res-avatar-unity/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/Helper.cs

1911 lines
77 KiB
C#
Raw Normal View History

2023-07-16 02:51:23 +00:00
// Material/Shader Inspector for Unity 2017/2018
// Copyright (C) 2019 Thryrallo
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Security;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Profiling;
namespace Thry
{
static class StringExtensions
{
public static string ReplaceVariables(this string s, params object[] values)
{
for(int i = 0; i < values.Length;i++)
{
s = s.Replace("{" + i + "}", values[i].ToString());
}
return s;
}
}
public class Helper
{
static bool s_didTryRegsiterThisSession = false;
public static bool ClassWithNamespaceExists(string classname)
{
return (from assembly in AppDomain.CurrentDomain.GetAssemblies()
from type in assembly.GetTypes()
where type.FullName == classname
select type).Count() > 0;
}
public static Type FindTypeByFullName(string fullname)
{
return (from assembly in AppDomain.CurrentDomain.GetAssemblies()
from type in assembly.GetTypes()
where type.FullName == fullname
select type).FirstOrDefault();
}
private static readonly DateTime UnixEpoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
public static long GetCurrentUnixTimestampMillis()
{
return (long)(DateTime.UtcNow - UnixEpoch).TotalMilliseconds;
}
public static long DatetimeToUnixSeconds(DateTime time)
{
return (long)(time - UnixEpoch).TotalSeconds;
}
public static long GetUnityStartUpTimeStamp()
{
return GetCurrentUnixTimestampMillis() - (long)EditorApplication.timeSinceStartup * 1000;
}
public static void RegisterEditorUse()
{
if (s_didTryRegsiterThisSession) return;
if (!EditorPrefs.GetBool("thry_has_counted_user", false))
{
WebHelper.DownloadStringASync(URL.COUNT_USER, delegate (string s)
{
if (s == "true")
EditorPrefs.SetBool("thry_has_counted_user", true);
});
}
string projectPrefix = PlayerSettings.companyName + "." + PlayerSettings.productName;
if (!EditorPrefs.GetBool(projectPrefix + "_thry_has_counted_project", false))
{
WebHelper.DownloadStringASync(URL.COUNT_PROJECT, delegate (string s)
{
if (s == "true")
EditorPrefs.SetBool(projectPrefix + "_thry_has_counted_project", true);
});
}
s_didTryRegsiterThisSession = true;
}
//-------------------Comparetors----------------------
public static int CompareVersions(string v1, string v2)
{
//fix the string
v1 = v1.Replace(",", ".");
v2 = v2.Replace(",", ".");
Match v1_match = Regex.Match(v1, @"(a|b)?\d+((\.|a|b)\d+)*(a|b)?");
Match v2_match = Regex.Match(v2, @"(a|b)?\d+((\.|a|b)\d+)*(a|b)?");
if (!v1_match.Success && !v2_match.Success) return 0;
else if (!v1_match.Success) return 1;
else if (!v2_match.Success) return -1;
v1 = v1_match.Value;
v2 = v2_match.Value;
int index_v1 = 0;
int index_v2 = 0;
string chunk_v1;
string chunk_v2;
while (index_v1 < v1.Length || index_v2 < v2.Length)
{
//get a chunk of the strings
if (index_v1 < v1.Length)
{
chunk_v1 = "";
if (v1[index_v1] == 'a')
chunk_v1 = "-2";
else if (v1[index_v1] == 'b')
chunk_v1 = "-1";
else
{
while (index_v1 < v1.Length && v1[index_v1] != 'a' && v1[index_v1] != 'b' && v1[index_v1] != '.')
chunk_v1 += v1[index_v1++];
if (index_v1 < v1.Length && (v1[index_v1] == 'a' || v1[index_v1] == 'b'))
index_v1--;
}
index_v1++;
}
else
chunk_v1 = "0";
if (index_v2 < v2.Length)
{
chunk_v2 = "";
if (v2[index_v2] == 'a')
chunk_v2 = "-2";
else if (v2[index_v2] == 'b')
chunk_v2 = "-1";
else
{
while (index_v2 < v2.Length && v2[index_v2] != 'a' && v2[index_v2] != 'b' && v2[index_v2] != '.')
chunk_v2 += v2[index_v2++];
if (index_v2 < v2.Length && (v2[index_v2] == 'a' || v2[index_v2] == 'b'))
index_v2--;
}
index_v2++;
}
else
chunk_v2 = "0";
//compare chunks
int v1P = int.Parse(chunk_v1);
int v2P = int.Parse(chunk_v2);
if (v1P > v2P) return -1;
else if (v1P < v2P) return 1;
}
return 0;
}
public static bool IsPrimitive(Type t)
{
return t.IsPrimitive || t == typeof(Decimal) || t == typeof(String);
}
public static string GetStringBetweenBracketsAndAfterId(string input, string id, char[] brackets)
{
string[] parts = Regex.Split(input, id);
if (parts.Length > 1)
{
char[] behind_id = parts[1].ToCharArray();
int i = 0;
int begin = 0;
int end = behind_id.Length - 1;
int depth = 0;
bool escaped = false;
while (i < behind_id.Length)
{
if (behind_id[i] == brackets[0] && !escaped)
{
if (depth == 0)
begin = i;
depth++;
}
else if (behind_id[i] == brackets[1] && !escaped)
{
depth--;
if (depth == 0)
{
end = i;
break;
}
}
if (behind_id[i] == '\\')
escaped = !escaped;
else
escaped = false;
i++;
}
return parts[1].Substring(begin, end);
}
return input;
}
public static float SolveMath(string exp, float parameter)
{
exp = exp.Replace("x", parameter.ToString(CultureInfo.InvariantCulture));
exp = exp.Replace(" ", "");
float f;
if (ExpressionEvaluator.Evaluate<float>(exp, out f)) return f;
return 0;
}
// This code is an implementation of the pseudocode from the Wikipedia,
// showing a naive implementation.
// You should research an algorithm with better space complexity.
