Name |
Effect |
Required |
Example |
shader_master_label |
Display name customizes the gui header |
No |
[HideInInspector] shader_master_label ("<color =#ff0000ff>❤</color> <color =#000000ff>Poiyomi Toon Shader V4.0</color> <color =#ff0000ff>❤</color>", Float) = 0 |
shader_properties_label_file |
If specified the editor tries to load property's display names out of this file |
No |
[HideInInspector] shader_properties_label_file ("poiToonLabels", Float) = 0 |
shader_properties_locale |
Is used to specify a locale file and locale selector. Specify "locale::<string>" anywhere to load a string from the locale file. |
No |
[HideInInspector] shader_properties_locale ("locale::locale--{file_name:locale_file_name}", Float) = 0 |
shader_on_swap_to |
Is used to specify actions to be executed when the material is switched to this shader. |
No |
[HideInInspector] shader_on_swap_to ("--{actions:[{type:SET_PROPERTY,data:_ZWrite=1},{type:SET_PROPERTY,data:_CullBack=0}]}", Float) = 0 |
footer_<string> |
Adds a footer button to the bottom of the ui. Multiple footers can be added to one shader. The displayname has to be a ButtonData object |
No |
[HideInInspector] footer_github ("{text:Github,action:{type:URL,data:https://github.com/thryrallo/thryeditor}}", Float) = 0
[HideInInspector] footer_discord ("{texture:{name:discord-icon,height:40},action:{type:URL,data:https://discord.gg}}", Float) = 0
|
|
DSGI |
add this property for double sided illumination settings to be shown |
No |
[HideInInspector] DSGI ("", Float) = 0 |
Instancing |
add this property for instancing variants settings to be shown |
No |
[HideInInspector] Instancing ("", Float) = 0 |
LightmapFlags |
add this property for lightmap flags settings to be shown |
No |
[HideInInspector] LightmapFlags ("", Float) = 0 |
|
m_<string> |
starts a dropdown menu. all properties underneath, till the next menu is specified, are in this menu |
No |
[HideInInspector] m_mainOptions ("Main", Float) = 0 |
m_start_<string> |
starts a dropdown menu. all properties underneath, till this menu's end is specified, are in this menu. use if you want to layer menus. |
No |
[HideInInspector] m_start_Alpha ("Alpha Options", Float) = 0 |
m_end_<string> |
ends a dropdown menu that has been started with m_start_<string> |
No |
[HideInInspector] m_end_Alpha ("", Float) = 0 |
g_start_<string> |
starts a group. properties are grouped together. not visible to the user. can be used to hide multiple properties with one condition specification. |
No |
[HideInInspector] g_start_blending ("--{condition_show:{type:PROPERTY_BOOL,data:_DisplayBlending}}", Float) = 0 |
g_end_<string> |
ends a group that has been started with g_start_<string> |
No |
[HideInInspector] g_start_blending ("", Float) = 0 |
Drawer Name |
Effect |
Extra Property Options |
Example |
[SmallTexture] |
Creates a texture field that will always be small |
|
[SmallTexture]_MainTex("Main Texture",2D)= "white" { } |
[BigTexture] |
Creates a texture field that will always be big |
|
[BigTexture]_MainTex("Main Texture",2D)= "white" { } |
[StylizedBigTexture] |
Creates a texture field that will always be big but stylized differently |
|
[StylizedBigTexture]_MainTex("Main Texture",2D)= "white" { } |
[Gradient] |
Creates a texture field with a gradient field next to it.
Gradient is automatically converted to texture.
|
|
[Gradient]_ColorRamp("Color Ramp",2D)= "white" { } |
[MultiSlider] |
Creates a slider for a range.
Is used with a vector property.
x and y are the slider values. z is slider minimum. w is slider maximum.
