hellcat-nardo-felidal/Assets/Dragon/Materials/OptimizedShaders/Blush/CGI_PoiSpawnInFrag.cginc

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2023-09-17 06:37:55 +00:00
#ifndef POI_SPAWN_IN_FRAG
#define POI_SPAWN_FRAG
#ifndef SPAWN_IN_VARIABLES
#define SPAWN_IN_VARIABLES
float3 _SpawnInGradientStart;
float3 _SpawnInGradientFinish;
fixed _SpawnInAlpha;
fixed _SpawnInNoiseIntensity;
float3 _SpawnInEmissionColor;
float _SpawnInEmissionOffset;
float _SpawnInVertOffset;
float _SpawnInVertOffsetOffset;
float _EnableScifiSpawnIn;
#endif
UNITY_DECLARE_TEX2D_NOSAMPLER(_SpawnInNoise); float4 _SpawnInNoise_ST;
float calculateGradientValueFrag(float3 start, float3 finish, float3 localPos)
{
return inverseLerp3(start, finish, localPos);
}
void applySpawnIn(inout float4 finalColor, inout float3 spawnInEmission, float2 uv, float3 localPos)
{
if (_EnableScifiSpawnIn)
{
float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
float inverseGradient = 1 - gradient;
float alpha = gradient - _SpawnInAlpha - noise;
spawnInEmission = saturate(inverseGradient + _SpawnInAlpha + _SpawnInEmissionOffset +noise - 1) * _SpawnInEmissionColor;
if((9.0 /*_Mode*/) >= 1)
{
clip(ceil(alpha) - 0.001);
}
}
}
void applySpawnInShadow(float2 uv, float3 localPos)
{
if(_EnableScifiSpawnIn)
{
float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
float alpha = gradient - _SpawnInAlpha - noise + length(_SpawnInVertOffset);
if((9.0 /*_Mode*/) >= 1)
{
clip(ceil(alpha) - 0.001);
}
}
}
#endif