public static int LevenshteinDistance(string s, string t)
{
int n = s.Length;
int m = t.Length;
int[,] d = new int[n + 1, m + 1];
if (n == 0)
{
return m;
}
if (m == 0)
{
return n;
}
for (int i = 0; i <= n; d[i, 0] = i++)
;
for (int j = 0; j <= m; d[0, j] = j++)
;
for (int i = 1; i <= n; i++)
{
for (int j = 1; j <= m; j++)
{
int cost = (t[j - 1] == s[i - 1]) ? 0 : 1;
d[i, j] = Math.Min(
Math.Min(d[i - 1, j] + 1, d[i, j - 1] + 1),
d[i - 1, j - 1] + cost);
}
}
return d[n, m];
}
// Start of Detour methods
// Modified from: https://github.com/apkd/UnityStaticBatchingSortingPatch/blob/e83bed8cf31fc98097586c4e47af77fa79d9bed5/StaticBatchingSortingPatch.cs
// Modified by Behemoth/hill
static Dictionary<MethodInfo, byte[]> s_patchedData = new Dictionary<MethodInfo, byte[]>();
public static unsafe void TryDetourFromTo(MethodInfo src, MethodInfo dst)
{
try
{
if (IntPtr.Size == sizeof(Int64))
{
// 64-bit systems use 64-bit absolute address and jumps
// 12 byte destructive
// Get function pointers
long Source_Base = src .MethodHandle.GetFunctionPointer().ToInt64();
long Destination_Base = dst.MethodHandle.GetFunctionPointer().ToInt64();
// Backup Source Data
IntPtr Source_IntPtr = src.MethodHandle.GetFunctionPointer();
var backup = new byte[0xC];
Marshal.Copy(Source_IntPtr, backup, 0, 0xC);
s_patchedData.Add(src, backup);
// Native source address
byte* Pointer_Raw_Source = (byte*)Source_Base;
// Pointer to insert jump address into native code
long* Pointer_Raw_Address = (long*)( Pointer_Raw_Source + 0x02 );
// Insert 64-bit absolute jump into native code (address in rax)
// mov rax, immediate64
// jmp [rax]
*( Pointer_Raw_Source + 0x00 ) = 0x48;
*( Pointer_Raw_Source + 0x01 ) = 0xB8;
*Pointer_Raw_Address = Destination_Base; // ( Pointer_Raw_Source + 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09 )
*( Pointer_Raw_Source + 0x0A ) = 0xFF;
*( Pointer_Raw_Source + 0x0B ) = 0xE0;
}
else
{
// 32-bit systems use 32-bit relative offset and jump
// 5 byte destructive
// Get function pointers
int Source_Base = src .MethodHandle.GetFunctionPointer().ToInt32();
int Destination_Base = dst.MethodHandle.GetFunctionPointer().ToInt32();
// Backup Source Data
IntPtr Source_IntPtr = src.MethodHandle.GetFunctionPointer();
var backup = new byte[0x5];
Marshal.Copy(Source_IntPtr, backup, 0, 0x5);
s_patchedData.Add(src, backup);
// Native source address
byte* Pointer_Raw_Source = (byte*)Source_Base;
// Pointer to insert jump address into native code
int* Pointer_Raw_Address = (int*)( Pointer_Raw_Source + 1 );
// Jump offset (less instruction size)
int offset = ( Destination_Base - Source_Base ) - 5;
// Insert 32-bit relative jump into native code
*Pointer_Raw_Source = 0xE9;
*Pointer_Raw_Address = offset;
}
}
catch (Exception ex)
{
Debug.LogError($"Unable to detour: {src?.Name ?? "UnknownSrc"} -> {dst?.Name ?? "UnknownDst"}\n{ex}");
throw;
}
}
public static unsafe void RestoreDetour(MethodInfo src) {
var Source_IntPtr = src.MethodHandle.GetFunctionPointer();
var backup = s_patchedData[src];
Marshal.Copy(backup, 0, Source_IntPtr, backup.Length);
s_patchedData.Remove(src);
}
// End of Detour Methods
}
public class PersistentData
{
public static string Get(string key)
{
return FileHelper.LoadValueFromFile(key, PATH.PERSISTENT_DATA);
}
public static void Set(string key, string value)
{
FileHelper.SaveValueToFile(key, value, PATH.PERSISTENT_DATA);
}
public static T Get<T>(string key, T defaultValue)
{
string s = FileHelper.LoadValueFromFile(key, PATH.PERSISTENT_DATA);
if (string.IsNullOrEmpty(s)) return defaultValue;
T obj = Parser.Deserialize<T>(s);
if (obj == null) return defaultValue;
return obj;
}
public static void Set(string key, object value)
{
FileHelper.SaveValueToFile(key, Parser.Serialize(value), PATH.PERSISTENT_DATA);
}
}
public class FileHelper
{
public static string FindFile(string name, string type=null)
{
string[] guids;
if (type != null)
guids = AssetDatabase.FindAssets(name + " t:" + type);
else
guids = AssetDatabase.FindAssets(name);
if (guids.Length == 0)
return null;
return AssetDatabase.GUIDToAssetPath(guids[0]);
}
//-----------------------Value To File Saver----------------------
private static Dictionary<string, Dictionary<string,string>> s_textFileData = new Dictionary<string, Dictionary<string, string>>();
public static string LoadValueFromFile(string key, string path)
{
if (!s_textFileData.ContainsKey(path)) ReadFileIntoTextFileData(path);
if (s_textFileData[path].ContainsKey(key))
return s_textFileData[path][key];
return null;
}
private static void ReadFileIntoTextFileData(string path)
{
string data = ReadFileIntoString(path);
Dictionary<string, string> dictionary = new Dictionary<string, string>();
MatchCollection matchCollection = Regex.Matches(data, @".*\s*:=.*(?=\r?\n)");
foreach(Match m in matchCollection)
{
string[] keyvalue = m.Value.Split(new string[] { ":=" }, 2, StringSplitOptions.RemoveEmptyEntries);
if(keyvalue.Length>1)
dictionary[keyvalue[0]] = keyvalue[1];
}
s_textFileData[path] = dictionary;
}
public static bool SaveValueToFile(string key, string value, string path)
{
if (!s_textFileData.ContainsKey(path)) ReadFileIntoTextFileData(path);
s_textFileData[path][key] = value;
return SaveDictionaryToFile(path, s_textFileData[path]);
}
public static void RemoveValueFromFile(string key, string path)
{
if (!s_textFileData.ContainsKey(path)) ReadFileIntoTextFileData(path);
if (s_textFileData[path].ContainsKey(key)) s_textFileData[path].Remove(key);
}
private static bool SaveDictionaryToFile(string path, Dictionary<string,string> dictionary)
{
s_textFileData[path] = dictionary;
string data = s_textFileData[path].Aggregate("", (d1, d2) => d1 + d2.Key + ":=" + d2.Value + "\n");
WriteStringToFile(data, path);
return true;
}
//-----------------------File Interaction---------------------
public static string FindFileAndReadIntoString(string fileName)
{
string[] guids = AssetDatabase.FindAssets(fileName);
if (guids.Length > 0)
return ReadFileIntoString(AssetDatabase.GUIDToAssetPath(guids[0]));
else return "";
}
public static void FindFileAndWriteString(string fileName, string s)
{
string[] guids = AssetDatabase.FindAssets(fileName);
if (guids.Length > 0)
WriteStringToFile(s, AssetDatabase.GUIDToAssetPath(guids[0]));
}
public static string ReadFileIntoString(string path)
{
if (!File.Exists(path))
{
CreateFileWithDirectories(path);
return "";
}
StreamReader reader = new StreamReader(path);
string ret = reader.ReadToEnd();
reader.Close();
return ret;
}
