565 lines
24 KiB
C#
565 lines
24 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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namespace Thry{
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public class Localization : ScriptableObject
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{
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[SerializeField] Shader[] ValidateWithShaders;
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[SerializeField] string DefaultLanguage = "English";
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[SerializeField] string[] Languages = new string[0];
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[SerializeField]int SelectedLanguage = -1;
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[SerializeField]
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string[] _keys = new string[0];
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[SerializeField]
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string[] _values = new string[0];
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[SerializeField]
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string[] _defaultKeys = new string[0];
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[SerializeField]
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string[] _defaultValues = new string[0];
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Dictionary<string, string[]> _localizedStrings = new Dictionary<string, string[]>();
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Dictionary<string,string> _defaultKeyValues = new Dictionary<string,string>();
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string[] _allLanguages;
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bool _isLoaded = false;
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bool _couldNotLoad = false;
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// Use
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public static Localization Load(string guid)
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{
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string path = AssetDatabase.GUIDToAssetPath(guid);
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Localization l = AssetDatabase.LoadAssetAtPath<Localization>(path);
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if(l == null)
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{
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l = ScriptableObject.CreateInstance<Localization>();
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l._couldNotLoad = true;
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return l;
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}
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l.Load();
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return l;
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}
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void Load()
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{
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_allLanguages = new string[Languages.Length + 1];
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_allLanguages[0] = DefaultLanguage;
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Array.Copy(Languages, 0, _allLanguages, 1, Languages.Length);
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_localizedStrings = new Dictionary<string, string[]>();
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for (int i = 0; i < _keys.Length; i++)
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{
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string[] ar = new string[Languages.Length];
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Array.Copy(_values, i * Languages.Length , ar, 0, Languages.Length);
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_localizedStrings[_keys[i]] = ar;
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}
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_isLoaded = true;
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}
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public static Localization Create()
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{
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Localization l = ScriptableObject.CreateInstance<Localization>();
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l._allLanguages = new string[l.Languages.Length + 1];
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l._allLanguages[0] = l.DefaultLanguage;
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Array.Copy(l.Languages, 0, l._allLanguages, 1, l.Languages.Length);
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l._localizedStrings = new Dictionary<string, string[]>();
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return l;
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}
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public void DrawDropdown()
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{
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if(_couldNotLoad)
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{
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EditorGUILayout.HelpBox("Could not load localization file", MessageType.Warning);
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return;
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}
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EditorGUI.BeginChangeCheck();
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SelectedLanguage = EditorGUILayout.Popup(SelectedLanguage + 1, _allLanguages) - 1;
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if(EditorGUI.EndChangeCheck())
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{
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ShaderEditor.Active.Reload();
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EditorUtility.SetDirty(this);
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AssetDatabase.SaveAssets();
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}
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}
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public string Get(MaterialProperty prop, string defaultValue)
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{
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if(_localizedStrings.ContainsKey(prop.name))
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{
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string[] ar = _localizedStrings[prop.name];
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if(ar.Length > SelectedLanguage && SelectedLanguage > -1)
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{
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return ar[SelectedLanguage] ?? defaultValue;
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}
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}
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_defaultKeyValues[prop.name] = defaultValue;
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return defaultValue;
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}
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public string Get(MaterialProperty prop, FieldInfo field, string defaultValue)
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{
