res-avatar-unity/Assets/_PoiyomiShaders/Shaders/7.3/Pro/Includes/CGI_PoiFlipbook.cginc

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2023-07-16 02:51:23 +00:00
#ifndef POI_FLIPBOOK
#define POI_FLIPBOOK
#if defined(PROP_FLIPBOOKTEXARRAY) || !defined(OPTIMIZER_ENABLED)
UNITY_DECLARE_TEX2DARRAY(_FlipbookTexArray); float4 _FlipbookTexArray_ST;
#endif
#if defined(PROP_FLIPBOOKMASK) || !defined(OPTIMIZER_ENABLED)
POI_TEXTURE_NOSAMPLER(_FlipbookMask);
#endif
float4 _FlipbookColor;
float _FlipbookFPS;
float _FlipbookTotalFrames;
float4 _FlipbookScaleOffset;
float _FlipbookTiled;
float _FlipbookCurrentFrame;
float _FlipbookEmissionStrength;
float _FlipbookRotation;
float _EnableFlipbook;
float _FlipbookTexArrayUV;
float _FlipbookAlphaControlsFinalAlpha;
float _FlipbookRotationSpeed;
float _FlipbookIntensityControlsAlpha;
float _FlipbookColorReplaces;
float2 _FlipbookTexArrayPan;
// blending
float _FlipbookReplace;
float _FlipbookMultiply;
float _FlipbookAdd;
// anim
float _FlipbookMovementType;
float4 _FlipbookStartEndOffset;
float _FlipbookMovementSpeed;
// Crossfade
float _FlipbookCrossfadeEnabled;
float2 _FlipbookCrossfadeRange;
float _FlipbookHueShiftEnabled;
float _FlipbookHueShiftSpeed;
float _FlipbookHueShift;
// Global
float4 flipBookPixel;
float4 flipBookPixelMultiply;
float flipBookMask;
// Audio Link
half _AudioLinkFlipbookScaleBand;
half4 _AudioLinkFlipbookScale;
half _AudioLinkFlipbookAlphaBand;
half2 _AudioLinkFlipbookAlpha;
half _AudioLinkFlipbookEmissionBand;
half2 _AudioLinkFlipbookEmission;
half _AudioLinkFlipbookFrameBand;
half2 _AudioLinkFlipbookFrame;
#ifndef POI_SHADOW
void applyFlipbook(inout float4 finalColor, inout float3 flipbookEmission)
{
#if defined(PROP_FLIPBOOKMASK) || !defined(OPTIMIZER_ENABLED)
flipBookMask = POI2D_SAMPLER_PAN(_FlipbookMask, _MainTex, poiMesh.uv[_FlipbookMaskUV], _FlipbookMaskPan).r;
#else
flipBookMask = 1;
#endif
float4 flipbookScaleOffset = _FlipbookScaleOffset;
#ifdef POI_AUDIOLINK
flipbookScaleOffset.xy += lerp(_AudioLinkFlipbookScale.xy, _AudioLinkFlipbookScale.zw, poiMods.audioLink[_AudioLinkFlipbookScaleBand]);
#endif
flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy;
float2 uv = frac(poiMesh.uv[_FlipbookTexArrayUV]);
float theta = radians(_FlipbookRotation + _Time.z * _FlipbookRotationSpeed);
float cs = cos(theta);
float sn = sin(theta);
float2 spriteCenter = flipbookScaleOffset.zw + .5;
// 2d rotation
uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y);
float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1));
UNITY_BRANCH
if (_FlipbookTiled == 0)
{
if (max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0)
{
flipBookPixel = 0;
return;
}
}
#if defined(PROP_FLIPBOOKTEXARRAY) || !defined(OPTIMIZER_ENABLED)
float currentFrame = fmod(_FlipbookCurrentFrame, _FlipbookTotalFrames);
if (_FlipbookCurrentFrame < 0)
{
currentFrame = (_Time.y / (1 / _FlipbookFPS)) % _FlipbookTotalFrames;
}
#ifdef POI_AUDIOLINK
currentFrame += lerp(_AudioLinkFlipbookFrame.x, _AudioLinkFlipbookFrame.y, poiMods.audioLink[_AudioLinkFlipbookFrameBand]);
#endif
flipBookPixel = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * _FlipbookTexArrayPan, floor(currentFrame)));
UNITY_BRANCH
if (_FlipbookCrossfadeEnabled)
{
float4 flipbookNextPixel = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * _FlipbookTexArrayPan, floor((currentFrame + 1) % _FlipbookTotalFrames)));
