#ifndef POI_ALPHA_TO_COVERAGE #define POI_ALPHA_TO_COVERAGE half _MainMipScale; float _MainAlphaToCoverage; float CalcMipLevel(float2 texture_coord) { float2 dx = ddx(texture_coord); float2 dy = ddy(texture_coord); float delta_max_sqr = max(dot(dx, dx), dot(dy, dy)); return 0.5 * log2(delta_max_sqr); } void ApplyAlphaToCoverage(inout float4 finalColor) { // Force Model Opacity to 1 if desired UNITY_BRANCH if (_MainAlphaToCoverage) { // rescale alpha by mip level finalColor.a *= 1 + max(0, CalcMipLevel(poiMesh.uv[0] * _MainTex_TexelSize.zw)) * _MainMipScale; // rescale alpha by partial derivative finalColor.a = (finalColor.a - _Clip) / max(fwidth(finalColor.a), 0.0001) + _Clip; } } #endif