28 lines
763 B
HLSL
28 lines
763 B
HLSL
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#ifndef OutlineVert
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#define OutlineVert
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v2f vert(VertexInput v)
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{
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v2f o;
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UNITY_SETUP_INSTANCE_ID(v);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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UNITY_TRANSFER_INSTANCE_ID(v, o);
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#ifdef FUN
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applyFun(v.vertex);
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#endif
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o.uv = v.texcoord0 + _OutlineGlobalPan.xy * _Time.y;
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o.normal = UnityObjectToWorldNormal(v.normal);
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float3 offset = o.normal * (_LineWidth/100);
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o.worldPos = mul(unity_ObjectToWorld, v.vertex) + float4(offset,0);
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o.pos = UnityWorldToClipPos(o.worldPos);
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UNITY_TRANSFER_SHADOW(o, o.uv);
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UNITY_TRANSFER_FOG(o, o.pos);
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return o;
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}
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#endif
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