|
|
[MultiSlider]_Slider("Multi Slider",Vector)= (0.1,0.9,0,1) |
[TextureArray] |
Creates field that accepts Texture Arrays |
|
[TextureArray]_FlipbookTexArray ("Texture Array", 2DArray) = "" {} |
[Vector2] |
Creates a Vector 2 field |
|
[Vector2]_Vector("Vector with 2 values",Vector)= (0,0,0,0) |
[Vector3] |
Creates Vector 3 field |
|
[Vector3]_Vector("Vector with 3 values",Vector)= (0,0,0,0) |
[Curve] |
Creates a curve field |
|
[Curve]_ColorCurve("Curve",2D)= "white" { } |
[Helpbox] |
Creates an info box |
|
[Helpbox]_MainHelpbox("This is the text inside the info box",Float)= 0 |
Name |
Value Type |
Effect |
Drawer Specific |
Example |
offset |
int |
adds an extra x-offset to the property |
No |
_Tex("Texture--{offset:1}",2D) = "white" { } |
tooltip |
string |
text that is shown when hovering above property |
No |
_Tex("Texture--{tooltip:use this texture for albedo}",2D) = "white" { } |
altClick |
Action |
performs an action when holding alt down and clicking on property |
No |
_Tex("Texture--{altClick:{type:URL,data:http://thryrallo.de}}",2D) = "white" { } |
condition_show |
Condition |
let's you define a condition that has to be true for this property to be shown in the ui |
No |
_Tex("Texture--{condition_show:{type:PROPERTY_BOOL,data:_ForceOpaque==1}}",2D) = "white" { } |
condition_enable |
Condition |
let's you define a condition that has to be true for this property to be enabled |
No |
_Tex("Texture--{condition_enable:{type:PROPERTY_BOOL,data:_ForceOpaque==1}}",2D) = "white" { } |
on_value_actions |
PropertyValueAction[] |
let's you define a actions that happen if this property is set to a specfiic value. |
No |
[Enum(Cutout,0,Transparent,1)]variant_selector("Variant--{on_value_actions:[{value:0,actions:[{type:SET_PROPERTY,data:_ZWrite=1},{type:SET_SHADER,data:Thry/Example 1}]},{value:1,actions:[{type:SET_PROPERTY,data:_ZWrite=0},{type:SET_SHADER,data:Thry/Example 2}]}]}",Float) = 0
|
button_right |
Button |
let's you define a button that is shown on the side of a dropdown header |
Yes, only headers |
_Tex("Texture--{button_right:{text:Test Button,action:{type:URL,data:https://github.com/Thryrallo/thryeditor},hover:hover text,condition_show:{type:PROPERTY_BOOL,data:_ShowButtonOnMenus}}}",2D) = "white" { } |
texture |
TextureData |
Defines the texture settings for created textures. |
[Gradient],[Curve] |
[Gradient]_ColorRamp ("Gradient --{texture:{width:256,height:16,filterMode:Point,wrapMode:Clamp}}", 2D) = "white" { } [Curve]_MainTex ("Texture --{image:{width:256,height:16,channel:b}}", 2D) = "white" { } |
force_texture_options |
bool |
Default: false. Set this to true to hide the texture options and force your defined texture settings. |
[Gradient] |
[Gradient]_ColorRamp ("Gradient --{texture:{width:256,height:16,filterMode:Point,wrapMode:Clamp},force_texture_options:true}", 2D) = "white" { } |
hide_in_inspector |
bool |
Default: false. Set this to true to hide the property in ThryEditor, but not the unity default inspector. Usefull if you already display the options in a texture dropdown or Foldout Header. |
No |
_Toogle ("Gradient Lighting--{texture:{hide_in_inspector:true}}", Int) = 0 |
reference_properties |
string[] |
Default: null. specified properties will be drawn in texture foldout menu |
Texture |
_Texture("Panning Texture --{reference_properties:[_PanSpeed,_PanUV]}", 2D) = "white" { } |
reference_property |
string |
Specifies a property by it's name.
If defined on a menu header, it will create a toggle linked with the referenced property.
If defined on a TextureArray it will fill this float property with the texture array depth (frame count) after creating an array from a gif or multiple images.
If defined on a texture property it will draw this property next to the texture property (for example for a color field) |
[TextureArray],Texture,MenuHeader |
Light and Shadow--{reference_property:_EnableLighting} [TextureArray]_Texture("Animated Texture --{reference_property:_FrameCount}", 2DArray) = { } |
is_hideable |
bool |
If set to true, property will be able to be hidden using the little eye icon in the top right of the inspector. |
MenuHeaders |
[HideInInspector] m_vertex("Vertex Options--{button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=FO-bxI5znI0},hover:YouTube},is_hideable:true}", Float) = 0 |
is_hidden_default |
bool |
If set to true and property is hideable, the property will be hidden by default. |
MenuHeaders |
[HideInInspector] m_vertex("Vertex Options--{button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=FO-bxI5znI0},hover:YouTube},is_hideable:true,is_hidden_default:true}", Float) = 0 |