10 lines
695 B
Plaintext
10 lines
695 B
Plaintext
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How to setup a custom penetrator:
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1. Mesh Setup
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1.1 If your penetrator is rigged and should support dynamic bones it has to meet the following requirments:
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Local Position and rotation of the Armatur, Mesh and Bone object has to be zero.
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Scale of these objects should be 1
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1.2 The mesh, armature and root bone need to have their forward vector pointing towards the penetration direction
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1.3 The root position of the mesh should be where your penetrator should start being influenced
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Exporting a Penetrator correctly from blender is a fucking pain, cause blender fbx to unity export SUCKS ASS!
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I appended two pictures of armeture rotation in blender + export settings that worked for me.
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