148 lines
6 KiB
Plaintext
Executable file
148 lines
6 KiB
Plaintext
Executable file
Nardoragon VRoid Hoodie
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=======================
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Prerequisites
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-------------
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In order to make one-click setup work, this package uses VRCFury. Open this link and follow
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the setup instructions:
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https://gitlab.com/VRCFury/VRCFury/-/tree/main#how-to-install-and-use
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Important: Make sure your VRChat SDK is updated! VRCFury requires the latest VRChat SDK to
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function.
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How to add the hoodie to your avatar
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------------------------------------
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1. Import the package
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Simply double click the package, or go to Assets -> Import Package... -> Custom Package
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select the file. Once the import dialog pops up, click Import again.
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2. Drag the "Hoodie Prefab" into the scene
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Locate the "Hoodie" directory in the Project tab, within you'll find a "Hoodie Prefab" object.
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Click and drag it onto the main Avatar object in your Hierarchy. It should be a direct child of
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the object.
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Once the prefab has been put in the correct place, it should show up on your avatar in the
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Scene view.
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The package includes a script that will automatically setup bone constraints to link it to
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the movement of your avatar. No manual setup should be necessary.
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3. Optional: Disable "Hoodie" child object
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Disabling this object will hide the hoodie from the avatar when you select it or when you are
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calibrating. Do not disable the "Hoodie Prefab" object itself as the hoodie will not work anymore
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then.
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4. Optional: Body customization
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Hair or feathers that come with the base avatar get hidden automatically by adjusting the
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blendshapes on the Body object.
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If your avatar has additional hair or feathers, they should be adjusted whenever the
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hoodie is enabled or the hood is up.
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An example animation controller is included in the 'Hoodie\Animations' directory.
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You can use VRCFury to automatically merge it into your avatar's animation controller.
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Add the VRCFury component to the avatar alongside your avatar descriptor. Click the main
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object of your avatar. In the Inspector, scroll all the way down, past the avatar descriptor,
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and click "Add Component". Type "VRC Fury" and add the component. Click the little + to add
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a new "prop" and select "Full Controller". Pick "Hoodie FX Custom" for the "Controller" field,
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leave the rest empty.
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Next, scroll all the way up again and locate the "Animator" component. In the "Controller" field,
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also select the "Hoodie FX Custom" controller. Now you can open the "Animation" panel and
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record your animations for "Hoodie Body Customization" and "Hood up Body Customization".
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5. Build & Test
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VRCFury will automatically add a new menu entry and you'll be able to toggle the hoodie on and
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off there. Test it in game and see if it works.
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The hoodie strings should flop around but not clip into the chest, the hood should animate smoothly
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when it's put up. Make a fist gesture and move your hand from your back to the top of your head or
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vice versa, the hood should toggle as well.
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Once you are certain everything works, you can publish your avatar.
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Troubleshooting
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---------------
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If you run into any issues, try these steps to resolve the problem:
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* Hoodie is T-posing:
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- Select your avatar object, then go to Tools -> VRCFury -> Force Run VRCFury on Selection. Until
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a bug is fixed in VRCFury, you might have to do this every time before you Build & Publish.
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* Strings can't be pulled, hood can't be manipulated with the hand
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- Go to your avatar's FX controller. It can be found in your avatar descriptor. In the "Animator"
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tab, click "Parameters" on the top left and then delete all hoodie related parameters. They are:
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HoodStringR_Stretch
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HoodStringL_Stretch
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MHoodUp
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MHoodie
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MHoodUpContact
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MHoodDownContact
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MHoodDesign
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* Hoodie Design slider doesn't work:
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Poiyomi 8 is required for the included designs to work. Visit
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https://github.com/poiyomi/PoiyomiToonShader and then download and imoprt the package.
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* Everything is broken:
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Try to start fresh. Remove the "Hoodie Prefab" object from your avatar, then click and drag it onto
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your main avatar object again, as described in the instructions above. Do not "Unpack Prefab" and
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leave it as it is.
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How to change the color or design
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---------------------------------
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Several materials are included in the package and provide different levels of customization.
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All materials use the "hoodie white" texture as a base and layer their color on top.
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1. Standard shader (default)
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This shader is only capable of applying a solid color all over the hoodie. Changing the
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color is simple however, click the "Default-Standard" material, locate the "Albedo"
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setting and choose a different color.
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2. Poiyomi shaders
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Two Poiyomi materials are included, one for Poiyomi 7 and one for Poiyomi 8.
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Visit https://github.com/poiyomi/PoiyomiToonShader and then download and imoprt the package
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before trying to customize the material.
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With Poiyomi you can accomplish more complex designs. A number of designs are included in the
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Textures directory.
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To start using a Poiyomi shader, click and drag the material from the Project panel onto the
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hoodie in the Scene view.
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To customize the design, click the material in the Project view, unlock the shader if
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if necessary in the Inspector, then find the "Decals" settings in the shader options.
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They are located in Main -> Deacls -> Decal 0.
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A "Decal" texture is set by default, click and drag a different texture into the little
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square next to where it says "Decal" to change the design.
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To create a custom design, you can use the included "UV Layout" file to draw it in a 2D drawing
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program, or you can use the included Blender file and use the Texture Paint mode to draw a new
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design. How to do that is beyond the scope of this readme however.
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The original mesh and textures are based on the VRoid hoodie model. |