#ifdef RALIV_PENETRATOR uniform float _SqueezeDist; uniform float _Length; uniform float _Wriggle; uniform float _BulgePower; uniform float _BulgeOffset; uniform float _WriggleSpeed; uniform float _ReCurvature; uniform float _Curvature; uniform float _Squeeze; uniform float _EntranceStiffness; #endif #ifdef RALIV_ORIFICE uniform sampler2D _OrificeData; uniform float _EntryOpenDuration; uniform float _Shape1Depth; uniform float _Shape1Duration; uniform float _Shape2Depth; uniform float _Shape2Duration; uniform float _Shape3Depth; uniform float _Shape3Duration; uniform float _BlendshapePower; uniform float _BlendshapeBadScaleFix; #endif