hellcat-nardo-felidal/Assets/Dragon/Materials/OptimizedShaders/Blush/CGI_PoiV2F.cginc

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2023-09-10 04:16:23 +00:00
#ifndef POI_V2F
#define POI_V2F
struct v2f
{
float4 pos: SV_POSITION;
float4 uv0: TEXCOORD0;
float4 uv1: TEXCOORD1;
float3 normal: TEXCOORD2;
float3 tangentViewDir: TEXCOORD3;
float4 tangent: TEXCOORD4;
float4 binormal: TEXCOORD5;
float4 worldPos: TEXCOORD6;
float4 localPos: TEXCOORD7;
float4 grabPos: TEXCOORD8;
float3 barycentricCoordinates: TEXCOORD9;
#if defined(GRAIN)
float4 worldDirection: TEXCOORD10;
#endif
#if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
float4 lightmapUV: TEXCOORD11;
#endif
float3 modelPos: TEXCOORD12;
float angleAlpha: TEXCOORD13;
float4 vertexColor: TEXCOORD14;
#ifdef FUR
float furAlpha: TEXCOORD15;
#endif
UNITY_SHADOW_COORDS(16)
UNITY_FOG_COORDS(17)
UNITY_VERTEX_INPUT_INSTANCE_ID
UNITY_VERTEX_OUTPUT_STEREO
};
#endif