public static void WriteStringToFile(string s, string path)
{
if (!File.Exists(path)) CreateFileWithDirectories(path);
StreamWriter writer = new StreamWriter(path, false);
writer.Write(s);
writer.Close();
}
public static bool WriteBytesToFile(byte[] bytes, string path)
{
if (!File.Exists(path)) CreateFileWithDirectories(path);
try
{
using (var fs = new FileStream(path, FileMode.OpenOrCreate, FileAccess.Write))
{
fs.Write(bytes, 0, bytes.Length);
return true;
}
}
catch (Exception ex)
{
Debug.Log("Exception caught in process: " + ex.ToString());
return false;
}
}
public static void CreateFileWithDirectories(string path)
{
string dir_path = Path.GetDirectoryName(path);
if (dir_path != "")
Directory.CreateDirectory(dir_path);
File.Create(path).Close();
}
}
public class TrashHandler
{
public static void EmptyThryTrash()
{
if (Directory.Exists(PATH.DELETING_DIR))
{
DeleteDirectory(PATH.DELETING_DIR);
}
}
public static void MoveDirectoryToTrash(string path)
{
string name = Path.GetFileName(path);
if (!Directory.Exists(PATH.DELETING_DIR))
Directory.CreateDirectory(PATH.DELETING_DIR);
int i = 0;
string newpath = PATH.DELETING_DIR + "/" + name + i;
while (Directory.Exists(newpath))
newpath = PATH.DELETING_DIR + "/" + name + (++i);
Directory.Move(path, newpath);
}
static void DeleteDirectory(string path)
{
foreach (string f in Directory.GetFiles(path))
DeleteFile(f);
foreach (string d in Directory.GetDirectories(path))
DeleteDirectory(d);
if (Directory.GetFiles(path).Length + Directory.GetDirectories(path).Length == 0)
Directory.Delete(path);
}
static void DeleteFile(string path)
{
try
{
File.Delete(path);
}
catch (Exception e)
{
e.GetType();
}
}
}
public class TextureHelper
{
public static Gradient GetGradient(Texture texture)
{
if (texture != null)
{
string path = AssetDatabase.GetAssetPath(texture);
string gradient_data_string = null;
if(path != null) gradient_data_string = FileHelper.LoadValueFromFile(AssetDatabase.AssetPathToGUID(path), PATH.GRADIENT_INFO_FILE);
//For Backwards compatibility check old id (name) if guid cant be found
if(gradient_data_string == null) gradient_data_string = FileHelper.LoadValueFromFile(texture.name, PATH.GRADIENT_INFO_FILE);
if (gradient_data_string != null)
{
Debug.Log(texture.name + " Gradient loaded from file.");
Gradient g = Parser.Deserialize<Gradient>(gradient_data_string);
return g;
}
Debug.Log(texture.name + " Converted into Gradient.");
return Converter.TextureToGradient(GetReadableTexture(texture));
}
return new Gradient();
}
private static Texture2D s_BackgroundTexture;
public static Texture2D GetBackgroundTexture()
{
if (s_BackgroundTexture == null)
s_BackgroundTexture = CreateCheckerTexture(32, 4, 4, Color.white, new Color(0.7f, 0.7f, 0.7f));
return s_BackgroundTexture;
}
public static Texture2D CreateCheckerTexture(int numCols, int numRows, int cellPixelWidth, Color col1, Color col2)
{
int height = numRows * cellPixelWidth;
int width = numCols * cellPixelWidth;
Texture2D texture = new Texture2D(width, height, TextureFormat.RGBA32, false);
texture.hideFlags = HideFlags.HideAndDontSave;
Color[] pixels = new Color[width * height];
for (int i = 0; i < numRows; i++)
for (int j = 0; j < numCols; j++)
for (int ci = 0; ci < cellPixelWidth; ci++)
for (int cj = 0; cj < cellPixelWidth; cj++)
pixels[(i * cellPixelWidth + ci) * width + j * cellPixelWidth + cj] = ((i + j) % 2 == 0) ? col1 : col2;
texture.SetPixels(pixels);
texture.Apply();
return texture;
}
public static Texture SaveTextureAsPNG(Texture2D texture, string path, TextureData settings = null)
{
if (!path.EndsWith(".png"))
path += ".png";
byte[] encoding = texture.EncodeToPNG();
Debug.Log("Texture saved at \"" + path + "\".");
FileHelper.WriteBytesToFile(encoding, path);
AssetDatabase.ImportAsset(path);
if (settings != null)
settings.ApplyModes(path);
Texture saved = AssetDatabase.LoadAssetAtPath<Texture>(path);
return saved;
}
public static void MakeTextureReadible(string path)
{
TextureImporter importer = (TextureImporter)TextureImporter.GetAtPath(path);
if (!importer.isReadable)
{
importer.isReadable = true;
importer.SaveAndReimport();
}
}
public static Texture2D GetReadableTexture(Texture texture)
{
RenderTexture temp = RenderTexture.GetTemporary(texture.width, texture.height, 0, RenderTextureFormat.Default, RenderTextureReadWrite.Linear);
Graphics.Blit(texture, temp);
RenderTexture previous = RenderTexture.active;
RenderTexture.active = temp;
Texture2D ret = new Texture2D(texture.width, texture.height);
ret.ReadPixels(new Rect(0, 0, temp.width, temp.height), 0, 0);
ret.Apply();
RenderTexture.active = previous;
RenderTexture.ReleaseTemporary(temp);
return ret;
}
public static Texture2D Resize(Texture2D texture, int width, int height)
{
Texture2D ret = new Texture2D(width, height, texture.format, texture.mipmapCount > 0);
float scaleX = ((float)texture.width) / width;
float scaleY = ((float)texture.height) / height;
for (int x = 0; x < width; x++)
{
for (int y = 0; y < height; y++)
{
ret.SetPixel(x, y, texture.GetPixel((int)(scaleX * x), (int)(scaleY * y)));
}
}
ret.Apply();
return ret;
}
//===============TGA Loader by aaro4130 https://forum.unity.com/threads/tga-loader-for-unity3d.172291/==============
public static Texture2D LoadTGA(string TGAFile, bool displayProgressbar = false)
{
using (BinaryReader r = new BinaryReader(File.Open(TGAFile, FileMode.Open)))
{
byte IDLength = r.ReadByte();
byte ColorMapType = r.ReadByte();
byte ImageType = r.ReadByte();
Int16 CMapStart = r.ReadInt16();
Int16 CMapLength = r.ReadInt16();
byte CMapDepth = r.ReadByte();
Int16 XOffset = r.ReadInt16();
Int16 YOffset = r.ReadInt16();
Int16 Width = r.ReadInt16();
Int16 Height = r.ReadInt16();
byte PixelDepth = r.ReadByte();
byte ImageDescriptor = r.ReadByte();
if (ImageType == 0)
{
EditorUtility.DisplayDialog("Error", "Unsupported TGA file! No image data", "OK");
Debug.LogError("Unsupported TGA file! No image data");
}
else if (ImageType == 3 | ImageType == 11)
{
EditorUtility.DisplayDialog("Error", "Unsupported TGA file! 8-bit grayscale images are not supported", "OK");
Debug.LogError("Unsupported TGA file! Not truecolor");
}
else if (ImageType == 9 | ImageType == 10)
{
EditorUtility.DisplayDialog("Error", "Unsupported TGA file! Run-length encoded images are not supported", "OK");
Debug.LogError("Unsupported TGA file! Colormapped");
}
bool startsAtTop = (ImageDescriptor & 1 << 5) >> 5 == 1;
bool startsAtRight = (ImageDescriptor & 1 << 4) >> 4 == 1;
// MsgBox("Dimensions are " Width "," Height)
Texture2D b = new Texture2D(Width, Height, TextureFormat.ARGB32, false);
