hellcat-nardo-felidal/Assets/Hierarchy 2/Editor/InstantInspector.cs

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2023-10-09 06:10:19 +00:00
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor;
using Foldout = Hierarchy2.Foldout;
namespace Hierarchy2
{
public class InstantInspector : EditorWindow
{
public enum FillMode
{
Default,
Add
}
ScrollView scrollView;
List<Editor> editors = new List<Editor>();
Color objectNameColor = new Color32(58, 121, 187, 255);
List<Object> components = new List<Object>();
List<Foldout> folouts = new List<Foldout>();
public static InstantInspector OpenEditor()
{
InstantInspector window = GetWindow<InstantInspector>("Instant Inspector");
window.titleContent.image = EditorGUIUtility.IconContent("UnityEditor.InspectorWindow").image;
return window;
}
void OnEnable()
{
if (rootVisualElement.childCount == 0)
{
scrollView = new ScrollView(ScrollViewMode.Vertical);
rootVisualElement.Add(scrollView);
}
}
void OnDisable()
{
Dispose();
}
void Dispose()
{
components.Clear();
while (scrollView.childCount > 0)
{
scrollView[0].RemoveFromHierarchy();
}
while (editors.Count > 0)
{
DestroyImmediate(editors[0]);
editors.RemoveAt(0);
}
}
public void Fill(List<Object> objects, FillMode fillMode = FillMode.Default)
{
objects = new List<Object>(objects);
if (fillMode == FillMode.Add)
{
components.RemoveAll(item => item == null);
foreach (var component in components)
if (!objects.Contains(component))
objects.Add(component);
}
Dispose();
components = objects;
folouts.Clear();
foreach (var component in components)
{
Foldout folout = new Foldout(string.Format("{0}", component.GetType().Name));
folout.Value = components.Count == 1 ? true : false;
folout.name = folout.Title;
folouts.Add(folout);
folout.imageElement.image = EditorGUIUtility.ObjectContent(component, component.GetType()).image;
folout.headerElement.RegisterCallback<MouseUpEvent>((evt) =>
{
if (evt.button == 1)
{
Rect rect = new Rect(folout.headerElement.layout);
rect.position = evt.mousePosition;
HierarchyEditor.DisplayObjectContextMenu(rect, component, 0);
evt.StopPropagation();
}
});
Label objectName = new Label(string.Format(" [{0}]", component.name));
objectName.StyleTextColor(objectNameColor);
objectName.RegisterCallback<MouseUpEvent>((evt) =>
{
if (evt.button == 0)
{
EditorGUIUtility.PingObject(component);
Selection.activeObject = component;
evt.StopPropagation();
}
});
folout.headerElement.Add(objectName);
Image remove = new Image();
remove.image = EditorGUIUtility.IconContent("winbtn_win_close").image;
remove.StyleSize(13, 13);
remove.StylePosition(Position.Absolute);
remove.StyleRight(8);
remove.StyleAlignSelf(Align.Center);
remove.RegisterCallback<MouseUpEvent>((evt) =>
{
if (evt.button == 0)
{
if (component != null)
components.Remove(component);
else
components.RemoveAll(item => item == null);
Fill(new List<Object>(components));
evt.StopPropagation();
}
});
folout.headerElement.Add(remove);
bool isMat = component is Material;
Editor editor = null;
if (isMat)
editor = MaterialEditor.CreateEditor(component) as MaterialEditor;
else
editor = Editor.CreateEditor(component);
VisualElement inspector = editor.CreateInspectorGUI();
if (inspector == null)
{
inspector = new IMGUIContainer(() =>
{
bool tempState = EditorGUIUtility.wideMode;
float tempWidth = EditorGUIUtility.labelWidth;
EditorGUIUtility.wideMode = true;
if (component is Transform)
EditorGUIUtility.labelWidth = 64;
if (editor.target != null)
{
if (isMat)
{
MaterialEditor maEditor = editor as MaterialEditor;
EditorGUILayout.BeginVertical();
if (maEditor.PropertiesGUI())
maEditor.PropertiesChanged();
EditorGUILayout.EndVertical();
}
else
{
editor.OnInspectorGUI();
}
objectName.StyleTextColor(objectNameColor);
}
else
{
objectName.StyleTextColor(Color.red);
EditorGUILayout.HelpBox("Reference not found.", MessageType.Info);
}
EditorGUIUtility.wideMode = tempState;
EditorGUIUtility.labelWidth = tempWidth;
});
}
inspector.style.marginLeft = 16;
inspector.style.marginRight = 2;
inspector.style.marginTop = 4;
folout.Add(inspector);
editors.Add(editor);
scrollView.Add(folout);
if (isMat)
{
var preview = new IMGUIContainer(() =>
{
editor.DrawPreview(new Rect(0, 0, inspector.layout.size.x,
Mathf.Clamp(inspector.layout.width / 2, 64, 200)));
});
preview.StyleMarginTop(4);
preview.StretchToParentWidth();
inspector.RegisterCallback<GeometryChangedEvent>((callback) => { preview.StyleHeight(Mathf.Clamp(inspector.layout.width / 2, 64, 200)); });
preview.StylePosition(Position.Relative);
preview.name = "Material Preview";
folout.Add(preview);
}
}
Repaint();
}
}
}