using System.Collections; using System.Collections.Generic; using UnityEngine; using static Thry.TexturePacker; namespace Thry { public class TexturePackerConfig : ScriptableObject { public TextureSource[] Sources; public OutputConfig[] OutputConfigs; public Connection[] Connections; public ColorSpace ColorSpace; public FilterMode FilterMode; public SaveType SaveType; public float SaveQuality; public ImageAdjust ImageAdjust; public string SaveFolder; public string SaveName; public KernelPreset KernelPreset; public float[] KernelX; public float[] KernelY; public float KernelStrength; public int KernelLoops; public bool[] KernelChannels; } }