Color[] colors = new Color[Width * Height];
int texX = 0;
int texY = 0;
int index = 0;
float red = 0, green = 0, blue = 0, alpha = 0;
Byte[] bytes = r.ReadBytes((PixelDepth == 32 ? 4 : 3) * Width * Height);
int byteIndex = 0;
for (int y = 0; y < b.height; y++)
{
if(displayProgressbar && y % 50 == 0) EditorUtility.DisplayProgressBar("Loading Raw TGA", "Loading " + TGAFile, (float)y / b.height);
for (int x = 0; x < b.width; x++)
{
texX = x;
texY = y;
if(startsAtRight) texX = b.width - x - 1;
if(startsAtTop) texY = b.height - y - 1;
index = texX + texY * b.width;
blue = Convert.ToSingle(bytes[byteIndex++]);
green = Convert.ToSingle(bytes[byteIndex++]);
red = Convert.ToSingle(bytes[byteIndex++]);
blue = Mathf.Pow(blue / 255, 0.45454545454f);
green = Mathf.Pow(green / 255, 0.45454545454f);
red = Mathf.Pow(red / 255, 0.45454545454f);
// blue /= 255;
// green /= 255;
// red /= 255;
colors[index].r = red;
colors[index].g = green;
colors[index].b = blue;
if (PixelDepth == 32)
{
alpha = Convert.ToSingle(bytes[byteIndex++]);
alpha /= 255;
colors[index].a = alpha;
}
else
{
colors[index].a = 1;
}
}
}
b.SetPixels(colors);
b.Apply();
if(displayProgressbar) EditorUtility.ClearProgressBar();
return b;
}
}
public class VRAM
{
static Dictionary<TextureImporterFormat, int> BPP = new Dictionary<TextureImporterFormat, int>()
{
{ TextureImporterFormat.BC7 , 8 },
{ TextureImporterFormat.DXT5 , 8 },
{ TextureImporterFormat.DXT5Crunched , 8 },
{ TextureImporterFormat.RGBA32 , 32 },
{ TextureImporterFormat.RGBA16 , 16 },
{ TextureImporterFormat.DXT1 , 4 },
{ TextureImporterFormat.DXT1Crunched , 4 },
{ TextureImporterFormat.RGB24 , 32 },
{ TextureImporterFormat.RGB16 , 16 },
{ TextureImporterFormat.BC5 , 8 },
{ TextureImporterFormat.BC4 , 4 },
{ TextureImporterFormat.R8 , 8 },
{ TextureImporterFormat.R16 , 16 },
{ TextureImporterFormat.Alpha8 , 8 },
{ TextureImporterFormat.RGBAHalf , 64 },
{ TextureImporterFormat.BC6H , 8 },
{ TextureImporterFormat.RGB9E5 , 32 },
{ TextureImporterFormat.ETC2_RGBA8Crunched , 8 },
{ TextureImporterFormat.ETC2_RGB4 , 4 },
{ TextureImporterFormat.ETC2_RGBA8 , 8 },
{ TextureImporterFormat.ETC2_RGB4_PUNCHTHROUGH_ALPHA , 4 },
{ TextureImporterFormat.PVRTC_RGB2 , 2 },
{ TextureImporterFormat.PVRTC_RGB4 , 4 },
{ TextureImporterFormat.ARGB32 , 32 },
{ TextureImporterFormat.ARGB16 , 16 },
#if (UNITY_2020_1_OR_NEWER || UNITY_2019_4_23 || UNITY_2019_4_24 || UNITY_2019_4_25 || UNITY_2019_4_26 || UNITY_2019_4_27 || UNITY_2019_4_28 || UNITY_2019_4_29 || UNITY_2019_4_30 || UNITY_2019_4_31 || UNITY_2019_4_32 || UNITY_2019_4_33 || UNITY_2019_4_34 || UNITY_2019_4_35 || UNITY_2019_4_36 || UNITY_2019_4_37 || UNITY_2019_4_38 || UNITY_2019_4_39 || UNITY_2019_4_40)
{ TextureImporterFormat.RGBA64 , 64 },
{ TextureImporterFormat.RGB48 , 64 },
{ TextureImporterFormat.RG32 , 32 },
#endif
};
static Dictionary<RenderTextureFormat, int> RT_BPP = new Dictionary<RenderTextureFormat, int>()
{
{ RenderTextureFormat.ARGB32 , 32 },
{ RenderTextureFormat.Depth , 0 },
{ RenderTextureFormat.ARGBHalf , 64 },
{ RenderTextureFormat.Shadowmap , 8 }, //guessed bpp
{ RenderTextureFormat.RGB565 , 32 }, //guessed bpp
{ RenderTextureFormat.ARGB4444 , 16 },
{ RenderTextureFormat.ARGB1555 , 16 },
{ RenderTextureFormat.Default , 32 },
{ RenderTextureFormat.ARGB2101010 , 32 },
{ RenderTextureFormat.DefaultHDR , 128 },
{ RenderTextureFormat.ARGB64 , 64 },
{ RenderTextureFormat.ARGBFloat , 128 },
{ RenderTextureFormat.RGFloat , 64 },
{ RenderTextureFormat.RGHalf , 32 },
{ RenderTextureFormat.RFloat , 32 },
{ RenderTextureFormat.RHalf , 16 },
{ RenderTextureFormat.R8 , 8 },
{ RenderTextureFormat.ARGBInt , 128 },
{ RenderTextureFormat.RGInt , 64 },
{ RenderTextureFormat.RInt , 32 },
{ RenderTextureFormat.BGRA32 , 32 },
{ RenderTextureFormat.RGB111110Float , 32 },
{ RenderTextureFormat.RG32 , 32 },
{ RenderTextureFormat.RGBAUShort , 64 },
{ RenderTextureFormat.RG16 , 16 },
{ RenderTextureFormat.BGRA10101010_XR , 40 },
{ RenderTextureFormat.BGR101010_XR , 30 },
{ RenderTextureFormat.R16 , 16 }
};
public static string ToByteString(long l)
{
if (l < 1000) return l + " B";
if (l < 1000000) return (l / 1000f).ToString("n2") + " KB";
if (l < 1000000000) return (l / 1000000f).ToString("n2") + " MB";
else return (l / 1000000000f).ToString("n2") + " GB";
}
public static (long size, string format) CalcSize(Texture t)
{
string add = "";
long bytesCount = 0;
string path = AssetDatabase.GetAssetPath(t);
if (t != null && path != null && t is RenderTexture == false && t.dimension == UnityEngine.Rendering.TextureDimension.Tex2D)
{
AssetImporter assetImporter = AssetImporter.GetAtPath(path);
if (assetImporter is TextureImporter)
{
TextureImporter textureImporter = (TextureImporter)assetImporter;
TextureImporterFormat textureFormat = textureImporter.GetPlatformTextureSettings("PC").format;
#pragma warning disable CS0618
if (textureFormat == TextureImporterFormat.AutomaticCompressed) textureFormat = textureImporter.GetAutomaticFormat("PC");
#pragma warning restore CS0618
if (BPP.ContainsKey(textureFormat))
{
add = textureFormat.ToString();
double mipmaps = 1;
for (int i = 0; i < t.mipmapCount; i++) mipmaps += Math.Pow(0.25, i + 1);
bytesCount = (long)(BPP[textureFormat] * t.width * t.height * (textureImporter.mipmapEnabled ? mipmaps : 1) / 8);
//Debug.Log(bytesCount);
}
else
{
Debug.LogWarning("[Thry][VRAM] Does not have BPP for " + textureFormat);
}
}
else
{
bytesCount = Profiler.GetRuntimeMemorySizeLong(t);
}
}
else if (t is RenderTexture)
{
RenderTexture rt = t as RenderTexture;
double mipmaps = 1;
for (int i = 0; i < rt.mipmapCount; i++) mipmaps += Math.Pow(0.25, i + 1);
bytesCount = (long)((RT_BPP[rt.format] + rt.depth) * rt.width * rt.height * (rt.useMipMap ? mipmaps : 1) / 8);
}
else
{
bytesCount = Profiler.GetRuntimeMemorySizeLong(t);
}
return (bytesCount, add);
}
}
}
public class MaterialHelper
{
public static void ToggleKeyword(Material material, string keyword, bool turn_on)
{
bool is_on = material.IsKeywordEnabled(keyword);
if (is_on && !turn_on)
material.DisableKeyword(keyword);
else if (!is_on && turn_on)
material.EnableKeyword(keyword);
}
public static void ToggleKeyword(Material[] materials, string keyword, bool on)
{
foreach (Material m in materials)
ToggleKeyword(m, keyword, on);
}
public static void ToggleKeyword(MaterialProperty p, string keyword, bool on)
{
ToggleKeyword(p.targets as Material[], keyword, on);
}
/// <summary>
/// Set Material Property value or Renderqueue of current Editor.