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string id = prop.name + "." + field.DeclaringType + "." + field.Name;
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return Get(id, defaultValue);
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}
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public string Get(string id, string defaultValue)
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{
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if(id == null) return defaultValue;
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if (_localizedStrings.ContainsKey(id))
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{
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string[] ar = _localizedStrings[id];
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if (ar.Length > SelectedLanguage && SelectedLanguage > -1)
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{
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return ar[SelectedLanguage] ?? defaultValue;
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}
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}
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_defaultKeyValues[id] = defaultValue;
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return defaultValue;
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}
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// Managment
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void AddLanguage(string language)
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{
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if (System.Array.IndexOf(Languages, language) == -1)
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{
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System.Array.Resize(ref Languages, Languages.Length + 1);
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Languages[Languages.Length - 1] = language;
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string[] keys = _localizedStrings.Keys.ToArray();
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foreach(string key in keys)
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{
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string[] ar = _localizedStrings[key];
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System.Array.Resize(ref ar, ar.Length + 1);
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ar[ar.Length - 1] = null;
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_localizedStrings[key] = ar;
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}
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Save();
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}
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}
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void RemoveLanguage(string language)
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{
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int index = System.Array.IndexOf(Languages, language);
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if (index != -1)
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{
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if(Languages.Length > 1)
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{
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for (int i = index; i < Languages.Length - 1; i++)
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{
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Languages[i] = Languages[i + 1];
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}
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System.Array.Resize(ref Languages, Languages.Length - 1);
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string[] keys = _localizedStrings.Keys.ToArray();
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foreach (string key in keys)
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{
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string[] ar = _localizedStrings[key];
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for (int i = index; i < ar.Length - 1; i++)
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{
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ar[i] = ar[i + 1];
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}
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System.Array.Resize(ref ar, ar.Length - 1);
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_localizedStrings[key] = ar;
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}
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}else
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{
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Languages = new string[0];
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_localizedStrings = new Dictionary<string, string[]>();
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}
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Save();
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}
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}
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void Save()
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{
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_defaultKeys = _defaultKeyValues.Keys.ToArray();
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_defaultValues = _defaultKeyValues.Values.ToArray();
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_keys = _localizedStrings.Keys.ToArray();
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_values = new string[_keys.Length * Languages.Length];
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for (int i = 0; i < _keys.Length; i++)
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{
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string[] ar = _localizedStrings[_keys[i]];
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Array.Copy(ar, 0, _values, i * Languages.Length, ar.Length);
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}
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EditorUtility.SetDirty(this);
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AssetDatabase.SaveAssets();
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}
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void Clear()
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{
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_defaultKeys = new string[0];
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_defaultValues = new string[0];
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_keys = new string[0];
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_values = new string[0];
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Languages = new string[0];
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}
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[MenuItem("Assets/Thry/Shaders/Create Locale File", false)]
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static void CreateLocale()
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{
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Localization locale = ScriptableObject.CreateInstance<Localization>();
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Shader[] shaders = Selection.objects.Select(o => o as Shader).ToArray();
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string fileName = Path.GetFileNameWithoutExtension(AssetDatabase.GetAssetPath(shaders[0]));
