2023-09-17 06:37:55 +00:00
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#ifndef POI_MIRROR
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#define POI_MIRROR
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float _Mirror;
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float _EnableMirrorTexture;
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#if defined(PROP_MIRRORTEXTURE) || !defined(OPTIMIZER_ENABLED)
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POI_TEXTURE_NOSAMPLER(_MirrorTexture);
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#endif
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void applyMirrorRenderVert(inout float4 vertex)
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{
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if ((0.0 /*_Mirror*/) != 0)
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{
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bool inMirror = IsInMirror();
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if((0.0 /*_Mirror*/) == 1 && inMirror)
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{
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return;
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}
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if((0.0 /*_Mirror*/) == 1 && !inMirror)
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{
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vertex = -1;
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return;
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}
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if((0.0 /*_Mirror*/) == 2 && inMirror)
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{
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vertex = -1;
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return;
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}
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if((0.0 /*_Mirror*/) == 2 && !inMirror)
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{
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return;
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}
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}
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}
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void applyMirrorRenderFrag()
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{
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if((0.0 /*_Mirror*/) != 0)
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{
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bool inMirror = IsInMirror();
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if((0.0 /*_Mirror*/) == 1 && inMirror)
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{
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return;
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}
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if((0.0 /*_Mirror*/) == 1 && !inMirror)
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{
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clip(-1);
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return;
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}
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if((0.0 /*_Mirror*/) == 2 && inMirror)
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{
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clip(-1);
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return;
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}
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if((0.0 /*_Mirror*/) == 2 && !inMirror)
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{
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return;
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}
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}
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}
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#if(defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS))
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void applyMirrorTexture(inout float4 mainTexture)
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{
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if((0.0 /*_EnableMirrorTexture*/))
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{
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if(IsInMirror())
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{
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#if defined(PROP_MIRRORTEXTURE) || !defined(OPTIMIZER_ENABLED)
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mainTexture = POI2D_SAMPLER_PAN(_MirrorTexture, _MainTex, poiMesh.uv[(0.0 /*_MirrorTextureUV*/)], float4(0,0,0,0));
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#endif
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}
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}
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}
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#endif
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#endif
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