hellcat-nardo-felidal/Assets/Hierarchy 2/Runtime/Texture2DExtensions.cs

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2023-10-09 06:10:19 +00:00
using System;
using UnityEngine;
namespace Hierarchy2
{
public static class Texture2DExtensions
{
public static string PNGImageEncodeBase64(this Texture2D texture2D)
{
var bytes = texture2D.EncodeToPNG();
var base64 = Convert.ToBase64String(bytes);
return base64;
}
public static Texture2D PNGImageDecodeBase64(this string base64)
{
return Convert.FromBase64String(base64).PNGImageDecode();
}
public static Texture2D PNGImageDecode(this byte[] bytes)
{
Texture2D texture2D = new Texture2D(0, 0, TextureFormat.RGBA32, false);
texture2D.hideFlags = HideFlags.HideAndDontSave;
#if UNITY_EDITOR
texture2D.alphaIsTransparency = true;
#endif
texture2D.LoadImage(bytes);
texture2D.Apply();
return texture2D;
}
}
}