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string folderPath = Path.GetDirectoryName(AssetDatabase.GetAssetPath(shaders[0]));
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locale.ValidateWithShaders = shaders;
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AssetDatabase.CreateAsset(locale, folderPath + "/" + fileName + "_Locale.asset");
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AssetDatabase.SaveAssets();
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}
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[MenuItem("Assets/Thry/Shaders/Create Locale File", true)]
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static bool ValidateCreateLocale()
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{
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return Selection.objects.All(o => o is Shader);
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}
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[MenuItem("Assets/Thry/Shaders/Locale Property", false)]
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static void CreateShaderProperty()
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{
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Localization l = Selection.activeObject as Localization;
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string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(l));
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string outS = $"[HideInInspector] {ShaderEditor.PROPERTY_NAME_LOCALE} (\"{guid}\", Float) = 0";
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EditorGUIUtility.systemCopyBuffer = outS;
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}
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[MenuItem("Assets/Thry/Shaders/Locale Property", true)]
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static bool ValidateCreateShaderProperty()
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{
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return Selection.activeObject is Localization;
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}
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[CustomEditor(typeof(Localization))]
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public class LocaleEditor : Editor
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{
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List<(string key, string defaultValue, string newValue)> _missingKeys = new List<(string key, string defaultValue, string newValue)>();
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int _selectedLanguageIndex = 0;
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string _searchById = "";
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string _searchByTranslation = "";
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string[] _searchResults = new string[0];
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string _translateByValueIn = "";
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string _translateByValueOut = "";
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string _autoTranslateLanguageShortCode = "EN";
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string ToCSVString(string s)
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{
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return "\"" + s.Replace("\"", "“") + "\"";
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}
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string FromCSVString(string s)
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{
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return s.Trim('"').Replace("“", "\"");
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}
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void ExportAsCSV(Localization locale)
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{
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string path = EditorUtility.SaveFilePanel("Export as CSV", "", locale.name, "csv");
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if (string.IsNullOrEmpty(path) == false)
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{
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System.Text.StringBuilder sb = new System.Text.StringBuilder();
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foreach (string language in locale.Languages)
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{
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sb.Append("," + ToCSVString(language));
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}
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sb.AppendLine();
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for(int i = 0;i < locale._keys.Length; i++)
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{
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sb.Append(ToCSVString(locale._keys[i]));
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for(int j = 0; j < locale.Languages.Length; j++)
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{
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sb.Append("," + ToCSVString(locale._values[i * locale.Languages.Length + j]));
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}
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sb.AppendLine();
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}
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File.WriteAllText(path, sb.ToString());
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}
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}
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void LoadFromCSV(Localization locale)
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{
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string path = EditorUtility.OpenFilePanel("Load from CSV", "", "csv");
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if (string.IsNullOrEmpty(path) == false)
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{
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string[] lines = File.ReadAllLines(path);
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if (lines.Length > 0)
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{
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locale.Clear();
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string[] languages = lines[0].Split(',');
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for (int i = 1; i < languages.Length; i++)
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{
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locale.AddLanguage(FromCSVString(languages[i]));
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}
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for (int i = 1; i < lines.Length; i++)
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{
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string[] values = lines[i].Split(',');
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if (values.Length > 0)
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{
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string key = FromCSVString(values[0]);
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for (int j = 1; j < values.Length; j++)
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{
