesh.binormal; return; } #ifdef POI_LIGHTING if (_DebugLightingData == 1) { finalColor.rgb = poiLight.attenuation; return; } else if(_DebugLightingData == 2) { finalColor.rgb = poiLight.directLighting; return; } else if(_DebugLightingData == 3) { finalColor.rgb = poiLight.indirectLighting; return; } else if(_DebugLightingData == 4) { finalColor.rgb = poiLight.lightMap; return; } else if(_DebugLightingData == 5) { finalColor.rgb = poiLight.rampedLightMap; return; } else if(_DebugLightingData == 6) { finalColor.rgb = poiLight.finalLighting; return; } else if(_DebugLightingData == 7) { finalColor.rgb = poiLight.nDotL; return; } #endif if(_DebugCameraData == 1) { finalColor.rgb = poiCam.viewDir; return; } else if(_DebugCameraData == 2) { finalColor.rgb = poiCam.tangentViewDir; return; } else if(_DebugCameraData == 3) { finalColor.rgb = poiCam.forwardDir; return; } else if(_DebugCameraData == 4) { finalColor.rgb = poiCam.worldPos; return; } else if(_DebugCameraData == 5) { finalColor.rgb = poiCam.viewDotNormal; return; } } } #endif