19 lines
463 B
C#
19 lines
463 B
C#
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.Serialization;
|
||
|
|
||
|
namespace Poiyomi.ModularShaderSystem
|
||
|
{
|
||
|
[Serializable]
|
||
|
public class ModuleTemplate
|
||
|
{
|
||
|
public TemplateAsset Template;
|
||
|
|
||
|
[FormerlySerializedAs("Keyword")] public List<string> Keywords;
|
||
|
|
||
|
[FormerlySerializedAs("IsCGOnly")] public bool NeedsVariant;
|
||
|
|
||
|
public int Queue = 100;
|
||
|
}
|
||
|
}
|