flipBookPixel = lerp(flipBookPixel, flipbookNextPixel, smoothstep(_FlipbookCrossfadeRange.x, _FlipbookCrossfadeRange.y, frac(currentFrame)));
}
#else
flipBookPixel = 1;
#endif
UNITY_BRANCH
if (_FlipbookIntensityControlsAlpha)
{
flipBookPixel.a = poiMax(flipBookPixel.rgb);
}
UNITY_BRANCH
if (_FlipbookColorReplaces)
{
flipBookPixel.rgb = _FlipbookColor.rgb;
}
else
{
flipBookPixel.rgb *= _FlipbookColor.rgb;
}
#ifdef POI_BLACKLIGHT
UNITY_BRANCH
if (_BlackLightMaskFlipbook != 4)
{
flipBookMask *= blackLightMask[_BlackLightMaskFlipbook];
}
#endif
UNITY_BRANCH
if (_FlipbookHueShiftEnabled)
{
flipBookPixel.rgb = hueShift(flipBookPixel.rgb, _FlipbookHueShift + _Time.x * _FlipbookHueShiftSpeed);
}
half flipbookAlpha = 1;
#ifdef POI_AUDIOLINK
flipbookAlpha = saturate(lerp(_AudioLinkFlipbookAlpha.x, _AudioLinkFlipbookAlpha.y, poiMods.audioLink[_AudioLinkFlipbookAlphaBand]));
#endif
finalColor.rgb = lerp(finalColor.rgb, flipBookPixel.rgb, flipBookPixel.a * _FlipbookColor.a * _FlipbookReplace * flipBookMask * flipbookAlpha);
finalColor.rgb = finalColor + flipBookPixel.rgb * _FlipbookAdd * flipBookMask * flipbookAlpha;
finalColor.rgb = finalColor * lerp(1, flipBookPixel.rgb, flipBookPixel.a * _FlipbookColor.a * flipBookMask * _FlipbookMultiply * flipbookAlpha);
UNITY_BRANCH
if (_FlipbookAlphaControlsFinalAlpha)
{
finalColor.a = lerp(finalColor.a, flipBookPixel.a * _FlipbookColor.a, flipBookMask);
}
float flipbookEmissionStrength = _FlipbookEmissionStrength;
#ifdef POI_AUDIOLINK
flipbookEmissionStrength += max(lerp(_AudioLinkFlipbookEmission.x, _AudioLinkFlipbookEmission.y, poiMods.audioLink[_AudioLinkFlipbookEmissionBand]), 0);
#endif
flipbookEmission = lerp(0, flipBookPixel.rgb * flipbookEmissionStrength, flipBookPixel.a * _FlipbookColor.a * flipBookMask * flipbookAlpha);
}
#else
float applyFlipbookAlphaToShadow(float2 uv)
{
UNITY_BRANCH
if (_FlipbookAlphaControlsFinalAlpha)
{
float flipbookShadowAlpha = 0;
float4 flipbookScaleOffset = _FlipbookScaleOffset;
flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy;
float theta = radians(_FlipbookRotation);
float cs = cos(theta);
float sn = sin(theta);
float2 spriteCenter = flipbookScaleOffset.zw + .5;
uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y);
float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1));
#if defined(PROP_FLIPBOOKTEXARRAY) || !defined(OPTIMIZER_ENABLED)
float currentFrame = fmod(_FlipbookCurrentFrame, _FlipbookTotalFrames);
if (_FlipbookCurrentFrame < 0)
{
currentFrame = (_Time.y / (1 / _FlipbookFPS)) % _FlipbookTotalFrames;
}
half4 flipbookColor = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * _FlipbookTexArrayPan, floor(currentFrame)));
UNITY_BRANCH
if (_FlipbookCrossfadeEnabled)
{
float4 flipbookNextPixel = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * _FlipbookTexArrayPan, floor((currentFrame + 1) % _FlipbookTotalFrames)));
flipbookColor = lerp(flipbookColor, flipbookNextPixel, smoothstep(_FlipbookCrossfadeRange.x, _FlipbookCrossfadeRange.y, frac(currentFrame)));
}
#else
half4 flipbookColor = 1;
#endif
if (_FlipbookIntensityControlsAlpha)
{
flipbookColor.a = poiMax(flipbookColor.rgb);
}
UNITY_BRANCH
if (_FlipbookTiled == 0)
{
if (max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0)
{
flipbookColor.a = 0;
}
}
return flipbookColor.a * _FlipbookColor.a;
}
return 1;
}
#endif
#endif