2023-09-17 06:37:55 +00:00
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#ifndef POI_DITHERING
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#define POI_DITHERING
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fixed _DitheringEnabled;
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fixed _DitherGradient;
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half calcDither(half2 grabPos)
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{
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half dither = Dither8x8Bayer(fmod(grabPos.x, 8), fmod(grabPos.y, 8));
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return dither;
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}
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#ifndef POI_SHADOW
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void applyDithering(inout float4 finalColor)
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{
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if ((0.0 /*_DitheringEnabled*/))
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{
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half dither = calcDither(poiCam.screenUV.xy);
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finalColor.a = finalColor.a - (dither * (1 - finalColor.a) * (0.1 /*_DitherGradient*/));
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}
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}
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#else
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void applyShadowDithering(inout float alpha, float2 screenUV)
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{
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if((0.0 /*_DitheringEnabled*/))
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{
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half dither = calcDither(screenUV);
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alpha = alpha - (dither * (1 - alpha) * (0.1 /*_DitherGradient*/));
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}
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}
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#endif
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#endif
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