#ifndef POI_PASS #define POI_PASS #include "UnityCG.cginc" #include "Lighting.cginc" #include "UnityPBSLighting.cginc" #include "AutoLight.cginc" #include "UnityShaderVariables.cginc" #ifdef POI_META_PASS #include "UnityMetaPass.cginc" #endif #include "/CGI_PoiMacros.cginc" #include "/CGI_PoiDefines.cginc" #include "/CGI_FunctionsArtistic.cginc" #include "/CGI_Poicludes.cginc" #include "/CGI_PoiHelpers.cginc" #include "/CGI_PoiBlending.cginc" #include "/CGI_PoiPenetration.cginc" #include "/CGI_PoiVertexManipulations.cginc" #include "/CGI_PoiSpawnInVert.cginc" #include "/CGI_PoiV2F.cginc" #include "/CGI_PoiVert.cginc" #ifdef TESSELATION #include "/CGI_PoiTessellation.cginc" #endif #include "/CGI_PoiDithering.cginc" #include "/CGI_PoiData.cginc" #include "/CGI_PoiSpawnInFrag.cginc" #ifdef WIREFRAME #include "/CGI_PoiWireframe.cginc" #endif #ifdef FUR #endif #ifdef VIGNETTE_MASKED #include "/CGI_PoiLighting.cginc" #endif #include "/CGI_PoiMainTex.cginc" #ifdef _SPECGLOSSMAP #include "/CGI_PoiSpecular.cginc" #endif #include "/CGI_PoiBlending.cginc" #include "/CGI_PoiGrab.cginc" #ifdef _EMISSION #include "/CGI_PoiEmission.cginc" #endif #include "/CGI_PoiAlphaToCoverage.cginc" #include "/CGI_PoiFrag.cginc" #endif