65 lines
2.6 KiB
C#
65 lines
2.6 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace Thry {
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public class ThryFileCreator {
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[MenuItem("Thry/ShaderUI/UI Creator Helper/Create Label Boiler", false, priority = 40)]
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public static void CreateLabel()
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{
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string[] names = GetProperties();
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string data = names.Aggregate("", (n1, n2) => n1 + n2 + ":=" + n2 + "--{tooltip:}\n");
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Save(data, "_label.txt");
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}
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[MenuItem("Thry/ShaderUI/UI Creator Helper/Create Label Boiler", true, priority = 40)]
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static bool CreateLabelVaildate()
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{
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return ValidateSelection();
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}
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[MenuItem("Thry/ShaderUI/UI Creator Helper/Create Label Boiler + Locale Boiler", false, priority = 40)]
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public static void CreateLabelLocale()
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{
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string[] names = GetProperties();
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string label_data = names.Aggregate("", (n1, n2) => n1 +
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n2 + ":=locale::" + n2 + "_text--{tooltip:locale::" + n2 + "_tooltip}\n");
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string locale_data = names.Aggregate(",English\n", (n1, n2) => n1 +
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n2 + "_text," + n2 + "\n"+
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n2 + "_tooltip,\n");
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Save(label_data, "_label.txt");
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Save(locale_data, "_locale.txt");
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}
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[MenuItem("Thry/ShaderUI Creator Helper/Create Label Boiler + Locale Boiler", true, priority = 40)]
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static bool CreateLabelLocaleValidate()
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{
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return ValidateSelection();
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}
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private static bool ValidateSelection()
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{
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if (Selection.activeObject == null)
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return false;
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string path = AssetDatabase.GetAssetPath(Selection.activeObject).ToLower();
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return path.EndsWith(".shader");
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}
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private static string[] GetProperties()
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{
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Shader shader = (Shader)Selection.activeObject;
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return MaterialEditor.GetMaterialProperties(new Material[] { new Material(shader) }).Select(p => p.name).ToArray();
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}
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private static void Save(string data, string add_string)
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{
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string path = AssetDatabase.GetAssetPath(Selection.activeObject);
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path = Path.GetDirectoryName(path)+ "/"+ Path.GetFileNameWithoutExtension(path) + add_string;
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FileHelper.WriteStringToFile(data, path);
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AssetDatabase.Refresh();
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EditorGUIUtility.PingObject(AssetDatabase.LoadMainAssetAtPath(path));
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}
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}
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}
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