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locale._values[(i - 1) * (languages.Length - 1) + j - 1] = FromCSVString(values[j]);
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}
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}
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}
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locale.Save();
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}
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}
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}
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void UpdateMissing(Localization locale)
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{
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_missingKeys.Clear();
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foreach(string key in locale._localizedStrings.Keys)
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{
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if (string.IsNullOrEmpty(locale._localizedStrings[key][_selectedLanguageIndex]))
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{
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_missingKeys.Add((key, locale._defaultKeyValues[key], locale._defaultKeyValues[key]));
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}
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}
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}
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void UpdateData(Localization locale)
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{
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locale.Load();
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// create _defaultKeyValues
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if(locale._defaultKeyValues == null)
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{
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locale._defaultKeyValues = new Dictionary<string, string>();
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}
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for(int i = 0; i < locale._defaultKeys.Length; i++)
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{
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if(locale._defaultKeyValues.ContainsKey(locale._defaultKeys[i]) == false)
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locale._defaultKeyValues.Add(locale._defaultKeys[i], locale._defaultValues[i]);
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}
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// add all keys from shader
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foreach(var kv in locale._defaultKeyValues)
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{
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string key = kv.Key;
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if(key.StartsWith("footer_")) continue;
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if(key == ShaderEditor.PROPERTY_NAME_MASTER_LABEL) continue;
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if(key == ShaderEditor.PROPERTY_NAME_LABEL_FILE) continue;
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if(key == ShaderEditor.PROPERTY_NAME_LOCALE) continue;
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if(key == ShaderEditor.PROPERTY_NAME_ON_SWAP_TO_ACTIONS) continue;
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if(key == ShaderEditor.PROPERTY_NAME_SHADER_VERSION) continue;
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if(key == ShaderEditor.PROPERTY_NAME_EDITOR_DETECT) continue;
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if (string.IsNullOrEmpty(kv.Value) == false && !locale._localizedStrings.ContainsKey(kv.Key))
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{
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locale._localizedStrings.Add(kv.Key, new string[locale.Languages.Length]);
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}
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}
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// make missing keys a list of all keys that have an empty string in the selected language
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UpdateMissing(locale);
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}
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private void OnEnable()
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{
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Localization locale = (Localization)target;
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locale.Load();
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UpdateData(locale);
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}
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private void Awake() {
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Localization locale = (Localization)target;
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locale.Load();
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UpdateData(locale);
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}
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public override void OnInspectorGUI()
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{
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Localization locale = (Localization)target;
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if(!locale._isLoaded)
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{
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UpdateData(locale);
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}
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if(GUILayout.Button("Save"))
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{
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locale.Save();
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}
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EditorGUILayout.PropertyField(serializedObject.FindProperty("ValidateWithShaders"));
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if(GUILayout.Button("Load Properties from Shaders"))
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{
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// for each shader create a material & material editor so that the data is loaded into the localization object
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foreach(Shader s in locale.ValidateWithShaders)
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{
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ShaderEditor se = new ShaderEditor();
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se.FakePartialInitilizationForLocaleGathering(s);
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}
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}
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locale.DefaultLanguage = EditorGUILayout.TextField("Default Language", locale.DefaultLanguage);
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EditorGUILayout.LabelField("Languages");
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for (int i = 0; i < locale.Languages.Length; i++)
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{
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EditorGUILayout.BeginHorizontal();