/// </summary>
/// <param name="key">Property Name or "render_queue"</param>
/// <param name="value"></param>
public static void SetMaterialValue(string key, string value)
{
Material[] materials = ShaderEditor.Active.Materials;
if (ShaderEditor.Active.PropertyDictionary.TryGetValue(key, out ShaderProperty p))
{
MaterialHelper.SetMaterialPropertyValue(p.MaterialProperty, value);
p.UpdateKeywordFromValue();
}
else if (key == "render_queue")
{
int q = 0;
if (int.TryParse(value, out q))
{
foreach (Material m in materials) m.renderQueue = q;
}
}else if (key == "render_type")
{
foreach (Material m in materials) m.SetOverrideTag("RenderType", value);
}
}
public static void SetMaterialPropertyValue(MaterialProperty p, string value)
{
object prev = null;
if (p.type == MaterialProperty.PropType.Texture)
{
prev = p.textureValue;
p.textureValue = AssetDatabase.LoadAssetAtPath<Texture>(value);
}
else if (p.type == MaterialProperty.PropType.Float || p.type == MaterialProperty.PropType.Range)
{
prev = p.floatValue;
p.floatValue = Parser.ParseFloat(value, p.floatValue);
}
else if (p.type == MaterialProperty.PropType.Vector)
{
prev = p.vectorValue;
p.vectorValue = Converter.StringToVector(value);
}
else if (p.type == MaterialProperty.PropType.Color)
{
prev = p.colorValue;
p.colorValue = Converter.StringToColor(value);
}
if (p.applyPropertyCallback != null)
p.applyPropertyCallback.Invoke(p, 1, prev);
}
public static void CopyPropertyValueFromMaterial(MaterialProperty p, Material source)
{
if (!source.HasProperty(p.name)) return;
object prev = null;
switch (p.type)
{
case MaterialProperty.PropType.Float:
case MaterialProperty.PropType.Range:
prev = p.floatValue;
p.floatValue = source.GetFloat(p.name);
break;
case MaterialProperty.PropType.Color:
prev = p.colorValue;
p.colorValue = source.GetColor(p.name);
break;
case MaterialProperty.PropType.Vector:
prev = p.vectorValue;
p.vectorValue = source.GetVector(p.name);
break;
case MaterialProperty.PropType.Texture:
prev = p.textureValue;
p.textureValue = source.GetTexture(p.name);
Vector2 offset = source.GetTextureOffset(p.name);
Vector2 scale = source.GetTextureScale(p.name);
p.textureScaleAndOffset = new Vector4(scale.x, scale.y, offset.x, offset.y);
break;
}
if (p.applyPropertyCallback != null)
p.applyPropertyCallback.Invoke(p, 1, prev);
}
public static void CopyMaterialValueFromProperty(MaterialProperty target, MaterialProperty source)
{
object prev = null;
switch (target.type)
{
case MaterialProperty.PropType.Float:
case MaterialProperty.PropType.Range:
prev = target.floatValue;
target.floatValue = source.floatValue;
break;
case MaterialProperty.PropType.Color:
prev = target.colorValue;
target.colorValue = source.colorValue;
break;
case MaterialProperty.PropType.Vector:
prev = target.vectorValue;
target.vectorValue = source.vectorValue;
break;
case MaterialProperty.PropType.Texture:
prev = target.textureValue;
target.textureValue = source.textureValue;
target.textureScaleAndOffset = source.textureScaleAndOffset;
break;
}
if (target.applyPropertyCallback != null)
target.applyPropertyCallback.Invoke(target, 1, prev);
}
public static void CopyPropertyValueToMaterial(MaterialProperty source, Material target)
{
CopyMaterialValueFromProperty(MaterialEditor.GetMaterialProperty(new Material[] { target }, source.name), source);
}
}
public class ColorHelper
{
public static Color Subtract(Color col1, Color col2)
{
return ColorMath(col1, col2, 1, -1);
}
public static Color ColorMath(Color col1, Color col2, float multiplier1, float multiplier2)
{
return new Color(col1.r * multiplier1 + col2.r * multiplier2, col1.g * multiplier1 + col2.g * multiplier2, col1.b * multiplier1 + col2.b * multiplier2);
}
public static float ColorDifference(Color col1, Color col2)
{
return Math.Abs(col1.r - col2.r) + Math.Abs(col1.g - col2.g) + Math.Abs(col1.b - col2.b) + Math.Abs(col1.a - col2.a);
}
}
public class Converter
{
public static Color StringToColor(string s)
{
s = s.Trim(new char[] { '(', ')' });
string[] split = s.Split(",".ToCharArray());
float[] rgba = new float[4] { 1, 1, 1, 1 };
for (int i = 0; i < split.Length; i++) if (string.IsNullOrWhiteSpace(split[i]) == false) rgba[i] = float.Parse(split[i]);
return new Color(rgba[0], rgba[1], rgba[2], rgba[3]);
}
public static Vector4 StringToVector(string s)
{
s = s.Trim(new char[] { '(', ')' });
string[] split = s.Split(",".ToCharArray());
float[] xyzw = new float[4];
for (int i = 0; i < 4 && i < split.Length; i++) if (string.IsNullOrWhiteSpace(split[i]) == false) xyzw[i] = float.Parse(split[i]); else xyzw[i] = 0;
return new Vector4(xyzw[0], xyzw[1], xyzw[2], xyzw[3]);
}
public static string ArrayToString(object[] a)
{
string ret = "";
foreach (object o in a)
ret += o.ToString() + ",";
return ret.TrimEnd(new char[] { ',' });
}
public static string ArrayToString(Array a)
{
string ret = "";
foreach (object o in a)
ret += o.ToString() + ",";
return ret.TrimEnd(new char[] { ',' });
}
//--Start--Gradient
public static Gradient TextureToGradient(Texture2D texture)
{
texture = Gradient_Resize(texture);
Color[] values = Gradient_Sample(texture);
//values = Gradient_Smooth(values);
Color[] delta = CalcDelta(values);
delta[0] = delta[1];
Color[] delta_delta = CalcDelta(delta);
//PrintColorArray(delta_delta);
List<Color[]> changes = DeltaDeltaToChanges(delta_delta, values);
changes = RemoveChangesUnderDistanceThreshold(changes);
SortChanges(changes);
//PrintColorList(changes);
return ConstructGradient(changes, values);
}
private static Texture2D Gradient_Resize(Texture2D texture)
{
return TextureHelper.Resize(texture, 512, 512);
}
private static Color[] Gradient_Sample(Texture2D texture)
{
texture.wrapMode = TextureWrapMode.Clamp;
int length = texture.width;
Color[] ar = new Color[length];
for (int i = 0; i < length; i++)
{
ar[i] = texture.GetPixel(i, i);
}
return ar;
}
private static Color[] Gradient_Smooth(Color[] values)
{
Color[] ar = new Color[values.Length];
ar[0] = values[0];
ar[ar.Length - 1] = values[ar.Length - 1];
for (int i = 1; i < values.Length - 1; i++)
{
ar[i] = new Color();
ar[i].r = (values[i - 1].r + values[i].r + values[i + 1].r) / 3;
ar[i].g = (values[i - 1].g + values[i].g + values[i + 1].g) / 3;
ar[i].b = (values[i - 1].b + values[i].b + values[i + 1].b) / 3;
}
return ar;
}
private static Color[] CalcDelta(Color[] values)
{
Color[] delta = new Color[values.Length];
delta[0] = new Color(0, 0, 0);
for (int i = 1; i < values.Length; i++)
{
delta[i] = ColorSubtract(values[i - 1], values[i]);
}
return delta;
}
private static List<Color[]> DeltaDeltaToChanges(Color[] deltadelta, Color[] values)
{
List<Color[]> changes = new List<Color[]>();
for (int i = 0; i < deltadelta.Length; i++)
{
if (deltadelta[i].r != 0 || deltadelta[i].g != 0 || deltadelta[i].b != 0)
{
deltadelta[i].a = i / 512.0f;
Color[] new_change = new Color[2];
new_change[0] = deltadelta[i];
new_change[1] = values[i];
changes.Add(new_change);
}
}
return changes;
}
const float GRADIENT_DISTANCE_THRESHOLD = 0.05f;
private static List<Color[]> RemoveChangesUnderDistanceThreshold(List<Color[]> changes)
{
List<Color[]> new_changes = new List<Color[]>();
new_changes.Add(changes[0]);
for (int i = 1; i < changes.Count; i++)
{
if (changes[i][0].a - new_changes[new_changes.Count - 1][0].a < GRADIENT_DISTANCE_THRESHOLD)
{
if (ColorValueForDelta(new_changes[new_changes.Count - 1][0]) < ColorValueForDelta(changes[i][0]))
{
new_changes.RemoveAt(new_changes.Count - 1);
new_changes.Add(changes[i]);
}
}
else
{
new_changes.Add(changes[i]);
