32 lines
947 B
C#
32 lines
947 B
C#
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using System;
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using UnityEngine;
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namespace Hierarchy2
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{
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public static class Texture2DExtensions
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{
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public static string PNGImageEncodeBase64(this Texture2D texture2D)
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{
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var bytes = texture2D.EncodeToPNG();
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var base64 = Convert.ToBase64String(bytes);
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return base64;
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}
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public static Texture2D PNGImageDecodeBase64(this string base64)
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{
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return Convert.FromBase64String(base64).PNGImageDecode();
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}
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public static Texture2D PNGImageDecode(this byte[] bytes)
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{
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Texture2D texture2D = new Texture2D(0, 0, TextureFormat.RGBA32, false);
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texture2D.hideFlags = HideFlags.HideAndDontSave;
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#if UNITY_EDITOR
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texture2D.alphaIsTransparency = true;
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#endif
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texture2D.LoadImage(bytes);
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texture2D.Apply();
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return texture2D;
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}
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}
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}
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