59 lines
3.7 KiB
Plaintext
59 lines
3.7 KiB
Plaintext
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m_Name: PenetratorAlign
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m_functionInfo: "// Made with Amplify Shader Editor\n// Available at the Unity Asset
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ID = step( 0.5 , _OrificeChannel )@$float OrificeType = 0.0@$float baseID = (
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ID * 0.02 )@$float holeID = ( baseID + 0.01 )@$float ringID = ( baseID + 0.02
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)@$float normalID = ( 0.05 + ( ID * 0.01 ) )@$float physicsID = ( 0.09 + ( ID
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* -0.01 ) )@$float4 OrificePositionWorld = float4(0,-1000,0,1)@$float4 orificeNormalWorld
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= float4(0,-1000,0,1)@$float4 physicsPositionWorld = float4(0,-10000,0,1)@$$for
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(int i=0@i<4@i++) {$\tfloat range = (0.005 * sqrt(1000000 - unity_4LightAtten0[i]))
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/ sqrt(unity_4LightAtten0[i])@$\tif (length(unity_LightColor[i].rgb) < 0.0001)
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{$\t\tif (abs(fmod(range,0.1)-holeID)<0.005) {$\t\t\tOrificeType=0@$\t\t\tOrificePositionWorld
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unity_4LightPosZ0[i], 1)@$\t\t}$\t}$}$$float3 orificePositionObject = mul( unity_WorldToObject,
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OrificePositionWorld ).xyz@$float3 orificeNormalObject = mul( unity_WorldToObject,
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orificeNormalWorld ).xyz@$float3 physicsPositionObject = mul( unity_WorldToObject,
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