hellcat-nardo-felidal/Assets/Hierarchy 2/Runtime/VisualElementExstensions.cs

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2023-10-09 06:10:19 +00:00
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace Hierarchy2
{
public static class UIElementsExstensions
{
public static void StyleDisplay(this VisualElement ui, DisplayStyle displayStyle) =>
ui.style.display = displayStyle;
public static void StyleDisplay(this VisualElement ui, bool value) =>
ui.StyleDisplay(value ? DisplayStyle.Flex : DisplayStyle.None);
public static bool IsDisplaying(this VisualElement ui) => ui.style.display == DisplayStyle.Flex;
public static void StyleVisibility(this VisualElement ui, Visibility visibility) =>
ui.style.visibility = visibility;
public static void StyleVisibility(this VisualElement ui, bool value) =>
ui.StyleVisibility(value ? Visibility.Visible : Visibility.Hidden);
public static Vector2 StylePosition(this VisualElement ui)
{
return new Vector2(ui.style.left.value.value, ui.style.top.value.value);
}
public static Vector2 StyleSize(this VisualElement ui)
{
return new Vector2(ui.style.width.value.value, ui.style.height.value.value);
}
public static Vector2 StyleMinSize(this VisualElement ui)
{
return new Vector2(ui.style.minWidth.value.value, ui.style.minHeight.value.value);
}
public static Vector2 StyleMaxSize(this VisualElement ui)
{
return new Vector2(ui.style.maxWidth.value.value, ui.style.maxHeight.value.value);
}
public static void StylePosition(this VisualElement ui, Vector2 position)
{
ui.StyleLeft(position.x);
ui.StyleTop(position.y);
}
public static void StylePosition(this VisualElement ui, StyleLength x, StyleLength y)
{
ui.StyleLeft(x);
ui.StyleTop(y);
}
public static void StyleTop(this VisualElement ui, StyleLength value) => ui.style.top = value;
public static void StyleBottom(this VisualElement ui, StyleLength value) => ui.style.bottom = value;
public static void StyleLeft(this VisualElement ui, StyleLength value) => ui.style.left = value;
public static void StyleRight(this VisualElement ui, StyleLength value) => ui.style.right = value;
public static float StyleTop(this VisualElement ui) => ui.style.top.value.value;
public static float StyleBottom(this VisualElement ui) => ui.style.bottom.value.value;
public static float StyleLeft(this VisualElement ui) => ui.style.left.value.value;
public static float StyleRight(this VisualElement ui) => ui.style.right.value.value;
public static void StylePosition(this VisualElement ui, Position type) => ui.style.position = type;
public static void StyleSize(this VisualElement ui, StyleLength width, StyleLength height)
{
ui.StyleWidth(width);
ui.StyleHeight(height);
}
public static void StyleSize(this VisualElement ui, Vector2 size) => StyleSize(ui, size.x, size.y);
public static void StyleMinSize(this VisualElement ui, StyleLength width, StyleLength height)
{
ui.StyleMinWidth(width);
ui.StyleMinHeight(height);
}
public static void StyleMaxSize(this VisualElement ui, StyleLength width, StyleLength height)
{
ui.StyleMaxWidth(width);
ui.StyleMaxHeight(height);
}
public static void StyleWidth(this VisualElement ui, StyleLength width) => ui.style.width = width;
public static void StyleMinWidth(this VisualElement ui, StyleLength width) => ui.style.minWidth = width;
public static void StyleMaxWidth(this VisualElement ui, StyleLength width) => ui.style.maxWidth = width;
public static void StyleHeight(this VisualElement ui, StyleLength height) => ui.style.height = height;
public static void StyleMinHeight(this VisualElement ui, StyleLength height) => ui.style.minHeight = height;
public static void StyleMaxHeight(this VisualElement ui, StyleLength height) => ui.style.maxHeight = height;
public static void StyleFont(this VisualElement ui, FontStyle fontStyle) =>
ui.style.unityFontStyleAndWeight = fontStyle;
public static void StyleFontSize(this VisualElement ui, StyleLength size) => ui.style.fontSize = size;
public static void StyleTextAlign(this VisualElement ui, TextAnchor textAnchor) =>
ui.style.unityTextAlign = textAnchor;
public static void StyleAlignSelf(this VisualElement ui, Align align) => ui.style.alignSelf = align;
public static void StyleAlignItem(this VisualElement ui, Align align) => ui.style.alignItems = align;
