hellcat-nardo-felidal/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/TexturePackerConfig.cs

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2023-09-10 04:16:23 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static Thry.TexturePacker;
namespace Thry
{
public class TexturePackerConfig : ScriptableObject
{
public TextureSource[] Sources;
public OutputConfig[] OutputConfigs;
public Connection[] Connections;
public ColorSpace ColorSpace;
public FilterMode FilterMode;
public SaveType SaveType;
public float SaveQuality;
public ImageAdjust ImageAdjust;
public string SaveFolder;
public string SaveName;
public KernelPreset KernelPreset;
public float[] KernelX;
public float[] KernelY;
public float KernelStrength;
public int KernelLoops;
public bool[] KernelChannels;
}
}