hellcat-nardo-felidal/Assets/Dragon/Materials/OptimizedShaders/Blush/CGI_PoiOutlineFrag.cginc

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2023-09-10 04:16:23 +00:00
float _OutlineRimLightBlend;
float _OutlineLit;
float _OutlineTintMix;
float2 _MainTexPan;
float _MainTextureUV;
half _OutlineHueOffset;
half _OutlineHueShift;
half _OutlineHueOffsetSpeed;
float4 frag(v2f i, uint facing: SV_IsFrontFace): COLOR
{
float4 finalColor = 1;
if ((0.0 /*_commentIfZero_EnableOutlinePass*/))
{
UNITY_SETUP_INSTANCE_ID(i);
float3 finalEmission = 0;
float4 albedo = 1;
poiMesh.uv[0] = i.uv0.xy;
poiMesh.uv[1] = i.uv0.zw;
poiMesh.uv[2] = i.uv1.xy;
poiMesh.uv[3] = i.uv1.zw;
calculateAttenuation(i);
InitializeMeshData(i, facing);
initializeCamera(i);
calculateTangentData();
float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[(0.0 /*_MainTextureUV*/)], _MainTex) + _Time.x * float4(0,0,0,0));
half3 detailMask = 1;
calculateNormals(detailMask);
#ifdef POI_DATA
calculateLightingData(i);
#endif
#ifdef POI_LIGHTING
calculateBasePassLightMaps();
#endif
float3 uselessData0;
float3 uselessData1;
initTextureData(albedo, mainTexture, uselessData0, uselessData1, detailMask);
fixed4 col = mainTexture;
float alphaMultiplier = smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(getCameraPosition(), i.worldPos));
float OutlineMask = tex2D(_OutlineMask, TRANSFORM_TEX(poiMesh.uv[(0.0 /*_OutlineMaskUV*/)], _OutlineMask) + _Time.x * float4(0,0,0,0)).r;
clip(OutlineMask * (0.0 /*_LineWidth*/) - 0.001);
col = col * 0.00000000001 + tex2D(_OutlineTexture, TRANSFORM_TEX(poiMesh.uv[(0.0 /*_OutlineTextureUV*/)], _OutlineTexture) + _Time.x * float4(0,0,0,0));
col.a *= albedo.a;
col.a *= alphaMultiplier;
#ifdef POI_RANDOM
col.a *= i.angleAlpha;
#endif
poiCam.screenUV = calcScreenUVs(i.grabPos);
col.a *= float4(1,1,1,1).a;
if ((9.0 /*_Mode*/) == 1)
{
applyDithering(col);
}
clip(col.a - (0.0 /*_Cutoff*/));
#ifdef POI_MIRROR
applyMirrorRenderFrag();
#endif
if ((0.0 /*_OutlineMode*/) == 1)
{
#ifdef POI_MIRROR
applyMirrorTexture(mainTexture);
#endif
col.rgb = mainTexture.rgb;
}
else if ((0.0 /*_OutlineMode*/) == 2)
{
col.rgb = lerp(col.rgb, poiLight.color, (0.0 /*_OutlineRimLightBlend*/));
}
col.rgb *= float4(1,1,1,1).rgb;
if ((0.0 /*_OutlineMode*/) == 1)
{
col.rgb = lerp(col.rgb, mainTexture.rgb, (0.0 /*_OutlineTintMix*/));
}
finalColor = col;
if ((0.0 /*_OutlineHueShift*/))
{
finalColor.rgb = hueShift(finalColor.rgb, (0.0 /*_OutlineHueOffset*/) + (0.0 /*_OutlineHueOffsetSpeed*/) * _Time.x);
}
#ifdef POI_LIGHTING
if ((1.0 /*_OutlineLit*/))
{
finalColor.rgb *= calculateFinalLighting(finalColor.rgb, finalColor);
}
#endif
finalColor.rgb += (col.rgb * (0.0 /*_OutlineEmission*/));
}
else
{
clip(-1);
}
return finalColor;
}