}
}
return new_changes;
}
private static void SortChanges(List<Color[]> changes)
{
changes.Sort(delegate (Color[] x, Color[] y)
{
float sizeX = ColorValueForDelta(x[0]);
float sizeY = ColorValueForDelta(y[0]);
if (sizeX < sizeY) return 1;
else if (sizeY < sizeX) return -1;
return 0;
});
}
private static Gradient ConstructGradient(List<Color[]> changes, Color[] values)
{
List<GradientAlphaKey> alphas = new List<GradientAlphaKey>();
List<GradientColorKey> colors = new List<GradientColorKey>();
for (int i = 0; i < 6 && i < changes.Count; i++)
{
colors.Add(new GradientColorKey(changes[i][1], changes[i][0].a));
//Debug.Log("key " + changes[i][0].a);
}
colors.Add(new GradientColorKey(values[0], 0));
colors.Add(new GradientColorKey(values[values.Length - 1], 1));
alphas.Add(new GradientAlphaKey(1, 0));
alphas.Add(new GradientAlphaKey(1, 1));
Gradient gradient = new Gradient();
gradient.SetKeys(colors.ToArray(), alphas.ToArray());
return gradient;
}
private static void PrintColorArray(Color[] ar)
{
foreach (Color c in ar)
Debug.Log(c.ToString());
}
private static void PrintColorList(List<Color[]> ar)
{
foreach (Color[] x in ar)
Debug.Log(ColorValueForDelta(x[0]) + ":" + x[0].ToString());
}
private static float ColorValueForDelta(Color col)
{
return Mathf.Abs(col.r) + Mathf.Abs(col.g) + Mathf.Abs(col.b);
}
private static Color ColorAdd(Color col1, Color col2)
{
return new Color(col1.r + col2.r, col1.g + col2.g, col1.b + col2.b);
}
private static Color ColorSubtract(Color col1, Color col2)
{
return new Color(col1.r - col2.r, col1.g - col2.g, col1.b - col2.b);
}
public static Texture2D ColorToTexture(Color color, int width, int height)
{
width = Mathf.Max(0, Mathf.Min(8192, width));
height = Mathf.Max(0, Mathf.Min(8192, height));
Texture2D texture = new Texture2D(width, height);
for (int x = 0; x < width; x++)
{
for (int y = 0; y < height; y++)
{
texture.SetPixel(x, y, color);
}
}
texture.Apply();
return texture;
}
public static Texture2D GradientToTexture(Gradient gradient, int width, int height, bool vertical = false)
{
width = Mathf.Max(0, Mathf.Min(8192, width));
height = Mathf.Max(0, Mathf.Min(8192, height));
Texture2D texture = new Texture2D(width, height);
Color col;
if(vertical)
{
for (int y = 0; y < height; y++)
{
col = gradient.Evaluate((float)y / height);
for (int x = 0; x < width; x++) texture.SetPixel(x, y, col);
}
}else
{
for (int x = 0; x < width; x++)
{
col = gradient.Evaluate((float)x / width);
for (int y = 0; y < height; y++) texture.SetPixel(x, y, col);
}
}
texture.wrapMode = TextureWrapMode.Clamp;
texture.filterMode = FilterMode.Bilinear;
texture.Apply();
return texture;
}
//--End--Gradient
public static Texture2D CurveToTexture(AnimationCurve curve, TextureData texture_settings)
{
Texture2D texture = new Texture2D(texture_settings.width, texture_settings.height);
for (int i = 0; i < texture_settings.width; i++)
{
Color color = new Color();
float value = curve.Evaluate((float)i / texture_settings.width);
value = Mathf.Clamp01(value);
if (texture_settings.channel == 'r')
color.r = value;
else if (texture_settings.channel == 'g')
color.g = value;
else if (texture_settings.channel == 'b')
color.b = value;
else if (texture_settings.channel == 'a')
color.a = value;
if (texture_settings.channel != 'a')
color.a = 1;
for (int y = 0; y < texture_settings.height; y++)
texture.SetPixel(i, y, color);
}
texture.Apply();
texture_settings.ApplyModes(texture);
return texture;
}
//==============Texture Array=================
[MenuItem("Assets/Thry/Flipbooks/Images 2 TextureArray",false, 303)]
static void SelectionImagesToTextureArray()
{
string[] paths = Selection.assetGUIDs.Select(g => AssetDatabase.GUIDToAssetPath(g)).ToArray();
PathsToTexture2DArray(paths);
}
[MenuItem("Assets/Thry/Flipbooks/Images 2 TextureArray", true)]
static bool SelectionImagesToTextureArrayValidator()
{
if (Selection.assetGUIDs != null && Selection.assetGUIDs.Length > 0)
{
return Selection.assetGUIDs.All(g => Regex.IsMatch(AssetDatabase.GUIDToAssetPath(g), @".*\.(png)|(jpg)"));
}
return false;
}
public static Texture2DArray PathsToTexture2DArray(string[] paths)
{
if (paths.Length == 0)
return null;
if (paths[0].EndsWith(".gif"))
{
return Converter.GifToTextureArray(paths[0]);
}
else
{
#if SYSTEM_DRAWING
Texture2D[] wew = paths.Where(p=> AssetDatabase.GetMainAssetTypeAtPath(p).IsAssignableFrom(typeof(Texture2D))).Select(p => AssetDatabase.LoadAssetAtPath<Texture2D>(p)).ToArray();
Array.Sort(wew, (UnityEngine.Object one, UnityEngine.Object two) => one.name.CompareTo(two.name));
Selection.objects = wew;
Texture2DArray texture2DArray = new Texture2DArray(wew[0].width, wew[0].height, wew.Length, wew[0].format, true);
string assetPath = AssetDatabase.GetAssetPath(wew[0]);
assetPath = assetPath.Remove(assetPath.LastIndexOf('/')) + "/Texture2DArray.asset";
for (int i = 0; i < wew.Length; i++)
{
for (int m = 0; m < wew[i].mipmapCount; m++)
{
Graphics.CopyTexture(wew[i], 0, m, texture2DArray, i, m);
}
}
texture2DArray.anisoLevel = wew[0].anisoLevel;
texture2DArray.wrapModeU = wew[0].wrapModeU;
texture2DArray.wrapModeV = wew[0].wrapModeV;
texture2DArray.Apply(false, true);
AssetDatabase.CreateAsset(texture2DArray, assetPath);
AssetDatabase.SaveAssets();
Selection.activeObject = texture2DArray;
return texture2DArray;
#else
return null;
#endif
}
}
[MenuItem("Assets/Thry/Flipbooks/Gif 2 TextureArray",false, 303)]
static void SelectionGifToTextureArray()
{
GifToTextureArray(AssetDatabase.GUIDToAssetPath(Selection.assetGUIDs[0]));
}
[MenuItem("Assets/Thry/Flipbooks/Gif 2 TextureArray", true)]
static bool SelectionGifToTextureArrayValidator()
{
if (Selection.assetGUIDs != null && Selection.assetGUIDs.Length > 0)
{
return AssetDatabase.GUIDToAssetPath(Selection.assetGUIDs[0]).EndsWith(".gif");
}
return false;
}
public static Texture2DArray GifToTextureArray(string path)
{
List<Texture2D> array = GetGifFrames(path);
if (array == null) return null;
if (array.Count == 0)
{
Debug.LogError("Gif is empty or System.Drawing is not working. Try right clicking and reimporting the \"Thry Editor\" Folder!");
return null;
}
Texture2DArray arrayTexture = Textre2DArrayToAsset(array.ToArray());
AssetDatabase.CreateAsset(arrayTexture, path.Replace(".gif", ".asset"));
AssetDatabase.SaveAssets();
return arrayTexture;
}
public static List<Texture2D> GetGifFrames(string path)
{
List<Texture2D> gifFrames = new List<Texture2D>();
#if SYSTEM_DRAWING
var gifImage = System.Drawing.Image.FromFile(path);
var dimension = new System.Drawing.Imaging.FrameDimension(gifImage.FrameDimensionsList[0]);
int width = Mathf.ClosestPowerOfTwo(gifImage.Width - 1);
int height = Mathf.ClosestPowerOfTwo(gifImage.Height - 1);
bool hasAlpha = false;
int frameCount = gifImage.GetFrameCount(dimension);
float totalProgress = frameCount * width;
for (int i = 0; i < frameCount; i++)
{
gifImage.SelectActiveFrame(dimension, i);
var ogframe = new System.Drawing.Bitmap(gifImage.Width, gifImage.Height);
System.Drawing.Graphics.FromImage(ogframe).DrawImage(gifImage, System.Drawing.Point.Empty);
var frame = ResizeBitmap(ogframe, width, height);
Texture2D frameTexture = new Texture2D(frame.Width, frame.Height);
float doneProgress = i * width;
for (int x = 0; x < frame.Width; x++)
{
if (x % 20 == 0)
if (EditorUtility.DisplayCancelableProgressBar("From GIF", "Frame " + i + ": " + (int)((float)x / width * 100) + "%", (doneProgress + x + 1) / totalProgress))
{
EditorUtility.ClearProgressBar();
return null;
}
for (int y = 0; y < frame.Height; y++)
