res-avatar-unity/Assets/_PoiyomiShaders/Shaders/7.3/Includes/CGI_PoiHologram.cginc

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2023-07-16 02:51:23 +00:00
#ifndef POI_HOLOGRAM
#define POI_HOLOGRAM
UNITY_DECLARE_TEX2D_NOSAMPLER(_HoloAlphaMap); float4 _HoloAlphaMap_ST;
uint _HoloCoordinateSpace; // 0 World, 1 Local, 2 UV
float3 _HoloDirection;
float _HoloScrollSpeed;
float _HoloLineDensity;
fixed _HoloFresnelAlpha;
fixed _HoloRimSharpness;
fixed _HoloRimWidth;
void ApplyHoloAlpha(inout float4 color)
{
float uv = 0;
UNITY_BRANCH
if (_HoloCoordinateSpace == 0)
{
uv = dot(normalize(_HoloDirection), poiMesh.worldPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
}
UNITY_BRANCH
if(_HoloCoordinateSpace == 1)
{
uv = dot(normalize(_HoloDirection), poiMesh.localPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
}
UNITY_BRANCH
if(_HoloCoordinateSpace == 2)
{
uv = dot(_HoloDirection, poiMesh.uv[0] * _HoloLineDensity) + _Time.x * _HoloScrollSpeed;
}
float holoRim = saturate(1 - smoothstep(min(_HoloRimSharpness, _HoloRimWidth), _HoloRimWidth, poiCam.viewDotNormal));
holoRim = abs(lerp(1, holoRim, _HoloFresnelAlpha));
color.a *= UNITY_SAMPLE_TEX2D_SAMPLER(_HoloAlphaMap, _MainTex, uv).r * holoRim;
}
#endif