res-avatar-unity/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/ChannelPreview.shader

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2023-07-16 02:51:23 +00:00
Shader "Hidden/Thry/ChannelPreview"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_Channel ("Channel", Float) = 0.0
}
SubShader
{
Tags { "RenderType"="Transparent" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
float4 _MainTex_ST;
float _Channel;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
// sample the texture
fixed4 col = tex2D(_MainTex, i.uv);
if(_Channel == -1.0) return fixed4(col.r, col.g, col.b, col.a);
if(_Channel == 0.0) return fixed4(col.r, 0, 0, 1);
if(_Channel == 1.0) return fixed4(0, col.g, 0, 1);
if(_Channel == 2.0) return fixed4(0, 0, col.b, 1);
if(_Channel == 3.0) return fixed4(col.a, col.a, col.a, 1);
if(_Channel == 4.0)
{
float val = max(col.r, max(col.g, col.b));
return fixed4(val, val, val, 1);
}
return fixed4(0, 0, 0, 1);
}
ENDCG
}
}
}