{
System.Drawing.Color sourceColor = frame.GetPixel(x, y);
frameTexture.SetPixel(x, frame.Height - 1 - y, new UnityEngine.Color32(sourceColor.R, sourceColor.G, sourceColor.B, sourceColor.A));
if (sourceColor.A < 255.0f)
{
hasAlpha = true;
}
}
}
frameTexture.Apply();
gifFrames.Add(frameTexture);
}
EditorUtility.ClearProgressBar();
//Debug.Log("has alpha? " + hasAlpha);
for (int i = 0; i < frameCount; i++)
{
EditorUtility.CompressTexture(gifFrames[i], hasAlpha ? TextureFormat.DXT5 : TextureFormat.DXT1, UnityEditor.TextureCompressionQuality.Normal);
gifFrames[i].Apply(true, false);
}
#endif
return gifFrames;
}
#if SYSTEM_DRAWING
public static System.Drawing.Bitmap ResizeBitmap(System.Drawing.Image image, int width, int height)
{
var destRect = new System.Drawing.Rectangle(0, 0, width, height);
var destImage = new System.Drawing.Bitmap(width, height);
destImage.SetResolution(image.HorizontalResolution, image.VerticalResolution);
using (var graphics = System.Drawing.Graphics.FromImage(destImage))
{
graphics.CompositingMode = System.Drawing.Drawing2D.CompositingMode.SourceCopy;
graphics.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
graphics.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
graphics.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.HighQuality;
using (var wrapMode = new System.Drawing.Imaging.ImageAttributes())
{
wrapMode.SetWrapMode(System.Drawing.Drawing2D.WrapMode.TileFlipXY);
graphics.DrawImage(image, destRect, 0, 0, image.Width, image.Height, System.Drawing.GraphicsUnit.Pixel, wrapMode);
}
}
return destImage;
}
#endif
private static Texture2DArray Textre2DArrayToAsset(Texture2D[] array)
{
Texture2DArray texture2DArray = new Texture2DArray(array[0].width, array[0].height, array.Length, array[0].format, true);
#if SYSTEM_DRAWING
for (int i = 0; i < array.Length; i++)
{
for (int m = 0; m < array[i].mipmapCount; m++)
{
UnityEngine.Graphics.CopyTexture(array[i], 0, m, texture2DArray, i, m);
}
}
#endif
texture2DArray.anisoLevel = array[0].anisoLevel;
texture2DArray.wrapModeU = array[0].wrapModeU;
texture2DArray.wrapModeV = array[0].wrapModeV;
texture2DArray.Apply(false, true);
return texture2DArray;
}
}
public class ShaderHelper
{
private static Dictionary<Shader, Dictionary<string, string[]>> shader_property_drawers = new Dictionary<Shader, Dictionary<string, string[]>>();
public static string[] GetDrawer(MaterialProperty property)
{
Shader shader = ((Material)property.targets[0]).shader;
if (!shader_property_drawers.ContainsKey(shader))
LoadShaderPropertyDrawers(shader);
Dictionary<string, string[]> property_drawers = shader_property_drawers[shader];
if (property_drawers.ContainsKey(property.name))
return property_drawers[property.name];
return null;
}
public static void LoadShaderPropertyDrawers(Shader shader)
{
string path = AssetDatabase.GetAssetPath(shader);
string code = FileHelper.ReadFileIntoString(path);
code = Helper.GetStringBetweenBracketsAndAfterId(code, "Properties", new char[] { '{', '}' });
MatchCollection matchCollection = Regex.Matches(code, @"\[.*\].*(?=\()");
Dictionary<string, string[]> property_drawers = new Dictionary<string, string[]>();
foreach (Match match in matchCollection)
{
string[] drawers_or_flag_code = GetDrawersFlagsCode(match.Value);
string drawer_code = GetNonFlagDrawer(drawers_or_flag_code);
if (drawer_code == null)
continue;
string property_name = Regex.Match(match.Value, @"(?<=\])[^\[]*$").Value.Trim();
List<string> drawer_and_parameters = new List<string>();
drawer_and_parameters.Add(Regex.Split(drawer_code, @"\(")[0]);
GetDrawerParameters(drawer_code, drawer_and_parameters);
property_drawers[property_name] = drawer_and_parameters.ToArray();
}
shader_property_drawers[shader] = property_drawers;
}
private static void GetDrawerParameters(string code, List<string> list)
{
MatchCollection matchCollection = Regex.Matches(code, @"(?<=\(|,).*?(?=\)|,)");
foreach (Match m in matchCollection)
list.Add(m.Value);
}
private static string GetNonFlagDrawer(string[] codes)
{
foreach (string c in codes)
if (!DrawerIsFlag(c))
return c;
return null;
}
private static bool DrawerIsFlag(string code)
{
return (code == "HideInInspector" || code == "NoScaleOffset" || code == "Normal" || code == "HDR" || code == "Gamma" || code == "PerRendererData");
}
private static string[] GetDrawersFlagsCode(string line)
{
MatchCollection matchCollection = Regex.Matches(line, @"(?<=\[).*?(?=\])");
string[] codes = new string[matchCollection.Count];
int i = 0;
foreach (Match m in matchCollection)
codes[i++] = m.Value;
return codes;
}
//------------Track ShaderEditor shaders-------------------
// [MenuItem("Thry/Shader Editor/Test")]
// public static void Test()
// {
// Shader shader = Shader.Find(".poiyomi/Poiyomi 8.1/Poiyomi Pro");
// Debug.Log(IsShaderUsingThryEditor(shader));
// }
public static bool IsShaderUsingThryEditor(Shader shader)
{
return IsShaderUsingThryEditor(new Material(shader));
}
public static bool IsShaderUsingThryEditor(Material material)
{
return IsShaderUsingThryEditor(MaterialEditor.CreateEditor(material) as MaterialEditor);
}
public static bool IsShaderUsingThryEditor(MaterialEditor materialEditor)
{
PropertyInfo shaderGUIProperty = typeof(MaterialEditor).GetProperty("customShaderGUI");
var gui = shaderGUIProperty.GetValue(materialEditor);
// gui is null for some shaders. I think it has to do with packages maybe
return (gui != null) && gui.GetType() == typeof(ShaderEditor);
}
static MethodInfo getPropertyHandlerMethod;
static PropertyInfo drawerProperty;
static FieldInfo keyWordFieldUnityDefault;
static FieldInfo keyWordFieldThry;
static bool areKeywordDrawerMethodsInit = false;
private static void InitKeywordDrawerMethods()
{
if (areKeywordDrawerMethodsInit) return;
Type materialPropertyDrawerType = typeof(UnityEditor.Editor).Assembly.GetType("UnityEditor.MaterialPropertyHandler");
getPropertyHandlerMethod = materialPropertyDrawerType.GetMethod("GetShaderPropertyHandler", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy);
drawerProperty = materialPropertyDrawerType.GetProperty("propertyDrawer");
Type materialToggleDrawerType = typeof(UnityEditor.Editor).Assembly.GetType("UnityEditor.MaterialToggleDrawer");
keyWordFieldUnityDefault = materialToggleDrawerType.GetField("keyword", BindingFlags.Instance | BindingFlags.NonPublic);
keyWordFieldThry = typeof(ThryToggleDrawer).GetField("keyword");
areKeywordDrawerMethodsInit = true;
}
public static void EnableDisableKeywordsBasedOnTheirFloatValue(IEnumerable<Material> targets, Shader shader, string propertyName)
{
string keyword = null;
object propertyDrawer = GetTogglePropertyDrawer(shader, propertyName, out keyword);
if(string.IsNullOrWhiteSpace(keyword) == false)
{
foreach (Material m in targets)
{
if (m.GetFloat(propertyName) == 1)
m.EnableKeyword(keyword);
else
m.DisableKeyword(keyword);
}
}
}
public static object GetTogglePropertyDrawer(Shader shader, string propertyName, out string keyword)
{
object propertyDrawer = GetMaterialPropertyDrawer(shader, propertyName);
if (propertyDrawer != null)
{
// distinguish between thry and unity default toggle drawer
if (propertyDrawer.GetType() == typeof(ThryToggleDrawer))
{
keyword = (string)keyWordFieldThry.GetValue(propertyDrawer);
return propertyDrawer;
}
else if (propertyDrawer.GetType().ToString() == "UnityEditor.MaterialToggleDrawer")
{
keyword = (string)keyWordFieldUnityDefault.GetValue(propertyDrawer);
return propertyDrawer;
}
}
keyword = null;
return null;
}
