hellcat-nardo-felidal/Assets/Hoodie
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Animations hello files 2023-09-09 21:16:23 -07:00
Materials hello files 2023-09-09 21:16:23 -07:00
Model hello files 2023-09-09 21:16:23 -07:00
Textures hello files 2023-09-09 21:16:23 -07:00
Animations.meta hello files 2023-09-09 21:16:23 -07:00
Hoodie Body Customization (Example).prefab hello files 2023-09-09 21:16:23 -07:00
Hoodie Body Customization (Example).prefab.meta hello files 2023-09-09 21:16:23 -07:00
Hoodie Prefab.prefab hello files 2023-09-09 21:16:23 -07:00
Hoodie Prefab.prefab.meta hello files 2023-09-09 21:16:23 -07:00
Materials.meta hello files 2023-09-09 21:16:23 -07:00
Model.meta hello files 2023-09-09 21:16:23 -07:00
README.txt hello files 2023-09-09 21:16:23 -07:00
README.txt.meta hello files 2023-09-09 21:16:23 -07:00
Textures.meta hello files 2023-09-09 21:16:23 -07:00
UV Layout.png hello files 2023-09-09 21:16:23 -07:00
UV Layout.png.meta hello files 2023-09-09 21:16:23 -07:00

Nardoragon VRoid Hoodie
=======================

Prerequisites
-------------

In order to make one-click setup work, this package uses VRCFury. Open this link and follow
the setup instructions:

https://gitlab.com/VRCFury/VRCFury/-/tree/main#how-to-install-and-use

Important: Make sure your VRChat SDK is updated! VRCFury requires the latest VRChat SDK to 
function.


How to add the hoodie to your avatar
------------------------------------

1. Import the package

   Simply double click the package, or go to Assets -> Import Package... -> Custom Package
   select the file. Once the import dialog pops up, click Import again.

2. Drag the "Hoodie Prefab" into the scene

   Locate the "Hoodie" directory in the Project tab, within you'll find a "Hoodie Prefab" object.
   Click and drag it onto the main Avatar object in your Hierarchy. It should be a direct child of
   the object.

   Once the prefab has been put in the correct place, it should show up on your avatar in the
   Scene view.

   The package includes a script that will automatically setup bone constraints to link it to
   the movement of your avatar. No manual setup should be necessary. 

3. Optional: Disable "Hoodie" child object

   Disabling this object will hide the hoodie from the avatar when you select it or when you are
   calibrating. Do not disable the "Hoodie Prefab" object itself as the hoodie will not work anymore 
   then.

4. Optional: Body customization
   
   Hair or feathers that come with the base avatar get hidden automatically by adjusting the 
   blendshapes on the Body object. 

   If your avatar has additional hair or feathers, they should be adjusted whenever the
   hoodie is enabled or the hood is up. 

   An example animation controller is included in the 'Hoodie\Animations' directory.
   You can use VRCFury to automatically merge it into your avatar's animation controller.

   Add the VRCFury component to the avatar alongside your avatar descriptor. Click the main
   object of your avatar. In the Inspector, scroll all the way down, past the avatar descriptor,
   and click "Add Component". Type "VRC Fury" and add the component. Click the little + to add
   a new "prop" and select "Full Controller". Pick "Hoodie FX Custom" for the "Controller" field,
   leave the rest empty.

   Next, scroll all the way up again and locate the "Animator" component. In the "Controller" field,
   also select the "Hoodie FX Custom" controller. Now you can open the "Animation" panel and
   record your animations for "Hoodie Body Customization" and "Hood up Body Customization".

5. Build & Test
   
   VRCFury will automatically add a new menu entry and you'll be able to toggle the hoodie on and
   off there. Test it in game and see if it works. 

   The hoodie strings should flop around but not clip into the chest, the hood should animate smoothly 
   when it's put up. Make a fist gesture and move your hand from your back to the top of your head or
   vice versa, the hood should toggle as well.

   Once you are certain everything works, you can publish your avatar.


Troubleshooting
---------------

If you run into any issues, try these steps to resolve the problem:

 * Hoodie is T-posing:
   
   - Select your avatar object, then go to Tools -> VRCFury -> Force Run VRCFury on Selection. Until
     a bug is fixed in VRCFury, you might have to do this every time before you Build & Publish.

 * Strings can't be pulled, hood can't be manipulated with the hand

   - Go to your avatar's FX controller. It can be found in your avatar descriptor. In the "Animator"
     tab, click "Parameters" on the top left and then delete all hoodie related parameters. They are:
     
       HoodStringR_Stretch
       HoodStringL_Stretch
       MHoodUp
       MHoodie
       MHoodUpContact
       MHoodDownContact
       MHoodDesign

 * Hoodie Design slider doesn't work:

   Poiyomi 8 is required for the included designs to work. Visit 
   https://github.com/poiyomi/PoiyomiToonShader and then download and imoprt the package.
       
 * Everything is broken:

   Try to start fresh. Remove the "Hoodie Prefab" object from your avatar, then click and drag it onto
   your main avatar object again, as described in the instructions above. Do not "Unpack Prefab" and
   leave it as it is.


How to change the color or design
---------------------------------

Several materials are included in the package and provide different levels of customization. 
All materials use the "hoodie white" texture as a base and layer their color on top.

1. Standard shader (default)
   
   This shader is only capable of applying a solid color all over the hoodie. Changing the
   color is simple however, click the "Default-Standard" material, locate the "Albedo"
   setting and choose a different color.

2. Poiyomi shaders

   Two Poiyomi materials are included, one for Poiyomi 7 and one for Poiyomi 8.

   Visit https://github.com/poiyomi/PoiyomiToonShader and then download and imoprt the package 
   before trying to customize the material.

   With Poiyomi you can accomplish more complex designs. A number of designs are included in the
   Textures directory. 

   To start using a Poiyomi shader, click and drag the material from the Project panel onto the
   hoodie in the Scene view. 

   To customize the design, click the material in the Project view, unlock the shader if
   if necessary in the Inspector, then find the "Decals" settings in the shader options.
   They are located in Main -> Deacls -> Decal 0. 
   
   A "Decal" texture is set by default, click and drag a different texture into the little 
   square next to where it says "Decal" to change the design.

   To create a custom design, you can use the included "UV Layout" file to draw it in a 2D drawing
   program, or you can use the included Blender file and use the Texture Paint mode to draw a new
   design. How to do that is beyond the scope of this readme however.
   


The original mesh and textures are based on the VRoid hoodie model.