#ifdef RALIV_PENETRATOR #ifdef UNITY_PASS_FORWARDBASE PenetratorReshape(v.vertex, v.normal); #else v.vertex=float4(0,0,0,1); #endif #endif #ifdef RALIV_ORIFICE #ifdef UNITY_PASS_FORWARDBASE OrificeReshape(v.vertex, v.normal, v.tangent, v.vertexId); #else v.vertex=float4(0,0,0,1); #endif #endif