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locale.Languages[i] = EditorGUILayout.TextField(locale.Languages[i]);
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if (GUILayout.Button("Remove"))
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{
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locale.RemoveLanguage(locale.Languages[i]);
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}
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EditorGUILayout.EndHorizontal();
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}
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button("Add"))
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{
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locale.AddLanguage("New Language");
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}
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EditorGUILayout.EndHorizontal();
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// popup for selecting language
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EditorGUI.BeginChangeCheck();
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_selectedLanguageIndex = EditorGUILayout.Popup("Language to edit", _selectedLanguageIndex, locale.Languages);
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if(EditorGUI.EndChangeCheck())
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{
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_missingKeys.Clear();
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}
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if(GUILayout.Button("Update"))
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{
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UpdateData(locale);
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}
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|
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|
EditorGUILayout.Space(20);
|
|||
|
EditorGUILayout.LabelField("Import / Export", EditorStyles.boldLabel);
|
|||
|
if(GUILayout.Button("Import from CSV"))
|
|||
|
LoadFromCSV(locale);
|
|||
|
|
|||
|
if(locale.Languages.Length == 0) return;
|
|||
|
|
|||
|
if(GUILayout.Button("Export to CSV"))
|
|||
|
ExportAsCSV(locale);
|
|||
|
|
|||
|
EditorGUILayout.Space(20);
|
|||
|
EditorGUILayout.LabelField("Missing Entries", EditorStyles.boldLabel);
|
|||
|
(string,string,string) kvToRemove = default;
|
|||
|
for(int i = 0; i < _missingKeys.Count && i < 10; i++)
|
|||
|
{
|
|||
|
var kv = _missingKeys[i];
|
|||
|
EditorGUILayout.BeginHorizontal();
|
|||
|
kv.newValue = EditorGUILayout.DelayedTextField(kv.key, kv.newValue);
|
|||
|
if(GUILayout.Button("Skip", GUILayout.Width(50)))
|
|||
|
{
|
|||
|
kvToRemove = kv;
|
|||
|
}
|
|||
|
if(GUILayout.Button("Apply", GUILayout.Width(50)))
|
|||
|
{
|
|||
|
if (!locale._localizedStrings.ContainsKey(kv.key))
|
|||
|
{
|
|||
|
locale._localizedStrings.Add(kv.key, new string[locale.Languages.Length]);
|
|||
|
}
|
|||
|
locale._localizedStrings[kv.key][_selectedLanguageIndex] = kv.newValue;
|
|||
|
kvToRemove = kv;
|
|||
|
}
|
|||
|
_missingKeys[i] = kv;
|
|||
|
EditorGUILayout.EndHorizontal();
|
|||
|
}
|
|||
|
if(_missingKeys.Count > 10)
|
|||
|
{
|
|||
|
EditorGUILayout.LabelField("...");
|
|||
|
}
|
|||
|
if(kvToRemove != default)
|
|||
|
{
|
|||
|
_missingKeys.Remove(kvToRemove);
|
|||
|
}
|
|||
|
|
|||
|
EditorGUILayout.Space(20);
|
|||
|
EditorGUILayout.LabelField("Automatic Translation using Google", EditorStyles.boldLabel);
|
|||
|
_autoTranslateLanguageShortCode = EditorGUILayout.TextField("Language Short Code", _autoTranslateLanguageShortCode);
|
|||
|
EditorGUILayout.HelpBox("Short code must be valid short code. See https://cloud.google.com/translate/docs/languages for a list of valid short codes.", MessageType.Info);
|
|||
|
if(Event.current.type == EventType.MouseDown && GUILayoutUtility.GetLastRect().Contains(Event.current.mousePosition))
|
|||
|
{
|
|||
|
Application.OpenURL("https://cloud.google.com/translate/docs/languages");
|
|||
|
}
|
|||
|
if(GUILayout.Button("Auto Translate"))
|
|||
|
{
|
|||
|
int _missingKeysCount = _missingKeys.Count;
|
|||
|
int i = 0;
|
|||
|
foreach((string key, string defaultValue, string newValue) in _missingKeys)
|
|||
|
{
|
|||
|
EditorUtility.DisplayProgressBar("Auto Translate", $"Translating {i}/{_missingKeysCount}", (float)i / _missingKeysCount);
|
|||
|
try
|
|||
|
{
|
|||
|
if (!locale._localizedStrings.ContainsKey(key))
|
|||
|
{
|
|||
|
locale._localizedStrings.Add(key, new string[locale.Languages.Length]);
|
|||
|
}
|
|||
|
locale._localizedStrings[key][_selectedLanguageIndex] = WebHelper.Translate(defaultValue, _autoTranslateLanguageShortCode);
|
|||
|
}
|
|||
|
catch(Exception e)
|
|||
|
{
|
|||
|
Debug.LogError(e);
|
|||
|
}
|
|||
|
i += 1;
|
|||
|
}
|
|||
|
EditorUtility.ClearProgressBar();
|
|||
|
locale.Save();
|
|||
|
}
|
|||
|
|
|||
|
EditorGUILayout.Space(20);
|
|||
|
EditorGUILayout.LabelField("Translate entries by value", EditorStyles.boldLabel);
|
|||
|
EditorGUILayout.HelpBox("This will search all properties and translate all that have the exact display name with the selected value. Suggested usecase: Panning, UV", MessageType.Info);
|
|||
|
_translateByValueIn = EditorGUILayout.TextField("Search for", _translateByValueIn);
|
|||
|
_translateByValueOut = EditorGUILayout.TextField("Translate with", _translateByValueOut);
|
|||
|
if(GUILayout.Button("Execute"))
|
|||
|
{
|
|||
|
foreach(var kv in locale._defaultKeyValues)
|
|||
|
{
|
|||
|
if(kv.Value == _translateByValueIn)
|
|||
|
{
|
|||
|
locale._localizedStrings[kv.Key][_selectedLanguageIndex] = _translateByValueOut;
|
|||
|
}
|
|||
|
}
|
|||
|
UpdateMissing(locale);
|
|||
|
}
|
|||
|
|
|||
|
EditorGUILayout.Space(20);
|
|||
|
EditorGUILayout.LabelField("Existing Entries", EditorStyles.boldLabel);
|
|||
|
EditorGUI.BeginChangeCheck();
|
|||
|
_searchById = EditorGUILayout.TextField("Search by id", _searchById);
|
|||
|
_searchByTranslation = EditorGUILayout.TextField("Search by translation", _searchByTranslation);
|
|||
|
if(EditorGUI.EndChangeCheck())
|
|||
|
{
|
|||
|
List<string> res = new List<string>();
|
|||
|
foreach (string key in locale._localizedStrings.Keys)
|
|||
|
{
|
|||
|
if(locale._localizedStrings[key][_selectedLanguageIndex] == null) continue;
|
|||
|
if(locale._localizedStrings[key][_selectedLanguageIndex].IndexOf(_searchByTranslation, StringComparison.OrdinalIgnoreCase) != -1
|
|||
|
&& key.IndexOf(_searchById, StringComparison.OrdinalIgnoreCase) != -1)
|
|||
|
{
|
|||
|
res.Add(key);
|
|||
|
}
|
|||
|
}
|
|||
|
_searchResults = res.ToArray();
|
|||
|
}
|
|||
|
EditorGUILayout.Space(5);
|
|||
|
if(_searchById.Length > 0 || _searchByTranslation.Length > 0)
|
|||
|
{
|
|||
|
int count = 0;
|
|||
|
foreach (string key in _searchResults)
|
|||
|
{
|
|||
|
if(count > 50)
|
|||
|
{
|
|||
|
EditorGUILayout.LabelField("...");
|
|||
|
break;
|
|||
|
}
|
|||
|
EditorGUILayout.BeginHorizontal();
|
|||
|
string value = EditorGUILayout.DelayedTextField(key, locale._localizedStrings[key][_selectedLanguageIndex]);
|
|||
|
if (GUILayout.Button("Remove", GUILayout.Width(65)))
|
|||
|
{
|
|||
|
locale._localizedStrings[key][_selectedLanguageIndex] = "";
|
|||
|
}
|
|||
|
EditorGUILayout.EndHorizontal();
|
|||
|
locale._localizedStrings[key][_selectedLanguageIndex] = value;
|
|||
|
count++;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|