public static object GetMaterialPropertyDrawer(Shader shader, string propertyName)
{
InitKeywordDrawerMethods();
object propertyHandler = getPropertyHandlerMethod.Invoke(null, new object[] { shader, propertyName });
if (propertyHandler != null)
{
object propertyDrawer = drawerProperty.GetValue(propertyHandler, null);
if (propertyDrawer != null)
{
return propertyDrawer;
}
}
return null;
}
}
public class StringHelper
{
public static string GetBetween(string value, string prefix, string postfix)
{
return GetBetween(value, prefix, postfix, value);
}
public static string GetBetween(string value, string prefix, string postfix, string fallback)
{
string pattern = @"(?<=" + prefix + ").*?(?=" + postfix + ")";
Match m = Regex.Match(value, pattern);
if (m.Success)
return m.Value;
return fallback;
}
//returns data for name:{data} even if data containss brakets
public static string GetBracket(string data, string bracketName)
{
Match m = Regex.Match(data, bracketName + ":");
if (m.Success)
{
int startIndex = m.Index + bracketName.Length + 2;
int i = startIndex;
int depth = 0;
while (++i < data.Length)
{
if (data[i] == '{')
depth++;
else if (data[i] == '}')
{
if (depth == 0)
break;
depth--;
}
}
return data.Substring(startIndex, i - startIndex);
}
return data;
}
}
public class VRCInterface
{
private static VRCInterface _Instance;
public static VRCInterface Get()
{
if (_Instance == null) _Instance = new VRCInterface();
return _Instance;
}
public static void Update()
{
_Instance = new VRCInterface();
}
public SDK_Information Sdk_information;
public class SDK_Information
{
public VRC_SDK_Type type;
public string installed_version = "0";
}
public enum VRC_SDK_Type
{
NONE = 0,
SDK_2 = 1,
SDK_3_Avatar = 2,
SDK_3_World = 3
}
private VRCInterface()
{
Sdk_information = new SDK_Information();
Sdk_information.type = GetInstalledSDKType();
InitInstalledSDKVersionAndPaths();
}
private void InitInstalledSDKVersionAndPaths()
{
string[] guids = AssetDatabase.FindAssets("version");
string path = null;
foreach (string guid in guids)
{
string p = AssetDatabase.GUIDToAssetPath(guid);
if (p.Contains("VRCSDK/version"))
path = p;
}
if (path == null || !File.Exists(path))
return;
string persistent = PersistentData.Get("vrc_sdk_version");
if (persistent != null)
Sdk_information.installed_version = persistent;
else
Sdk_information.installed_version = Regex.Replace(FileHelper.ReadFileIntoString(path), @"\n?\r", "");
}
public static VRC_SDK_Type GetInstalledSDKType()
{
#if VRC_SDK_VRCSDK3 && UDON
return VRC_SDK_Type.SDK_3_World;
#elif VRC_SDK_VRCSDK3
return VRC_SDK_Type.SDK_3_Avatar;
#elif VRC_SDK_VRCSDK2
return VRC_SDK_Type.SDK_2;
#else
return VRC_SDK_Type.NONE;
#endif
}
public static bool IsVRCSDKInstalled()
{
#if VRC_SDK_VRCSDK3
return true;
#elif VRC_SDK_VRCSDK2
return true;
#else
return false;
#endif
}
}
//Adapted from https://github.com/lukis101/VRCUnityStuffs/blob/master/Scripts/Editor/MaterialCleaner.cs
//MIT License
//Copyright (c) 2019 Dj Lukis.LT
//Permission is hereby granted, free of charge, to any person obtaining a copy
//of this software and associated documentation files (the "Software"), to deal
//in the Software without restriction, including without limitation the rights
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//copies of the Software, and to permit persons to whom the Software is
//furnished to do so, subject to the following conditions:
//The above copyright notice and this permission notice shall be included in all
//copies or substantial portions of the Software.
//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
//AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
//OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
//SOFTWARE.
public class MaterialCleaner
{
public enum CleanPropertyType { Texture,Float,Color }
private const string PropPath_Tex = "m_SavedProperties.m_TexEnvs";
private const string PropPath_Float = "m_SavedProperties.m_Floats";
private const string PropPath_Col = "m_SavedProperties.m_Colors";
static string GetPath(CleanPropertyType type)
{
if (type == CleanPropertyType.Float) return PropPath_Float;
if (type == CleanPropertyType.Color) return PropPath_Col;
return PropPath_Tex;
}
public static int CountAllUnusedProperties(params Material[] materials)
{;
return materials.Sum(m =>
{
int count = 0;
SerializedObject serObj = new SerializedObject(m);
count += CountUnusedProperties(m, serObj, CleanPropertyType.Texture);
count += CountUnusedProperties(m, serObj, CleanPropertyType.Float);
count += CountUnusedProperties(m, serObj, CleanPropertyType.Color);
return count;
});
}
private static int CountUnusedProperties(Material mat, SerializedObject serObj, CleanPropertyType type, List<string> list = null)
{
var properties = serObj.FindProperty(GetPath(type));
int count = 0;
if (properties != null && properties.isArray)
{
for (int i = 0; i < properties.arraySize; i++)
{
string propName = properties.GetArrayElementAtIndex(i).displayName;
if (!mat.HasProperty(propName))
{
if (list!=null) list.Add(propName);
count++;
}
}
}
return count;
}
public static int ListUnusedProperties(CleanPropertyType type, params Material[] materials)
{
List<string> list = new List<string>();
int count = materials.Sum(m => CountUnusedProperties(m, new SerializedObject(m), type, list));
if(count > 0) ShaderEditor.Out($"Unbound properties of type {type}", list.Distinct().Select(s => $"↳{s}"));
return count;
}
public static int CountUnusedProperties(CleanPropertyType type, params Material[] materials)
{
return materials.Sum(m => CountUnusedProperties(m, new SerializedObject(m), type));
}
private static int RemoveUnusedProperties(Material mat, SerializedObject serObj, CleanPropertyType type)
{
if (!mat.shader.isSupported)
{
Debug.LogWarning("Skipping \"" + mat.name + "\" cleanup because shader is unsupported!");
return 0;
}
Undo.RecordObject(mat, "Material property cleanup");
int removedprops = 0;
string path = PropPath_Tex;
if (type == CleanPropertyType.Float) path = PropPath_Float;
if (type == CleanPropertyType.Color) path = PropPath_Col;
var properties = serObj.FindProperty(path);
if (properties != null && properties.isArray)
{
int amount = properties.arraySize;
for (int i = amount - 1; i >= 0; i--) // reverse loop because array gets modified
{
string propName = properties.GetArrayElementAtIndex(i).displayName;
if (!mat.HasProperty(propName))
{
properties.DeleteArrayElementAtIndex(i);
removedprops++;
}
}
if (removedprops > 0)
serObj.ApplyModifiedProperties();
}
return removedprops;
}
public static int RemoveUnusedProperties(CleanPropertyType type, params Material[] materials)
{
return materials.Sum(m => RemoveUnusedProperties(m, new SerializedObject(m), type));
}
private static int RemoveAllUnusedProperties(Material mat, SerializedObject serObj)
{
int removedprops = 0;
removedprops += RemoveUnusedProperties(mat, serObj, CleanPropertyType.Texture);
removedprops += RemoveUnusedProperties(mat, serObj, CleanPropertyType.Float);
removedprops += RemoveUnusedProperties(mat, serObj, CleanPropertyType.Color);
Debug.Log("Removed " + removedprops + " unused properties from " + mat.name);
return removedprops;
}
public static int RemoveAllUnusedProperties(CleanPropertyType type, params Material[] materials)
{
return materials.Sum(m => RemoveAllUnusedProperties(m, new SerializedObject(m)));
}
private static void ClearKeywords(Material mat)
{
Undo.RecordObject(mat, "Material keyword clear");
string[] keywords = mat.shaderKeywords;
mat.shaderKeywords = new string[0];
}
}
}