public static void StyleJustifyContent(this VisualElement ui, Justify justify) =>
ui.style.justifyContent = justify;
public static void StyleFlexDirection(this VisualElement ui, FlexDirection flexDirection) =>
ui.style.flexDirection = flexDirection;
public static void StyleMargin(this VisualElement ui, StyleLength value) =>
ui.StyleMargin(value, value, value, value);
public static void StyleMargin(this VisualElement ui, StyleLength left, StyleLength right, StyleLength top,
StyleLength bottom)
{
ui.style.marginLeft = left;
ui.style.marginRight = right;
ui.style.marginTop = top;
ui.style.marginBottom = bottom;
}
public static void StyleMarginLeft(this VisualElement ui, StyleLength value) => ui.style.marginLeft = value;
public static void StyleMarginRight(this VisualElement ui, StyleLength value) => ui.style.marginRight = value;
public static void StyleMarginTop(this VisualElement ui, StyleLength value) => ui.style.marginTop = value;
public static void StyleMarginBottom(this VisualElement ui, StyleLength value) => ui.style.marginBottom = value;
public static void StylePadding(this VisualElement ui, StyleLength value) =>
ui.StylePadding(value, value, value, value);
public static void StylePadding(this VisualElement ui, StyleLength left, StyleLength right, StyleLength top,
StyleLength bottom)
{
ui.style.paddingLeft = left;
ui.style.paddingRight = right;
ui.style.paddingTop = top;
ui.style.paddingBottom = bottom;
}
public static void StylePaddingLeft(this VisualElement ui, StyleLength value) => ui.style.paddingLeft = value;
public static void StylePaddingRight(this VisualElement ui, StyleLength value) => ui.style.paddingRight = value;
public static void StylePaddingTop(this VisualElement ui, StyleLength value) => ui.style.paddingTop = value;
public static void StylePaddingBottom(this VisualElement ui, StyleLength value) =>
ui.style.paddingBottom = value;
public static void StyleBorderRadius(this VisualElement ui, StyleLength radius) =>
ui.StyleBorderRadius(radius, radius, radius, radius);
public static void StyleBorderRadius(this VisualElement ui, StyleLength topLeft, StyleLength topRight,
StyleLength bottomLeft, StyleLength bottomRight)
{
ui.style.borderTopLeftRadius = topLeft;
ui.style.borderTopRightRadius = topRight;
ui.style.borderBottomLeftRadius = bottomLeft;
ui.style.borderBottomRightRadius = bottomRight;
}
public static void StyleBorderWidth(this VisualElement ui, StyleFloat width) =>
ui.StyleBorderWidth(width, width, width, width);
public static void StyleBorderWidth(this VisualElement ui, StyleFloat left, StyleFloat right, StyleFloat top,
StyleFloat bottom)
{
ui.style.borderLeftWidth = left;
ui.style.borderRightWidth = right;
ui.style.borderTopWidth = top;
ui.style.borderBottomWidth = bottom;
}
public static void StyleBorderColor(this VisualElement ui, StyleColor color) =>
ui.StyleBorderColor(color, color, color, color);
public static void StyleBorderColor(this VisualElement ui, StyleColor left, StyleColor right, StyleColor top,
StyleColor bottom)
{
ui.style.borderLeftColor = left;
ui.style.borderRightColor = right;
ui.style.borderTopColor = top;
ui.style.borderBottomColor = bottom;
}
public static void StyleFlexBasisAsPercent(this VisualElement ui, StyleLength basis) =>
ui.style.flexBasis = basis;
public static void StyleFlexGrow(this VisualElement ui, StyleFloat grow) => ui.style.flexGrow = grow;
public static void StyleBackgroundColor(this VisualElement ui, StyleColor color) =>
ui.style.backgroundColor = color;
public static void StyleTextColor(this VisualElement ui, StyleColor color) => ui.style.color = color;
public static VisualElement FindChildren(this VisualElement ui, string name)
{
return ui.Children().ToList().Find(childElement => childElement.name == name);
}
public static T FindChildren<T>(this VisualElement ui, string name) where T : VisualElement
{
return ui.FindChildren(name) as T;
}
public static VisualElement FindChildrenPhysicalHierarchy(this VisualElement ui, string name)
{
return ui.hierarchy.Children().ToList().Find(childElement => childElement.name == name);
}
public static VisualElement FindChildrenPhysicalHierarchy<T>(this VisualElement ui, string name)
where T : VisualElement
{
return ui.FindChildrenPhysicalHierarchy(name) as T;
}
}
}