Tags { "RenderType" = "Opaque" "Queue" = "Geometry" "VRCFallback" = "Standard" } #K#GRAB_PASS #K#EARLY_Z_PASS #K#EARLY_OUTLINE_PASS #K#BASE_PASS #K#OUTLINE_PASS #K#ADD_PASS #K#SHADOW_PASS #K#META_PASS