28 lines
819 B
C#
28 lines
819 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using static Thry.TexturePacker;
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namespace Thry
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{
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public class TexturePackerConfig : ScriptableObject
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{
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public TextureSource[] Sources;
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public OutputConfig[] OutputConfigs;
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public Connection[] Connections;
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public ColorSpace ColorSpace;
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public FilterMode FilterMode;
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public SaveType SaveType;
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public float SaveQuality;
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public ImageAdjust ImageAdjust;
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public string SaveFolder;
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public string SaveName;
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public KernelPreset KernelPreset;
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public float[] KernelX;
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public float[] KernelY;
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public float KernelStrength;
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public int KernelLoops;
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public bool[] KernelChannels;
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}
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}
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