#ifndef POI_PASS_SHADOW #define POI_PASS_SHADOW #pragma multi_compile_shadowcaster #include "UnityCG.cginc" #include "UnityShaderVariables.cginc" #include "UnityCG.cginc" #include "Lighting.cginc" #include "UnityPBSLighting.cginc" #include "AutoLight.cginc" #include "/CGI_PoiMacros.cginc" #include "/CGI_PoiDefines.cginc" #include "/CGI_Poicludes.cginc" #include "/CGI_PoiShadowIncludes.cginc" #include "/CGI_PoiHelpers.cginc" #include "/CGI_PoiMirror.cginc" #include "/CGI_PoiSpawnInFrag.cginc" #include "/CGI_PoiV2F.cginc" #include "/CGI_PoiData.cginc" #ifdef WIREFRAME #include "/CGI_PoiWireframe.cginc" #endif #include "/CGI_PoiDithering.cginc" #include "/CGI_PoiPenetration.cginc" #include "/CGI_PoiVertexManipulations.cginc" #include "/CGI_PoiSpawnInVert.cginc" #include "/CGI_PoiShadowVert.cginc" #include "/CGI_PoiShadowFrag.cginc" #endif